google-signin: developer error (error code 10)
Hi All,
I have already install react native google signin step by step and configure android side step by step base on documentation nothing left. But in actual if i try to hit GoogleSignin.signIn() and try to login using an google account, it’s get an DEVELOPER ERROR and error code 10.
If i googling that cause of keystore not properly configured, but in my case i have already configured it and from A to Z, nothing left.
What should i check next?
step to produce:
- Klik button that onPress to function googlesignin
- try to signin to google account
- Success login to google account
- get response DEVELOPER ERROR, error code: 10


Actual Behavior
Environment:
- React 16.9.0
- React native 0.61.2
- emulator android Pixel_3_XL_API_29
- @react-native-community/google-signin 3.0.3
android/build.gradle: `buildscript { ext { buildToolsVersion = “28.0.3” minSdkVersion = 16 compileSdkVersion = 28 targetSdkVersion = 28 googlePlayServicesAuthVersion = “16.0.1” // <— use this version or newer } repositories { google() jcenter() } dependencies { classpath(“com.android.tools.build:gradle:3.4.2”) classpath ‘com.google.gms:google-services:4.3.2’ // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files } }
allprojects { repositories { google() mavenLocal() maven { // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm url(“$rootDir/…/node_modules/react-native/android”) } maven { // Android JSC is installed from npm url(“$rootDir/…/node_modules/jsc-android/dist”) }
jcenter()
maven { url 'https://jitpack.io' }
}
} `
android/app/build.gradle
`apply plugin: “com.android.application”
import com.android.build.OutputFile
/**
- The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
- and bundleReleaseJsAndAssets).
- These basically call
react-native bundlewith the correct arguments during the Android build - cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
- bundle directly from the development server. Below you can see all the possible configurations
- and their defaults. If you decide to add a configuration block, make sure to add it before the
apply from: "../../node_modules/react-native/react.gradle"line.- project.ext.react = [
- // the name of the generated asset file containing your JS bundle
- bundleAssetName: “index.android.bundle”,
- // the entry file for bundle generation
- entryFile: “index.android.js”,
- // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format
- bundleCommand: “ram-bundle”,
- // whether to bundle JS and assets in debug mode
- bundleInDebug: false,
- // whether to bundle JS and assets in release mode
- bundleInRelease: true,
- // whether to bundle JS and assets in another build variant (if configured).
- // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
- // The configuration property can be in the following formats
- // ‘bundleIn${productFlavor}${buildType}’
- // ‘bundleIn${buildType}’
- // bundleInFreeDebug: true,
- // bundleInPaidRelease: true,
- // bundleInBeta: true,
- // whether to disable dev mode in custom build variants (by default only disabled in release)
- // for example: to disable dev mode in the staging build type (if configured)
- devDisabledInStaging: true,
- // The configuration property can be in the following formats
- // ‘devDisabledIn${productFlavor}${buildType}’
- // ‘devDisabledIn${buildType}’
- // the root of your project, i.e. where “package.json” lives
- root: “…/…/”,
- // where to put the JS bundle asset in debug mode
- jsBundleDirDebug: “$buildDir/intermediates/assets/debug”,
- // where to put the JS bundle asset in release mode
- jsBundleDirRelease: “$buildDir/intermediates/assets/release”,
- // where to put drawable resources / React Native assets, e.g. the ones you use via
- // require(‘./image.png’)), in debug mode
- resourcesDirDebug: “$buildDir/intermediates/res/merged/debug”,
- // where to put drawable resources / React Native assets, e.g. the ones you use via
- // require(‘./image.png’)), in release mode
- resourcesDirRelease: “$buildDir/intermediates/res/merged/release”,
- // by default the gradle tasks are skipped if none of the JS files or assets change; this means
- // that we don’t look at files in android/ or ios/ to determine whether the tasks are up to
- // date; if you have any other folders that you want to ignore for performance reasons (gradle
- // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
- // for example, you might want to remove it from here.
- inputExcludes: [“android/", "ios/”],
- // override which node gets called and with what additional arguments
- nodeExecutableAndArgs: [“node”],
- // supply additional arguments to the packager
- extraPackagerArgs: []
- ] */
project.ext.react = [ entryFile: “index.js”, enableHermes: false, // clean and rebuild if changing ]
apply from: “…/…/node_modules/react-native/react.gradle”
/**
- Set this to true to create two separate APKs instead of one:
-
- An APK that only works on ARM devices
-
- An APK that only works on x86 devices
- The advantage is the size of the APK is reduced by about 4MB.
- Upload all the APKs to the Play Store and people will download
- the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false
/**
- Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false
/**
- The preferred build flavor of JavaScriptCore.
- For example, to use the international variant, you can use:
def jscFlavor = 'org.webkit:android-jsc-intl:+'- The international variant includes ICU i18n library and necessary data
- allowing to use e.g.
Date.toLocaleStringandString.localeComparethat - give correct results when using with locales other than en-US. Note that
- this variant is about 6MiB larger per architecture than default. */ def jscFlavor = ‘org.webkit:android-jsc:+’
/**
- Whether to enable the Hermes VM.
- This should be set on project.ext.react and mirrored here. If it is not set
- on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
- and the benefits of using Hermes will therefore be sharply reduced. */ def enableHermes = project.ext.react.get(“enableHermes”, false);
android { compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.samplerngooglesignin"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
signingConfigs {
debug {
storeFile file('debug.keystore')
storePassword 'android'
keyAlias 'androiddebugkey'
keyPassword 'android'
}
}
buildTypes {
debug {
signingConfig signingConfigs.debug
}
release {
// Caution! In production, you need to generate your own keystore file.
// see https://facebook.github.io/react-native/docs/signed-apk-android.
signingConfig signingConfigs.debug
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// https://developer.android.com/studio/build/configure-apk-splits.html
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies { implementation fileTree(dir: “libs”, include: [“*.jar”]) implementation “com.facebook.react:react-native:+” // From node_modules if (enableHermes) { def hermesPath = “…/…/node_modules/hermes-engine/android/”; debugImplementation files(hermesPath + “hermes-debug.aar”) releaseImplementation files(hermesPath + “hermes-release.aar”) } else { implementation jscFlavor } }
// Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into ‘libs’ }
apply from: file(“…/…/node_modules/@react-native-community/cli-platform-android/native_modules.gradle”); applyNativeModulesAppBuildGradle(project)
apply plugin: ‘com.google.gms.google-services’ // <— this should be the last line` Please provide
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Reactions: 1
- Comments: 16 (1 by maintainers)
Sorry, what? I am having the same problem
I ve solved it by replacing androidClientId to webClientId
In issue #794
In google console open project Credentials under 2.0 client IDs there is 2 ID one android other web. I used WEB one. clientID
In my code google config like that: enter webClientId prop.
It successfull to login with google.
hello, please see https://github.com/react-native-community/react-native-google-signin/blob/master/docs/android-guide.md#getting-developer_error-error-message-on-android-when-trying-to-login
For anybody else who is coming across this and has gone through the steps of
webClientIdI was able to finally get past this by running
gradlew clean.@skaptox I had the same problem, and this article solved it all at once. https://medium.com/fullstack-with-react-native-aws-serverless-and/google-sign-in-for-react-native-android-7d43df78c082 I hope you find it helpful if you haven’t solved the problem yet.
I install RN-google-signin correctly. I get hash SHA-1, firebase configured but the error continues 😕