three.js: Shadow problem with logarithmic depth buffer
use the logarithmicDepthBuffer
cause shadow problem, use threejs r108dev
this is the example link
https://raw.githack.com/1147079942/three.js/dev/examples/webgl_shadowmap_viewer.html
Three.js version
- Dev
- r108
- r107
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
Hardware Requirements (graphics card, VR Device, …)
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 29 (1 by maintainers)
I am not able to reproduce the artifacts, either.
@1147079942 I suggest you avoid using logarithmic depth buffer.
I test so many personal computer, many windows system has the same problem, I don’t think update the system or hardware can solve this very well.I afraid I need learn more about the shader now, wish me luck.
@mrdoob 10.13
That branch is 722 commits behind mrdoob:dev.
This issue was likely fixed in #17442.