SwiftGodot: Unable to use multiple extensions
I am unable to tell if this is an issue with Godot itself or with the SwiftGodot library, but it seems that I can’t write multiple extensions and have them load in the editor. It will pick one extension and load that, but not load the other.
Steps to reproduce:
- Clone https://github.com/Indexing-Your-Heart/game/tree/00b21d34e8c01dafb4369825e157bc46952fd2e3 and run
just build-all-deps. - Open the Godot editor by running
just edit-game. - Create a new scene and open the new/add node dialogue.
- Search for ProtractorDrawer and AnthroCharacterBody2D.
- Note that while ProtractorDrawer appears, AnthroCharacterBody2D does not.
- Close Godot and open Shounin/.godot/extension_list.cfg. Swap the two lines and save.
- Re-open Godot and repeat step 4. Note that now ProtractorDrawer will disappear, but AnthroCharacterBody2D will appear.
Expected behavior:
Both nodes appear in the node search list (i.e., both extensions are loaded).
About this issue
- Original URL
- State: closed
- Created a year ago
- Comments: 19 (19 by maintainers)
Thank you, there they are! I was looking for libAnthroBase.dylib, but this one is already renamed to AnthroBase
thanks for the report I’ll investigate