SwiftGodot: result of `PackedScene.instantiate()` cannot be casted
- I have a SwiftGodot subclass of Node3D that is available to godot via a .gdextension, lets call it
MyLevel - I create a scene of that type (
MyLevel) and save it as “TestLevel.tscn” - I can load the packed scene at “TestLevel.tscn” just fine
- I can instantiate it, but the resultant type is of
Node - when I print
NodeI see that it’s of typeMyLevelin the string description - when I cast to
MyLevelit fails - using
MyLevel(nativeHandler: handle)seems to work, but it’s unsafe
potentially related, or at least similar to #166 I’m not sure if it’s related, but I get similar issue when using generics and Variant/ObjectCollection, or GDictionary
a slack thread here: https://swiftongodot.slack.com/archives/C05BYJ95S5D/p1703355812284309
About this issue
- Original URL
- State: closed
- Created 6 months ago
- Comments: 34 (34 by maintainers)
Could you update to main, and report what the console output is when this fails?
I added two print() statements, that should help me out.