vscode: Sourcemaps (breakpoints) when attaching to a node process don't seem to work anymore

Issue Type: Bug

They still work fine in 1.30. I also checked the .scripts output and it looks like the sourcemap is getting used and the file mappings are correct, so I’m really unsure what is going on. I also verified the .scripts outputs the same in 1.30 as 1.31 and 1.30 works, but 1.31 doesn’t.

VS Code version: Code - Insiders 1.31.0-insider (5ab047b584d974033e0c5ce529ea74a869355b87, 2019-02-04T15:32:22.547Z) OS version: Windows_NT x64 10.0.18329

System Info
Item Value
CPUs Intel® Core™ i7-6700K CPU @ 4.00GHz (8 x 4008)
GPU Status 2d_canvas: enabled
checker_imaging: disabled_off
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
multiple_raster_threads: enabled_on
native_gpu_memory_buffers: disabled_software
rasterization: enabled
surface_synchronization: enabled_on
video_decode: enabled
webgl: enabled
webgl2: enabled
Memory (System) 31.93GB (16.43GB free)
Process Argv
Screen Reader no
VM 0%

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Reactions: 4
  • Comments: 19 (15 by maintainers)

Most upvoted comments

I can set them, they just show up as unverified and won’t break

There is an issue here: https://github.com/Microsoft/vscode-chrome-debug-core/issues/315

We are actually working on a large refactoring of the debug adapter which would fix this, but I have no idea when it will be ready.