resharper-unity: Updated from Version: 2.1.3.4269 to Version: 2.1.3.5034 crashes build server
When updating the rider plugin (which happens automatically) and commiting the changes to git our build server started crashing. Reverting the riderplugin.cs changes fixes it again.
We’re using Unity 5.4.3p1 and Rider 2017.1 is installed on the build machine. MacOS Sierra version 10.12.6 and building for iOS
The crash looks like this:
15:42:15 Begin MonoManager ReloadAssembly
15:42:15 Receiving unhandled NULL exception
15:42:15 Launching bug reporter
15:42:15 Obtained 54 stack frames.
15:42:15 #0 0x007fff95737d42 in __pthread_kill
15:42:15 #1 0x007fff9564e497 in raise
15:42:15 #2 0x0000010a772e82 in g_logv
15:42:15 #3 0x0000010a772ff5 in g_log
15:42:15 #4 0x0000010a6515d2 in mono_get_generic_context_from_code
15:42:15 #5 0x0000010a64bead in mono_magic_trampoline
15:42:15 #6 0x0000010a64bc28 in mono_magic_trampoline
15:42:15 #7 0x0000010b2c5171 in (Unknown)
15:42:15 #8 0x000001240ac972 in (Unknown)
15:42:15 #9 0x000001240abbe7 in (Unknown)
15:42:15 #10 0x000001240ba202 in (Unknown)
15:42:15 #11 0x000001240b94fe in (Unknown)
15:42:15 #12 0x0000010b2d7079 in System.Exception:ToString () + 0x299 (0x10b2d6de0 0x10b2d7132) [0x10e7c7cc0 - Unity Root Domain]
15:42:15 #13 0x0000010b2d728a in (wrapper runtime-invoke) object:runtime_invoke_object__this__ (object,intptr,intptr,intptr) + 0xfa (0x10b2d7190 0x10b2d73a4) [0x10e7c7cc0 - Unity Root Domain]
15:42:15 #14 0x0000010a5ddd5a in mono_get_runtime_build_info
15:42:15 #15 0x0000010a7081d6 in mono_runtime_invoke
15:42:15 #16 0x0000010a70d909 in mono_print_unhandled_exception
15:42:15 #17 0x0000010a70d80b in mono_unhandled_exception
15:42:15 #18 0x0000010a649c33 in mono_debugger_handle_exception
15:42:15 #19 0x0000010a64a541 in mono_handle_exception
15:42:15 #20 0x0000010a68fbe6 in mono_amd64_throw_exception
15:42:15 #21 0x0000010b2c6b3a in (Unknown)
15:42:15 #22 0x0000010a69898c in mono_domain_unload
15:42:15 #23 0x000001011be9a8 in UnloadDomain()
15:42:15 #24 0x000001011be064 in MonoManager::CreateAndSetChildDomain()
15:42:15 #25 0x000001011bcfd8 in MonoManager::BeginReloadAssembly(DomainReloadingData&)
15:42:15 #26 0x000001011bddeb in MonoManager::ReloadAssembly(dynamic_bitset, bool)
15:42:15 #27 0x000001015dbd70 in ReloadAllUsedAssemblies(bool)
15:42:15 #28 0x00000101a7992f in Application::ParseARGVCommands()
15:42:15 #29 0x00000101a788be in Application::FinishLoadingProject()
15:42:15 #30 0x00000101d63f8b in -[EditorApplication applicationDidFinishLaunching:]
15:42:15 #31 0x007fff7fe9845c in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
15:42:15 #32 0x007fff7fe9835b in _CFXRegistrationPost
15:42:15 #33 0x007fff7fe980c2 in ___CFXNotificationPost_block_invoke
15:42:15 #34 0x007fff7fe55523 in -[_CFXNotificationRegistrar find:object:observer:enumerator:]
15:42:15 #35 0x007fff7fe5455c in _CFXNotificationPost
15:42:15 #36 0x007fff81879677 in -[NSNotificationCenter postNotificationName:object:userInfo:]
15:42:15 #37 0x007fff7dabb74f in -[NSApplication _postDidFinishNotification]
15:42:15 #38 0x007fff7dabb4b4 in -[NSApplication _sendFinishLaunchingNotification]
15:42:15 #39 0x007fff7d97e819 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
15:42:15 #40 0x007fff7d97e46b in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
15:42:15 #41 0x007fff818c4afd in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
15:42:15 #42 0x007fff818c4977 in _NSAppleEventManagerGenericHandler
15:42:15 #43 0x007fff80cc8f26 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)
15:42:15 #44 0x007fff80cc8c9d in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
15:42:15 #45 0x007fff80cc8ba9 in aeProcessAppleEvent
15:42:15 #46 0x007fff7f3f3ddf in AEProcessAppleEvent
15:42:15 #47 0x007fff7d979d1d in _DPSNextEvent
15:42:15 #48 0x007fff7e0f57ee in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
15:42:15 #49 0x007fff7d96e3db in -[NSApplication run]
15:42:15 #50 0x007fff7d938e0e in NSApplicationMain
15:42:15 #51 0x00000101d7ab79 in EditorMain(int, char const**)
15:42:15 #52 0x00000101d7b239 in main
15:42:15 #53 0x000001000024f4 in start
15:42:16 FATAL: Unity3d command line execution failed with status 134
15:42:16 Build step 'Invoke Unity3d Editor' marked build as failure
15:42:16 Build step 'Upload to HockeyApp' marked build as failure
15:42:16 Build did not succeed and the project is configured to only push after a successful build, so no pushing will occur.
15:42:16 Finished: FAILURE
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 21 (11 by maintainers)
This is fixed in Rider 2018.1 when it updated the RiderPlugin.cs file to JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll