SampSharp: BasePlayer.GetAll method does not return the expected value

The problem is simple, for example, if there are 4 players on the server and then one disconnects, BasePlayer.GetAll returns all 4 instances, instead of 3. That is, it is taking the instance of the player that disconnected.

This generated an exception (NullPointerException) in a system that I was doing.

What should I do about it?

About this issue

  • Original URL
  • State: closed
  • Created 4 years ago
  • Comments: 21 (21 by maintainers)

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I think better use BasePlayer.All instead as is the collection as array, though GetAll guess is a issue