godot: Remote debugger not working on Windows
Operating system or device - Godot version:
Godot.64bit 2.1 branch (9c8ecb45f8516a2) compiled on Windows 7 with MinGW-w64, 4.8.3
Issue description:
gdscript remote debugger cannot connect to editor:
Remote Debugger: Connection failed with status: 3'', retrying in 1 sec.
Remote Debugger: Connection failed with status: 3'', retrying in 1 sec.
Remote Debugger: Connection failed with status: 3'', retrying in 1 sec.
Remote Debugger: Unable to connect
Reverting IPv6 commits enables the debugger connection again. Local debugger is working. I have nothing configured for IPv6 support and never used it with Windows 7.
Related issue #7545
About this issue
- Original URL
- State: closed
- Created 7 years ago
- Comments: 18 (8 by maintainers)
@nanodeath it’s partially broken, will be fixed in
2.1.5(already merged in2.1branch), in the meantime, there is an easy workaround:Or update your local branch, as the PR was merged.