godot: Remote debugger not working on Windows

Operating system or device - Godot version:

Godot.64bit 2.1 branch (9c8ecb45f8516a2) compiled on Windows 7 with MinGW-w64, 4.8.3

Issue description:

gdscript remote debugger cannot connect to editor:

Remote Debugger: Connection failed with status: 3'', retrying in 1 sec.
Remote Debugger: Connection failed with status: 3'', retrying in 1 sec.
Remote Debugger: Connection failed with status: 3'', retrying in 1 sec.
Remote Debugger: Unable to connect

Reverting IPv6 commits enables the debugger connection again. Local debugger is working. I have nothing configured for IPv6 support and never used it with Windows 7.

Related issue #7545

About this issue

  • Original URL
  • State: closed
  • Created 7 years ago
  • Comments: 18 (8 by maintainers)

Most upvoted comments

Is this expected to be working on Windows 10 with 2.1.4? It’s not.

@nanodeath it’s partially broken, will be fixed in 2.1.5 (already merged in 2.1 branch), in the meantime, there is an easy workaround:

Changing “Editor Setting -> Network Host -> Debug Host” to 127.0.0.1 solved the issue in 2.1.4 stable. (Windows 10 x64)

could you try this patch

Or update your local branch, as the PR was merged.