godot: Remote debug over adb seems to be broken (2.1.4-beta)
Operating system or device - Godot version: OSX, Android 4.4.2 Godot 2.1.4-beta (commit e5102a9) Issue description:
If I set Use remote debug over Adb the debugging doesn’t work at all.
Steps to reproduce:
Set Use remote debug over Adb and try to debug on the android device.
Link to minimal example project:
About this issue
- Original URL
- State: closed
- Created 7 years ago
- Comments: 39 (39 by maintainers)
Commits related to this issue
- Make Android debug over USB the only option 'Remote debug over ADB' is removed as that will be always the case. Closes #10458. — committed to RandomShaper/godot by RandomShaper 7 years ago
- Fix pre-Lollipop (21) Android debug Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and ... — committed to RandomShaper/godot by RandomShaper 7 years ago
Since the main issue is now solved by #10792 I’m closing this.
In spite of that, we can still discuss here about the wording.
Thanks for the report! I’ll try to make you happy again as soon as possible. 😃 Maybe even today.