godot: [Regression] Imported rigged mesh (from .escn) deforms badly

Godot version: master / 4326fd5a7

OS/device including version: Manjaro Linux 18.0.4

Issue description: I wanted to see if there is any last minute regression before 3.1 stable gets released, so I updated from 8b231b9, and now my rigged character that is imported from .escn asset looks like this:

image

I tried to delete the generated .mesh and reimported it, but the problem persists.

When the mesh also looks deformed in editor after the reimport:

image

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Comments: 17 (13 by maintainers)

Most upvoted comments

Did you try toggling the boolean?

p_skeleton->set_use_bones_in_world_transform(true);

[Edited] In the escn import?

Wow, great, thanks! @Jason0214 , thank you for your work, as always! 😃

@mysticfall Great to know. I will take a look at the this property afterwards to see if it can be handled in escn.

@fire Yes, setting the property indeed fixed the problem for me. Thanks much!

So, I assume that the exporter needs to set that property when it creates .escn file?