godot: OpenGL fragment and vertex shader error spam [nvidia, Windows]
Godot master, Windows 10 64 bits nVidia GeForce 940M
I got these errors when loading a project and then closing the current scene. I can’t reproduce it 100% though… I also get one or two of these from time to time, not sure which action causes it. Also got a mesege
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 4 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 43 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 46 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 49 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 58 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 61 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool
About this issue
- Original URL
- State: closed
- Created 7 years ago
- Comments: 16 (14 by maintainers)
Stupid nvidia…
On Jun 28, 2017 3:37 PM, “Marc” notifications@github.com wrote: