godot: OpenGL fragment and vertex shader error spam [nvidia, Windows]

Godot master, Windows 10 64 bits nVidia GeForce 940M

I got these errors when loading a project and then closing the current scene. I can’t reproduce it 100% though… I also get one or two of these from time to time, not sure which action causes it. Also got a mesege

mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 4 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 7 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 43 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 46 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 49 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 58 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 61 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool

About this issue

  • Original URL
  • State: closed
  • Created 7 years ago
  • Comments: 16 (14 by maintainers)

Most upvoted comments

Stupid nvidia…

On Jun 28, 2017 3:37 PM, “Marc” notifications@github.com wrote:

Godot master, Windows 10 64 bits nVidia GeForce 940M

I got these errors when loading a project and then closing the current scene. I can’t reproduce it 100% though… Also got a mesege

mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Fragment shader in program 4 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Fragment shader in program 7 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 43 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 46 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 49 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 58 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 mesege ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 61 is being recompiled based on GL state. At: drivers\gles3\rasterizer_gles3.cpp:123 EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool

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