godot: Official Godot binary won't run on several devices returning the same error. (32-bit Linux)

Godot version: 3.1-stable - 3.1.2 (Not Mono) ` Same issue here: #27226

OS/device including version:

  1. Dell Inspirion 6400
~$ neofetch
ubuntu@lubuntu
---------------
OS: lubuntu 16.04 32-bit i686
Host: Inspirion 6400
Kernel: 4.13.0-16-generic
Resolution: 1280x800
DE: LXQT
CPU: Genuine Intel T2500 (2) @ 2.000GHz
GPU: AMD Mobility Radeon X1300
Memory: 324MiB / 6022MiB
~$ glxinfo | grep "OpenGL"
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: ATI RV515
OpenGL version string: 2.1 Mesa 17.2.2
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 17.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
  1. HP Pavilion DV5
~$ neofetch 
lubuntu@lubuntu
---------------
OS: lubuntu 17.04 32bit i686
Host: HP Pavilion dv5 Notebook PC Rev 1
Kernel: 4.13.0-16-generic
Resolution: 1280x800
DE: LXDE
CPU: Intel 2 Duo P8400 (2) @ 2.267GHz
GPU: NVIDIA GeForce 9200M GS
Memory: 1203MiB / 4007MiB
~$ glxinfo | grep "OpenGL"
OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.2.2
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 17.2.2
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
  1. Lenovo Thinkpad T60
~$ neofetch
live@debian 
----------- 
OS: Debian GNU/Linux 9.0 (stretch) i686 
Model: 20074AU ThinkPad T60 
Kernel: 4.9.0-3-686 
Resolution: 1024x768 
DE: XFCE
CPU: Intel 2 T7400 (2) @ 2.1GHz 
GPU: AMD Mobility Radeon X1300 
Memory: 776MB / 3033MB
~$ glxinfo | grep "OpenGL"
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV515
OpenGL version string: 2.1 Mesa 13.0.6
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 13.0.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16

Issue description: Official 32-bit Godot binary returns the same error on several devices :

~$ ./Godot_v3.1-stable_x11.32
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] linux-gate.so.1(__kernel_sigreturn+0) [0xb772dce4] (??:0)
-- END OF BACKTRACE --
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] linux-gate.so.1(__kernel_sigreturn+0) [0xb772dce4] (??:0)
-- END OF BACKTRACE --
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] linux-gate.so.1(__kernel_sigreturn+0) [0xb772dce4] (??:0)
-- END OF BACKTRACE --
Aborted

Running with --video-driver GLES2 --verbose doesn’t change anything. But the 3.1-stable binary compiled with scons p=x11 from the source runs fine.

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Comments: 15 (9 by maintainers)

Most upvoted comments

Duplicate of #31743.

3.2 RC 1 should work fine (at least it does for me on Ubuntu Studio 18.04 i386).