godot: Official Godot binary won't run on several devices returning the same error. (32-bit Linux)
Godot version: 3.1-stable - 3.1.2 (Not Mono) ` Same issue here: #27226
OS/device including version:
- Dell Inspirion 6400
~$ neofetch
ubuntu@lubuntu
---------------
OS: lubuntu 16.04 32-bit i686
Host: Inspirion 6400
Kernel: 4.13.0-16-generic
Resolution: 1280x800
DE: LXQT
CPU: Genuine Intel T2500 (2) @ 2.000GHz
GPU: AMD Mobility Radeon X1300
Memory: 324MiB / 6022MiB
~$ glxinfo | grep "OpenGL"
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: ATI RV515
OpenGL version string: 2.1 Mesa 17.2.2
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 17.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
- HP Pavilion DV5
~$ neofetch
lubuntu@lubuntu
---------------
OS: lubuntu 17.04 32bit i686
Host: HP Pavilion dv5 Notebook PC Rev 1
Kernel: 4.13.0-16-generic
Resolution: 1280x800
DE: LXDE
CPU: Intel 2 Duo P8400 (2) @ 2.267GHz
GPU: NVIDIA GeForce 9200M GS
Memory: 1203MiB / 4007MiB
~$ glxinfo | grep "OpenGL"
OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.2.2
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 17.2.2
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
- Lenovo Thinkpad T60
~$ neofetch
live@debian
-----------
OS: Debian GNU/Linux 9.0 (stretch) i686
Model: 20074AU ThinkPad T60
Kernel: 4.9.0-3-686
Resolution: 1024x768
DE: XFCE
CPU: Intel 2 T7400 (2) @ 2.1GHz
GPU: AMD Mobility Radeon X1300
Memory: 776MB / 3033MB
~$ glxinfo | grep "OpenGL"
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV515
OpenGL version string: 2.1 Mesa 13.0.6
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 13.0.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
Issue description: Official 32-bit Godot binary returns the same error on several devices :
~$ ./Godot_v3.1-stable_x11.32
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] linux-gate.so.1(__kernel_sigreturn+0) [0xb772dce4] (??:0)
-- END OF BACKTRACE --
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] linux-gate.so.1(__kernel_sigreturn+0) [0xb772dce4] (??:0)
-- END OF BACKTRACE --
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] linux-gate.so.1(__kernel_sigreturn+0) [0xb772dce4] (??:0)
-- END OF BACKTRACE --
Aborted
Running with --video-driver GLES2 --verbose
doesn’t change anything.
But the 3.1-stable
binary compiled with scons p=x11
from the source runs fine.
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 15 (9 by maintainers)
Duplicate of #31743.
3.2 RC 1 should work fine (at least it does for me on Ubuntu Studio 18.04 i386).