godot: Mono Glue Generation Fails
Operating system: Arch Linux, Godot 3.0 custom build.
Issue description: Mono glue no longer being generated by --generate-mono-glue. The output that should appear when glue is generated is absent, and godot builds without the mono module. Found when testing after #11739. 9b8376e
of my update script was working before. When trying manually, I produced this hastebin. Typing the commands to compile manually yielded no difference.
Steps to reproduce: Run godot --generate-mono-glue modules/mono/glue as detailed in the GodotSharp building instructions.
About this issue
- Original URL
- State: closed
- Created 7 years ago
- Comments: 32 (31 by maintainers)
You don’t need to restart anymore.
@NathanWarden This is very much off-topic, but since you mentioned it here, afaik “builtin_openssl=yes” is no longer required for godot to build e.g. on ArchLinux (i think this was fixed a while ago)
I indeed just didn’t had mono installed properly (
mono -V
was giving me an error) I installed it using the brew formula which seems to work.@neikeq also mentioned that adding mono to the path could work.
appending "/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/" (if mono-2.pc was found there) to PKG_CONFIG_PATH
for any other desperate OS X person 😉
There’s also
brew install mono
if you use homebrew.Not a problem at all, just don’t want to bother others by keeping the issue marked as open.
On Tue, Oct 3, 2017 at 1:07 PM, Timo notifications@github.com wrote: