godot: Mono: Exporting to Mac from Linux & Windows fails.
Godot version: 3.2 beta4 (latest mac fix) + latest export templates
OS/device including version: osx majave (mac mini)
Issue description: After redownloading export templates again and testing, windows to mac and linux to mac exports do not work. Both say they cannot find the pck file.
Error: Could not load game data at path '.'. Is the .pck file missing?
Steps to reproduce:
- https://godotengine.org/article/dev-snapshot-godot-3-2-beta-4 follow updated instructions here
- Create basic c# project
- export release & debug builds for mac on linux and windows, then run them on mac.
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 27 (26 by maintainers)
All issues should now be solved, but we’ll have to test the next official build to confirm (the problem with the
config
file should normally be fixed now, but I’ll double check when making the next build).Thanks @exts @neikeq and @bruvzg 😃
Mac -> HTML works Mac -> Mac works (debug+release) Mac -> Mac DMG works (debug+release) Mac -> Linux works (debug+release) Mac -> Win works (debug+release)
Win -> HTML works Win -> Win works (debug+release) Win -> Linux works (debug+release) Win -> Mac works (debug+release)
Linux -> HTML works Linux -> Linux works (debug+release) Linux -> Mac works (debug+release) Linux -> Win works (debug+release)
Mac: Requires chmod +x from all zip exports, DMG export from mac has correct permissions.
I’ll test android exports later this weekend when I get some time.
gj @neikeq @bruvzg @akien-mga