godot: HTML5 project export no longer runs in 3.0 beta2.
Godot version: 3.0 beta2
OS/device including version: Exported on Windows 10 Pro v1709. Attempted to run on latest versions of Google Chrome and Mozilla Firefox.
Issue description: HTML5 exported project (with updated beta2 export templates) fails to run in browser with 2 errors.
**ERROR**: exit(0) implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)
'ccall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)
Saw this environment variable in platform/javascript/detect.py however I suspect I do not have the requisite knowledge to re-compile the app and templates properly, or understand what other dependencies this might have.
Steps to reproduce: Load a project and export project to HTML5 with default settings.
Minimal reproduction project: Pong in the Godot demo projects, for example.
- I searched the existing GitHub issues for potential duplicates.
About this issue
- Original URL
- State: closed
- Created 7 years ago
- Reactions: 14
- Comments: 18 (5 by maintainers)
@eska014 It doesn’t help. #15441 opened.
Thanks for this fix.
It may be useful to see which commit broke the export, it may be something else as just addingNevermind ^^ccallto the exported symbols.