godot: Godot won't start: Input method doesn't support any styles
Godot version: 3.2.2
OS/device including version: Linux 5.7.0-2-amd64 #1 SMP Debian 5.7.10-1 (2020-07-26) x86_64 GNU/Linux, KDE Plasma 5.17
Issue description: When starting godot --verbose on my machine, I get the following output. Godot does not start.
mark@mrh:~/Applications$ ./Godot_v3.2.2-stable_x11.64 --verbose
Godot Engine v3.2.2.stable.official - https://godotengine.org
XInput: Refreshing devices.
XInput: No touch devices found.
Input method doesn't support any styles
free(): invalid pointer
Aborted
Steps to reproduce: Not sure how to reproduce, as it seems like a potential kernel issue?
Minimal reproduction project: See above
About this issue
- Original URL
- State: closed
- Created 4 years ago
- Reactions: 3
- Comments: 15 (7 by maintainers)
It is a bug in libx11 1.6.10 you can fix it by downgrading to 1.6.9. (this fixed the issue for me)
I have the same problem to start godot. I run godot in archlinux.
Godot Engine v3.2.2.stable.custom_build - https://godotengine.org XInput: Refreshing devices. XInput: No touch devices found. Input method doesn’t support any styles free(): invalid pointer [1] 6404 abort (core dumped) godot -v
You should run godot with
DRI_PRIME=0command before, like I wrote in my first postCan you compile Godot with address sanitizer support and try to run it? It should show stacktrace where exactly crashed.