godot: FileSystem - Remove subfolder bug
Godot version: 3.1 stable
OS/device including version: Windows 7x64
Steps to reproduce:
- Create folder,
- In this folder create new subfolder,
- Delete subfolder
Result: subfolder physically deleted, BUT it is still displayed in FileSystem with root files in it + errors in console. Bug disappears after redraw (alt+tab to another window and back to godot)
Console:
core/io/image_loader.cpp:56 - Error opening file: res://111/2222/111/icon.png
editor/editor_file_system.cpp:1618 - Error importing: res://111/2222/111/icon.png
editor/editor_file_system.cpp:1624 - Condition ' !f ' is true.
core/io/image_loader.cpp:56 - Error opening file: res://111/2222/icon.png
editor/editor_file_system.cpp:1618 - Error importing: res://111/2222/icon.png
editor/editor_file_system.cpp:1624 - Condition ' !f ' is true
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Reactions: 6
- Comments: 32 (23 by maintainers)
Can anyone still reproduce this in 3.5 or 4.0? I’m fairly sure the issue was fixed, haven’t seen it in ages.
Also on Windows 7, able to replicate it. This has been bugging me since 2.1 glad to see someone actually made it reproducible.