godot: FBX import using FBX2glTF not working
Godot version
4.0 Alpha 6
System information
Windows 10 Nvidia GTX 1060 Intel i5 4690k
Issue description
FBX animations that I attempt to import do not import. I have set the fbx2gltf path, and still nothing. The file will be in the editor, but it has a red x through it. For reference, I put the fbx2gltf.exe that I used in the minimal repo project
modules/gltf/editor/editor_scene_importer_fbx.cpp:83 - FBX conversion to glTF failed with error: 105.
editor/editor_file_system.cpp:1928 - Error importing 'res://smallMesh@Praying (1).fbx'.
This happens with animations of all FBX type, regardless of origin.
Steps to reproduce
- Set you fbx2gltf filepath to the FBX2glTF.exe
- Move an fbx file into your project directory using your file manager (not dragging directly into the editor)
- The fbx file will not import (fbx file has a red x through it)
Minimal reproduction project
About this issue
- Original URL
- State: closed
- Created 2 years ago
- Comments: 18 (11 by maintainers)
Commits related to this issue
- Fix path handling in FBX and Blend importers Fixes #59996. — committed to akien-mga/godot by akien-mga 2 years ago
@akien-mga yeah it works now 🍡