dxvk: [d3d9] Final Fantasy 9 crashes at launch with DXVK 1253+
Title.
It works with 1252 and less.
Precision: I don’t launch the game from the launcher, directly with FF9.exe (x64). The issue doesn’t come from the launcher.
This is the error message:
Crash reports from the game itself:
Option in Steam to launch the game (from protondb):
set -- %command%; "${@:1:2}" x64/FF9.exe "${@:4}"
System information
- GPU: Nvidia Geforce 730M
- Driver: nvidia-vulkan 440.66.08
- Wine version: Proton 5.0-5
- DXVK version: 1253 and 1254
Apitrace file(s)
https://mega.nz/file/v3hUAITT#23Fe7RRU5WfyxNz3wfM4R0YwB-guLiOwPXdQiH0oCG4
Log files
About this issue
- Original URL
- State: closed
- Created 4 years ago
- Comments: 16 (6 by maintainers)
Commits related to this issue
- [d3d9] Fix swap chain back buffer ref counting Fixes #1571. — committed to doitsujin/dxvk by doitsujin 4 years ago
- [d3d9] Fix swap chain back buffer ref counting Fixes #1571. — committed to doitsujin/dxvk by doitsujin 4 years ago
- [d3d9] Fix surface ref counting. Games can reset the device while holding references to the swap chain back buffers, or while the back buffer is bound as a render target, in which case we destroy the... — committed to doitsujin/dxvk by doitsujin 4 years ago
- [d3d9] Fix surface ref counting. Games can reset the device while holding references to the swap chain back buffers, or while the back buffer is bound as a render target, in which case we destroy the... — committed to doitsujin/dxvk by doitsujin 4 years ago
At least for Guild Wars 2 #1577 does seem to fix it.