palworld-host-save-fix: How I manually fixed the "guild" problem - might help

Not sure if this helps but i was able to manually fix mine and another guild issue within the level.sav - posting in case this can help with your script in any way. - please note I’ve used values from my level.sav here as an example.

`reference objects:

c0f56c50-b3bc-41c4-ab9b-041a17e6dd0b (group ID a.k.a guild identifier) 3b866a4b-0000-0000-0000-000000000000 (old user ID) 86612e2c-0000-0000-0000-000000000000 (new user ID)`

within the level.sav you have the guild information, you need to replace this with your new character information and find the associated group_ID and attach that to your character e.g.

If you search your guild name you will find the below - the key is your (Group_ID), Guild name - self explanatory, admin/player uid should be copied from your player info as detailed later, ensure you replace the group_name with your new UID as well as the individual_character_handle_ids:

							"key": "c0f56c50-b3bc-41c4-ab9b-041a17e6dd0b", (guild ID)
							"value": {
								"GroupType": {
									"id": null,
									"value": {
										"type": "EPalGroupType",
										"value": "EPalGroupType::Guild"
									},
									"type": "EnumProperty"
								},
								"RawData": {
									"array_type": "ByteProperty",
									"id": null,
									"value": {
										"group_type": "EPalGroupType::Guild",
										"group_id": "c0f56c50-b3bc-41c4-ab9b-041a17e6dd0b", (guild id)
										"group_name": "86612e2c000000000000000000000000", (replace old UID with new)
										"individual_character_handle_ids": [
											{
												"guid": "86612e2c-0000-0000-0000-000000000000", (replace old UID)
												"instance_id": "6dcbc7e3-fa25-416b-b194-4e7b1299ff5c"
											},
"org_type": 0,
										"base_ids": [
											"b7f8ff46-fcf4-486e-9ee7-5c26b65fbdcb",
											"29d72add-9af5-466a-a391-a2cb76905d60"
										],
										"base_camp_level": 20,
										"map_object_instance_ids_base_camp_points": [
											"2c725ef0-7c17-4825-8814-8c74556d5e54",
											"5ae50443-2336-4206-a165-977f6d9dec30"
										],
										"guild_name": "your guild name",
										"admin_player_uid": "86612e2c-0000-0000-0000-000000000000",(replace old UID)
										"players": [
											{
												"player_uid": "86612e2c-0000-0000-0000-000000000000",(replace old UID)
												"player_info": {
													"last_online_real_time": 10574212330000,
													"player_name": "insert player name"

for the character association with the group look within “struct_type”: “PalIndividualCharacterSaveParameter”, or search for “NickName” until you find yours, you want your old character to have the value of your new under the “PlayerUId”

							"key": {
								"PlayerUId": {
									"struct_type": "Guid",
									"struct_id": "00000000-0000-0000-0000-000000000000",
									"id": null,
									"value": "86612e2c-0000-0000-0000-000000000000", (should be your new characters UID)
									"type": "StructProperty"
								},
								"InstanceId": {
									"struct_type": "Guid",
									"struct_id": "00000000-0000-0000-0000-000000000000",
									"id": null,
									"value": "e4e7a8af-4e32-241e-f06f-ea8b431c3194",
									"type": "StructProperty"
								},
								"DebugName": {
									"id": null,
									"value": "",
									"type": "StrProperty"
								}
							},
							"value": {
								"RawData": {
									"array_type": "ByteProperty",
									"id": null,
									"value": {
										"object": {
											"SaveParameter": {
												"struct_type": "PalIndividualCharacterSaveParameter",
												"struct_id": "00000000-0000-0000-0000-000000000000",
												"id": null,
												"value": {
													"Level": {
														"id": null,
														"value": 20,
														"type": "IntProperty"
													},
													"Exp": {
														"id": null,
														"value": 40381,
														"type": "IntProperty"
													},
													"NickName": {
														"id": null,
														"value": "BrotherCal",
														"type": "StrProperty"

there will be towards the bottom “group_id”: “ensure this matches your guilds Group_ID as found previously”

										"group_id": "c0f56c50-b3bc-41c4-ab9b-041a17e6dd0b" (add your old guild group ID)
									},
									"type": "ArrayProperty",
									"custom_type": ".worldSaveData.CharacterSaveParameterMap.Value.RawData"
								}
							}
						},

About this issue

  • Original URL
  • State: open
  • Created 5 months ago
  • Reactions: 4
  • Comments: 15

Most upvoted comments

@divytube Note that I am the host for the co-op and I only have another friend in my co-op. I am not sure whether my friend’s progress is retained after migrating to the dedicated server. If you want you can try the tool @Matheo-Moinet provided since it includes fixing for other players as well. MAKE SURE YOU HAVE A BACKUP

Here is what I did from the beginning. Steps -

  1. I followed the steps here from 1 to 9.
  2. Before, going to step 10, I used this https://github.com/cheahjs/palworld-save-tools to convert the Level.sav to Level.sav.json (don’t worry about the prerequisites for this, you should already have Python installed in order to do step 1). For this tool, I followed the Windows GUI steps. Essentially, Just drag and drop the Level.sav onto the convert.md, which will open the command prompt. It might take some time, but after a while the Level.sav.json will be created.
  3. Edit the Level.sav.json, according to the screenshot above. You can use NotePad++ or any editors that support editing JSON. I don’t recommend using an online JSON editor, since the file may be too big and crush the editor.
  4. After editing the Level.sav.json file, just drag and drop Level.sav.json back on to convert.md. This will convert Level.sav.json back to Level.sav. (Important - this will override the Level.sav you have previously, make sure you have a backup)
  5. With the new Level.sav, continues from 10 to 12 in this guide.
  6. The guild issue should be fixed.
  7. GLHF

Hi! I think what you described here is pretty much the same procedure as https://gist.github.com/mojobojo/c9e1e3d05d074408ed4bd6fbe04e62ef which I automated at https://github.com/Matheo-Moinet/palworld-server-save-transfer Hope this helps !

It worked for me, ty