Template10: Unhandled win32 exception after updating from 1.1.10 to 1.1.11

The moment I update the library to the new 1.1.11 version my application starts throwing a win32 exception on every go. I’ve tried to debug as much as I can, but I can’t seem to produce anything close to a decipherable stack trace.

When I enable native debugging:

0x40080201 occurred
Message: Exception thrown at 0x76EE1C38 (KernelBase.dll) in Asteria.Ion.exe: 0x40080201: WinRT originate error (parameters: 0x80070057, 0x0000002F, 0x06CFE594).

When I debug my unit tests though, something different pops up:

EETypeLoadException occurred
Message: Exception thrown at 0x76EE1C38 in Asteria.IonUnitTest.exe: Microsoft C++ exception: EETypeLoadException at memory location 0x0CCEC940.

Not sure how to reproduce it except from updating the library. If someone can instruct me how to do some more specific debugging, I’m willing to research it more. For the mean time I’ll be returning to v1.1.10.

Update: Thought it might be related to me being on Insider Preview, but after testing on another box it seems like that’s not the case.

About this issue

  • Original URL
  • State: closed
  • Created 8 years ago
  • Comments: 16 (12 by maintainers)

Most upvoted comments

@JerryNixon Just create a new project of template10 and put a splashfactory, the error happens…

What i’ve found until now it’s when the new NavigationService it’s created in splash phase the GetDispatcher is comming null…

Trying find the problem. Question: Your app has a splash screen (from T10) right?

If yes, comment the splashfactory.

Like this //SplashFactory = (e) => new Views.Splash(e);

Run app.

It worked right?