crest: Sporadic gaps / precision errors in tiles.
Is there an existing issue for this?
- I have searched the existing issues.
Have you checked the documentation to resolve your problem?
- I have read the linked documentation and could not resolve my issue.
Current Behavior
Occasionally (maybe over the course of hours) a single frame will create a gap in the tiles or parts of the ocean will be missing and then reappear the next frame. It seems unrelated to settings, it is possible its tied to camera movement.
Expected Behavior
Nothing should happen and no ocean tiles should disappear
Steps To Reproduce
- Open “BoatWakeScene” and play
- Fly the camera around near the surface of the ocean and rotate as desired
- Eventually you will see a very long slice of the ocean disappear and then reappear.
Unity Version
2021.3.26f1
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode)
Environment
- OS: Windows 11
- GPU: NVIDIA
- Graphics API: DX11
Anything else?
I want to say that this happens most often right after you start the editor / exe and move around low to the ocean, but its hard to see. I have seen it happen long into a session so the cause is not known.
About this issue
- Original URL
- State: open
- Created 9 months ago
- Comments: 19
That’s okay. Thank you for your help so far.