viro: 3d object with rigged (Skeletal animation) doesn't work
Environment
Development OS: Mac Version: ViroReact version: 2.15.0 React Native version: 0.60.3 Device(s): iPhone X, Xs Max, Xr, 6s plus, 7 iOS 12.3.1, Samsung s8, s8+, Note 8
Description
<Viro3DObject source={require('./res/animations.gltf')}
resources={[require('./res/buffer.bin'),
require('./res/texture.png')]}
position={[0.0, 0.0, -10]}
scale={[0.1, 0.1, 0.1]}
type=“GLTF”
animation={{name:'Take 001',
run:true,
loop:true,
delay:1000}}
/>
The 3d object (GLTF and GLB) with rigged (Skeletal animation) doesn’t work on ViroReact.
This is an example of the 3d object on GLTF (https://drive.google.com/file/d/1IFeCPc01BAoK4hxFC2Ow-4ULpoi3sKmm/view?usp=sharing)
About this issue
- Original URL
- State: open
- Created 5 years ago
- Comments: 19 (4 by maintainers)
Is RN 0.60 supported anyway?