viro: 3d object with rigged (Skeletal animation) doesn't work

Environment

Development OS: Mac Version: ViroReact version: 2.15.0 React Native version: 0.60.3 Device(s): iPhone X, Xs Max, Xr, 6s plus, 7 iOS 12.3.1, Samsung s8, s8+, Note 8

Description

<Viro3DObject source={require('./res/animations.gltf')}
           resources={[require('./res/buffer.bin'),
                       require('./res/texture.png')]}
           position={[0.0, 0.0, -10]}
           scale={[0.1, 0.1, 0.1]}
           type=“GLTF”
           animation={{name:'Take 001',
                      run:true,
                      loop:true,
                     delay:1000}}
/>

The 3d object (GLTF and GLB) with rigged (Skeletal animation) doesn’t work on ViroReact.

This is an example of the 3d object on GLTF (https://drive.google.com/file/d/1IFeCPc01BAoK4hxFC2Ow-4ULpoi3sKmm/view?usp=sharing)

About this issue

  • Original URL
  • State: open
  • Created 5 years ago
  • Comments: 19 (4 by maintainers)

Most upvoted comments

Is RN 0.60 supported anyway?