discord-rpc-godot: [Bug/Crash]: Not enabling plugin correctly due to asset importing issues and not understanding how the plugin works
What happened?
A bug happened! (Lol)
I seem to be getting this error from the script! That. And i cannot turn on the plugin- I am on godot 4.1
Version
3.1
Godot Version
4.1.1 stable
GDScript
@tool
extends EditorPlugin
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: Control = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
func _enter_tree() -> void:
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true)
func _enable_plugin() -> void:
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore")
add_control_to_container(EditorPlugin.CONTAINER_TOOLBAR,restart_window)
restart_window.get_child(0).connect("canceled",save_restart)
restart_window.get_child(0).connect("confirmed",restart)
func _disable_plugin() -> void:
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
FileAccess.open("res://addons/discord-sdk-gd/nodes/.gdignore",FileAccess.WRITE)
push_warning("DiscordSDK Addon got disabled. PLEASE RESTART THE EDITOR!")
remove_autoload_singleton("DiscordSDKLoader")
remove_custom_type("DiscordSDKDebug")
ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
func save_restart() -> void:
get_editor_interface().restart_editor(true)
func restart() -> void:
get_editor_interface().restart_editor(false)
Godot output
Line 5:Could not preload resource file "res://addons/discord-sdk-gd/nodes/assets/Debug.svg".
Line 5:Could not resolve type for constant "DiscordSDKDebug_icon".
Additional information
No response
Checks
- I tried reinstalling the addon or tried to fix it myself with other methods.
- I tried restarting Discord and Godot completely.
About this issue
- Original URL
- State: closed
- Created 10 months ago
- Comments: 24 (15 by maintainers)
Commits related to this issue
- fixed plugin not enabling #36 — committed to vaporvee/discord-rpc-godot by vaporvee 10 months ago
oh yeah that could actually be an issue with moving assets let me check