obstacle-tower-env: UnityTimeOutException
I am having the exact same issue as issue #44. Would really appreciate if someone can help me with this.
System: Windows 10 ObstacleTower: v1.1
When I run env = ObstacleTowerEnv('./ObstacleTower/obstacletower', retro=False) after installing the requirements I see the following:
The unity splash-screen is displayed, then a tan background appears with the main character briefly in view. She then falls off the screen leaving only the tan background.
Thanks!
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Reactions: 1
- Comments: 19 (5 by maintainers)
Hi all,
Glad to hear that the new binary resolves the issue for people. The window is black because we disable cameras by default in order to not render frames twice (once to the agent and once to the window). This provides a speed up. We will implement an inference model however so that people can monitor training at realtime with a rendered window.
Hi all,
Can you try this Windows binary and let me know if it works? This resolved the issue for me locally, but I want to ensure that is the case with everyone before pushing it officially: https://storage.googleapis.com/obstacle-tower-build/v1.1/obstacletower_v1.1.1_windows.zip
Try the old version of the environment (v1) it worked for me. Download it at https://storage.googleapis.com/obstacle-tower-build/v1/obstacletower_v1_windows.zip for windows