RE-UE4SS: [BUG - Release] Palworld v0.2.0.6 Dedicated servers refuse connections if UE4SS is installed.

Branch or Release 3.0.1

Game and Engine Version Palworld v0.2.0.6. Unreal Engine 5.

Describe the bug Dedicated servers seem to either refuse connections if UE4SS is installed, even without any additional mods. bUseObjectArrayCache is set to false, and it still refuses to work. Removing UE4SS stops the issue.

Mods directory Just stock UE4SS Mods folder.

To Reproduce

  1. Install UE4SS on a windows Palworld v0.2.0.6 server.
  2. Try to join it. It’ll time out. It won’t let you connect. RCON command still work, so it seems the server still runs.

Expected behavior Being able to connect.

Screenshots, UE4SS Log, and .dmp file

[2024-04-04 20:35:15] Console created
[2024-04-04 20:35:15] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
[2024-04-04 20:35:15] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[2024-04-04 20:35:15] Setting up mods...
[2024-04-04 20:35:15] Starting mods (from mods.txt load order)...
[2024-04-04 20:35:15] Starting mods (from enabled.txt, no defined load order)...
[2024-04-04 20:35:15] No specific game configuration found, using default configuration file
[2024-04-04 20:35:15] Config: D:\home\sid_1340516\palworld\Pal\Binaries\Win64\UE4SS-settings.ini

[2024-04-04 20:35:15] root directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] working directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] game executable directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] game executable: D:\home\sid_1340516\palworld\Pal\Binaries\Win64\PalServer-Win64-Shipping.exe (140991488 bytes)


[2024-04-04 20:35:15] mods directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64\Mods
[2024-04-04 20:35:15] log directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] object dumper directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64


[2024-04-04 20:35:15] PS Scan attempt 1
[2024-04-04 20:35:15] [PS] Reading image
[2024-04-04 20:35:15] [PS] Starting scan
[2024-04-04 20:35:16] [PS] Scan finished in 210.9865ms
[2024-04-04 20:35:16] [PS] Found EngineVersion: 5.1
[2024-04-04 20:35:16] [PS] Found GUObjectArray: 0x7ff6d873fdd0
[2024-04-04 20:35:16] [PS] Found GMalloc: 0x7ff6d8667768
[2024-04-04 20:35:16] [PS] Found FName::ToString: 0x7ff6d30f02e0
[2024-04-04 20:35:16] [PS] Found FName::FName(wchar_t*): 0x7ff6d30df520
[2024-04-04 20:35:16] [PS] Found StaticConstructObject_Internal: 0x7ff6d3288810
[2024-04-04 20:35:16] [PS] Found FText::FText(FString&&): 0x7ff6d3010ac0
[2024-04-04 20:35:16] PS scan successful
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Class
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Struct
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Pawn
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Character
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Actor
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Vector
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Default__DefaultPawn
[2024-04-04 20:35:16] Need to construct: /Script/Engine.HitResult
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Default__MaterialExpression
[2024-04-04 20:35:16] Need to construct: /Script/Engine.ActorComponent
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.OrientedBox
[2024-04-04 20:35:16] Need to construct: /Script/Engine.MovementComponent
[2024-04-04 20:35:16] Need to construct: /Script/Engine.HUD
[2024-04-04 20:35:16] Need to construct: /Script/Engine.PlayerController
[2024-04-04 20:35:16] Need to construct: /Script/Engine.PlayerCameraManager
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.EInterpCurveMode
[2024-04-04 20:35:16] Need to construct: /Script/Engine.ENetRole
[2024-04-04 20:35:16] Need to construct: /Script/MovieScene.MovieSceneEditorData
[2024-04-04 20:35:16] Need to construct: /Script/UMG.Widget
[2024-04-04 20:35:16] Need to construct: /Script/UMG.ComboBoxString
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Interface
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.DynamicClass
[2024-04-04 20:35:16] Constructed [1 / 23]: /Script/CoreUObject.Class
[2024-04-04 20:35:16] Constructed [2 / 23]: /Script/CoreUObject
[2024-04-04 20:35:16] Constructed [3 / 23]: /Script/CoreUObject.Struct
[2024-04-04 20:35:16] Constructed [4 / 23]: /Script/Engine.Pawn
[2024-04-04 20:35:16] Constructed [5 / 23]: /Script/Engine.Character
[2024-04-04 20:35:16] Constructed [6 / 23]: /Script/Engine.Actor
[2024-04-04 20:35:16] Constructed [7 / 23]: /Script/CoreUObject.Vector
[2024-04-04 20:35:16] Constructed [8 / 23]: /Script/Engine.HitResult
[2024-04-04 20:35:16] Constructed [9 / 23]: /Script/Engine.ActorComponent
[2024-04-04 20:35:16] Constructed [10 / 23]: /Script/CoreUObject.OrientedBox
[2024-04-04 20:35:16] Constructed [11 / 23]: /Script/Engine.MovementComponent
[2024-04-04 20:35:16] Constructed [12 / 23]: /Script/Engine.HUD
[2024-04-04 20:35:16] Constructed [13 / 23]: /Script/Engine.PlayerController
[2024-04-04 20:35:16] Constructed [14 / 23]: /Script/Engine.PlayerCameraManager
[2024-04-04 20:35:16] Constructed [15 / 23]: /Script/CoreUObject.EInterpCurveMode
[2024-04-04 20:35:16] Constructed [16 / 23]: /Script/Engine.ENetRole
[2024-04-04 20:35:16] Constructed [17 / 23]: /Script/MovieScene.MovieSceneEditorData
[2024-04-04 20:35:16] Constructed [18 / 23]: /Script/UMG.Widget
[2024-04-04 20:35:16] Constructed [19 / 23]: /Script/UMG.ComboBoxString
[2024-04-04 20:35:16] Constructed [20 / 23]: /Script/CoreUObject.Interface
[2024-04-04 20:35:16] Constructed [21 / 23]: /Script/CoreUObject.DynamicClass
[2024-04-04 20:35:16] Constructed [22 / 23]: /Script/Engine.Default__DefaultPawn
[2024-04-04 20:35:16] Constructed [23 / 23]: /Script/Engine.Default__MaterialExpression
[2024-04-04 20:35:17] Constructed 23 of 23 objects
[2024-04-04 20:35:17] ProcessInternal address: 0x7ff6d32672b0 <- Built-in
[2024-04-04 20:35:17] ProcessLocalScriptFunction address: 0x7ff6d3267360 <- Built-in
[2024-04-04 20:35:17] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28
[2024-04-04 20:35:17] Unreal Engine modules (non-modular):
[2024-04-04 20:35:17] MainExe @ 0x7ff6d04b0000 size=0x8bbc000
[2024-04-04 20:35:17] 
##### MEMBER OFFSETS START #####

[2024-04-04 20:35:17] UObjectBase::ClassPrivate = 0x10
[2024-04-04 20:35:17] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A
[2024-04-04 20:35:17] UObjectBase::InternalIndex = 0xC
[2024-04-04 20:35:17] UObjectBase::EngineShowFlags = 0xB8
[2024-04-04 20:35:17] UObjectBase::AutoReceiveInput = 0x153
[2024-04-04 20:35:17] UObjectBase::World = 0x78
[2024-04-04 20:35:17] UObjectBase::ObjectFlags = 0x8
[2024-04-04 20:35:17] UObjectBase::OnEndCursorOver = 0x1D6
[2024-04-04 20:35:17] UObjectBase::CustomTimeDilation = 0x64
[2024-04-04 20:35:17] UObjectBase::NamePrivate = 0x18
[2024-04-04 20:35:17] UObjectBase::bAllowTickBeforeBeginPlay = 0x5A
[2024-04-04 20:35:17] UObjectBase::bForceNetAddressable = 0x59
[2024-04-04 20:35:17] UObjectBase::InputPriority = 0x154
[2024-04-04 20:35:17] UObjectBase::OuterPrivate = 0x20
[2024-04-04 20:35:17] UObjectBase::bNetTemporary = 0x58
[2024-04-04 20:35:17] UObjectBase::ActorHasBegunPlay = 0x5D
[2024-04-04 20:35:17] UObjectBase::OnInputTouchEnd = 0x1DA
[2024-04-04 20:35:17] UObjectBase::bHasDeferredComponentRegistration = 0x5C
[2024-04-04 20:35:17] UObjectBase::AttachmentReplication = 0x70
[2024-04-04 20:35:17] UObjectBase::Children = 0x188
[2024-04-04 20:35:17] UObjectBase::DetachFence = 0x280
[2024-04-04 20:35:17] UObjectBase::CreationTime = 0x158
[2024-04-04 20:35:17] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5F
[2024-04-04 20:35:17] UObjectBase::InitialLifeSpan = 0x60
[2024-04-04 20:35:17] UObjectBase::Tags = 0x1C0
[2024-04-04 20:35:17] UObjectBase::InputComponent = 0x160
[2024-04-04 20:35:17] UObjectBase::OnTakePointDamage = 0x1D1
[2024-04-04 20:35:17] UObjectBase::LastRenderTime = 0x17C
[2024-04-04 20:35:17] UObjectBase::RemoteRole = 0x68
[2024-04-04 20:35:17] UObjectBase::Layers = 0x1A8
[2024-04-04 20:35:17] UObjectBase::MinNetUpdateFrequency = 0x174
[2024-04-04 20:35:17] UObjectBase::TimerHandle_LifeSpanExpired = 0x1A0
[2024-04-04 20:35:17] UObjectBase::OnTakeAnyDamage = 0x1D0
[2024-04-04 20:35:17] UObjectBase::NetCullDistanceSquared = 0x168
[2024-04-04 20:35:17] UObjectBase::OnActorEndOverlap = 0x1D4
[2024-04-04 20:35:17] UObjectBase::NetDormancy = 0x151
[2024-04-04 20:35:17] UObjectBase::NetDriverName = 0x148
[2024-04-04 20:35:17] UObjectBase::NetTag = 0x16C
[2024-04-04 20:35:17] UObjectBase::NetPriority = 0x178
[2024-04-04 20:35:17] UObjectBase::PrimaryActorTick = 0x28
[2024-04-04 20:35:17] UObjectBase::NetUpdateFrequency = 0x170
[2024-04-04 20:35:17] UObjectBase::OnClicked = 0x1D7
[2024-04-04 20:35:17] UObjectBase::OnActorBeginOverlap = 0x1D3
[2024-04-04 20:35:17] UObjectBase::OnActorHit = 0x1DD
[2024-04-04 20:35:17] UObjectBase::StatHitchesData = 0x390
[2024-04-04 20:35:17] UObjectBase::OnBeginCursorOver = 0x1D5
[2024-04-04 20:35:17] UObjectBase::OnDestroyed = 0x1DE
[2024-04-04 20:35:17] UObjectBase::OnInputTouchEnter = 0x1DB
[2024-04-04 20:35:17] UObjectBase::bHasAudioFocus = 0xFC
[2024-04-04 20:35:17] UObjectBase::OnEndPlay = 0x1DF
[2024-04-04 20:35:17] UObjectBase::OnInputTouchBegin = 0x1D9
[2024-04-04 20:35:17] UObjectBase::OnInputTouchLeave = 0x1DC
[2024-04-04 20:35:17] UObjectBase::OnReleased = 0x1D8
[2024-04-04 20:35:17] UObjectBase::OnTakeRadialDamage = 0x1D2
[2024-04-04 20:35:17] UObjectBase::Owner = 0x140
[2024-04-04 20:35:17] UObjectBase::ParentComponent = 0x1B8
[2024-04-04 20:35:17] UObjectBase::RayTracingGroupId = 0x6C
[2024-04-04 20:35:17] UObjectBase::ReplicatedComponentsInfo = 0x1F0
[2024-04-04 20:35:17] UObjectBase::ReplicatedMovement = 0xD0
[2024-04-04 20:35:17] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5E
[2024-04-04 20:35:17] UObjectBase::ReplicatedSubObjects = 0x1E0
[2024-04-04 20:35:17] UObjectBase::Role = 0x150
[2024-04-04 20:35:17] UObjectBase::RootComponent = 0x198
[2024-04-04 20:35:17] UObjectBase::SpawnCollisionHandlingMethod = 0x152
[2024-04-04 20:35:17] UObjectBase::bNetStartup = 0x58
[2024-04-04 20:35:17] UObjectBase::bActorIsBeingConstructed = 0x5D
[2024-04-04 20:35:17] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5C
[2024-04-04 20:35:17] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B
[2024-04-04 20:35:17] UObjectBase::bIsMouseOverClient = 0x39D
[2024-04-04 20:35:17] UObjectBase::bActorEnableCollision = 0x5C
[2024-04-04 20:35:17] UObjectBase::bActorInitialized = 0x5C
[2024-04-04 20:35:17] UObjectBase::bActorIsBeingDestroyed = 0x5D
[2024-04-04 20:35:17] UObjectBase::bActorSeamlessTraveled = 0x5B
[2024-04-04 20:35:17] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5D
[2024-04-04 20:35:17] UObjectBase::bAlwaysRelevant = 0x58
[2024-04-04 20:35:17] UObjectBase::bAsyncPhysicsTickEnabled = 0x5D
[2024-04-04 20:35:17] UObjectBase::bAutoDestroyWhenFinished = 0x5A
[2024-04-04 20:35:17] UObjectBase::bBlockInput = 0x5A
[2024-04-04 20:35:17] UObjectBase::bCallPreReplication = 0x58
[2024-04-04 20:35:17] UObjectBase::bCallPreReplicationForReplay = 0x58
[2024-04-04 20:35:17] UObjectBase::bCanBeDamaged = 0x5A
[2024-04-04 20:35:17] UObjectBase::bCanBeInCluster = 0x5B
[2024-04-04 20:35:17] UObjectBase::bCollideWhenPlacing = 0x5A
[2024-04-04 20:35:17] UObjectBase::bHasRegisteredAllComponents = 0x5C
[2024-04-04 20:35:17] UObjectBase::bEnableAutoLODGeneration = 0x5B
[2024-04-04 20:35:17] UObjectBase::bExchangedRoles = 0x59
[2024-04-04 20:35:17] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A
[2024-04-04 20:35:17] UObjectBase::bHasFinishedSpawning = 0x5C
[2024-04-04 20:35:17] UObjectBase::bHidden = 0x58
[2024-04-04 20:35:17] UObjectBase::bIgnoresOriginShifting = 0x5A
[2024-04-04 20:35:17] UObjectBase::bIsEditorOnlyActor = 0x5B
[2024-04-04 20:35:17] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B
[2024-04-04 20:35:17] UObjectBase::bNetLoadOnClient = 0x59
[2024-04-04 20:35:17] UObjectBase::bNetUseOwnerRelevancy = 0x59
[2024-04-04 20:35:17] UObjectBase::bOnlyRelevantToOwner = 0x58
[2024-04-04 20:35:17] UObjectBase::bRelevantForLevelBounds = 0x59
[2024-04-04 20:35:17] UObjectBase::bRelevantForNetworkReplays = 0x59
[2024-04-04 20:35:17] UObjectBase::bReplayRewindable = 0x59
[2024-04-04 20:35:17] UObjectBase::bReplicateMovement = 0x58
[2024-04-04 20:35:17] UObjectBase::bReplicateUsingRegisteredSubObjectList = 0x5B
[2024-04-04 20:35:17] UObjectBase::bReplicates = 0x5B
[2024-04-04 20:35:17] UObjectBase::bRunningUserConstructionScript = 0x5C
[2024-04-04 20:35:17] UObjectBase::bTearOff = 0x59
[2024-04-04 20:35:17] UObjectBase::bTickFunctionsRegistered = 0x5C
[2024-04-04 20:35:17] UObjectBase::ActiveSplitscreenType = 0x70
[2024-04-04 20:35:17] UObjectBase::AudioDeviceHandle = 0xF8
[2024-04-04 20:35:17] UObjectBase::CurrentBufferVisualizationMode = 0x130
[2024-04-04 20:35:17] UObjectBase::CurrentLumenVisualizationMode = 0x140
[2024-04-04 20:35:17] UObjectBase::CurrentNaniteVisualizationMode = 0x138
[2024-04-04 20:35:17] UObjectBase::CurrentVirtualShadowMapVisualizationMode = 0x148
[2024-04-04 20:35:17] UObjectBase::CursorWidgets = 0x200
[2024-04-04 20:35:17] UObjectBase::DebugProperties = 0x48
[2024-04-04 20:35:17] UObjectBase::GameLayerManagerPtr = 0x120
[2024-04-04 20:35:17] UObjectBase::HardwareCursorCache = 0x160
[2024-04-04 20:35:17] UObjectBase::HardwareCursors = 0x1B0
[2024-04-04 20:35:17] UObjectBase::HighResScreenshotDialog = 0x150
[2024-04-04 20:35:17] UObjectBase::MaxSplitscreenPlayers = 0x68
[2024-04-04 20:35:17] UObjectBase::MouseCaptureMode = 0x39A
[2024-04-04 20:35:17] UObjectBase::MouseLockMode = 0x39C
[2024-04-04 20:35:17] UObjectBase::SplitscreenInfo = 0x58
[2024-04-04 20:35:17] UObjectBase::StatUnitData = 0x388
[2024-04-04 20:35:17] UObjectBase::ViewModeIndex = 0xB0
[2024-04-04 20:35:17] UObjectBase::Viewport = 0xE8
[2024-04-04 20:35:17] UObjectBase::ViewportConsole = 0x40
[2024-04-04 20:35:17] UObjectBase::ViewportFrame = 0xF0
[2024-04-04 20:35:17] UObjectBase::ViewportOverlayWidget = 0x110
[2024-04-04 20:35:17] UObjectBase::Window = 0x100
[2024-04-04 20:35:17] UObjectBase::bDisableSplitScreenOverride = 0x398
[2024-04-04 20:35:17] UObjectBase::bDisableWorldRendering = 0x6C
[2024-04-04 20:35:17] UObjectBase::bHideCursorDuringCapture = 0x39B
[2024-04-04 20:35:17] UObjectBase::bIgnoreInput = 0x399
[2024-04-04 20:35:17] UObjectBase::bIsPlayInEditorViewport = 0x6C
[2024-04-04 20:35:17] UObjectBase::bShowTitleSafeZone = 0x6C
[2024-04-04 20:35:17] UObjectBase::bSuppressTransitionMessage = 0x88
[2024-04-04 20:35:17] UObjectBase::bUseSoftwareCursorWidgets = 0x250
[2024-04-04 20:35:17] UScriptStruct::StructFlags = 0xB0
[2024-04-04 20:35:17] UScriptStruct::CppStructOps = 0xB8
[2024-04-04 20:35:17] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4
[2024-04-04 20:35:17] UScriptStruct::ICppStructOps::Alignment = 0xC
[2024-04-04 20:35:17] UScriptStruct::ICppStructOps::Size = 0x8
[2024-04-04 20:35:17] FField::ClassPrivate = 0x8
[2024-04-04 20:35:17] FField::NamePrivate = 0x28
[2024-04-04 20:35:17] FField::FlagsPrivate = 0x30
[2024-04-04 20:35:17] FField::Next = 0x20
[2024-04-04 20:35:17] FField::Owner = 0x10
[2024-04-04 20:35:17] FOutputDevice::bAutoEmitLineTerminator = 0x9
[2024-04-04 20:35:17] FOutputDevice::bSuppressEventTag = 0x8
[2024-04-04 20:35:17] FEnumProperty::Enum = 0x80
[2024-04-04 20:35:17] FEnumProperty::UnderlyingProp = 0x78
[2024-04-04 20:35:17] UStruct::DestructorLink = 0x80
[2024-04-04 20:35:17] UStruct::Children = 0x48
[2024-04-04 20:35:17] UStruct::ChildProperties = 0x50
[2024-04-04 20:35:17] UStruct::PostConstructLink = 0x88
[2024-04-04 20:35:17] UStruct::UnresolvedScriptProperties = 0xA0
[2024-04-04 20:35:17] UStruct::MinAlignment = 0x5C
[2024-04-04 20:35:17] UStruct::PropertiesSize = 0x58
[2024-04-04 20:35:17] UStruct::PropertyLink = 0x70
[2024-04-04 20:35:17] UStruct::RefLink = 0x78
[2024-04-04 20:35:17] UStruct::Script = 0x60
[2024-04-04 20:35:17] UStruct::ScriptAndPropertyObjectReferences = 0x90
[2024-04-04 20:35:17] UStruct::SuperStruct = 0x40
[2024-04-04 20:35:17] UFunction::EventGraphCallOffset = 0xD0
[2024-04-04 20:35:17] UFunction::EventGraphFunction = 0xC8
[2024-04-04 20:35:17] UFunction::RPCId = 0xBA
[2024-04-04 20:35:17] UFunction::FirstPropertyToInit = 0xC0
[2024-04-04 20:35:17] UFunction::Func = 0xD8
[2024-04-04 20:35:17] UFunction::FunctionFlags = 0xB0
[2024-04-04 20:35:17] UFunction::NumParms = 0xB4
[2024-04-04 20:35:17] UFunction::ParmsSize = 0xB6
[2024-04-04 20:35:17] UFunction::RPCResponseId = 0xBC
[2024-04-04 20:35:17] UFunction::ReturnValueOffset = 0xB8
[2024-04-04 20:35:17] UField::Next = 0x28
[2024-04-04 20:35:17] FProperty::ArrayDim = 0x38
[2024-04-04 20:35:17] FProperty::DestructorLinkNext = 0x68
[2024-04-04 20:35:17] FProperty::ElementSize = 0x3C
[2024-04-04 20:35:17] FProperty::NextRef = 0x60
[2024-04-04 20:35:17] FProperty::Offset_Internal = 0x4C
[2024-04-04 20:35:17] FProperty::PostConstructLinkNext = 0x70
[2024-04-04 20:35:17] FProperty::PropertyLinkNext = 0x58
[2024-04-04 20:35:17] FProperty::PropertyFlags = 0x40
[2024-04-04 20:35:17] FProperty::RepIndex = 0x48
[2024-04-04 20:35:17] FProperty::RepNotifyFunc = 0x50
[2024-04-04 20:35:17] UWorld::BlockTillLevelStreamingCompletedEpoch = 0x144
[2024-04-04 20:35:17] UWorld::bAllowAudioPlayback = 0x13E
[2024-04-04 20:35:17] UWorld::ActiveLevelCollectionIndex = 0x190
[2024-04-04 20:35:17] UWorld::AudioTimeSeconds = 0x678
[2024-04-04 20:35:17] UWorld::CommittedPersistentLevelName = 0x700
[2024-04-04 20:35:17] UWorld::bInTick = 0x13B
[2024-04-04 20:35:17] UWorld::LWILastAssignedUID = 0x258
[2024-04-04 20:35:17] UWorld::CleanupWorldTag = 0x70C
[2024-04-04 20:35:17] UWorld::bTickNewlySpawned = 0x13B
[2024-04-04 20:35:17] UWorld::AuthorityGameMode = 0x150
[2024-04-04 20:35:17] UWorld::DeltaRealTimeSeconds = 0x680
[2024-04-04 20:35:17] UWorld::BuildStreamingDataTimer = 0x448
[2024-04-04 20:35:17] UWorld::bPlayersOnly = 0x13D
[2024-04-04 20:35:17] UWorld::DeltaTimeSeconds = 0x684
[2024-04-04 20:35:17] UWorld::ExtraReferencedObjects = 0x68
[2024-04-04 20:35:17] UWorld::PreparingLevelNames = 0x6F0
[2024-04-04 20:35:17] UWorld::IsInBlockTillLevelStreamingCompleted = 0x140
[2024-04-04 20:35:17] UWorld::bIsRunningConstructionScript = 0x13C
[2024-04-04 20:35:17] UWorld::bAllowDeferredPhysicsStateCreation = 0x108
[2024-04-04 20:35:17] UWorld::LastRenderTime = 0x130
[2024-04-04 20:35:17] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x658
[2024-04-04 20:35:17] UWorld::bHasEverBeenInitialized = 0x13F
[2024-04-04 20:35:17] UWorld::NextSwitchCountdown = 0x6C0
[2024-04-04 20:35:17] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x13F
[2024-04-04 20:35:17] UWorld::RealTimeSeconds = 0x670
[2024-04-04 20:35:17] UWorld::NextURL = 0x6E0
[2024-04-04 20:35:17] UWorld::NumStreamingLevelsBeingLoaded = 0x6DA
[2024-04-04 20:35:17] UWorld::PauseDelay = 0x688
[2024-04-04 20:35:17] UWorld::PerModuleDataObjects = 0x78
[2024-04-04 20:35:17] UWorld::bIsDefaultLevel = 0x13C
[2024-04-04 20:35:17] UWorld::PlayerNum = 0x618
[2024-04-04 20:35:17] UWorld::bAggressiveLOD = 0x13C
[2024-04-04 20:35:17] UWorld::StreamingLevelsPrefix = 0xC8
[2024-04-04 20:35:17] UWorld::bTriggerPostLoadMap = 0x13B
[2024-04-04 20:35:17] UWorld::bIsLevelStreamingFrozen = 0x13B
[2024-04-04 20:35:17] UWorld::StreamingVolumeUpdateDelay = 0x61C
[2024-04-04 20:35:17] UWorld::bIsBuilt = 0x13B
[2024-04-04 20:35:17] UWorld::TimeSeconds = 0x660
[2024-04-04 20:35:17] UWorld::UnpausedTimeSeconds = 0x668
[2024-04-04 20:35:17] UWorld::bActorsInitialized = 0x13C
[2024-04-04 20:35:17] UWorld::bIsTearingDown = 0x13D
[2024-04-04 20:35:17] UWorld::bAreConstraintsDirty = 0x13E
[2024-04-04 20:35:17] UWorld::bBegunPlay = 0x13D
[2024-04-04 20:35:17] UWorld::bDebugPauseExecution = 0x13D
[2024-04-04 20:35:17] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x13C
[2024-04-04 20:35:17] UWorld::bRequestedBlockOnAsyncLoading = 0x13C
[2024-04-04 20:35:17] UWorld::bDropDetail = 0x13C
[2024-04-04 20:35:17] UWorld::bMatchStarted = 0x13D
[2024-04-04 20:35:17] UWorld::bIsCameraMoveableWhenPaused = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldSimulatePhysics = 0x13C
[2024-04-04 20:35:17] UWorld::bIsWorldInitialized = 0x13B
[2024-04-04 20:35:17] UWorld::bKismetScriptError = 0x13D
[2024-04-04 20:35:17] UWorld::bMarkedObjectsPendingKill = 0x708
[2024-04-04 20:35:17] UWorld::bWorldWasLoadedThisTick = 0x13B
[2024-04-04 20:35:17] UWorld::bPlayersOnlyPending = 0x13D
[2024-04-04 20:35:17] UWorld::bPostTickComponentUpdate = 0x13B
[2024-04-04 20:35:17] UWorld::bRequiresHitProxies = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldForceUnloadStreamingLevels = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldForceVisibleStreamingLevels = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldTick = 0x13E
[2024-04-04 20:35:17] UWorld::bStartup = 0x13D
[2024-04-04 20:35:17] UWorld::bStreamingDataDirty = 0x13E
[2024-04-04 20:35:17] UClass::bLayoutChanging = 0xD1
[2024-04-04 20:35:17] UClass::ClassWithin = 0xE0
[2024-04-04 20:35:17] UClass::bCooked = 0xD0
[2024-04-04 20:35:17] UClass::ClassConfigName = 0xE8
[2024-04-04 20:35:17] UClass::ClassConstructor = 0xB0
[2024-04-04 20:35:17] UClass::ClassDefaultObject = 0x110
[2024-04-04 20:35:17] UClass::ClassFlags = 0xD4
[2024-04-04 20:35:17] UClass::ClassUnique = 0xC8
[2024-04-04 20:35:17] UClass::ClassVTableHelperCtorCaller = 0xB8
[2024-04-04 20:35:17] UClass::FirstOwnedClassRep = 0xCC
[2024-04-04 20:35:17] UClass::FuncMap = 0x128
[2024-04-04 20:35:17] UClass::Interfaces = 0x1D0
[2024-04-04 20:35:17] UClass::NetFields = 0x100
[2024-04-04 20:35:17] UClass::SparseClassData = 0x118
[2024-04-04 20:35:17] UClass::SparseClassDataStruct = 0x120
[2024-04-04 20:35:17] UClass::SuperFuncMap = 0x178
[2024-04-04 20:35:17] UEnum::CppForm = 0x50
[2024-04-04 20:35:17] UEnum::CppType = 0x30
[2024-04-04 20:35:17] UEnum::EnumDisplayNameFn = 0x58
[2024-04-04 20:35:17] UEnum::Names = 0x40
[2024-04-04 20:35:17] UEnum::EnumFlags_Internal = 0x54
[2024-04-04 20:35:17] UEnum::EnumPackage = 0x60
[2024-04-04 20:35:17] FObjectPropertyBase::PropertyClass = 0x78
[2024-04-04 20:35:17] FDelegateProperty::SignatureFunction = 0x78
[2024-04-04 20:35:17] FMulticastDelegateProperty::SignatureFunction = 0x78
[2024-04-04 20:35:17] FSetProperty::ElementProp = 0x78
[2024-04-04 20:35:17] FStructProperty::Struct = 0x78
[2024-04-04 20:35:17] FArrayProperty::Inner = 0x78
[2024-04-04 20:35:17] FArrayProperty::ArrayFlags = 0x80
[2024-04-04 20:35:17] FMapProperty::KeyProp = 0x78
[2024-04-04 20:35:17] FMapProperty::MapFlags = 0xA0
[2024-04-04 20:35:17] FMapProperty::ValueProp = 0x80
[2024-04-04 20:35:17] FBoolProperty::FieldMask = 0x7B
[2024-04-04 20:35:17] FBoolProperty::ByteMask = 0x7A
[2024-04-04 20:35:17] FBoolProperty::FieldSize = 0x78
[2024-04-04 20:35:17] FBoolProperty::ByteOffset = 0x79
[2024-04-04 20:35:17] FByteProperty::Enum = 0x78
[2024-04-04 20:35:17] FClassProperty::MetaClass = 0x80
[2024-04-04 20:35:17] FSoftClassProperty::MetaClass = 0x80
[2024-04-04 20:35:17] FInterfaceProperty::InterfaceClass = 0x78
[2024-04-04 20:35:17] FFieldPathProperty::PropertyClass = 0x78
[2024-04-04 20:35:17] 
##### MEMBER OFFSETS END #####

[2024-04-04 20:35:17] m_shared_functions: 0x7ffbc8b63b60
[2024-04-04 20:35:17] Enabling custom events
[2024-04-04 20:35:17] Starting mods (from mods.txt load order)...
[2024-04-04 20:35:17] Starting Lua mod 'CheatManagerEnablerMod'
[2024-04-04 20:35:17] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart
[2024-04-04 20:35:17] Starting Lua mod 'ConsoleCommandsMod'
[2024-04-04 20:35:17] Starting Lua mod 'LineTraceMod'
[2024-04-04 20:35:17] [Lua] KismetSystemLibrary: KismetSystemLibrary /Script/Engine.Default__KismetSystemLibrary
[2024-04-04 20:35:17] [Lua] KismetMathLibrary: KismetMathLibrary /Script/Engine.Default__KismetMathLibrary
[2024-04-04 20:35:17] Starting Lua mod 'BPModLoaderMod'
[2024-04-04 20:35:17] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.[2024-04-04 20:35:17] Starting Lua mod 'BPML_GenericFunctions'
[2024-04-04 20:35:17] Starting mods (from enabled.txt, no defined load order)...
[2024-04-04 20:35:17] Event loop start

Desktop (please complete the following information):

  • OS: Windows 11.

About this issue

  • Original URL
  • State: closed
  • Created 3 months ago
  • Comments: 82 (5 by maintainers)

Commits related to this issue

Most upvoted comments

The fix is now available as an experimental version here: https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/UE4SS_v3.0.1-39-g3320fc1.zip If you try it, it would be appreciated if you tell us if it works.

Windows Server 2022 Datacenter it works well.