RE-UE4SS: [BUG - Release] Palworld v0.2.0.6 Dedicated servers refuse connections if UE4SS is installed.
Branch or Release 3.0.1
Game and Engine Version Palworld v0.2.0.6. Unreal Engine 5.
Describe the bug Dedicated servers seem to either refuse connections if UE4SS is installed, even without any additional mods. bUseObjectArrayCache is set to false, and it still refuses to work. Removing UE4SS stops the issue.
Mods directory Just stock UE4SS Mods folder.
To Reproduce
- Install UE4SS on a windows Palworld v0.2.0.6 server.
- Try to join it. It’ll time out. It won’t let you connect. RCON command still work, so it seems the server still runs.
Expected behavior Being able to connect.
Screenshots, UE4SS Log, and .dmp file
[2024-04-04 20:35:15] Console created
[2024-04-04 20:35:15] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
[2024-04-04 20:35:15] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[2024-04-04 20:35:15] Setting up mods...
[2024-04-04 20:35:15] Starting mods (from mods.txt load order)...
[2024-04-04 20:35:15] Starting mods (from enabled.txt, no defined load order)...
[2024-04-04 20:35:15] No specific game configuration found, using default configuration file
[2024-04-04 20:35:15] Config: D:\home\sid_1340516\palworld\Pal\Binaries\Win64\UE4SS-settings.ini
[2024-04-04 20:35:15] root directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] working directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] game executable directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] game executable: D:\home\sid_1340516\palworld\Pal\Binaries\Win64\PalServer-Win64-Shipping.exe (140991488 bytes)
[2024-04-04 20:35:15] mods directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64\Mods
[2024-04-04 20:35:15] log directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] object dumper directory: D:\home\sid_1340516\palworld\Pal\Binaries\Win64
[2024-04-04 20:35:15] PS Scan attempt 1
[2024-04-04 20:35:15] [PS] Reading image
[2024-04-04 20:35:15] [PS] Starting scan
[2024-04-04 20:35:16] [PS] Scan finished in 210.9865ms
[2024-04-04 20:35:16] [PS] Found EngineVersion: 5.1
[2024-04-04 20:35:16] [PS] Found GUObjectArray: 0x7ff6d873fdd0
[2024-04-04 20:35:16] [PS] Found GMalloc: 0x7ff6d8667768
[2024-04-04 20:35:16] [PS] Found FName::ToString: 0x7ff6d30f02e0
[2024-04-04 20:35:16] [PS] Found FName::FName(wchar_t*): 0x7ff6d30df520
[2024-04-04 20:35:16] [PS] Found StaticConstructObject_Internal: 0x7ff6d3288810
[2024-04-04 20:35:16] [PS] Found FText::FText(FString&&): 0x7ff6d3010ac0
[2024-04-04 20:35:16] PS scan successful
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Class
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Struct
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Pawn
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Character
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Actor
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Vector
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Default__DefaultPawn
[2024-04-04 20:35:16] Need to construct: /Script/Engine.HitResult
[2024-04-04 20:35:16] Need to construct: /Script/Engine.Default__MaterialExpression
[2024-04-04 20:35:16] Need to construct: /Script/Engine.ActorComponent
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.OrientedBox
[2024-04-04 20:35:16] Need to construct: /Script/Engine.MovementComponent
[2024-04-04 20:35:16] Need to construct: /Script/Engine.HUD
[2024-04-04 20:35:16] Need to construct: /Script/Engine.PlayerController
[2024-04-04 20:35:16] Need to construct: /Script/Engine.PlayerCameraManager
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.EInterpCurveMode
[2024-04-04 20:35:16] Need to construct: /Script/Engine.ENetRole
[2024-04-04 20:35:16] Need to construct: /Script/MovieScene.MovieSceneEditorData
[2024-04-04 20:35:16] Need to construct: /Script/UMG.Widget
[2024-04-04 20:35:16] Need to construct: /Script/UMG.ComboBoxString
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.Interface
[2024-04-04 20:35:16] Need to construct: /Script/CoreUObject.DynamicClass
[2024-04-04 20:35:16] Constructed [1 / 23]: /Script/CoreUObject.Class
[2024-04-04 20:35:16] Constructed [2 / 23]: /Script/CoreUObject
[2024-04-04 20:35:16] Constructed [3 / 23]: /Script/CoreUObject.Struct
[2024-04-04 20:35:16] Constructed [4 / 23]: /Script/Engine.Pawn
[2024-04-04 20:35:16] Constructed [5 / 23]: /Script/Engine.Character
[2024-04-04 20:35:16] Constructed [6 / 23]: /Script/Engine.Actor
[2024-04-04 20:35:16] Constructed [7 / 23]: /Script/CoreUObject.Vector
[2024-04-04 20:35:16] Constructed [8 / 23]: /Script/Engine.HitResult
[2024-04-04 20:35:16] Constructed [9 / 23]: /Script/Engine.ActorComponent
[2024-04-04 20:35:16] Constructed [10 / 23]: /Script/CoreUObject.OrientedBox
[2024-04-04 20:35:16] Constructed [11 / 23]: /Script/Engine.MovementComponent
[2024-04-04 20:35:16] Constructed [12 / 23]: /Script/Engine.HUD
[2024-04-04 20:35:16] Constructed [13 / 23]: /Script/Engine.PlayerController
[2024-04-04 20:35:16] Constructed [14 / 23]: /Script/Engine.PlayerCameraManager
[2024-04-04 20:35:16] Constructed [15 / 23]: /Script/CoreUObject.EInterpCurveMode
[2024-04-04 20:35:16] Constructed [16 / 23]: /Script/Engine.ENetRole
[2024-04-04 20:35:16] Constructed [17 / 23]: /Script/MovieScene.MovieSceneEditorData
[2024-04-04 20:35:16] Constructed [18 / 23]: /Script/UMG.Widget
[2024-04-04 20:35:16] Constructed [19 / 23]: /Script/UMG.ComboBoxString
[2024-04-04 20:35:16] Constructed [20 / 23]: /Script/CoreUObject.Interface
[2024-04-04 20:35:16] Constructed [21 / 23]: /Script/CoreUObject.DynamicClass
[2024-04-04 20:35:16] Constructed [22 / 23]: /Script/Engine.Default__DefaultPawn
[2024-04-04 20:35:16] Constructed [23 / 23]: /Script/Engine.Default__MaterialExpression
[2024-04-04 20:35:17] Constructed 23 of 23 objects
[2024-04-04 20:35:17] ProcessInternal address: 0x7ff6d32672b0 <- Built-in
[2024-04-04 20:35:17] ProcessLocalScriptFunction address: 0x7ff6d3267360 <- Built-in
[2024-04-04 20:35:17] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28
[2024-04-04 20:35:17] Unreal Engine modules (non-modular):
[2024-04-04 20:35:17] MainExe @ 0x7ff6d04b0000 size=0x8bbc000
[2024-04-04 20:35:17]
##### MEMBER OFFSETS START #####
[2024-04-04 20:35:17] UObjectBase::ClassPrivate = 0x10
[2024-04-04 20:35:17] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A
[2024-04-04 20:35:17] UObjectBase::InternalIndex = 0xC
[2024-04-04 20:35:17] UObjectBase::EngineShowFlags = 0xB8
[2024-04-04 20:35:17] UObjectBase::AutoReceiveInput = 0x153
[2024-04-04 20:35:17] UObjectBase::World = 0x78
[2024-04-04 20:35:17] UObjectBase::ObjectFlags = 0x8
[2024-04-04 20:35:17] UObjectBase::OnEndCursorOver = 0x1D6
[2024-04-04 20:35:17] UObjectBase::CustomTimeDilation = 0x64
[2024-04-04 20:35:17] UObjectBase::NamePrivate = 0x18
[2024-04-04 20:35:17] UObjectBase::bAllowTickBeforeBeginPlay = 0x5A
[2024-04-04 20:35:17] UObjectBase::bForceNetAddressable = 0x59
[2024-04-04 20:35:17] UObjectBase::InputPriority = 0x154
[2024-04-04 20:35:17] UObjectBase::OuterPrivate = 0x20
[2024-04-04 20:35:17] UObjectBase::bNetTemporary = 0x58
[2024-04-04 20:35:17] UObjectBase::ActorHasBegunPlay = 0x5D
[2024-04-04 20:35:17] UObjectBase::OnInputTouchEnd = 0x1DA
[2024-04-04 20:35:17] UObjectBase::bHasDeferredComponentRegistration = 0x5C
[2024-04-04 20:35:17] UObjectBase::AttachmentReplication = 0x70
[2024-04-04 20:35:17] UObjectBase::Children = 0x188
[2024-04-04 20:35:17] UObjectBase::DetachFence = 0x280
[2024-04-04 20:35:17] UObjectBase::CreationTime = 0x158
[2024-04-04 20:35:17] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5F
[2024-04-04 20:35:17] UObjectBase::InitialLifeSpan = 0x60
[2024-04-04 20:35:17] UObjectBase::Tags = 0x1C0
[2024-04-04 20:35:17] UObjectBase::InputComponent = 0x160
[2024-04-04 20:35:17] UObjectBase::OnTakePointDamage = 0x1D1
[2024-04-04 20:35:17] UObjectBase::LastRenderTime = 0x17C
[2024-04-04 20:35:17] UObjectBase::RemoteRole = 0x68
[2024-04-04 20:35:17] UObjectBase::Layers = 0x1A8
[2024-04-04 20:35:17] UObjectBase::MinNetUpdateFrequency = 0x174
[2024-04-04 20:35:17] UObjectBase::TimerHandle_LifeSpanExpired = 0x1A0
[2024-04-04 20:35:17] UObjectBase::OnTakeAnyDamage = 0x1D0
[2024-04-04 20:35:17] UObjectBase::NetCullDistanceSquared = 0x168
[2024-04-04 20:35:17] UObjectBase::OnActorEndOverlap = 0x1D4
[2024-04-04 20:35:17] UObjectBase::NetDormancy = 0x151
[2024-04-04 20:35:17] UObjectBase::NetDriverName = 0x148
[2024-04-04 20:35:17] UObjectBase::NetTag = 0x16C
[2024-04-04 20:35:17] UObjectBase::NetPriority = 0x178
[2024-04-04 20:35:17] UObjectBase::PrimaryActorTick = 0x28
[2024-04-04 20:35:17] UObjectBase::NetUpdateFrequency = 0x170
[2024-04-04 20:35:17] UObjectBase::OnClicked = 0x1D7
[2024-04-04 20:35:17] UObjectBase::OnActorBeginOverlap = 0x1D3
[2024-04-04 20:35:17] UObjectBase::OnActorHit = 0x1DD
[2024-04-04 20:35:17] UObjectBase::StatHitchesData = 0x390
[2024-04-04 20:35:17] UObjectBase::OnBeginCursorOver = 0x1D5
[2024-04-04 20:35:17] UObjectBase::OnDestroyed = 0x1DE
[2024-04-04 20:35:17] UObjectBase::OnInputTouchEnter = 0x1DB
[2024-04-04 20:35:17] UObjectBase::bHasAudioFocus = 0xFC
[2024-04-04 20:35:17] UObjectBase::OnEndPlay = 0x1DF
[2024-04-04 20:35:17] UObjectBase::OnInputTouchBegin = 0x1D9
[2024-04-04 20:35:17] UObjectBase::OnInputTouchLeave = 0x1DC
[2024-04-04 20:35:17] UObjectBase::OnReleased = 0x1D8
[2024-04-04 20:35:17] UObjectBase::OnTakeRadialDamage = 0x1D2
[2024-04-04 20:35:17] UObjectBase::Owner = 0x140
[2024-04-04 20:35:17] UObjectBase::ParentComponent = 0x1B8
[2024-04-04 20:35:17] UObjectBase::RayTracingGroupId = 0x6C
[2024-04-04 20:35:17] UObjectBase::ReplicatedComponentsInfo = 0x1F0
[2024-04-04 20:35:17] UObjectBase::ReplicatedMovement = 0xD0
[2024-04-04 20:35:17] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5E
[2024-04-04 20:35:17] UObjectBase::ReplicatedSubObjects = 0x1E0
[2024-04-04 20:35:17] UObjectBase::Role = 0x150
[2024-04-04 20:35:17] UObjectBase::RootComponent = 0x198
[2024-04-04 20:35:17] UObjectBase::SpawnCollisionHandlingMethod = 0x152
[2024-04-04 20:35:17] UObjectBase::bNetStartup = 0x58
[2024-04-04 20:35:17] UObjectBase::bActorIsBeingConstructed = 0x5D
[2024-04-04 20:35:17] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5C
[2024-04-04 20:35:17] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B
[2024-04-04 20:35:17] UObjectBase::bIsMouseOverClient = 0x39D
[2024-04-04 20:35:17] UObjectBase::bActorEnableCollision = 0x5C
[2024-04-04 20:35:17] UObjectBase::bActorInitialized = 0x5C
[2024-04-04 20:35:17] UObjectBase::bActorIsBeingDestroyed = 0x5D
[2024-04-04 20:35:17] UObjectBase::bActorSeamlessTraveled = 0x5B
[2024-04-04 20:35:17] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5D
[2024-04-04 20:35:17] UObjectBase::bAlwaysRelevant = 0x58
[2024-04-04 20:35:17] UObjectBase::bAsyncPhysicsTickEnabled = 0x5D
[2024-04-04 20:35:17] UObjectBase::bAutoDestroyWhenFinished = 0x5A
[2024-04-04 20:35:17] UObjectBase::bBlockInput = 0x5A
[2024-04-04 20:35:17] UObjectBase::bCallPreReplication = 0x58
[2024-04-04 20:35:17] UObjectBase::bCallPreReplicationForReplay = 0x58
[2024-04-04 20:35:17] UObjectBase::bCanBeDamaged = 0x5A
[2024-04-04 20:35:17] UObjectBase::bCanBeInCluster = 0x5B
[2024-04-04 20:35:17] UObjectBase::bCollideWhenPlacing = 0x5A
[2024-04-04 20:35:17] UObjectBase::bHasRegisteredAllComponents = 0x5C
[2024-04-04 20:35:17] UObjectBase::bEnableAutoLODGeneration = 0x5B
[2024-04-04 20:35:17] UObjectBase::bExchangedRoles = 0x59
[2024-04-04 20:35:17] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A
[2024-04-04 20:35:17] UObjectBase::bHasFinishedSpawning = 0x5C
[2024-04-04 20:35:17] UObjectBase::bHidden = 0x58
[2024-04-04 20:35:17] UObjectBase::bIgnoresOriginShifting = 0x5A
[2024-04-04 20:35:17] UObjectBase::bIsEditorOnlyActor = 0x5B
[2024-04-04 20:35:17] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B
[2024-04-04 20:35:17] UObjectBase::bNetLoadOnClient = 0x59
[2024-04-04 20:35:17] UObjectBase::bNetUseOwnerRelevancy = 0x59
[2024-04-04 20:35:17] UObjectBase::bOnlyRelevantToOwner = 0x58
[2024-04-04 20:35:17] UObjectBase::bRelevantForLevelBounds = 0x59
[2024-04-04 20:35:17] UObjectBase::bRelevantForNetworkReplays = 0x59
[2024-04-04 20:35:17] UObjectBase::bReplayRewindable = 0x59
[2024-04-04 20:35:17] UObjectBase::bReplicateMovement = 0x58
[2024-04-04 20:35:17] UObjectBase::bReplicateUsingRegisteredSubObjectList = 0x5B
[2024-04-04 20:35:17] UObjectBase::bReplicates = 0x5B
[2024-04-04 20:35:17] UObjectBase::bRunningUserConstructionScript = 0x5C
[2024-04-04 20:35:17] UObjectBase::bTearOff = 0x59
[2024-04-04 20:35:17] UObjectBase::bTickFunctionsRegistered = 0x5C
[2024-04-04 20:35:17] UObjectBase::ActiveSplitscreenType = 0x70
[2024-04-04 20:35:17] UObjectBase::AudioDeviceHandle = 0xF8
[2024-04-04 20:35:17] UObjectBase::CurrentBufferVisualizationMode = 0x130
[2024-04-04 20:35:17] UObjectBase::CurrentLumenVisualizationMode = 0x140
[2024-04-04 20:35:17] UObjectBase::CurrentNaniteVisualizationMode = 0x138
[2024-04-04 20:35:17] UObjectBase::CurrentVirtualShadowMapVisualizationMode = 0x148
[2024-04-04 20:35:17] UObjectBase::CursorWidgets = 0x200
[2024-04-04 20:35:17] UObjectBase::DebugProperties = 0x48
[2024-04-04 20:35:17] UObjectBase::GameLayerManagerPtr = 0x120
[2024-04-04 20:35:17] UObjectBase::HardwareCursorCache = 0x160
[2024-04-04 20:35:17] UObjectBase::HardwareCursors = 0x1B0
[2024-04-04 20:35:17] UObjectBase::HighResScreenshotDialog = 0x150
[2024-04-04 20:35:17] UObjectBase::MaxSplitscreenPlayers = 0x68
[2024-04-04 20:35:17] UObjectBase::MouseCaptureMode = 0x39A
[2024-04-04 20:35:17] UObjectBase::MouseLockMode = 0x39C
[2024-04-04 20:35:17] UObjectBase::SplitscreenInfo = 0x58
[2024-04-04 20:35:17] UObjectBase::StatUnitData = 0x388
[2024-04-04 20:35:17] UObjectBase::ViewModeIndex = 0xB0
[2024-04-04 20:35:17] UObjectBase::Viewport = 0xE8
[2024-04-04 20:35:17] UObjectBase::ViewportConsole = 0x40
[2024-04-04 20:35:17] UObjectBase::ViewportFrame = 0xF0
[2024-04-04 20:35:17] UObjectBase::ViewportOverlayWidget = 0x110
[2024-04-04 20:35:17] UObjectBase::Window = 0x100
[2024-04-04 20:35:17] UObjectBase::bDisableSplitScreenOverride = 0x398
[2024-04-04 20:35:17] UObjectBase::bDisableWorldRendering = 0x6C
[2024-04-04 20:35:17] UObjectBase::bHideCursorDuringCapture = 0x39B
[2024-04-04 20:35:17] UObjectBase::bIgnoreInput = 0x399
[2024-04-04 20:35:17] UObjectBase::bIsPlayInEditorViewport = 0x6C
[2024-04-04 20:35:17] UObjectBase::bShowTitleSafeZone = 0x6C
[2024-04-04 20:35:17] UObjectBase::bSuppressTransitionMessage = 0x88
[2024-04-04 20:35:17] UObjectBase::bUseSoftwareCursorWidgets = 0x250
[2024-04-04 20:35:17] UScriptStruct::StructFlags = 0xB0
[2024-04-04 20:35:17] UScriptStruct::CppStructOps = 0xB8
[2024-04-04 20:35:17] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4
[2024-04-04 20:35:17] UScriptStruct::ICppStructOps::Alignment = 0xC
[2024-04-04 20:35:17] UScriptStruct::ICppStructOps::Size = 0x8
[2024-04-04 20:35:17] FField::ClassPrivate = 0x8
[2024-04-04 20:35:17] FField::NamePrivate = 0x28
[2024-04-04 20:35:17] FField::FlagsPrivate = 0x30
[2024-04-04 20:35:17] FField::Next = 0x20
[2024-04-04 20:35:17] FField::Owner = 0x10
[2024-04-04 20:35:17] FOutputDevice::bAutoEmitLineTerminator = 0x9
[2024-04-04 20:35:17] FOutputDevice::bSuppressEventTag = 0x8
[2024-04-04 20:35:17] FEnumProperty::Enum = 0x80
[2024-04-04 20:35:17] FEnumProperty::UnderlyingProp = 0x78
[2024-04-04 20:35:17] UStruct::DestructorLink = 0x80
[2024-04-04 20:35:17] UStruct::Children = 0x48
[2024-04-04 20:35:17] UStruct::ChildProperties = 0x50
[2024-04-04 20:35:17] UStruct::PostConstructLink = 0x88
[2024-04-04 20:35:17] UStruct::UnresolvedScriptProperties = 0xA0
[2024-04-04 20:35:17] UStruct::MinAlignment = 0x5C
[2024-04-04 20:35:17] UStruct::PropertiesSize = 0x58
[2024-04-04 20:35:17] UStruct::PropertyLink = 0x70
[2024-04-04 20:35:17] UStruct::RefLink = 0x78
[2024-04-04 20:35:17] UStruct::Script = 0x60
[2024-04-04 20:35:17] UStruct::ScriptAndPropertyObjectReferences = 0x90
[2024-04-04 20:35:17] UStruct::SuperStruct = 0x40
[2024-04-04 20:35:17] UFunction::EventGraphCallOffset = 0xD0
[2024-04-04 20:35:17] UFunction::EventGraphFunction = 0xC8
[2024-04-04 20:35:17] UFunction::RPCId = 0xBA
[2024-04-04 20:35:17] UFunction::FirstPropertyToInit = 0xC0
[2024-04-04 20:35:17] UFunction::Func = 0xD8
[2024-04-04 20:35:17] UFunction::FunctionFlags = 0xB0
[2024-04-04 20:35:17] UFunction::NumParms = 0xB4
[2024-04-04 20:35:17] UFunction::ParmsSize = 0xB6
[2024-04-04 20:35:17] UFunction::RPCResponseId = 0xBC
[2024-04-04 20:35:17] UFunction::ReturnValueOffset = 0xB8
[2024-04-04 20:35:17] UField::Next = 0x28
[2024-04-04 20:35:17] FProperty::ArrayDim = 0x38
[2024-04-04 20:35:17] FProperty::DestructorLinkNext = 0x68
[2024-04-04 20:35:17] FProperty::ElementSize = 0x3C
[2024-04-04 20:35:17] FProperty::NextRef = 0x60
[2024-04-04 20:35:17] FProperty::Offset_Internal = 0x4C
[2024-04-04 20:35:17] FProperty::PostConstructLinkNext = 0x70
[2024-04-04 20:35:17] FProperty::PropertyLinkNext = 0x58
[2024-04-04 20:35:17] FProperty::PropertyFlags = 0x40
[2024-04-04 20:35:17] FProperty::RepIndex = 0x48
[2024-04-04 20:35:17] FProperty::RepNotifyFunc = 0x50
[2024-04-04 20:35:17] UWorld::BlockTillLevelStreamingCompletedEpoch = 0x144
[2024-04-04 20:35:17] UWorld::bAllowAudioPlayback = 0x13E
[2024-04-04 20:35:17] UWorld::ActiveLevelCollectionIndex = 0x190
[2024-04-04 20:35:17] UWorld::AudioTimeSeconds = 0x678
[2024-04-04 20:35:17] UWorld::CommittedPersistentLevelName = 0x700
[2024-04-04 20:35:17] UWorld::bInTick = 0x13B
[2024-04-04 20:35:17] UWorld::LWILastAssignedUID = 0x258
[2024-04-04 20:35:17] UWorld::CleanupWorldTag = 0x70C
[2024-04-04 20:35:17] UWorld::bTickNewlySpawned = 0x13B
[2024-04-04 20:35:17] UWorld::AuthorityGameMode = 0x150
[2024-04-04 20:35:17] UWorld::DeltaRealTimeSeconds = 0x680
[2024-04-04 20:35:17] UWorld::BuildStreamingDataTimer = 0x448
[2024-04-04 20:35:17] UWorld::bPlayersOnly = 0x13D
[2024-04-04 20:35:17] UWorld::DeltaTimeSeconds = 0x684
[2024-04-04 20:35:17] UWorld::ExtraReferencedObjects = 0x68
[2024-04-04 20:35:17] UWorld::PreparingLevelNames = 0x6F0
[2024-04-04 20:35:17] UWorld::IsInBlockTillLevelStreamingCompleted = 0x140
[2024-04-04 20:35:17] UWorld::bIsRunningConstructionScript = 0x13C
[2024-04-04 20:35:17] UWorld::bAllowDeferredPhysicsStateCreation = 0x108
[2024-04-04 20:35:17] UWorld::LastRenderTime = 0x130
[2024-04-04 20:35:17] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x658
[2024-04-04 20:35:17] UWorld::bHasEverBeenInitialized = 0x13F
[2024-04-04 20:35:17] UWorld::NextSwitchCountdown = 0x6C0
[2024-04-04 20:35:17] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x13F
[2024-04-04 20:35:17] UWorld::RealTimeSeconds = 0x670
[2024-04-04 20:35:17] UWorld::NextURL = 0x6E0
[2024-04-04 20:35:17] UWorld::NumStreamingLevelsBeingLoaded = 0x6DA
[2024-04-04 20:35:17] UWorld::PauseDelay = 0x688
[2024-04-04 20:35:17] UWorld::PerModuleDataObjects = 0x78
[2024-04-04 20:35:17] UWorld::bIsDefaultLevel = 0x13C
[2024-04-04 20:35:17] UWorld::PlayerNum = 0x618
[2024-04-04 20:35:17] UWorld::bAggressiveLOD = 0x13C
[2024-04-04 20:35:17] UWorld::StreamingLevelsPrefix = 0xC8
[2024-04-04 20:35:17] UWorld::bTriggerPostLoadMap = 0x13B
[2024-04-04 20:35:17] UWorld::bIsLevelStreamingFrozen = 0x13B
[2024-04-04 20:35:17] UWorld::StreamingVolumeUpdateDelay = 0x61C
[2024-04-04 20:35:17] UWorld::bIsBuilt = 0x13B
[2024-04-04 20:35:17] UWorld::TimeSeconds = 0x660
[2024-04-04 20:35:17] UWorld::UnpausedTimeSeconds = 0x668
[2024-04-04 20:35:17] UWorld::bActorsInitialized = 0x13C
[2024-04-04 20:35:17] UWorld::bIsTearingDown = 0x13D
[2024-04-04 20:35:17] UWorld::bAreConstraintsDirty = 0x13E
[2024-04-04 20:35:17] UWorld::bBegunPlay = 0x13D
[2024-04-04 20:35:17] UWorld::bDebugPauseExecution = 0x13D
[2024-04-04 20:35:17] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x13C
[2024-04-04 20:35:17] UWorld::bRequestedBlockOnAsyncLoading = 0x13C
[2024-04-04 20:35:17] UWorld::bDropDetail = 0x13C
[2024-04-04 20:35:17] UWorld::bMatchStarted = 0x13D
[2024-04-04 20:35:17] UWorld::bIsCameraMoveableWhenPaused = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldSimulatePhysics = 0x13C
[2024-04-04 20:35:17] UWorld::bIsWorldInitialized = 0x13B
[2024-04-04 20:35:17] UWorld::bKismetScriptError = 0x13D
[2024-04-04 20:35:17] UWorld::bMarkedObjectsPendingKill = 0x708
[2024-04-04 20:35:17] UWorld::bWorldWasLoadedThisTick = 0x13B
[2024-04-04 20:35:17] UWorld::bPlayersOnlyPending = 0x13D
[2024-04-04 20:35:17] UWorld::bPostTickComponentUpdate = 0x13B
[2024-04-04 20:35:17] UWorld::bRequiresHitProxies = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldForceUnloadStreamingLevels = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldForceVisibleStreamingLevels = 0x13E
[2024-04-04 20:35:17] UWorld::bShouldTick = 0x13E
[2024-04-04 20:35:17] UWorld::bStartup = 0x13D
[2024-04-04 20:35:17] UWorld::bStreamingDataDirty = 0x13E
[2024-04-04 20:35:17] UClass::bLayoutChanging = 0xD1
[2024-04-04 20:35:17] UClass::ClassWithin = 0xE0
[2024-04-04 20:35:17] UClass::bCooked = 0xD0
[2024-04-04 20:35:17] UClass::ClassConfigName = 0xE8
[2024-04-04 20:35:17] UClass::ClassConstructor = 0xB0
[2024-04-04 20:35:17] UClass::ClassDefaultObject = 0x110
[2024-04-04 20:35:17] UClass::ClassFlags = 0xD4
[2024-04-04 20:35:17] UClass::ClassUnique = 0xC8
[2024-04-04 20:35:17] UClass::ClassVTableHelperCtorCaller = 0xB8
[2024-04-04 20:35:17] UClass::FirstOwnedClassRep = 0xCC
[2024-04-04 20:35:17] UClass::FuncMap = 0x128
[2024-04-04 20:35:17] UClass::Interfaces = 0x1D0
[2024-04-04 20:35:17] UClass::NetFields = 0x100
[2024-04-04 20:35:17] UClass::SparseClassData = 0x118
[2024-04-04 20:35:17] UClass::SparseClassDataStruct = 0x120
[2024-04-04 20:35:17] UClass::SuperFuncMap = 0x178
[2024-04-04 20:35:17] UEnum::CppForm = 0x50
[2024-04-04 20:35:17] UEnum::CppType = 0x30
[2024-04-04 20:35:17] UEnum::EnumDisplayNameFn = 0x58
[2024-04-04 20:35:17] UEnum::Names = 0x40
[2024-04-04 20:35:17] UEnum::EnumFlags_Internal = 0x54
[2024-04-04 20:35:17] UEnum::EnumPackage = 0x60
[2024-04-04 20:35:17] FObjectPropertyBase::PropertyClass = 0x78
[2024-04-04 20:35:17] FDelegateProperty::SignatureFunction = 0x78
[2024-04-04 20:35:17] FMulticastDelegateProperty::SignatureFunction = 0x78
[2024-04-04 20:35:17] FSetProperty::ElementProp = 0x78
[2024-04-04 20:35:17] FStructProperty::Struct = 0x78
[2024-04-04 20:35:17] FArrayProperty::Inner = 0x78
[2024-04-04 20:35:17] FArrayProperty::ArrayFlags = 0x80
[2024-04-04 20:35:17] FMapProperty::KeyProp = 0x78
[2024-04-04 20:35:17] FMapProperty::MapFlags = 0xA0
[2024-04-04 20:35:17] FMapProperty::ValueProp = 0x80
[2024-04-04 20:35:17] FBoolProperty::FieldMask = 0x7B
[2024-04-04 20:35:17] FBoolProperty::ByteMask = 0x7A
[2024-04-04 20:35:17] FBoolProperty::FieldSize = 0x78
[2024-04-04 20:35:17] FBoolProperty::ByteOffset = 0x79
[2024-04-04 20:35:17] FByteProperty::Enum = 0x78
[2024-04-04 20:35:17] FClassProperty::MetaClass = 0x80
[2024-04-04 20:35:17] FSoftClassProperty::MetaClass = 0x80
[2024-04-04 20:35:17] FInterfaceProperty::InterfaceClass = 0x78
[2024-04-04 20:35:17] FFieldPathProperty::PropertyClass = 0x78
[2024-04-04 20:35:17]
##### MEMBER OFFSETS END #####
[2024-04-04 20:35:17] m_shared_functions: 0x7ffbc8b63b60
[2024-04-04 20:35:17] Enabling custom events
[2024-04-04 20:35:17] Starting mods (from mods.txt load order)...
[2024-04-04 20:35:17] Starting Lua mod 'CheatManagerEnablerMod'
[2024-04-04 20:35:17] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart
[2024-04-04 20:35:17] Starting Lua mod 'ConsoleCommandsMod'
[2024-04-04 20:35:17] Starting Lua mod 'LineTraceMod'
[2024-04-04 20:35:17] [Lua] KismetSystemLibrary: KismetSystemLibrary /Script/Engine.Default__KismetSystemLibrary
[2024-04-04 20:35:17] [Lua] KismetMathLibrary: KismetMathLibrary /Script/Engine.Default__KismetMathLibrary
[2024-04-04 20:35:17] Starting Lua mod 'BPModLoaderMod'
[2024-04-04 20:35:17] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.[2024-04-04 20:35:17] Starting Lua mod 'BPML_GenericFunctions'
[2024-04-04 20:35:17] Starting mods (from enabled.txt, no defined load order)...
[2024-04-04 20:35:17] Event loop start
Desktop (please complete the following information):
- OS: Windows 11.
About this issue
- Original URL
- State: closed
- Created 3 months ago
- Comments: 82 (5 by maintainers)
Commits related to this issue
- Replaced usage of 'SetDefaultDllDirectories' This was done to fix PalServer not working properly after an update. The usage of 'SetDefaultDllDirectories' was there to allow C++ mods that have dynamic... — committed to UE4SS-RE/RE-UE4SS by UE4SS 3 months ago
- Replaced usage of 'SetDefaultDllDirectories' This was done to fix PalServer not working properly after an update. The usage of 'SetDefaultDllDirectories' was there to allow C++ mods that have dynamic... — committed to UE4SS-RE/RE-UE4SS by UE4SS 3 months ago
- Replaced usage of 'SetDefaultDllDirectories' This was done to fix PalServer not working properly after an update. The usage of 'SetDefaultDllDirectories' was there to allow C++ mods that have dynamic... — committed to UE4SS-RE/RE-UE4SS by UE4SS 3 months ago
- Replaced usage of 'SetDefaultDllDirectories' This was done to fix PalServer not working properly after an update. The usage of 'SetDefaultDllDirectories' was there to allow C++ mods that have dynamic... — committed to UE4SS-RE/RE-UE4SS by UE4SS 3 months ago
Windows Server 2022 Datacenterit works well.