tonyhax: Stuck on Green screen attempting to exploit Castlevania Chronicles (USA) [SLUS-01384]
I found one of the player name stack buffer overflows in Castlevania Chronicles https://playstationdev.wiki/ps1devwiki/index.php?title=Vulnerabilities and successfully used it to boot tonyhax on no$psx. However, it gets stuck on the green screen in the secondary loader, the ExitCriticalSection in reinit_kernel does not return properly.
Video, memory card, and memory dump made in video:
https://drive.google.com/drive/u/0/folders/125LJk4hROzLFuWxQGrVfzYVFRx8fLHfv
Console: no$psx 2.0
BIOS: ps30a.bin SHA256: 11052B6499E466BBF0A709B1F9CB6834A9418E66680387912451E971CF8A1FEF
Tonyhax version: built from https://github.com/socram8888/tonyhax/commit/1c94f46ee4b3c21927df91452e875784e2d1834b
tonyhax-v1.2.3 (with Castlevania Chronicles (CC) stuff added) using mips-mti-linux-gnu toolchain. The CC mcs is built with entry-full
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About this issue
- Original URL
- State: closed
- Created 3 years ago
- Comments: 16 (16 by maintainers)
Alright, that’s odd.
I’d start by checking that:
Then remove the EnterCriticalSection from the secondary.c reinit_kernel function. I didn’t see any ill effects from issuing a EnterCriticalSection with the interrupts disabled, but maybe it matters for this game.