realm-swift: Slow performance with multiple realms / Caching RLMRealm objects
I have data structure like this:
Trick : RLMObject {
trickID, // primary key
name,
...
@readonly progress {
return [TrickProgress objectForPrimaryKey:self.trickID];
}
}
TrickProgress : RLMObject {
trickID, // primary key
progress
}
I have table view with data source like this:
- cellForRowAtIndexPath {
Trick *trick = tricks[indexPath.row];
something = trick.progress; // Some computes with Trick `progress` property
...
}
The question is:
If I store Trick and TrickProgress entities in the same realm the performance is really great, but if i store them in the different realms (what I want to do) the performance is so bad (even on iPhone 6s) so I can’t scroll table view without visible lagging.
Yeah, maybe this is not so great idea to fetch entity from database in the cellForRow, but the question is why this is such a big difference in performance?
About this issue
- Original URL
- State: closed
- Created 9 years ago
- Comments: 15 (7 by maintainers)
That is not generally the case. The file mapping is only unloaded if all in-memory references to the Realm are entirely freed.