qtile: Qtile doesn't spawn dmenu
Issue description
Qtile doesn’t spawn dmenu even after installing everything required.
I have tried running dmenu_run
in the terminal and it works well. But when I press mod + d
(which I have the keybinding set in my config file), nothing happens. No errors, nor any stack traces. Please help me out.
Qtile version
0.16.1
Dmenu Version
dmenu-5.0
Configuration
from typing import List # noqa: F401
from libqtile import bar, layout, widget
from libqtile.config import Click, Drag, Group, Key, Screen
from libqtile.lazy import lazy
from libqtile.utils import guess_terminal
mod = "mod4"
terminal = guess_terminal()
keys = [
# Switch between windows in current stack pane
Key([mod], "k", lazy.layout.down(),
desc="Move focus down in stack pane"),
Key([mod], "j", lazy.layout.up(),
desc="Move focus up in stack pane"),
# Move windows up or down in current stack
Key([mod, "control"], "k", lazy.layout.shuffle_down(),
desc="Move window down in current stack "),
Key([mod, "control"], "j", lazy.layout.shuffle_up(),
desc="Move window up in current stack "),
# Switch window focus to other pane(s) of stack
Key([mod], "space", lazy.layout.next(),
desc="Switch window focus to other pane(s) of stack"),
# Swap panes of split stack
Key([mod, "shift"], "space", lazy.layout.rotate(),
desc="Swap panes of split stack"),
# Toggle between split and unsplit sides of stack.
# Split = all windows displayed
# Unsplit = 1 window displayed, like Max layout, but still with
# multiple stack panes
Key([mod, "shift"], "Return", lazy.layout.toggle_split(),
desc="Toggle between split and unsplit sides of stack"),
Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
# Toggle between different layouts as defined below
Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
Key([mod], "w", lazy.window.kill(), desc="Kill focused window"),
Key([mod, "control"], "r", lazy.restart(), desc="Restart qtile"),
Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown qtile"),
Key([mod], "r", lazy.spawncmd(),
desc="Spawn a command using a prompt widget"),
# My Custom Keybindings
Key([mod], "d", lazy.spawn("dmenu_run")),
Key([mod], "b", lazy.spawn("brave")),
]
groups = [Group(i) for i in "123456789"]
for i in groups:
keys.extend([
# mod1 + letter of group = switch to group
Key([mod], i.name, lazy.group[i.name].toscreen(),
desc="Switch to group {}".format(i.name)),
# mod1 + shift + letter of group = switch to & move focused window to group
Key([mod, "shift"], i.name, lazy.window.togroup(i.name, switch_group=True),
desc="Switch to & move focused window to group {}".format(i.name)),
# Or, use below if you prefer not to switch to that group.
# # mod1 + shift + letter of group = move focused window to group
# Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
# desc="move focused window to group {}".format(i.name)),
])
# DT Layout Theme
layout_theme = {"border_width": 2,
"margin": 6,
"border_focus": "e1acff",
"border_normal": "1D2330"
}
layouts = [
layout.Max(**layout_theme),
layout.Stack(num_stacks=2, **layout_theme),
# Try more layouts by unleashing below layouts.
# layout.Bsp(),
layout.Columns(**layout_theme),
# layout.Matrix(),
layout.MonadTall(**layout_theme),
layout.MonadWide(**layout_theme),
# layout.RatioTile(),
# layout.Tile(),
# layout.TreeTab(),
# layout.VerticalTile(),
# layout.Zoomy(),
]
widget_defaults = dict(
font='sans',
fontsize=12,
padding=3,
)
extension_defaults = widget_defaults.copy()
screens = [
Screen(
top=bar.Bar(
[
widget.CurrentLayout(),
widget.GroupBox(),
widget.Prompt(),
widget.WindowName(),
widget.Chord(
chords_colors={
'launch': ("#ff0000", "#ffffff"),
},
name_transform=lambda name: name.upper(),
),
# widget.TextBox("default config", name="default"),
# widget.TextBox("Press <M-r> to spawn",
# foreground="#d75f5f"),
widget.Systray(),
widget.Clock(format='%Y-%m-%d %a %I:%M %p'),
widget.QuickExit(),
],
24,
),
),
]
# Drag floating layouts.
mouse = [
Drag([mod], "Button1", lazy.window.set_position_floating(),
start=lazy.window.get_position()),
Drag([mod], "Button3", lazy.window.set_size_floating(),
start=lazy.window.get_size()),
Click([mod], "Button2", lazy.window.bring_to_front())
]
dgroups_key_binder = None
dgroups_app_rules = [] # type: List
main = None # WARNING: this is deprecated and will be removed soon
follow_mouse_focus = True
bring_front_click = False
cursor_warp = False
floating_layout = layout.Floating(float_rules=[
# Run the utility of `xprop` to see the wm class and name of an X client.
{'wmclass': 'confirm'},
{'wmclass': 'dialog'},
{'wmclass': 'download'},
{'wmclass': 'error'},
{'wmclass': 'file_progress'},
{'wmclass': 'notification'},
{'wmclass': 'splash'},
{'wmclass': 'toolbar'},
{'wmclass': 'confirmreset'}, # gitk
{'wmclass': 'makebranch'}, # gitk
{'wmclass': 'maketag'}, # gitk
{'wname': 'branchdialog'}, # gitk
{'wname': 'pinentry'}, # GPG key password entry
{'wmclass': 'ssh-askpass'}, # ssh-askpass
])
auto_fullscreen = True
focus_on_window_activation = "smart"
# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
# string besides java UI toolkits; you can see several discussions on the
# mailing lists, GitHub issues, and other WM documentation that suggest setting
# this string if your java app doesn't work correctly. We may as well just lie
# and say that we're a working one by default.
#
# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
# java that happens to be on java's whitelist.
wmname = "LG3D"
About this issue
- Original URL
- State: closed
- Created 4 years ago
- Comments: 32 (13 by maintainers)
Oh I have the same problem…
And you brave keybinding presumably does work, right?