gl4es: vnc crashed due to undefined symbol "glGetMinmaxParameteriv"

Can someone help me out with this error

  • glGetMinmaxParameteriv
=================== tail /root/.vnc/localhost.localdomain:5902.log ===================
/usr/bin/Xtigervnc: symbol lookup error: /usr/bin/Xtigervnc: undefined symbol: glGetMinmaxParameteriv
======================================================================================

vncserver: /usr/bin/Xtigervnc exited with status 127, please look into '/root/.vnc/localhost.localdomain:5902.log' to determine the reason! -2

Happened inside android-> termux -> proot environment

About this issue

  • Original URL
  • State: closed
  • Created 3 years ago
  • Comments: 17 (5 by maintainers)

Most upvoted comments

The functions signature are suspicious for some of them. Are they correct? I problablyprefer a new file, name “stubs.c” or something like that, with all the symbols because there are quite a few. Glad it works 😃

(and now you can try some stuff with box86 on your termux 😃 )

when i added those two another Xvnc error occurred (missing symbol glGetColorTableParameterfv)

so i made a basic string diff between /bin/Xvnc and gl4es libGL.so.1 files for lines starting with gl

strings /binXvnc | grep "gl" > one.txt
strings /lib/gl4es/libGL.so.1 | grep "gl" > two.txt

diff --normal one.txt two.txt 

then i got this Pardon me if i made you confuse

Tap to expand actual diff
1,191c1,15
< glBlendColorARB
< glBlendColorEXT
< glBlendColor
< glBlendFuncSeparateEXT
< glBlendFuncSeparate
< glBlendEquationSeparateEXT
< glBlendEquationSeparate
< glBlendFunc
< glBlendEquationEXT
< glBlendEquation
< glGetMinmaxParameteriv
< glCopyColorTable
< glGenBuffersARB
< glGenBuffers
< glBindBufferARB
< glBindBuffer
< glBufferDataARB
< glBufferData
< glNamedBufferDataEXT
< glNamedBufferData
< glBufferSubDataARB
< glBufferSubData
< glNamedBufferSubDataEXT
< glNamedBufferSubData
< glDeleteBuffersARB
< glDeleteBuffers
< glIsBufferARB
< glIsBuffer
< glGetBufferParameterivARB
< glGetBufferParameteriv
< glGetNamedBufferParameterivEXT
< glGetNamedBufferParameteriv
< glMapBufferARB
< glMapBuffer
< glMapNamedBufferEXT
< glMapNamedBuffer
< glUnmapBufferARB
< glUnmapBuffer
< glUnmapNamedBufferEXT
< glUnmapNamedBuffer
< glGetBufferSubDataARB
< glGetBufferSubData
< glGetNamedBufferSubDataEXT
< glGetNamedBufferSubData
< glGetBufferPointervARB
< glGetBufferPointerv
< glGetNamedBufferPointervEXT
< glGetNamedBufferPointerv
< glMapBufferRange
< glFlushMappedBufferRange
< glCopyBufferSubData
< glGenVertexArrays
< glBindVertexArray
< glDeleteVertexArrays
< glIsVertexArray
< glDepthFunc
< glDepthMask
< glDepthRangef
< glClientAttribDefaultEXT
< glPushClientAttribDefaultEXT
< glMatrixLoadfEXT
< glMatrixLoaddEXT
< glMatrixMultfEXT
< glMatrixMultdEXT
< glMatrixLoadIdentityEXT
< glMatrixRotatefEXT
< glMatrixRotatedEXT
< glMatrixScalefEXT
< glMatrixScaledEXT
< glMatrixTranslatefEXT
< glMatrixTranslatedEXT
< glMatrixOrthoEXT
< glMatrixFrustumEXT
< glMatrixPushEXT
< glMatrixPopEXT
< glMatrixLoadTransposefEXT
< glMatrixLoadTransposedEXT
< glMatrixMultTransposefEXT
< glMatrixMultTransposedEXT
< glTextureParameteriEXT
< glTextureParameterivEXT
< glTextureParameterfEXT
< glTextureParameterfvEXT
< glTextureImage1DEXT
< glTextureImage2DEXT
< glTextureSubImage1DEXT
< glTextureSubImage2DEXT
< glCopyTextureImage1DEXT
< glCopyTextureImage2DEXT
< glCopyTextureSubImage1DEXT
< glCopyTextureSubImage2DEXT
< glGetTextureImageEXT
< glGetTextureParameterfvEXT
< glGetTextureParameterivEXT
< glGetTextureLevelParameterfvEXT
< glGetTextureLevelParameterivEXT
< glTextureImage3DEXT
< glTextureSubImage3DEXT
< glCopyTextureSubImage3DEXT
< glCompressedTextureImage3DEXT
< glCompressedTextureImage2DEXT
< glCompressedTextureImage1DEXT
< glCompressedTextureSubImage3DEXT
< glCompressedTextureSubImage2DEXT
< glCompressedTextureSubImage1DEXT
< glGetCompressedTextureImageEXT
< glBindMultiTextureEXT
< glMultiTexCoordPointerEXT
< glMultiTexEnvfEXT
< glMultiTexEnvfvEXT
< glMultiTexEnviEXT
< glMultiTexEnvivEXT
< glMultiTexGendEXT
< glMultiTexGendvEXT
< glMultiTexGenfEXT
< glMultiTexGenfvEXT
< glMultiTexGeniEXT
< glMultiTexGenivEXT
< glGetMultiTexEnvfvEXT
< glGetMultiTexEnvivEXT
< glGetMultiTexGendvEXT
< glGetMultiTexGenfvEXT
< glGetMultiTexGenivEXT
< glMultiTexParameteriEXT
< glMultiTexParameterivEXT
< glMultiTexParameterfEXT
< glMultiTexParameterfvEXT
< glMultiTexImage1DEXT
< glMultiTexImage2DEXT
< glMultiTexSubImage1DEXT
< glMultiTexSubImage2DEXT
< glCopyMultiTexImage1DEXT
< glCopyMultiTexImage2DEXT
< glCopyMultiTexSubImage1DEXT
< glCopyMultiTexSubImage2DEXT
< glGetMultiTexImageEXT
< glGetMultiTexParameterfvEXT
< glGetMultiTexParameterivEXT
< glGetMultiTexLevelParameterfvEXT
< glGetMultiTexLevelParameterivEXT
< glMultiTexImage3DEXT
< glMultiTexSubImage3DEXT
< glCopyMultiTexSubImage3DEXT
< glCompressedMultiTexImage3DEXT
< glCompressedMultiTexImage2DEXT
< glCompressedMultiTexImage1DEXT
< glCompressedMultiTexSubImage3DEXT
< glCompressedMultiTexSubImage2DEXT
< glCompressedMultiTexSubImage1DEXT
< glGetCompressedMultiTexImageEXT
< glDisableClientStateiEXT
< glEnableClientStateiEXT
< glEnableClientStateIndexedEXT
< glDisableClientStateIndexedEXT
< glEnableVertexArrayEXT
< glDisableVertexArrayEXT
< glEnableVertexArrayAttribEXT
< glDisableVertexArrayAttribEXT
< glGetFloatIndexedvEXT
< glGetDoubleIndexedvEXT
< glGetIntegerIndexedvEXT
< glGetBooleanIndexedvEXT
< glGetPointerIndexedvEXT
< glEnableIndexedEXT
< glDisableIndexedEXT
< glIsEnabledIndexedEXT
< glDrawRangeElementsEXT
< glDrawRangeElements
< glDrawElements
< glDrawArraysEXT
< glDrawArrays
< glMultiDrawArrays
< glMultiDrawElements
< glMultiDrawElementsBaseVertexARB
< glMultiDrawElementsBaseVertex
< glDrawElementsBaseVertexARB
< glDrawElementsBaseVertex
< glDrawRangeElementsBaseVertexARB
< glDrawRangeElementsBaseVertex
< glDrawArraysInstancedARB
< glDrawArraysInstanced
< glDrawElementsInstancedARB
< glDrawElementsInstanced
< glDrawElementsInstancedBaseVertexARB
< glDrawElementsInstancedBaseVertex
< glEnable
< glDisable
< glEnableClientState
< glDisableClientState
< glIsEnabled
< glMap1d
---
> pixman_glyph_cache_destroy
> pixman_glyph_cache_remove
> pixman_add_triangles
> pixman_glyph_cache_freeze
> pixman_glyph_cache_lookup
> pixman_glyph_cache_insert
> pixman_glyph_cache_thaw
> pixman_glyph_get_extents
> pixman_composite_glyphs
> pixman_glyph_cache_create
> pixman_composite_glyphs_no_mask
> pixman_composite_triangles
> pixman_region_contains_rectangle
> glFlush
> glXGetProcAddressARB
193d16
< glMap2d
195,287c18,21
< glEvalCoord1f
< glEvalCoord2f
< glMapGrid1f
< glMapGrid2f
< glEvalMesh1
< glEvalMesh2
< glEvalPoint1
< glEvalPoint2
< glGetMapiv
< glGetMapfv
< glGetMapdv
< glCullFace
< glFrontFace
< glFogfvEXT
< glFogfv
< glFogfEXT
< glFogf
< glFogCoorddEXT
< glFogCoordd
< glFogCoorddvEXT
< glFogCoorddv
< glFogCoordfvEXT
< glFogCoordfv
< glFogCoordfEXT
< glFogCoordf
< glGenFramebuffersEXT
< glGenFramebuffers
< glDeleteFramebuffersEXT
< glDeleteFramebuffers
< glIsFramebufferEXT
< glIsFramebuffer
< glCheckFramebufferStatusEXT
< glCheckFramebufferStatus
< glBindFramebufferEXT
< glBindFramebuffer
< glFramebufferTexture2DEXT
< glFramebufferTexture2D
< glFramebufferTexture1DEXT
< glFramebufferTexture1D
< glFramebufferTexture3DEXT
< glFramebufferTexture3D
< glGenRenderbuffersEXT
< glGenRenderbuffers
< glFramebufferRenderbufferEXT
< glFramebufferRenderbuffer
< glDeleteRenderbuffersEXT
< glDeleteRenderbuffers
< glRenderbufferStorageEXT
< glRenderbufferStorage
< glRenderbufferStorageMultisample
< glBindRenderbufferEXT
< glBindRenderbuffer
< glIsRenderbufferEXT
< glIsRenderbuffer
< glGenerateMipmapEXT
< glGenerateMipmap
< glGetFramebufferAttachmentParameterivEXT
< glGetFramebufferAttachmentParameteriv
< glGetRenderbufferParameterivEXT
< glGetRenderbufferParameteriv
< glFramebufferTextureLayerEXT
< glFramebufferTextureLayer
< glBlitFramebufferEXT
< glBlitFramebuffer
< glDrawBuffersARB
< glDrawBuffers
< glNamedFramebufferDrawBuffersEXT
< glNamedFramebufferDrawBuffers
< glClearBufferiv
< glClearBufferuiv
< glClearBufferfv
< glClearBufferfi
< glClearNamedFramebufferivEXT
< glClearNamedFramebufferiv
< glClearNamedFramebufferuivEXT
< glClearNamedFramebufferuiv
< glClearNamedFramebufferfvEXT
< glClearNamedFramebufferfv
< glClearNamedFramebufferfiEXT
< glClearNamedFramebufferfi
< gl4es_GetProcAddress
< glGetError
< glGetPointerv
< glGetString
< glGetIntegerv
< glGetFloatv
< glGetDoublev
< glGetLightfv
< glGetMaterialfv
< glGetClipPlanef
< glGetStringi
< glVertexPointer
< glColorPointer
---
> glMap1d
> glMap2d
> glEnableClientState
> glIndexPointer
288a23,25
> glEdgeFlagPointer
> glDrawArrays
> glDisableClientState
290,326c27,32
< glSecondaryColorPointerEXT
< glSecondaryColorPointer
< glFogCoordPointerEXT
< glFogCoordPointer
< glInterleavedArrays
< glBegin
< glEnd
< glNormal3f
< glNormal3fv
< glVertex4f
< glVertex3fv
< glVertex4fv
< glColor4f
< glColor4fv
< glSecondaryColor3fEXT
< glSecondaryColor3f
< glTexCoord4f
< glMultiTexCoord4fARB
< glMultiTexCoord4f
< glMultiTexCoord2fvARB
< glMultiTexCoord2fv
< glMultiTexCoord4fvARB
< glMultiTexCoord4fv
< glArrayElementEXT
< glArrayElement
< glLockArraysEXT
< glUnlockArraysEXT
< glGenLists
< glNewList
< glEndList
< glCallList
< glCallLists
< glDeleteLists
< glListBase
< glIsList
< glPolygonMode
< glFlush
---
> glColorPointer
> glVertexPointer
> glGetIntegerv
> glPixelStorei
> glSeparableFilter2D
> glGetTexLevelParameteriv
328,459c34
< glIndexPointer
< glEdgeFlagPointer
< glShadeModel
< glAlphaFunc
< glLogicOp
< glColorMask
< glClear
< glClampColor
< glHint
< glLightModelf
< glLightModelfv
< glLightfv
< glLightf
< glMaterialfv
< glMaterialf
< glColorMaterial
< glLineStipple
< glMatrixMode
< glPushMatrix
< glPopMatrix
< glLoadMatrixf
< glMultMatrixf
< glLoadIdentity
< glTranslatef
< glScalef
< glRotatef
< glOrthof
< glFrustumf
< glProgramStringARB
< glBindProgramARB
< glDeleteProgramsARB
< glGenProgramsARB
< glProgramEnvParameter4dARB
< glProgramEnvParameter4dvARB
< glProgramEnvParameter4fARB
< glProgramEnvParameter4fvARB
< glProgramLocalParameter4dARB
< glProgramLocalParameter4dvARB
< glProgramLocalParameter4fARB
< glProgramLocalParameter4fvARB
< glGetProgramEnvParameterdvARB
< glGetProgramEnvParameterfvARB
< glGetProgramLocalParameterdvARB
< glGetProgramLocalParameterfvARB
< glGetProgramivARB
< glGetProgramStringARB
< glIsProgramARB
< glProgramEnvParameters4fvEXT
< glProgramLocalParameters4fvEXT
< glClipPlanef
< glPointParameteri
< glPointParameteriv
< glPointParameterfEXT
< glPointParameterfARB
< glPointParameterf
< glPointParameterfvEXT
< glPointParameterfvARB
< glPointParameterfv
< glPointSize
< glAttachShader
< glBindAttribLocationARB
< glBindAttribLocation
< glCreateProgram
< glDeleteProgram
< glDetachShader
< glGetActiveAttribARB
< glGetActiveAttrib
< glGetAttachedShaders
< glGetAttribLocationARB
< glGetAttribLocation
< glGetActiveUniformARB
< glGetActiveUniform
< glGetProgramiv
< glGetUniformLocationARB
< glGetUniformLocation
< glIsProgram
< glGetProgramBinary
< glProgramBinary
< glLinkProgramARB
< glLinkProgram
< glUseProgram
< glValidateProgramARB
< glValidateProgram
< glDeleteObjectARB
< glGetHandleARB
< glDetachObjectARB
< glCreateProgramObjectARB
< glAttachObjectARB
< glUseProgramObjectARB
< glGetObjectParameterfvARB
< glGetObjectParameterivARB
< glGetInfoLogARB
< glGetAttachedObjectsARB
< glGenQueriesARB
< glGenQueries
< glIsQueryARB
< glIsQuery
< glDeleteQueriesARB
< glDeleteQueries
< glBeginQueryARB
< glBeginQuery
< glEndQueryARB
< glEndQuery
< glGetQueryivARB
< glGetQueryiv
< glGetQueryObjectivARB
< glGetQueryObjectiv
< glGetQueryObjectuivARB
< glGetQueryObjectuiv
< glQueryCounterARB
< glQueryCounter
< glGetQueryObjecti64v
< glGetQueryObjectui64v
< glRasterPos3f
< glWindowPos3f
< glViewport
< glScissor
< glPixelZoom
< glPixelTransferf
< glBitmap
< glDrawPixels
< glPixelMapfv
< glPixelMapuiv
< glPixelMapusv
< glGetPixelMapfv
< glGetPixelMapuiv
< glGetPixelMapusv
< glRenderMode
< glInitNames
< glPopName
< glPushName
< glLoadName
---
> glFeedbackBuffer
461,544c36,37
< glCreateShader
< glDeleteShader
< glCompileShaderARB
< glCompileShader
< glShaderSourceARB
< glShaderSource
< glGetShaderSourceARB
< glGetShaderSource
< glIsShader
< glGetShaderInfoLog
< glGetShaderiv
< glGetShaderPrecisionFormat
< glShaderBinary
< glReleaseShaderCompiler
< glCreateShaderObjectARB
< glPushAttrib
< glPushClientAttrib
< glPopAttrib
< glPopClientAttrib
< glStencilMask
< glStencilMaskSeparate
< glStencilFunc
< glStencilFuncSeparate
< glStencilOp
< glStencilOpSeparate
< glClearStencil
< glClampColorARB
< glTexEnvf
< glTexEnvi
< glTexEnvfv
< glTexEnviv
< glGetTexEnvfv
< glGetTexEnviv
< glTexGeni
< glTexGenfv
< glGetTexGenfv
< glLoadTransposeMatrixf
< glLoadTransposeMatrixd
< glMultTransposeMatrixd
< glMultTransposeMatrixf
< glTexImage2D
< glTexSubImage2D
< glTexImage1D
< glTexSubImage1D
< glIsTexture
< glTexStorage1D
< glTexStorage2D
< glCompressedTexImage2DARB
< glCompressedTexImage2DEXT
< glCompressedTexImage2D
< glCompressedTexSubImage2DARB
< glCompressedTexSubImage2DEXT
< glCompressedTexSubImage2D
< glGetCompressedTexImageARB
< glGetCompressedTexImageEXT
< glGetCompressedTexImage
< glCompressedTexImage1DARB
< glCompressedTexImage1DEXT
< glCompressedTexImage1D
< glCompressedTexImage3DARB
< glCompressedTexImage3DEXT
< glCompressedTexImage3D
< glCompressedTexSubImage1DARB
< glCompressedTexSubImage1DEXT
< glCompressedTexSubImage1D
< glCompressedTexSubImage3DARB
< glCompressedTexSubImage3DEXT
< glCompressedTexSubImage3D
< glBindTexture
< glTexParameterfv
< glTexParameterf
< glTexParameteri
< glTexParameteriv
< glDeleteTextures
< glGenTextures
< glAreTexturesResident
< glGetTexLevelParameterfv
< glActiveTextureARB
< glActiveTexture
< glClientActiveTextureARB
< glClientActiveTexture
< glPixelStorei
< glCopyTexImage2D
< glCopyTexSubImage2D
---
> glRenderMode
> glGetString
547,698c40,53
< glCopyTexImage1D
< glCopyTexSubImage1D
< glTexImage3DEXT
< glTexImage3D
< glTexSubImage3DARB
< glTexSubImage3DEXT
< glTexSubImage3D
< glTexStorage3D
< glCopyTexSubImage3DARB
< glCopyTexSubImage3DEXT
< glCopyTexSubImage3D
< glGetUniformfvARB
< glGetUniformfv
< glGetUniformivARB
< glGetUniformiv
< glUniform1fARB
< glUniform1f
< glUniform2fARB
< glUniform2f
< glUniform3fARB
< glUniform3f
< glUniform4fARB
< glUniform4f
< glUniform1iARB
< glUniform1i
< glUniform2iARB
< glUniform2i
< glUniform3iARB
< glUniform3i
< glUniform4iARB
< glUniform4i
< glUniform1fvARB
< glUniform1fv
< glUniform2fvARB
< glUniform2fv
< glUniform3fvARB
< glUniform3fv
< glUniform4fvARB
< glUniform4fv
< glUniform1ivARB
< glUniform1iv
< glUniform2ivARB
< glUniform2iv
< glUniform3ivARB
< glUniform3iv
< glUniform4ivARB
< glUniform4iv
< glUniformMatrix2fvARB
< glUniformMatrix2fv
< glProgramUniform1fEXT
< glProgramUniform1f
< glProgramUniform2fEXT
< glProgramUniform2f
< glProgramUniform3fEXT
< glProgramUniform3f
< glProgramUniform4fEXT
< glProgramUniform4f
< glProgramUniform1iEXT
< glProgramUniform1i
< glProgramUniform2iEXT
< glProgramUniform2i
< glProgramUniform3iEXT
< glProgramUniform3i
< glProgramUniform4iEXT
< glProgramUniform4i
< glProgramUniform1fvEXT
< glProgramUniform1fv
< glProgramUniform2fvEXT
< glProgramUniform2fv
< glProgramUniform3fvEXT
< glProgramUniform3fv
< glProgramUniform4fvEXT
< glProgramUniform4fv
< glProgramUniform1ivEXT
< glProgramUniform1iv
< glProgramUniform2ivEXT
< glProgramUniform2iv
< glProgramUniform3ivEXT
< glProgramUniform3iv
< glProgramUniform4ivEXT
< glProgramUniform4iv
< glProgramUniformMatrix2fvEXT
< glProgramUniformMatrix2fv
< glUniformMatrix3fvARB
< glUniformMatrix3fv
< glProgramUniformMatrix3fvEXT
< glProgramUniformMatrix3fv
< glUniformMatrix4fvARB
< glUniformMatrix4fv
< glProgramUniformMatrix4fvEXT
< glProgramUniformMatrix4fv
< glVertexAttribPointerARB
< glVertexAttribPointer
< glEnableVertexAttribArrayARB
< glEnableVertexAttribArray
< glDisableVertexAttribArrayARB
< glDisableVertexAttribArray
< glVertexAttrib4fARB
< glVertexAttrib4f
< glVertexAttrib4fvARB
< glVertexAttrib4fv
< glGetVertexAttribdvARB
< glGetVertexAttribdv
< glGetVertexAttribfvARB
< glGetVertexAttribfv
< glGetVertexAttribivARB
< glGetVertexAttribiv
< glGetVertexAttribPointervARB
< glGetVertexAttribPointerv
< glVertexAttribDivisorARB
< glVertexAttribDivisor
< glClearDepth
< glClipPlane
< glDepthRange
< glFogi
< glFogiv
< glGetTexGendv
< glGetTexGeniv
< glGetMaterialiv
< glGetLightiv
< glGetTexLevelParameteriv
< glGetClipPlane
< glFrustum
< glPixelStoref
< glLighti
< glPixelTransferi
< glLightiv
< glLightModeli
< glLightModeliv
< glMateriali
< glMaterialiv
< glMultiTexCoord1fARB
< glMultiTexCoord1f
< glMultiTexCoord1fvARB
< glMultiTexCoord1fv
< glMultiTexCoord2fARB
< glMultiTexCoord2f
< glMultiTexCoord3fARB
< glMultiTexCoord3f
< glMultiTexCoord3fvARB
< glMultiTexCoord3fv
< glOrtho
< glRectd
< glRectdv
< glRectf
< glRectfv
< glRecti
< glRectiv
< glRects
< glRectsv
< glColor3b
< glColor4b
---
> glGetPolygonStipple
> glGetConvolutionParameteriv
> glGetSeparableFilter
> glGetConvolutionFilter
> glGetHistogramParameteriv
> glGetHistogram
> glGetMinmax
> glGetColorTableParameteriv
> glGetColorTable
> glCallList
> glCallLists
> glListBase
> glBegin
> glBitmap
700,748d54
< glColor4bv
< glSecondaryColor3b
< glSecondaryColor3bv
< glIndexb
< glIndexbv
< glNormal3b
< glNormal3bv
< glRasterPos2b
< glRasterPos2bv
< glRasterPos3b
< glRasterPos3bv
< glRasterPos4b
< glRasterPos4bv
< glWindowPos2b
< glWindowPos2bv
< glWindowPos3b
< glWindowPos3bv
< glVertex2b
< glVertex2bv
< glVertex3b
< glVertex3bv
< glVertex4b
< glVertex4bv
< glTexCoord1b
< glTexCoord1bv
< glTexCoord2b
< glTexCoord2bv
< glTexCoord3b
< glTexCoord3bv
< glTexCoord4b
< glTexCoord4bv
< glMultiTexCoord1bARB
< glMultiTexCoord1b
< glMultiTexCoord1bvARB
< glMultiTexCoord1bv
< glMultiTexCoord2bARB
< glMultiTexCoord2b
< glMultiTexCoord2bvARB
< glMultiTexCoord2bv
< glMultiTexCoord3bARB
< glMultiTexCoord3b
< glMultiTexCoord3bvARB
< glMultiTexCoord3bv
< glMultiTexCoord4bARB
< glMultiTexCoord4b
< glMultiTexCoord4bvARB
< glMultiTexCoord4bv
< glColor3d
< glColor4d
750,798c56
< glColor4dv
< glSecondaryColor3d
< glSecondaryColor3dv
< glIndexd
< glIndexdv
< glNormal3d
< glNormal3dv
< glRasterPos2d
< glRasterPos2dv
< glRasterPos3d
< glRasterPos3dv
< glRasterPos4d
< glRasterPos4dv
< glWindowPos2d
< glWindowPos2dv
< glWindowPos3d
< glWindowPos3dv
< glVertex2d
< glVertex2dv
< glVertex3d
< glVertex3dv
< glVertex4d
< glVertex4dv
< glTexCoord1d
< glTexCoord1dv
< glTexCoord2d
< glTexCoord2dv
< glTexCoord3d
< glTexCoord3dv
< glTexCoord4d
< glTexCoord4dv
< glMultiTexCoord1dARB
< glMultiTexCoord1d
< glMultiTexCoord1dvARB
< glMultiTexCoord1dv
< glMultiTexCoord2dARB
< glMultiTexCoord2d
< glMultiTexCoord2dvARB
< glMultiTexCoord2dv
< glMultiTexCoord3dARB
< glMultiTexCoord3d
< glMultiTexCoord3dvARB
< glMultiTexCoord3dv
< glMultiTexCoord4dARB
< glMultiTexCoord4d
< glMultiTexCoord4dvARB
< glMultiTexCoord4dv
< glColor3i
< glColor4i
---
> glColor3fv
800,848d57
< glColor4iv
< glSecondaryColor3i
< glSecondaryColor3iv
< glIndexi
< glIndexiv
< glNormal3i
< glNormal3iv
< glRasterPos2i
< glRasterPos2iv
< glRasterPos3i
< glRasterPos3iv
< glRasterPos4i
< glRasterPos4iv
< glWindowPos2i
< glWindowPos2iv
< glWindowPos3i
< glWindowPos3iv
< glVertex2i
< glVertex2iv
< glVertex3i
< glVertex3iv
< glVertex4i
< glVertex4iv
< glTexCoord1i
< glTexCoord1iv
< glTexCoord2i
< glTexCoord2iv
< glTexCoord3i
< glTexCoord3iv
< glTexCoord4i
< glTexCoord4iv
< glMultiTexCoord1iARB
< glMultiTexCoord1i
< glMultiTexCoord1ivARB
< glMultiTexCoord1iv
< glMultiTexCoord2iARB
< glMultiTexCoord2i
< glMultiTexCoord2ivARB
< glMultiTexCoord2iv
< glMultiTexCoord3iARB
< glMultiTexCoord3i
< glMultiTexCoord3ivARB
< glMultiTexCoord3iv
< glMultiTexCoord4iARB
< glMultiTexCoord4i
< glMultiTexCoord4ivARB
< glMultiTexCoord4iv
< glColor3s
< glColor4s
850,898d58
< glColor4sv
< glSecondaryColor3s
< glSecondaryColor3sv
< glIndexs
< glIndexsv
< glNormal3s
< glNormal3sv
< glRasterPos2s
< glRasterPos2sv
< glRasterPos3s
< glRasterPos3sv
< glRasterPos4s
< glRasterPos4sv
< glWindowPos2s
< glWindowPos2sv
< glWindowPos3s
< glWindowPos3sv
< glVertex2s
< glVertex2sv
< glVertex3s
< glVertex3sv
< glVertex4s
< glVertex4sv
< glTexCoord1s
< glTexCoord1sv
< glTexCoord2s
< glTexCoord2sv
< glTexCoord3s
< glTexCoord3sv
< glTexCoord4s
< glTexCoord4sv
< glMultiTexCoord1sARB
< glMultiTexCoord1s
< glMultiTexCoord1svARB
< glMultiTexCoord1sv
< glMultiTexCoord2sARB
< glMultiTexCoord2s
< glMultiTexCoord2svARB
< glMultiTexCoord2sv
< glMultiTexCoord3sARB
< glMultiTexCoord3s
< glMultiTexCoord3svARB
< glMultiTexCoord3sv
< glMultiTexCoord4sARB
< glMultiTexCoord4s
< glMultiTexCoord4svARB
< glMultiTexCoord4sv
< glColor3ub
< glColor4ub
900,948d59
< glColor4ubv
< glSecondaryColor3ub
< glSecondaryColor3ubv
< glIndexub
< glIndexubv
< glNormal3ub
< glNormal3ubv
< glRasterPos2ub
< glRasterPos2ubv
< glRasterPos3ub
< glRasterPos3ubv
< glRasterPos4ub
< glRasterPos4ubv
< glWindowPos2ub
< glWindowPos2ubv
< glWindowPos3ub
< glWindowPos3ubv
< glVertex2ub
< glVertex2ubv
< glVertex3ub
< glVertex3ubv
< glVertex4ub
< glVertex4ubv
< glTexCoord1ub
< glTexCoord1ubv
< glTexCoord2ub
< glTexCoord2ubv
< glTexCoord3ub
< glTexCoord3ubv
< glTexCoord4ub
< glTexCoord4ubv
< glMultiTexCoord1ubARB
< glMultiTexCoord1ub
< glMultiTexCoord1ubvARB
< glMultiTexCoord1ubv
< glMultiTexCoord2ubARB
< glMultiTexCoord2ub
< glMultiTexCoord2ubvARB
< glMultiTexCoord2ubv
< glMultiTexCoord3ubARB
< glMultiTexCoord3ub
< glMultiTexCoord3ubvARB
< glMultiTexCoord3ubv
< glMultiTexCoord4ubARB
< glMultiTexCoord4ub
< glMultiTexCoord4ubvARB
< glMultiTexCoord4ubv
< glColor3ui
< glColor4ui
950,998d60
< glColor4uiv
< glSecondaryColor3ui
< glSecondaryColor3uiv
< glIndexui
< glIndexuiv
< glNormal3ui
< glNormal3uiv
< glRasterPos2ui
< glRasterPos2uiv
< glRasterPos3ui
< glRasterPos3uiv
< glRasterPos4ui
< glRasterPos4uiv
< glWindowPos2ui
< glWindowPos2uiv
< glWindowPos3ui
< glWindowPos3uiv
< glVertex2ui
< glVertex2uiv
< glVertex3ui
< glVertex3uiv
< glVertex4ui
< glVertex4uiv
< glTexCoord1ui
< glTexCoord1uiv
< glTexCoord2ui
< glTexCoord2uiv
< glTexCoord3ui
< glTexCoord3uiv
< glTexCoord4ui
< glTexCoord4uiv
< glMultiTexCoord1uiARB
< glMultiTexCoord1ui
< glMultiTexCoord1uivARB
< glMultiTexCoord1uiv
< glMultiTexCoord2uiARB
< glMultiTexCoord2ui
< glMultiTexCoord2uivARB
< glMultiTexCoord2uiv
< glMultiTexCoord3uiARB
< glMultiTexCoord3ui
< glMultiTexCoord3uivARB
< glMultiTexCoord3uiv
< glMultiTexCoord4uiARB
< glMultiTexCoord4ui
< glMultiTexCoord4uivARB
< glMultiTexCoord4uiv
< glColor3us
< glColor4us
999a62,68
> glColor4bv
> glColor4dv
> glColor4fv
> glColor4iv
> glColor4sv
> glColor4ubv
> glColor4uiv
1001,1048c70,72
< glSecondaryColor3us
< glSecondaryColor3usv
< glIndexus
< glIndexusv
< glNormal3us
< glNormal3usv
< glRasterPos2us
< glRasterPos2usv
< glRasterPos3us
< glRasterPos3usv
< glRasterPos4us
< glRasterPos4usv
< glWindowPos2us
< glWindowPos2usv
< glWindowPos3us
< glWindowPos3usv
< glVertex2us
< glVertex2usv
< glVertex3us
< glVertex3usv
< glVertex4us
< glVertex4usv
< glTexCoord1us
< glTexCoord1usv
< glTexCoord2us
< glTexCoord2usv
< glTexCoord3us
< glTexCoord3usv
< glTexCoord4us
< glTexCoord4usv
< glMultiTexCoord1usARB
< glMultiTexCoord1us
< glMultiTexCoord1usvARB
< glMultiTexCoord1usv
< glMultiTexCoord2usARB
< glMultiTexCoord2us
< glMultiTexCoord2usvARB
< glMultiTexCoord2usv
< glMultiTexCoord3usARB
< glMultiTexCoord3us
< glMultiTexCoord3usvARB
< glMultiTexCoord3usv
< glMultiTexCoord4usARB
< glMultiTexCoord4us
< glMultiTexCoord4usvARB
< glMultiTexCoord4usv
< glColor3f
< glColor3fv
---
> glEdgeFlagv
> glEnd
> glIndexdv
1050,1052c74,81
< glSecondaryColor3fv
< glSecondaryColor3fvEXT
< glRasterPos2f
---
> glIndexiv
> glIndexsv
> glNormal3bv
> glNormal3dv
> glNormal3fv
> glNormal3iv
> glNormal3sv
> glRasterPos2dv
1053a83,85
> glRasterPos2iv
> glRasterPos2sv
> glRasterPos3dv
1055c87,89
< glRasterPos4f
---
> glRasterPos3iv
> glRasterPos3sv
> glRasterPos4dv
1057,1070c91,97
< glWindowPos2f
< glWindowPos2fv
< glWindowPos3fv
< glEvalCoord1d
< glEvalCoord2d
< glEvalCoord1fv
< glEvalCoord1dv
< glEvalCoord2fv
< glEvalCoord2dv
< glMapGrid1d
< glMapGrid2d
< glLoadMatrixd
< glMultMatrixd
< glTexCoord1f
---
> glRasterPos4iv
> glRasterPos4sv
> glRectdv
> glRectfv
> glRectiv
> glRectsv
> glTexCoord1dv
1072c99,101
< glTexCoord2f
---
> glTexCoord1iv
> glTexCoord1sv
> glTexCoord2dv
1074c103,105
< glTexCoord3f
---
> glTexCoord2iv
> glTexCoord2sv
> glTexCoord3dv
1075a107,109
> glTexCoord3iv
> glTexCoord3sv
> glTexCoord4dv
1077,1084c111,113
< glTexGend
< glTexGenf
< glTexGendv
< glTexGeniv
< glRotated
< glScaled
< glTranslated
< glVertex2f
---
> glTexCoord4iv
> glTexCoord4sv
> glVertex2dv
1086,1768c115,126
< glVertex3f
< glGetTexParameterfv
< glGetTexParameteriv
< glSampleCoverageARB
< glSampleCoverage
< glVertexAttrib1fARB
< glVertexAttrib1f
< glVertexAttrib2fARB
< glVertexAttrib2f
< glVertexAttrib3fARB
< glVertexAttrib3f
< glVertexAttrib1fvARB
< glVertexAttrib1fv
< glVertexAttrib2fvARB
< glVertexAttrib2fv
< glVertexAttrib3fvARB
< glVertexAttrib3fv
< glVertexAttrib1sARB
< glVertexAttrib1s
< glVertexAttrib2sARB
< glVertexAttrib2s
< glVertexAttrib3sARB
< glVertexAttrib3s
< glVertexAttrib4sARB
< glVertexAttrib4s
< glVertexAttrib1svARB
< glVertexAttrib1sv
< glVertexAttrib2svARB
< glVertexAttrib2sv
< glVertexAttrib3svARB
< glVertexAttrib3sv
< glVertexAttrib1dARB
< glVertexAttrib1d
< glVertexAttrib2dARB
< glVertexAttrib2d
< glVertexAttrib3dARB
< glVertexAttrib3d
< glVertexAttrib4dARB
< glVertexAttrib4d
< glVertexAttrib1dvARB
< glVertexAttrib1dv
< glVertexAttrib2dvARB
< glVertexAttrib2dv
< glVertexAttrib3dvARB
< glVertexAttrib3dv
< glVertexAttrib4dvARB
< glVertexAttrib4dv
< glVertexAttrib4bvARB
< glVertexAttrib4bv
< glVertexAttrib4NbvARB
< glVertexAttrib4Nbv
< glVertexAttrib4ubvARB
< glVertexAttrib4ubv
< glVertexAttrib4NubvARB
< glVertexAttrib4Nubv
< glVertexAttrib4svARB
< glVertexAttrib4sv
< glVertexAttrib4NsvARB
< glVertexAttrib4Nsv
< glVertexAttrib4usvARB
< glVertexAttrib4usv
< glVertexAttrib4NusvARB
< glVertexAttrib4Nusv
< glVertexAttrib4ivARB
< glVertexAttrib4iv
< glVertexAttrib4NivARB
< glVertexAttrib4Niv
< glVertexAttrib4uivARB
< glVertexAttrib4uiv
< glVertexAttrib4NuivARB
< glVertexAttrib4Nuiv
< glVertexAttrib4NubARB
< glVertexAttrib4Nub
< glAlphaFuncx
< glClearColor
< glClearColorx
< glClearDepthx
< glClipPlanex
< glColor4x
< glDepthRangex
< glDrawTexf
< glDrawTexi
< glFogx
< glFogxv
< glFrustumx
< glGetBooleanv
< glGetClipPlanex
< glGetFixedv
< glGetLightxv
< glGetMaterialxv
< glGetTexEnvxv
< glGetTexParameterxv
< glLightModelx
< glLightModelxv
< glLightx
< glLightxv
< glLineWidth
< glLineWidthx
< glLoadMatrixx
< glMaterialx
< glMaterialxv
< glMultMatrixx
< glMultiTexCoord4x
< glNormal3x
< glOrthox
< glPointParameterx
< glPointParameterxv
< glPointSizePointerOES
< glPointSizex
< glPolygonOffset
< glPolygonOffsetx
< glRotatex
< glSampleCoveragex
< glScalex
< glTexEnvx
< glTexEnvxv
< glTexParameterx
< glTexParameterxv
< glTranslatex
< glClearAccum
< glCopyPixels
< glDrawBuffer
< glEdgeFlag
< glIndexf
< glPolygonStipple
< glReadBuffer
< glColorTable
< glAccum
< glPrioritizeTextures
< glPassThrough
< glIndexMask
< glClearIndex
< glGetPolygonStipple
< glFeedbackBuffer
< glEdgeFlagv
< glXCreateContext
< glXDestroyContext
< glXGetCurrentDisplay
< glXChooseVisual
< glXMakeCurrent
< glXMakeContextCurrent
< glXSwapBuffers
< glXGetConfig
< glXQueryContext
< glXGetCurrentContext
< glXChooseFBConfigSGIX
< glXChooseFBConfig
< glXGetFBConfigs
< glXGetFBConfigAttrib
< glXGetVisualFromFBConfig
< glXCreateNewContext
< glXSwapIntervalSGI
< glXSwapIntervalMESA
< glXSwapInterval
< glXSwapIntervalEXT
< glXCopyContext
< glXCreateWindow
< glXDestroyWindow
< glXGetCurrentDrawable
< glXIsDirect
< glXUseXFont
< glXWaitGL
< glXWaitX
< glXReleaseBuffersMESA
< glXQueryDrawable
< glXDestroyPbuffer
< glXCreatePbuffer
< glXCreateGLXPixmap
< glXCreatePixmap
< glXDestroyGLXPixmap
< glXDestroyPixmap
< glXCreateContextAttribs
< glXCreateContextAttribsARB
< glXQueryExtensionsString
< glXQueryServerString
< glXQueryExtension
< glXQueryVersion
< glXGetClientString
< gl4es_glXGetProcAddress
< glXGetProcAddressARB
< XFillRectangle
< 	vec4 gl4es_FogFragCoordTemp = vec4(gl_FogFragCoord);
< 	vec4 gl4es_FragDepthTemp = vec4(gl_FragDepth);
< 	gl_FogFragCoord = gl4es_FogFragCoordTemp.x;
< 	gl_FragDepth = gl4es_FragDepthTemp.z;
< 	gl_FragColor.rgb = mix(gl_Fog.color.rgb, gl_FragColor.rgb, clamp(exp(-gl_Fog.density * gl_FogFragCoord), 0., 1.));
< 	gl_FragColor.rgb = mix(gl_Fog.color.rgb, gl_FragColor.rgb, clamp(exp(-(gl_Fog.density * gl_FogFragCoord)*(gl_Fog.density * gl_FogFragCoord)), 0., 1.));
< 	gl_FragColor.rgb = mix(gl_Fog.color.rgb, gl_FragColor.rgb, clamp((gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale, 0., 1.));
< 	gl_Position = ftransform();
< gl_Sampler
< gl_Vertex
< vec4(gl_Normal, 1.)
< gl_Color
< gl_SecondaryColor
< gl_FogCoord
< gl_MultiTexCoord%s
< gl_MultiTexCoord0
< gl_VertexAttrib_%s
< gl_TexCoord[%s]
< gl_TexCoord[0]
< vec4(gl_FogFragCoord, 0., 0., 1.)
< gl_FragCoord
< gl_Position
< gl_FrontColor
< gl_FrontSecondaryColor
< gl_BackColor
< gl_BackSecondaryColor
< gl4es_FogFragCoordTemp
< vec4(gl_Point.size, 0., 0., 0.)
< gl_FragColor
< gl4es_FragDepthTemp
< gl_FrontMaterial
< gl_BackMaterial
< vec4(gl_LightSource[%s].constantAttenuation, gl_LightSource[%s].linearAttenuation, gl_LightSource[%s].quadraticAttenuation, gl_LightSource[%s].spotExponent)
< gl_LightSource[%s].%s
< gl_LightModel.ambient
< gl_FrontLightModelProduct.sceneColor
< gl_BackLightModelProduct.sceneColor
< gl_FrontLightProduct
< gl_BackLightProduct
< gl_ModelViewMatrixTranspose
< gl_ModelViewMatrixInverse
< gl_ModelViewMatrixInverseTranspose
< gl_ModelViewMatrix
< gl_ProjectionMatrixInverse
< gl_ProjectionMatrixInverseTranspose
< gl_ProjectionMatrix
< gl_ProjectionMatrixTranspose
< gl_ModelViewProjectionMatrixInverse
< gl_ModelViewProjectionMatrixInverseTranspose
< gl_ModelViewProjectionMatrix
< gl_ModelViewProjectionMatrixTranspose
< gl_TextureMatrixTranspose
< gl_TextureMatrixInverse
< gl_TextureMatrixInverseTranspose
< gl_TextureMatrix
< gl_ProgramEnv
< gl_ProgramLocal
< gl4es_half
< Not a valid single param
< unknown gl max value type: %s
< LIBGL: copy_gl_array -> unknown type: %x
< LIBGL: copy_gl_array_quickconvert -> unknown type: %x
< LIBGL: copy_gl_array_convert -> unknown type: %x
< glClientActiveTexture
< /root/gl4es/src/gl/blit.c
< warning, %s line %d function %s: gles_glClientActiveTexture is NULL
< eglGetProcAddress
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glDrawTexfOES
< warning, %s line %d function %s: gles_glDrawTexf is NULL
< glTexParameteriv
< warning, %s line %d function %s: gles_glTexParameteriv is NULL
< glVertexPointer
< warning, %s line %d function %s: gles_glVertexPointer is NULL
< glTexCoordPointer
< warning, %s line %d function %s: gles_glTexCoordPointer is NULL
< glDrawArrays
< warning, %s line %d function %s: gles_glDrawArrays is NULL
< gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
< gl_FragColor = texture2D(uTex, vTexCoord);             
< gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
< gl_FragColor = p;                                      
< glCreateShader
< glShaderSource
< glCompileShader
< glGetShaderiv
< glBindAttribLocation
< glAttachShader
< glCreateProgram
< glLinkProgram
< glGetProgramiv
< glGetUniformLocation
< warning, %s line %d function %s: gles_glGetUniformLocation is NULL
< glUniform1i
< glUseProgram
< glGetShaderInfoLog
< warning, %s line %d function %s: gles_glGetShaderInfoLog is NULL
< glBindTexture
< warning, %s line %d function %s: gles_glBindTexture is NULL
< glActiveTexture
< warning, %s line %d function %s: gles_glActiveTexture is NULL
< glEnable
< warning, %s line %d function %s: gles_glEnable is NULL
< glDisable
< warning, %s line %d function %s: gles_glDisable is NULL
< gl4es_blitTexture_gles1
< gl4es_blitTexture_gles2
< gl4es_blitTexture
< eglGetProcAddress
< /root/gl4es/src/gl/blend.c
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glBlendColorOES
< glBlendColor
< stub glBlendColor(%f, %f, %f, %f)
< glBlendFuncSeparateOES
< glBlendFuncSeparate
< glBlendEquationSeparateOES
< glBlendEquationSeparate
< glBlendFunc
< warning, %s line %d function %s: gles_glBlendFunc is NULL
< glBlendEquationOES
< glBlendEquation
< gl4es_glBlendColor
< gl4es_glBlendFuncSeparate
< gl4es_glBlendEquationSeparate
< gl4es_glBlendFunc
< gl4es_glBlendEquation
< Warning, null buffer for target=0x%04X for glBufferData
< glDeleteBuffers
< /root/gl4es/src/gl/buffers.c
< warning, %s line %d function %s: gles_glDeleteBuffers is NULL
< glGenBuffers
< warning, %s line %d function %s: gles_glGenBuffers is NULL
< glBufferData
< warning, %s line %d function %s: gles_glBufferData is NULL
< glBindBuffer
< warning, %s line %d function %s: gles_glBindBuffer is NULL
< glBufferSubData
< warning, %s line %d function %s: gles_glBufferSubData is NULL
< gl4es_glBufferData
< gl4es_glNamedBufferData
< gl4es_glBufferSubData
< gl4es_glNamedBufferSubData
< gl4es_glDeleteBuffers
< gl4es_glUnmapBuffer
< gl4es_glUnmapNamedBuffer
< gl4es_glFlushMappedBufferRange
< gl4es_glCopyBufferSubData
< eglGetError
< /root/gl4es/src/gl/debug.c
< warning, %s line %d function %s: egl_eglGetError is NULL
< glGetError
< warning, %s line %d function %s: gles_glGetError is NULL
< LIBGL: glGetError(): %s
< glDepthFunc
< /root/gl4es/src/gl/depth.c
< warning, %s line %d function %s: gles_glDepthFunc is NULL
< glDepthMask
< warning, %s line %d function %s: gles_glDepthMask is NULL
< glDepthRangef
< warning, %s line %d function %s: gles_glDepthRangef is NULL
< glClearDepthf
< warning, %s line %d function %s: gles_glClearDepthf is NULL
< gl4es_glDepthFunc
< gl4es_glDepthMask
< gl4es_glDepthRangef
< gl4es_glClearDepthf
< unknown gl max value type: %s
< glDrawElements
< /root/gl4es/src/gl/drawing.c
< warning, %s line %d function %s: gles_glDrawElements is NULL
< glDrawArrays
< warning, %s line %d function %s: gles_glDrawArrays is NULL
< glNormalPointer
< warning, %s line %d function %s: gles_glNormalPointer is NULL
< glVertexPointer
< warning, %s line %d function %s: gles_glVertexPointer is NULL
< glColorPointer
< warning, %s line %d function %s: gles_glColorPointer is NULL
< glTexCoordPointer
< warning, %s line %d function %s: gles_glTexCoordPointer is NULL
< glEnable
< warning, %s line %d function %s: gles_glEnable is NULL
< glDisable
< warning, %s line %d function %s: gles_glDisable is NULL
< glMultiTexCoord4f
< warning, %s line %d function %s: gles_glMultiTexCoord4f is NULL
< glDrawElementsCommon
< glEnable
< /root/gl4es/src/gl/enable.c
< warning, %s line %d function %s: gles_glEnable is NULL
< glDisable
< warning, %s line %d function %s: gles_glDisable is NULL
< glIsEnabled
< warning, %s line %d function %s: gles_glIsEnabled is NULL
< gl4es_glEnable
< gl4es_glDisable
< gl4es_glIsEnabled
< ?unknown glMap target 0x%x
< unknown glEvalMesh mode: %x
< glCullFace
< /root/gl4es/src/gl/face.c
< warning, %s line %d function %s: gles_glCullFace is NULL
< glFrontFace
< warning, %s line %d function %s: gles_glFrontFace is NULL
< gl4es_glCullFace
< gl4es_glFrontFace
< glFogfv
< /root/gl4es/src/gl/fog.c
< warning, %s line %d function %s: gles_glFogfv is NULL
< gl4es_glFogfv
< unknown gl max value type: %s
< glGetShaderInfoLog
< glGetProgramInfoLog
< glBindAttribLocation
< glEnableClientState
< /root/gl4es/src/gl/fpe.c
< warning, %s line %d function %s: gles_glEnableClientState is NULL
< glDisableClientState
< warning, %s line %d function %s: gles_glDisableClientState is NULL
< glDrawArrays
< warning, %s line %d function %s: gles_glDrawArrays is NULL
< glDrawElements
< warning, %s line %d function %s: gles_glDrawElements is NULL
< glVertexAttrib4fv
< glEnableVertexAttribArray
< glDisableVertexAttribArray
< glVertexAttribPointer
< glUseProgram
< eglGetProcAddress
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glBindFramebufferOES
< glBindFramebuffer
< glFramebufferTexture2DOES
< glFramebufferTexture2D
< _gl4es_
< _gl4es_LightSource[
< _gl4es_LightSource_
< _gl4es_LightModel.
< _gl4es_FrontMaterial
< _gl4es_BackMaterial
< _gl4es_FrontMaterial_shininess
< _gl4es_BackMaterial_shininess
< _gl4es_FrontLightModelProduct
< _gl4es_BackLightModelProduct
< _gl4es_FrontLightProduct[
< _gl4es_BackLightProduct[
< _gl4es_FrontLightProduct_
< _gl4es_BackLightProduct_
< _gl4es_NormalScale
< _gl4es_InstanceID
< _gl4es_ClipPlane[
< _gl4es_ClipPlane_
< _gl4es_Point
< _gl4es_TextureEnvColor[
< _gl4es_TextureEnvColor_
< _gl4es_TextureEnvColor
< _gl4es_EyePlane
< _gl4es_EyePlane%c[
< _gl4es_EyePlane%c_
< _gl4es_EyePlane%c
< _gl4es_ObjectPlane
< _gl4es_ObjectPlane%c[
< _gl4es_ObjectPlane%c_
< _gl4es_ObjectPlane%c
< _gl4es_AlphaRef
< _gl4es_TexSampler_
< _gl4es_TexEnvRGBScale_
< _gl4es_TexEnvAlphaScale_
< _gl4es_TexAdjust_
< _gl4es_Fog.
< _gl4es_Vertex_ProgramEnv_
< _gl4es_Vertex_ProgramEnv[
< _gl4es_Vertex_ProgramLocal_
< _gl4es_Vertex_ProgramLocal[
< _gl4es_Fragment_ProgramEnv_
< _gl4es_Fragment_ProgramEnv[
< _gl4es_Fragment_ProgramLocal_
< _gl4es_Fragment_ProgramLocal[
< _gl4es_Sampler1D_
< _gl4es_Sampler2D_
< _gl4es_Sampler3D_
< _gl4es_SamplerCube_
< fpe_glDrawArrays
< fpe_glDrawElements
< fpe_glDrawArraysInstanced
< fpe_glDrawElementsInstanced
< realize_glenv
< uniform float _gl4es_AlphaRef;
< _gl4es_TextureEnvColor_%d
< ((gl_FrontFacing)?Color:BackColor)
< ((gl_FrontFacing)?SecColor:SecBackColor)
< uniform highp vec4 _gl4es_ClipPlane_%d;
< struct _gl4es_FPELightSourceParameters1
< struct _gl4es_FPELightSourceParameters0
< struct _gl4es_LightProducts
< uniform highp float _gl4es_FrontMaterial_shininess;
< uniform highp float _gl4es_BackMaterial_shininess;
< uniform highp float _gl4es_FrontMaterial_alpha;
< uniform highp float _gl4es_BackMaterial_alpha;
< uniform _gl4es_FPELightSourceParameters%d _gl4es_LightSource_%d;
< uniform _gl4es_LightProducts _gl4es_FrontLightProduct_%d;
< uniform _gl4es_LightProducts _gl4es_BackLightProduct_%d;
< varying %s _gl4es_TexCoord_%d;
< uniform highp mat4 _gl4es_TextureMatrix_%d;
< clippedvertex_%d = dot(vertex, _gl4es_ClipPlane_%d);
< gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
< gl_FrontColor = gl_Color;
< gl_BackColor = gl_Color;
< gl_FrontSecondaryColor = gl_SecondaryColor;
< gl_BackSecondaryColor = gl_SecondaryColor;
< Color = gl_Color;
< SecColor = gl_SecondaryColor;
< gl_Color
< gl_FrontMaterial.emission
< gl_FrontMaterial.ambient
< gl_Color.xyz * _gl4es_LightSource_
< _gl4es_FrontLightProduct_
< gl_BackMaterial.emission
< gl_BackMaterial.ambient
< _gl4es_BackLightProduct_
< Color += %s*gl_LightModel.ambient;
< BackColor += %s*gl_LightModel.ambient;
< Color = gl_FrontLightModelProduct.sceneColor;
< BackColor = gl_BackLightModelProduct.sceneColor;
< VP = normalize(_gl4es_LightSource_%d.position.xyz);
< VP = _gl4es_LightSource_%d.position.xyz - vertex.xyz;
< att = 1.0/(_gl4es_LightSource_%d.constantAttenuation + lVP*(_gl4es_LightSource_%d.linearAttenuation + _gl4es_LightSource_%d.quadraticAttenuation * lVP));
< spot = max(dot(-VP, _gl4es_LightSource_%d.spotDirection), 0.);
< if(spot<_gl4es_LightSource_%d.spotCosCutoff) spot=0.0; else spot=pow(spot, _gl4es_LightSource_%d.spotExponent);
< aa = %s.xyz * _gl4es_LightSource_%d.ambient.xyz;
< aa = _gl4es_FrontLightProduct_%d.ambient.xyz;
< back_aa = %s.xyz * _gl4es_LightSource_%d.ambient.xyz;
< back_aa = _gl4es_BackLightProduct_%d.ambient.xyz;
< gl_FrontMaterial.shininess
< _gl4es_FrontMaterial_shininess
< gl_BackMaterial.shininess
< _gl4es_BackMaterial_shininess
< gl_Color.a
< _gl4es_FrontMaterial_alpha
< _gl4es_BackMaterial_alpha
< gl_FrontColor = Color;
< gl_BackColor = BackColor;
< gl_FrontSecondaryColor = SecColor;
< gl_BackSecondaryColor = SecBackColor;
< tmp_tcoor.%c=dot(gl_Vertex, _gl4es_ObjectPlane%c_%d);
< tmp_tcoor.%c=dot(vertex, _gl4es_EyePlane%c_%d);
< tmp_tcoor.%c=gl_MultiTexCoord%d.%c;
< gl_MultiTexCoord%d
< %s = (_gl4es_TextureMatrix_%d * %s);
< _gl4es_TexCoord_%d = %s.%s / %s.q;
< _gl4es_TexCoord_%d = %s.%s;
< _gl4es_TexCoord_%d.xy *= _gl4es_TexAdjust_%d;
< gl_PointSize = clamp(gl_Point.size*inversesqrt(gl_Point.distanceConstantAttenuation + ps_d*(gl_Point.distanceLinearAttenuation + ps_d*gl_Point.distanceQuadraticAttenuation)), gl_Point.sizeMin, gl_Point.sizeMax);
< vertex = gl_ModelViewMatrix * gl_Vertex;
< vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
< vec3 normal = gl_NormalMatrix * gl_Normal;
< uniform vec4 _gl4es_ObjectPlane%c_%d;
< uniform vec4 _gl4es_EyePlane%c_%d;
< uniform vec2 _gl4es_TexAdjust_%d;
< FogSrc = gl_FogCoord;
< uniform %s _gl4es_TexSampler_%d;
< uniform float _gl4es_TexEnvRGBScale_%d;
< uniform float _gl4es_TexEnvAlphaScale_%d;
< (gl_FrontFacing)?Color:BackColor
< vec4 texColor%d = %s(_gl4es_TexSampler_%d, vec2(gl_PointCoord.x, 1.-gl_PointCoord.y));
< vec4 texColor%d = %s(_gl4es_TexSampler_%d, gl_PointCoord);
< vec4 texColor%d = %s(_gl4es_TexSampler_%d, _gl4es_TexCoord_%d);
< uniform lowp vec4 _gl4es_TextureEnvColor_%d;
< fColor.rgb = mix(fColor.rgb, _gl4es_TextureEnvColor_%d.rgb, texColor%d.rgb);
< fColor.a = mix(fColor.a, _gl4es_TextureEnvColor_%d.a, texColor%d.a);
< fColor *= _gl4es_TexEnvRGBScale_%d;
< fColor.rgb *= _gl4es_TexEnvRGBScale_%d;
< fColor.a *= _gl4es_TexEnvAlphaScale_%d;
< if (floor(fColor.a*255.) %s _gl4es_AlphaRef) discard;
< (gl_FrontFacing)?SecColor:SecBackColor
< %s float FogF = clamp(exp(-gl_Fog.density * fog_c), 0., 1.);
< %s float FogF = clamp(exp(-(gl_Fog.density * fog_c)*(gl_Fog.density * fog_c)), 0., 1.);
< * gl_Fog.scale
< / (gl_Fog.end - gl_Fog.start)
< %s float FogF = clamp((gl_Fog.end - fog_c) %s, 0., 1.);
< fColor.rgb = mix(gl_Fog.color.rgb, fColor.rgb, FogF);
< gl_FragColor = fColor;
< _gl4es_main
< _gl4es_main();
< gl4es_ClipVertex
< gl_ModelViewMatrix * gl_Vertex
< clippedvertex_%d = dot(%s, _gl4es_ClipPlane_%d);
< gl_FragColor
<  _gl4es_main();
< gl_FragData[0]
<  if (floor(%s.a*255.) %s _gl4es_AlphaRef) discard;
< eglGetProcAddress
< /root/gl4es/src/gl/framebuffers.c
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glBindFramebufferOES
< glBindFramebuffer
< glGenFramebuffersOES
< glGenFramebuffers
< glDeleteFramebuffersOES
< glDeleteFramebuffers
< glIsFramebufferOES
< glIsFramebuffer
< glCheckFramebufferStatusOES
< glCheckFramebufferStatus
< glGetError
< warning, %s line %d function %s: gles_glGetError is NULL
< glFramebufferTexture2DOES
< glFramebufferTexture2D
< glTexImage2D
< warning, %s line %d function %s: gles_glTexImage2D is NULL
< glBindTexture
< warning, %s line %d function %s: gles_glBindTexture is NULL
< glActiveTexture
< warning, %s line %d function %s: gles_glActiveTexture is NULL
< glTexParameteri
< warning, %s line %d function %s: gles_glTexParameteri is NULL
< glGenRenderbuffersOES
< glGenRenderbuffers
< glFramebufferRenderbufferOES
< glFramebufferRenderbuffer
< glGetFramebufferAttachmentParameterivOES
< glGetFramebufferAttachmentParameteriv
< glDeleteRenderbuffersOES
< glDeleteRenderbuffers
< glRenderbufferStorageOES
< glRenderbufferStorage
< glBindRenderbufferOES
< glBindRenderbuffer
< glGenerateMipmapOES
< glGenerateMipmap
< glGetRenderbufferParameterivOES
< glGetRenderbufferParameteriv
< glGenTextures
< warning, %s line %d function %s: gles_glGenTextures is NULL
< glClientActiveTexture
< glClear
< warning, %s line %d function %s: gles_glClear is NULL
< glDeleteTextures
< warning, %s line %d function %s: gles_glDeleteTextures is NULL
< glDrawBuffersEXT
< warning, %s line %d function %s: gles_glDrawBuffers is NULL
< gl4es_glGenFramebuffers
< gl4es_glDeleteFramebuffers
< gl4es_glIsFramebuffer
< gl4es_glCheckFramebufferStatus
< gl4es_glBindFramebuffer
< gl4es_glFramebufferTexture2D
< gl4es_glGenRenderbuffers
< gl4es_glFramebufferRenderbuffer
< gl4es_glDeleteRenderbuffers
< gl4es_glRenderbufferStorage
< gl4es_glBindRenderbuffer
< gl4es_glGenerateMipmap
< gl4es_glGetFramebufferAttachmentParameteriv
< gl4es_glGetRenderbufferParameteriv
< gl4es_setCurrentFBO
< gl4es_glDrawBuffers
< gl4es_glNamedFramebufferDrawBuffers
< gl4es_glClearBufferiv
< gl4es_glClearBufferuiv
< gl4es_glClearBufferfv
< gl4es_saveCurrentFBO
< gl4es_restoreCurrentFBO
< glActiveTexture
< glAlphaFunc
< glAlphaFuncx
< glAttachShader
< glBindAttribLocation
< glBindBuffer
< glBindFramebuffer
< glBindRenderbuffer
< glBindTexture
< glBlendColor
< glBlendEquation
< glBlendEquationSeparate
< glBlendFunc
< glBlendFuncSeparate
< glBufferData
< glBufferSubData
< glCheckFramebufferStatus
< glClear
< glClearColor
< glClearColorx
< glClearDepthf
< glClearDepthx
< glClearStencil
< glClientActiveTexture
< glClipPlanef
< glClipPlanex
< glColor4f
< glColor4ub
< glColor4x
< glColorMask
< glColorPointer
< glCompileShader
< glCompressedTexImage2D
< glCompressedTexSubImage2D
< glCopyTexImage2D
< glCopyTexSubImage2D
< glCreateProgram
< glCreateShader
---
> glVertex2iv
> glVertex2sv
> glVertex3dv
> glVertex3fv
> glVertex3iv
> glVertex3sv
> glVertex4dv
> glVertex4fv
> glVertex4iv
> glVertex4sv
> glClipPlane
> glColorMaterial
1770,1795d127
< glDeleteBuffers
< glDeleteFramebuffers
< glDeleteProgram
< glDeleteRenderbuffers
< glDeleteShader
< glDeleteTextures
< glDepthFunc
< glDepthMask
< glDepthRangef
< glDepthRangex
< glDetachShader
< glDisable
< glDisableClientState
< glDisableVertexAttribArray
< glDrawArrays
< glDrawElements
< glDrawTexf
< glDrawTexi
< glEnable
< glEnableClientState
< glEnableVertexAttribArray
< glFinish
< glFlush
< glFogCoordPointer
< glFogCoordf
< glFogCoordfv
1798,1801c130,131
< glFogx
< glFogxv
< glFramebufferRenderbuffer
< glFramebufferTexture2D
---
> glFogi
> glFogiv
1803,1848d132
< glFrustumf
< glFrustumx
< glGenBuffers
< glGenFramebuffers
< glGenRenderbuffers
< glGenTextures
< glGenerateMipmap
< glGetActiveAttrib
< glGetActiveUniform
< glGetAttachedShaders
< glGetAttribLocation
< glGetBooleanv
< glGetBufferParameteriv
< glGetClipPlanef
< glGetClipPlanex
< glGetError
< glGetFixedv
< glGetFloatv
< glGetFramebufferAttachmentParameteriv
< glGetIntegerv
< glGetLightfv
< glGetLightxv
< glGetMaterialfv
< glGetMaterialxv
< glGetPointerv
< glGetProgramBinary
< glGetProgramInfoLog
< glGetProgramiv
< glGetRenderbufferParameteriv
< glGetShaderInfoLog
< glGetShaderPrecisionFormat
< glGetShaderSource
< glGetShaderiv
< glGetString
< glGetTexEnvfv
< glGetTexEnviv
< glGetTexEnvxv
< glGetTexParameterfv
< glGetTexParameteriv
< glGetTexParameterxv
< glGetUniformLocation
< glGetUniformfv
< glGetUniformiv
< glGetVertexAttribPointerv
< glGetVertexAttribfv
< glGetVertexAttribiv
1850,1860d133
< glIsBuffer
< glIsEnabled
< glIsFramebuffer
< glIsProgram
< glIsRenderbuffer
< glIsShader
< glIsTexture
< glLightModelf
< glLightModelfv
< glLightModelx
< glLightModelxv
1863,1864c136,142
< glLightx
< glLightxv
---
> glLighti
> glLightiv
> glLightModelf
> glLightModelfv
> glLightModeli
> glLightModeliv
> glLineStipple
1866,1871d143
< glLineWidthx
< glLinkProgram
< glLoadIdentity
< glLoadMatrixf
< glLoadMatrixx
< glLogicOp
1874,1892c146,147
< glMaterialx
< glMaterialxv
< glMatrixMode
< glMultMatrixf
< glMultMatrixx
< glMultiDrawArrays
< glMultiDrawElements
< glMultiTexCoord4f
< glMultiTexCoord4x
< glNormal3f
< glNormal3x
< glNormalPointer
< glOrthof
< glOrthox
< glPixelStorei
< glPointParameterf
< glPointParameterfv
< glPointParameterx
< glPointParameterxv
---
> glMateriali
> glMaterialiv
1894,1909c149,150
< glPointSizePointerOES
< glPointSizex
< glPolygonOffset
< glPolygonOffsetx
< glPopMatrix
< glProgramBinary
< glPushMatrix
< glReadPixels
< glReleaseShaderCompiler
< glRenderbufferStorage
< glRotatef
< glRotatex
< glSampleCoverage
< glSampleCoveragex
< glScalef
< glScalex
---
> glPolygonMode
> glPolygonStipple
1912,1920c153,158
< glShaderBinary
< glShaderSource
< glStencilFunc
< glStencilFuncSeparate
< glStencilMask
< glStencilMaskSeparate
< glStencilOp
< glStencilOpSeparate
< glTexCoordPointer
---
> glTexParameterf
> glTexParameterfv
> glTexParameteri
> glTexParameteriv
> glTexImage1D
> glTexImage2D
1925,1926c163,165
< glTexEnvx
< glTexEnvxv
---
> glTexGend
> glTexGendv
> glTexGenf
1929,2610c168,173
< glTexImage2D
< glTexParameterf
< glTexParameterfv
< glTexParameteri
< glTexParameteriv
< glTexParameterx
< glTexParameterxv
< glTexSubImage2D
< glTranslatef
< glTranslatex
< glUniform1f
< glUniform1fv
< glUniform1i
< glUniform1iv
< glUniform2f
< glUniform2fv
< glUniform2i
< glUniform2iv
< glUniform3f
< glUniform3fv
< glUniform3i
< glUniform3iv
< glUniform4f
< glUniform4fv
< glUniform4i
< glUniform4iv
< glUniformMatrix2fv
< glUniformMatrix3fv
< glUniformMatrix4fv
< glUseProgram
< glValidateProgram
< glVertexAttrib1f
< glVertexAttrib1fv
< glVertexAttrib2f
< glVertexAttrib2fv
< glVertexAttrib3f
< glVertexAttrib3fv
< glVertexAttrib4f
< glVertexAttrib4fv
< glVertexAttribPointer
< glVertexPointer
< glViewport
< glGenTexturesEXT
< glBindTextureEXT
< glDeleteTexturesEXT
< glIsTextureEXT
< glAreTexturesResidentEXT
< glPrioritizeTexturesEXT
< glPolygonOffsetEXT
< glBindBufferARB
< glBufferDataARB
< glBufferSubDataARB
< glDeleteBuffersARB
< glGenBuffersARB
< glIsBufferARB
< glGetBufferPointerv
< glGetBufferPointervARB
< glMapBuffer
< glUnmapBuffer
< glMapBufferARB
< glUnmapBufferARB
< glGetBufferParameterivARB
< glGetBufferSubData
< glGetBufferSubDataARB
< glCopyBufferSubData
< glCopyBufferSubDataARB
< glMapBufferRange
< glFlushMappedBufferRange
< glNamedBufferData
< glNamedBufferSubData
< glGetNamedBufferParameteriv
< glMapNamedBuffer
< glUnmapNamedBuffer
< glGetNamedBufferSubData
< glGetNamedBufferPointerv
< glNamedBufferDataEXT
< glNamedBufferSubDataEXT
< glGetNamedBufferParameterivEXT
< glMapNamedBufferEXT
< glUnmapNamedBufferEXT
< glGetNamedBufferSubDataEXT
< glGetNamedBufferPointervEXT
< glGenVertexArrays
< glBindVertexArray
< glDeleteVertexArrays
< glIsVertexArray
< glGenVertexArraysARB
< glBindVertexArrayARB
< glDeleteVertexArraysARB
< glIsVertexArrayARB
< glGenVertexArraysEXT
< glBindVertexArrayEXT
< glDeleteVertexArraysEXT
< glIsVertexArrayEXT
< glFramebufferTexture1D
< glFramebufferTexture3D
< glFramebufferTextureLayer
< glRenderbufferStorageMultisample
< glBlitFramebuffer
< glGenFramebuffersEXT
< glDeleteFramebuffersEXT
< glIsFramebufferEXT
< glCheckFramebufferStatusEXT
< glBindFramebufferEXT
< glFramebufferTexture2DEXT
< glFramebufferTexture1DEXT
< glFramebufferTexture3DEXT
< glGenRenderbuffersEXT
< glFramebufferRenderbufferEXT
< glDeleteRenderbuffersEXT
< glRenderbufferStorageEXT
< glRenderbufferStorageMultisampleEXT
< glBindRenderbufferEXT
< glIsRenderbufferEXT
< glGenerateMipmapEXT
< glGetFramebufferAttachmentParameterivEXT
< glGetRenderbufferParameterivEXT
< glFramebufferTextureLayerEXT
< glBlitFramebufferEXT
< glGenFramebuffersARB
< glDeleteFramebuffersARB
< glIsFramebufferARB
< glCheckFramebufferStatusARB
< glBindFramebufferARB
< glFramebufferTexture2DARB
< glFramebufferTexture1DARB
< glFramebufferTexture3DARB
< glGenRenderbuffersARB
< glFramebufferRenderbufferARB
< glDeleteRenderbuffersARB
< glRenderbufferStorageARB
< glRenderbufferStorageMultisampleARB
< glBindRenderbufferARB
< glIsRenderbufferARB
< glGenerateMipmapARB
< glGetFramebufferAttachmentParameterivARB
< glGetRenderbufferParameterivARB
< glFramebufferTextureLayerARB
< glBlitFramebufferARB
< glDrawBuffers
< glDrawBuffersARB
< glClearBufferiv
< glClearBufferuiv
< glClearBufferfv
< glClearBufferfi
< glClearNamedFramebufferiv
< glClearNamedFramebufferuiv
< glClearNamedFramebufferfv
< glClearNamedFramebufferfi
< glClearNamedFramebufferivEXT
< glClearNamedFramebufferuivEXT
< glClearNamedFramebufferfvEXT
< glClearNamedFramebufferfiEXT
< glColorMaskIndexedEXT
< glArrayElementEXT
< glDrawArraysEXT
< glVertexPointerEXT
< glNormalPointerEXT
< glColorPointerEXT
< glIndexPointer
< glIndexPointerEXT
< glTexCoordPointerEXT
< glEdgeFlagPointer
< glEdgeFlagPointerEXT
< glGetPointervEXT
< glClearDepthfOES
< glClipPlanefOES
< glDepthRangefOES
< glFrustumfOES
< glGetClipPlanefOES
< glOrthofOES
< glColor3bv
< glColor3b
< glColor4bv
< glColor4b
< glSecondaryColor3bv
< glSecondaryColor3b
< glSecondaryColor3bvEXT
< glSecondaryColor3bEXT
< glIndexbv
< glIndexb
< glNormal3bv
< glNormal3b
< glRasterPos2bv
< glRasterPos2b
< glRasterPos3bv
< glRasterPos3b
< glRasterPos4bv
< glRasterPos4b
< glWindowPos2bv
< glWindowPos2b
< glWindowPos3bv
< glWindowPos3b
< glVertex2bv
< glVertex2b
< glVertex3bv
< glVertex3b
< glVertex4bv
< glVertex4b
< glTexCoord1bv
< glTexCoord1b
< glTexCoord2bv
< glTexCoord2b
< glTexCoord3bv
< glTexCoord3b
< glTexCoord4bv
< glTexCoord4b
< glMultiTexCoord1bv
< glMultiTexCoord1b
< glMultiTexCoord2bv
< glMultiTexCoord2b
< glMultiTexCoord3bv
< glMultiTexCoord3b
< glMultiTexCoord4bv
< glMultiTexCoord4b
< glMultiTexCoord1bvEXT
< glMultiTexCoord1bEXT
< glMultiTexCoord2bvEXT
< glMultiTexCoord2bEXT
< glMultiTexCoord3bvEXT
< glMultiTexCoord3bEXT
< glMultiTexCoord4bvEXT
< glMultiTexCoord4bEXT
< glMultiTexCoord1bvARB
< glMultiTexCoord1bARB
< glMultiTexCoord2bvARB
< glMultiTexCoord2bARB
< glMultiTexCoord3bvARB
< glMultiTexCoord3bARB
< glMultiTexCoord4bvARB
< glMultiTexCoord4bARB
< glColor3dv
< glColor3d
< glColor4dv
< glColor4d
< glSecondaryColor3dv
< glSecondaryColor3d
< glSecondaryColor3dvEXT
< glSecondaryColor3dEXT
< glIndexdv
< glIndexd
< glNormal3dv
< glNormal3d
< glRasterPos2dv
< glRasterPos2d
< glRasterPos3dv
< glRasterPos3d
< glRasterPos4dv
< glRasterPos4d
< glWindowPos2dv
< glWindowPos2d
< glWindowPos3dv
< glWindowPos3d
< glVertex2dv
< glVertex2d
< glVertex3dv
< glVertex3d
< glVertex4dv
< glVertex4d
< glTexCoord1dv
< glTexCoord1d
< glTexCoord2dv
< glTexCoord2d
< glTexCoord3dv
< glTexCoord3d
< glTexCoord4dv
< glTexCoord4d
< glMultiTexCoord1dv
< glMultiTexCoord1d
< glMultiTexCoord2dv
< glMultiTexCoord2d
< glMultiTexCoord3dv
< glMultiTexCoord3d
< glMultiTexCoord4dv
< glMultiTexCoord4d
< glMultiTexCoord1dvEXT
< glMultiTexCoord1dEXT
< glMultiTexCoord2dvEXT
< glMultiTexCoord2dEXT
< glMultiTexCoord3dvEXT
< glMultiTexCoord3dEXT
< glMultiTexCoord4dvEXT
< glMultiTexCoord4dEXT
< glMultiTexCoord1dvARB
< glMultiTexCoord1dARB
< glMultiTexCoord2dvARB
< glMultiTexCoord2dARB
< glMultiTexCoord3dvARB
< glMultiTexCoord3dARB
< glMultiTexCoord4dvARB
< glMultiTexCoord4dARB
< glColor3iv
< glColor3i
< glColor4iv
< glColor4i
< glSecondaryColor3iv
< glSecondaryColor3i
< glSecondaryColor3ivEXT
< glSecondaryColor3iEXT
< glIndexiv
< glIndexi
< glNormal3iv
< glNormal3i
< glRasterPos2iv
< glRasterPos2i
< glRasterPos3iv
< glRasterPos3i
< glRasterPos4iv
< glRasterPos4i
< glWindowPos2iv
< glWindowPos2i
< glWindowPos3iv
< glWindowPos3i
< glVertex2iv
< glVertex2i
< glVertex3iv
< glVertex3i
< glVertex4iv
< glVertex4i
< glTexCoord1iv
< glTexCoord1i
< glTexCoord2iv
< glTexCoord2i
< glTexCoord3iv
< glTexCoord3i
< glTexCoord4iv
< glTexCoord4i
< glMultiTexCoord1iv
< glMultiTexCoord1i
< glMultiTexCoord2iv
< glMultiTexCoord2i
< glMultiTexCoord3iv
< glMultiTexCoord3i
< glMultiTexCoord4iv
< glMultiTexCoord4i
< glMultiTexCoord1ivEXT
< glMultiTexCoord1iEXT
< glMultiTexCoord2ivEXT
< glMultiTexCoord2iEXT
< glMultiTexCoord3ivEXT
< glMultiTexCoord3iEXT
< glMultiTexCoord4ivEXT
< glMultiTexCoord4iEXT
< glMultiTexCoord1ivARB
< glMultiTexCoord1iARB
< glMultiTexCoord2ivARB
< glMultiTexCoord2iARB
< glMultiTexCoord3ivARB
< glMultiTexCoord3iARB
< glMultiTexCoord4ivARB
< glMultiTexCoord4iARB
< glColor3sv
< glColor3s
< glColor4sv
< glColor4s
< glSecondaryColor3sv
< glSecondaryColor3s
< glSecondaryColor3svEXT
< glSecondaryColor3sEXT
< glIndexsv
< glIndexs
< glNormal3sv
< glNormal3s
< glRasterPos2sv
< glRasterPos2s
< glRasterPos3sv
< glRasterPos3s
< glRasterPos4sv
< glRasterPos4s
< glWindowPos2sv
< glWindowPos2s
< glWindowPos3sv
< glWindowPos3s
< glVertex2sv
< glVertex2s
< glVertex3sv
< glVertex3s
< glVertex4sv
< glVertex4s
< glTexCoord1sv
< glTexCoord1s
< glTexCoord2sv
< glTexCoord2s
< glTexCoord3sv
< glTexCoord3s
< glTexCoord4sv
< glTexCoord4s
< glMultiTexCoord1sv
< glMultiTexCoord1s
< glMultiTexCoord2sv
< glMultiTexCoord2s
< glMultiTexCoord3sv
< glMultiTexCoord3s
< glMultiTexCoord4sv
< glMultiTexCoord4s
< glMultiTexCoord1svEXT
< glMultiTexCoord1sEXT
< glMultiTexCoord2svEXT
< glMultiTexCoord2sEXT
< glMultiTexCoord3svEXT
< glMultiTexCoord3sEXT
< glMultiTexCoord4svEXT
< glMultiTexCoord4sEXT
< glMultiTexCoord1svARB
< glMultiTexCoord1sARB
< glMultiTexCoord2svARB
< glMultiTexCoord2sARB
< glMultiTexCoord3svARB
< glMultiTexCoord3sARB
< glMultiTexCoord4svARB
< glMultiTexCoord4sARB
< glColor3ubv
< glColor3ub
< glColor4ubv
< glSecondaryColor3ubv
< glSecondaryColor3ub
< glSecondaryColor3ubvEXT
< glSecondaryColor3ubEXT
< glIndexubv
< glIndexub
< glNormal3ubv
< glNormal3ub
< glRasterPos2ubv
< glRasterPos2ub
< glRasterPos3ubv
< glRasterPos3ub
< glRasterPos4ubv
< glRasterPos4ub
< glWindowPos2ubv
< glWindowPos2ub
< glWindowPos3ubv
< glWindowPos3ub
< glVertex2ubv
< glVertex2ub
< glVertex3ubv
< glVertex3ub
< glVertex4ubv
< glVertex4ub
< glTexCoord1ubv
< glTexCoord1ub
< glTexCoord2ubv
< glTexCoord2ub
< glTexCoord3ubv
< glTexCoord3ub
< glTexCoord4ubv
< glTexCoord4ub
< glMultiTexCoord1ubv
< glMultiTexCoord1ub
< glMultiTexCoord2ubv
< glMultiTexCoord2ub
< glMultiTexCoord3ubv
< glMultiTexCoord3ub
< glMultiTexCoord4ubv
< glMultiTexCoord4ub
< glMultiTexCoord1ubvEXT
< glMultiTexCoord1ubEXT
< glMultiTexCoord2ubvEXT
< glMultiTexCoord2ubEXT
< glMultiTexCoord3ubvEXT
< glMultiTexCoord3ubEXT
< glMultiTexCoord4ubvEXT
< glMultiTexCoord4ubEXT
< glMultiTexCoord1ubvARB
< glMultiTexCoord1ubARB
< glMultiTexCoord2ubvARB
< glMultiTexCoord2ubARB
< glMultiTexCoord3ubvARB
< glMultiTexCoord3ubARB
< glMultiTexCoord4ubvARB
< glMultiTexCoord4ubARB
< glColor3uiv
< glColor3ui
< glColor4uiv
< glColor4ui
< glSecondaryColor3uiv
< glSecondaryColor3ui
< glSecondaryColor3uivEXT
< glSecondaryColor3uiEXT
< glIndexuiv
< glIndexui
< glNormal3uiv
< glNormal3ui
< glRasterPos2uiv
< glRasterPos2ui
< glRasterPos3uiv
< glRasterPos3ui
< glRasterPos4uiv
< glRasterPos4ui
< glWindowPos2uiv
< glWindowPos2ui
< glWindowPos3uiv
< glWindowPos3ui
< glVertex2uiv
< glVertex2ui
< glVertex3uiv
< glVertex3ui
< glVertex4uiv
< glVertex4ui
< glTexCoord1uiv
< glTexCoord1ui
< glTexCoord2uiv
< glTexCoord2ui
< glTexCoord3uiv
< glTexCoord3ui
< glTexCoord4uiv
< glTexCoord4ui
< glMultiTexCoord1uiv
< glMultiTexCoord1ui
< glMultiTexCoord2uiv
< glMultiTexCoord2ui
< glMultiTexCoord3uiv
< glMultiTexCoord3ui
< glMultiTexCoord4uiv
< glMultiTexCoord4ui
< glMultiTexCoord1uivEXT
< glMultiTexCoord1uiEXT
< glMultiTexCoord2uivEXT
< glMultiTexCoord2uiEXT
< glMultiTexCoord3uivEXT
< glMultiTexCoord3uiEXT
< glMultiTexCoord4uivEXT
< glMultiTexCoord4uiEXT
< glMultiTexCoord1uivARB
< glMultiTexCoord1uiARB
< glMultiTexCoord2uivARB
< glMultiTexCoord2uiARB
< glMultiTexCoord3uivARB
< glMultiTexCoord3uiARB
< glMultiTexCoord4uivARB
< glMultiTexCoord4uiARB
< glColor3usv
< glColor3us
< glColor4usv
< glColor4us
< glSecondaryColor3usv
< glSecondaryColor3us
< glSecondaryColor3usvEXT
< glSecondaryColor3usEXT
< glIndexusv
< glIndexus
< glNormal3usv
< glNormal3us
< glRasterPos2usv
< glRasterPos2us
< glRasterPos3usv
< glRasterPos3us
< glRasterPos4usv
< glRasterPos4us
< glWindowPos2usv
< glWindowPos2us
< glWindowPos3usv
< glWindowPos3us
< glVertex2usv
< glVertex2us
< glVertex3usv
< glVertex3us
< glVertex4usv
< glVertex4us
< glTexCoord1usv
< glTexCoord1us
< glTexCoord2usv
< glTexCoord2us
< glTexCoord3usv
< glTexCoord3us
< glTexCoord4usv
< glTexCoord4us
< glMultiTexCoord1usv
< glMultiTexCoord1us
< glMultiTexCoord2usv
< glMultiTexCoord2us
< glMultiTexCoord3usv
< glMultiTexCoord3us
< glMultiTexCoord4usv
< glMultiTexCoord4us
< glMultiTexCoord1usvEXT
< glMultiTexCoord1usEXT
< glMultiTexCoord2usvEXT
< glMultiTexCoord2usEXT
< glMultiTexCoord3usvEXT
< glMultiTexCoord3usEXT
< glMultiTexCoord4usvEXT
< glMultiTexCoord4usEXT
< glMultiTexCoord1usvARB
< glMultiTexCoord1usARB
< glMultiTexCoord2usvARB
< glMultiTexCoord2usARB
< glMultiTexCoord3usvARB
< glMultiTexCoord3usARB
< glMultiTexCoord4usvARB
< glMultiTexCoord4usARB
< glColor3fv
< glColor3f
< glColor4fv
< glSecondaryColor3fv
< glSecondaryColor3f
< glSecondaryColor3fvEXT
< glSecondaryColor3fEXT
< glIndexfv
< glIndexf
< glNormal3fv
< glRasterPos2fv
< glRasterPos2f
< glRasterPos3fv
< glRasterPos3f
< glRasterPos4fv
< glRasterPos4f
< glWindowPos2fv
< glWindowPos2f
< glWindowPos3fv
< glWindowPos3f
< glVertex2fv
< glVertex2f
< glVertex3fv
< glVertex3f
< glVertex4fv
< glVertex4f
< glTexCoord1fv
< glTexCoord1f
< glTexCoord2fv
< glTexCoord2f
< glTexCoord3fv
< glTexCoord3f
< glTexCoord4fv
< glTexCoord4f
< glMultiTexCoord1fv
< glMultiTexCoord1f
< glMultiTexCoord2fv
< glMultiTexCoord2f
< glMultiTexCoord3fv
< glMultiTexCoord3f
< glMultiTexCoord4fv
< glMultiTexCoord1fvEXT
< glMultiTexCoord1fEXT
< glMultiTexCoord2fvEXT
< glMultiTexCoord2fEXT
< glMultiTexCoord3fvEXT
< glMultiTexCoord3fEXT
< glMultiTexCoord4fvEXT
< glMultiTexCoord4fEXT
< glMultiTexCoord1fvARB
< glMultiTexCoord1fARB
< glMultiTexCoord2fvARB
< glMultiTexCoord2fARB
< glMultiTexCoord3fvARB
< glMultiTexCoord3fARB
< glMultiTexCoord4fvARB
< glMultiTexCoord4fARB
< glPointParameterfARB
< glPointParameterfvARB
< glPointParameterfEXT
< glPointParameterfvEXT
< glActiveTextureEXT
< glActiveTextureARB
< glArrayElement
< glBegin
< glBitmap
< glBlendColorEXT
< glBlendColorARB
< glBlendEquationEXT
< glBlendEquationARB
< glBlendFuncEXT
< glBlendFuncARB
< glBlendEquationSeparateEXT
< glBlendEquationSeparateARB
< glBlendEquationSeparatei
< glBlendEquationSeparateiEXT
< glBlendEquationSeparateiARB
< glBlendFuncSeparateEXT
< glBlendFuncSeparateARB
< glBlendFuncSeparatei
< glBlendFuncSeparateiEXT
< glBlendFuncSeparateiARB
< glStencilMaskSeparateEXT
< glCallList
< glCallLists
< glClearDepth
< glClientActiveTextureEXT
< glClientActiveTextureARB
< glClipPlane
< glCopyPixels
< glDeleteLists
< glDepthRange
---
> glTexGeniv
> glInitNames
> glLoadName
> glPassThrough
> glPopName
> glPushName
2612,2621c175,193
< glDrawPixels
< glDrawRangeElements
< glDrawRangeElementsEXT
< glEdgeFlag
< glEnd
< glEndList
< glEvalCoord1d
< glEvalCoord1f
< glEvalCoord2d
< glEvalCoord2f
---
> glClear
> glClearAccum
> glClearIndex
> glClearColor
> glClearStencil
> glClearDepth
> glStencilMask
> glColorMask
> glDepthMask
> glIndexMask
> glAccum
> glDisable
> glEnable
> glPopAttrib
> glPushAttrib
> glMapGrid1d
> glMapGrid1f
> glMapGrid2d
> glMapGrid2f
2627d198
< glEvalMesh2
2628a200
> glEvalMesh2
2630,2633c202,217
< glFogCoordd
< glFogCoorddv
< glFogi
< glFogiv
---
> glAlphaFunc
> glBlendFunc
> glLogicOp
> glStencilFunc
> glStencilOp
> glDepthFunc
> glPixelZoom
> glPixelTransferf
> glPixelTransferi
> glPixelMapfv
> glPixelMapuiv
> glPixelMapusv
> glReadBuffer
> glCopyPixels
> glDrawPixels
> glDepthRange
2635,2651c219,220
< glGenLists
< glGetDoublev
< glGetMapdv
< glGetMapfv
< glGetMapiv
< glGetTexImage
< glGetTexLevelParameterfv
< glGetTexLevelParameteriv
< glInitNames
< glInterleavedArrays
< glIsList
< glLighti
< glLightiv
< glLightModeli
< glLightModeliv
< glLineStipple
< glListBase
---
> glLoadIdentity
> glLoadMatrixf
2653,2664c222,223
< glLoadName
< glLockArraysEXT
< glMap1d
< glMap1f
< glMap2d
< glMap2f
< glMapGrid1d
< glMapGrid1f
< glMapGrid2d
< glMapGrid2f
< glMateriali
< glMaterialiv
---
> glMatrixMode
> glMultMatrixf
2666d224
< glNewList
2668,2688c226,227
< glPixelTransferf
< glPixelTransferi
< glPixelZoom
< glPolygonMode
< glPolygonStipple
< glPopAttrib
< glPopClientAttrib
< glPopName
< glPushAttrib
< glPushClientAttrib
< glPushName
< glReadBuffer
< glRectd
< glRectf
< glRecti
< glRects
< glRectdv
< glRectfv
< glRectiv
< glRectsv
< glRenderMode
---
> glPopMatrix
> glPushMatrix
2689a229
> glRotatef
2691,2721c231,237
< glSecondaryColorPointer
< glSecondaryColorPointerEXT
< glTexGend
< glTexGendv
< glTexGenf
< glTexGeniv
< glTexImage1D
< glTexImage3D
< glTexSubImage1D
< glTexSubImage3D
< glTexImage3DEXT
< glTexSubImage3DEXT
< glCompressedTexImage1D
< glCompressedTexSubImage1D
< glCompressedTexImage3D
< glCompressedTexSubImage3D
< glGetCompressedTexImage
< glCompressedTexImage2DEXT
< glCompressedTexSubImage2DEXT
< glCompressedTexImage1DEXT
< glCompressedTexSubImage1DEXT
< glCompressedTexImage3DEXT
< glCompressedTexSubImage3DEXT
< glGetCompressedTexImageEXT
< glCompressedTexImage2DARB
< glCompressedTexSubImage2DARB
< glCompressedTexImage1DARB
< glCompressedTexSubImage1DARB
< glCompressedTexImage3DARB
< glCompressedTexSubImage3DARB
< glGetCompressedTexImageARB
---
> glScalef
> glTranslated
> glTranslatef
> glViewport
> glBindTexture
> glIndexubv
> glPolygonOffset
2722a239
> glCopyTexImage2D
2724,2736c241,266
< glTranslated
< glUnlockArraysEXT
< glGetTexGenfv
< glGetTexGendv
< glGetTexGeniv
< glLoadTransposeMatrixf
< glLoadTransposeMatrixd
< glMultTransposeMatrixd
< glMultTransposeMatrixf
< glAccum
< glAreTexturesResident
< glClearAccum
< glColorMaterial
---
> glCopyTexSubImage2D
> glPrioritizeTextures
> glTexSubImage1D
> glTexSubImage2D
> glBlendColor
> glBlendEquation
> glColorTable
> glColorTableParameterfv
> glColorTableParameteriv
> glCopyColorTable
> glColorSubTable
> glCopyColorSubTable
> glConvolutionFilter1D
> glConvolutionFilter2D
> glConvolutionParameterf
> glConvolutionParameterfv
> glConvolutionParameteri
> glConvolutionParameteriv
> glCopyConvolutionFilter1D
> glCopyConvolutionFilter2D
> glHistogram
> glMinmax
> glResetHistogram
> glResetMinmax
> glTexImage3D
> glTexSubImage3D
2738c268,292
< glFeedbackBuffer
---
> glActiveTextureARB
> glMultiTexCoord1dvARB
> glMultiTexCoord1fvARB
> glMultiTexCoord1ivARB
> glMultiTexCoord1svARB
> glMultiTexCoord2dvARB
> glMultiTexCoord2fvARB
> glMultiTexCoord2ivARB
> glMultiTexCoord2svARB
> glMultiTexCoord3dvARB
> glMultiTexCoord3fvARB
> glMultiTexCoord3ivARB
> glMultiTexCoord3svARB
> glMultiTexCoord4dvARB
> glMultiTexCoord4fvARB
> glMultiTexCoord4ivARB
> glMultiTexCoord4svARB
> glGetMapiv
> glNewList
> glEndList
> glDeleteLists
> glPixelStoref
> glDeleteTextures
> glGenLists
> glGetBooleanv
2739a294,297
> glGetDoublev
> glGetError
> glGetFloatv
> glGetLightfv
2740a299,301
> glGetMapdv
> glGetMapfv
> glGetMaterialfv
2745,2755c306,416
< glGetPolygonStipple
< glGetStringi
< glPassThrough
< glPixelMapfv
< glPixelMapuiv
< glPixelMapusv
< glPixelStoref
< glPrioritizeTextures
< glSelectBuffer
< glMultiDrawArraysEXT
< glMultiDrawElementsEXT
---
> glGetTexEnvfv
> glGetTexEnviv
> glGetTexGendv
> glGetTexGenfv
> glGetTexGeniv
> glGetTexParameterfv
> glGetTexParameteriv
> glGetTexLevelParameterfv
> glIsEnabled
> glIsList
> glAreTexturesResident
> glGenTextures
> glIsTexture
> glGetColorTableParameterfv
> glGetConvolutionParameterfv
> glGetHistogramParameterfv
> glGetMinmaxParameterfv
> glGetMinmaxParameteriv
> pixman_region_rectangles
> xfont2_query_glyph_extents
> xfont2_init_glyph_caching
> xfont2_parse_glyph_caching_mode
> gnutls_global_init
> gnutls_global_deinit
> PanoramiXPolyRectangle
> __glXEnableExtension
> __glXSendReply
> fbTriangles
> __glXErrorCallBack
> __glXGetAnswerBuffer
> __glGetMapiv_size
> glxSuspendClients
> __glXError
> glvndGetExports
> __glGetPixelMapfv_size
> __glXsetGetProcAddress
> __glXregisterPresentCompleteNotify
> __glReadPixels_size
> globalSerialNumber
> glxConvertToXVisualType
> LastEventTimeToggleResetAll
> miPolyRectangle
> __glXScreenInit
> __glXContextRes
> __glXDrawableInit
> _ZN7network9TcpSocket12enableNaglesEb
> __glXDrawableRelease
> __glXForceCurrent
> __glXScreenDestroy
> __glXSendReplySwap
> PanoramiXPolyFillRectangle
> PanoramiXSetClipRectangles
> __glXInitExtensionEnableBits
> __glXDRISWRastProvider
> __glXsendSwapEvent
> __glGetMapfv_size
> __glXClearErrorOccured
> __glXGetExtensionString
> glxServer
> Single_dispatch_info
> __glXAddContext
> __glGetTexImage_size
> LastEventTimeToggleResetFlag
> _ZN3rfb13Configuration6globalEv
> fbAddTriangles
> ProcPolyFillRectangle
> __glXLookupContextByTag
> __glXTypeSize
> __glXGetProtocolSizeData
> __glXEventBase
> __glGetBooleanv_variable_size
> __glGetPixelMapuiv_size
> __glXGetProtocolDecodeFunction
> __glGetMapdv_size
> __glGetMap_size
> __glGetProcAddress
> glxConvertConfigs
> _ZN3rfb13Configuration7global_E
> SProcSetClipRectangles
> glxGetScreen
> ProcPolyRectangle
> glxProbeDriver
> __glXImageSize
> __glXContextDestroy
> glxGetClient
> __glXDrawableRes
> glxResumeClients
> __glGetPixelMapusv_size
> CompositeTriangles
> __glXErrorOccured
> __glGetPixelMap_size
> add_glyph
> remove_glyph
> GLX_EXT_libglvnd
> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_OES_compressed_paletted_texture GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_multisample GL_SGIS_point_parameters GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_slice_accum 
> glSecondaryColorPointerEXT
> glFogCoordPointerEXT
> glGetProgramivARB
> glGetProgramStringARB
> glGetCompressedTexImageARB
> glCompressedTexImage1D
> glCompressedTexImage2D
> glCompressedTexImage3D
> glCompressedTexSubImage1D
> glCompressedTexSubImage2D
> glCompressedTexSubImage3D
> glSampleCoverage
> glBlendFuncSeparate
> glFogCoorddv
> glPointParameterf
> glPointParameterfv
2758,2984c419,426
< glFogCoorddEXT
< glFogCoorddvEXT
< glFogCoordfEXT
< glFogCoordfvEXT
< glFogCoordPointerEXT
< glClearIndex
< glEdgeFlagv
< glIndexMask
< glClientAttribDefault
< glPushClientAttribDefault
< glMatrixLoadf
< glMatrixLoadd
< glMatrixMultf
< glMatrixMultd
< glMatrixLoadIdentity
< glMatrixRotatef
< glMatrixRotated
< glMatrixScalef
< glMatrixScaled
< glMatrixTranslatef
< glMatrixTranslated
< glMatrixOrtho
< glMatrixFrustum
< glMatrixPush
< glMatrixPop
< glTextureParameteri
< glTextureParameteriv
< glTextureParameterf
< glTextureParameterfv
< glTextureImage1D
< glTextureImage2D
< glTextureSubImage1D
< glTextureSubImage2D
< glCopyTextureImage1D
< glCopyTextureImage2D
< glCopyTextureSubImage1D
< glCopyTextureSubImage2D
< glGetTextureImage
< glGetTextureParameterfv
< glGetTextureParameteriv
< glGetTextureLevelParameterfv
< glGetTextureLevelParameteriv
< glTextureImage3D
< glTextureSubImage3D
< glCopyTextureSubImage3D
< glBindMultiTexture
< glMultiTexCoordPointer
< glMultiTexEnvf
< glMultiTexEnvfv
< glMultiTexEnvi
< glMultiTexEnviv
< glMultiTexGend
< glMultiTexGendv
< glMultiTexGenf
< glMultiTexGenfv
< glMultiTexGeni
< glMultiTexGeniv
< glGetMultiTexEnvfv
< glGetMultiTexEnviv
< glGetMultiTexGendv
< glGetMultiTexGenfv
< glGetMultiTexGeniv
< glMultiTexParameteri
< glMultiTexParameteriv
< glMultiTexParameterf
< glMultiTexParameterfv
< glMultiTexImage1D
< glMultiTexImage2D
< glMultiTexSubImage1D
< glMultiTexSubImage2D
< glCopyMultiTexImage1D
< glCopyMultiTexImage2D
< glCopyMultiTexSubImage1D
< glCopyMultiTexSubImage2D
< glGetMultiTexImage
< glGetMultiTexParameterfv
< glGetMultiTexParameteriv
< glGetMultiTexLevelParameterfv
< glGetMultiTexLevelParameteriv
< glMultiTexImage3D
< glMultiTexSubImage3D
< glCopyMultiTexSubImage3D
< glEnableClientStateIndexed
< glDisableClientStateIndexed
< glEnableClientStatei
< glDisableClientStatei
< glEnableVertexArray
< glDisableVertexArray
< glEnableVertexArrayAttrib
< glDisableVertexArrayAttrib
< glGetFloatIndexedv
< glGetDoubleIndexedv
< glGetIntegerIndexedv
< glGetBooleanIndexedv
< glGetPointerIndexedv
< glEnableIndexed
< glDisableIndexed
< glIsEnabledIndexed
< glCompressedTextureImage3D
< glCompressedTextureImage2D
< glCompressedTextureImage1D
< glCompressedTextureSubImage3D
< glCompressedTextureSubImage2D
< glCompressedTextureSubImage1D
< glGetCompressedTextureImage
< glCompressedMultiTexImage3D
< glCompressedMultiTexImage2D
< glCompressedMultiTexImage1D
< glCompressedMultiTexSubImage3D
< glCompressedMultiTexSubImage2D
< glCompressedMultiTexSubImage1D
< glGetCompressedMultiTexImage
< glMatrixLoadTransposef
< glMatrixLoadTransposed
< glMatrixMultTransposef
< glMatrixMultTransposed
< glClientAttribDefaultEXT
< glPushClientAttribDefaultEXT
< glMatrixLoadfEXT
< glMatrixLoaddEXT
< glMatrixMultfEXT
< glMatrixMultdEXT
< glMatrixLoadIdentityEXT
< glMatrixRotatefEXT
< glMatrixRotatedEXT
< glMatrixScalefEXT
< glMatrixScaledEXT
< glMatrixTranslatefEXT
< glMatrixTranslatedEXT
< glMatrixOrthoEXT
< glMatrixFrustumEXT
< glMatrixPushEXT
< glMatrixPopEXT
< glTextureParameteriEXT
< glTextureParameterivEXT
< glTextureParameterfEXT
< glTextureParameterfvEXT
< glTextureImage1DEXT
< glTextureImage2DEXT
< glTextureSubImage1DEXT
< glTextureSubImage2DEXT
< glCopyTextureImage1DEXT
< glCopyTextureImage2DEXT
< glCopyTextureSubImage1DEXT
< glCopyTextureSubImage2DEXT
< glGetTextureImageEXT
< glGetTextureParameterfvEXT
< glGetTextureParameterivEXT
< glGetTextureLevelParameterfvEXT
< glGetTextureLevelParameterivEXT
< glTextureImage3DEXT
< glTextureSubImage3DEXT
< glCopyTextureSubImage3DEXT
< glBindMultiTextureEXT
< glMultiTexCoordPointerEXT
< glMultiTexEnvfEXT
< glMultiTexEnvfvEXT
< glMultiTexEnviEXT
< glMultiTexEnvivEXT
< glMultiTexGendEXT
< glMultiTexGendvEXT
< glMultiTexGenfEXT
< glMultiTexGenfvEXT
< glMultiTexGeniEXT
< glMultiTexGenivEXT
< glGetMultiTexEnvfvEXT
< glGetMultiTexEnvivEXT
< glGetMultiTexGendvEXT
< glGetMultiTexGenfvEXT
< glGetMultiTexGenivEXT
< glMultiTexParameteriEXT
< glMultiTexParameterivEXT
< glMultiTexParameterfEXT
< glMultiTexParameterfvEXT
< glMultiTexImage1DEXT
< glMultiTexImage2DEXT
< glMultiTexSubImage1DEXT
< glMultiTexSubImage2DEXT
< glCopyMultiTexImage1DEXT
< glCopyMultiTexImage2DEXT
< glCopyMultiTexSubImage1DEXT
< glCopyMultiTexSubImage2DEXT
< glGetMultiTexImageEXT
< glGetMultiTexParameterfvEXT
< glGetMultiTexParameterivEXT
< glGetMultiTexLevelParameterfvEXT
< glGetMultiTexLevelParameterivEXT
< glMultiTexImage3DEXT
< glMultiTexSubImage3DEXT
< glCopyMultiTexSubImage3DEXT
< glEnableClientStateIndexedEXT
< glDisableClientStateIndexedEXT
< glEnableClientStateiEXT
< glDisableClientStateiEXT
< glEnableVertexArrayEXT
< glDisableVertexArrayEXT
< glEnableVertexArrayAttribEXT
< glDisableVertexArrayAttribEXT
< glGetFloatIndexedvEXT
< glGetDoubleIndexedvEXT
< glGetIntegerIndexedvEXT
< glGetBooleanIndexedvEXT
< glGetPointerIndexedvEXT
< glEnableIndexedEXT
< glDisableIndexedEXT
< glIsEnabledIndexedEXT
< glCompressedTextureImage3DEXT
< glCompressedTextureImage2DEXT
< glCompressedTextureImage1DEXT
< glCompressedTextureSubImage3DEXT
< glCompressedTextureSubImage2DEXT
< glCompressedTextureSubImage1DEXT
< glGetCompressedTextureImageEXT
< glCompressedMultiTexImage3DEXT
< glCompressedMultiTexImage2DEXT
< glCompressedMultiTexImage1DEXT
< glCompressedMultiTexSubImage3DEXT
< glCompressedMultiTexSubImage2DEXT
< glCompressedMultiTexSubImage1DEXT
< glGetCompressedMultiTexImageEXT
< glMatrixLoadTransposefEXT
< glMatrixLoadTransposedEXT
< glMatrixMultTransposefEXT
< glMatrixMultTransposedEXT
< glGenQueries
< glIsQuery
< glDeleteQueries
---
> glSecondaryColor3bv
> glSecondaryColor3dv
> glSecondaryColor3iv
> glSecondaryColor3sv
> glSecondaryColor3ubv
> glSecondaryColor3uiv
> glSecondaryColor3usv
> glWindowPos3fv
2987,3026c429,430
< glGetQueryiv
< glGetQueryObjectiv
< glGetQueryObjectuiv
< glQueryCounter
< glGetQueryObjecti64v
< glGetQueryObjectui64v
< glGenQueriesARB
< glIsQueryARB
< glDeleteQueriesARB
< glBeginQueryARB
< glEndQueryARB
< glGetQueryivARB
< glGetQueryObjectivARB
< glGetQueryObjectuivARB
< glQueryCounterARB
< glSampleCoverageARB
< glVertexAttrib1s
< glVertexAttrib2s
< glVertexAttrib3s
< glVertexAttrib4s
< glVertexAttrib1sEXT
< glVertexAttrib2sEXT
< glVertexAttrib3sEXT
< glVertexAttrib4sEXT
< glVertexAttrib1d
< glVertexAttrib2d
< glVertexAttrib3d
< glVertexAttrib4d
< glVertexAttrib1dEXT
< glVertexAttrib2dEXT
< glVertexAttrib3dEXT
< glVertexAttrib4dEXT
< glVertexAttrib1sv
< glVertexAttrib2sv
< glVertexAttrib3sv
< glVertexAttrib4sv
< glVertexAttrib1svEXT
< glVertexAttrib2svEXT
< glVertexAttrib3svEXT
< glVertexAttrib4svEXT
---
> glBlendEquationSeparate
> glDrawBuffers
3027a432
> glVertexAttrib1sv
3028a434
> glVertexAttrib2sv
3030,3036c436
< glVertexAttrib4dv
< glVertexAttrib1dvEXT
< glVertexAttrib2dvEXT
< glVertexAttrib3dvEXT
< glVertexAttrib4dvEXT
< glVertexAttrib4bv
< glVertexAttrib4ubv
---
> glVertexAttrib3sv
3038,3043c438
< glVertexAttrib4Nubv
< glVertexAttrib4bvEXT
< glVertexAttrib4ubvEXT
< glVertexAttrib4NbvEXT
< glVertexAttrib4NubvEXT
< glVertexAttrib4usv
---
> glVertexAttrib4Niv
3044a440,441
> glVertexAttrib4Nubv
> glVertexAttrib4Nuiv
3046,3048c443,444
< glVertexAttrib4usvEXT
< glVertexAttrib4NsvEXT
< glVertexAttrib4NusvEXT
---
> glVertexAttrib4bv
> glVertexAttrib4dv
3049a446,447
> glVertexAttrib4sv
> glVertexAttrib4ubv
3051,3276c449
< glVertexAttrib4Niv
< glVertexAttrib4Nuiv
< glVertexAttrib4ivEXT
< glVertexAttrib4uivEXT
< glVertexAttrib4NivEXT
< glVertexAttrib4NuivEXT
< glGetVertexAttribdv
< glGetVertexAttribdvEXT
< glGetVertexAttribdvARB
< glVertexAttrib4Nub
< glVertexAttrib4NubEXT
< glVertexAttrib4NubARB
< glVertexAttrib1fARB
< glVertexAttrib1sARB
< glVertexAttrib1dARB
< glVertexAttrib2fARB
< glVertexAttrib2sARB
< glVertexAttrib2dARB
< glVertexAttrib3fARB
< glVertexAttrib3sARB
< glVertexAttrib3dARB
< glVertexAttrib4fARB
< glVertexAttrib4sARB
< glVertexAttrib4dARB
< glVertexAttrib1fvARB
< glVertexAttrib1svARB
< glVertexAttrib1dvARB
< glVertexAttrib2fvARB
< glVertexAttrib2svARB
< glVertexAttrib2dvARB
< glVertexAttrib3fvARB
< glVertexAttrib3svARB
< glVertexAttrib3dvARB
< glVertexAttrib4fvARB
< glVertexAttrib4svARB
< glVertexAttrib4dvARB
< glVertexAttrib4ivARB
< glVertexAttrib4bvARB
< glVertexAttrib4ubvARB
< glVertexAttrib4usvARB
< glVertexAttrib4uivARB
< glVertexAttrib4NbvARB
< glVertexAttrib4NsvARB
< glVertexAttrib4NivARB
< glVertexAttrib4NubvARB
< glVertexAttrib4NusvARB
< glVertexAttrib4NuivARB
< glVertexAttribPointerARB
< glEnableVertexAttribArrayARB
< glDisableVertexAttribArrayARB
< glBindAttribLocationARB
< glGetActiveAttribARB
< glGetAttribLocationARB
< glGetVertexAttribfvARB
< glGetVertexAttribivARB
< glGetVertexAttribPointervARB
< glDeleteObjectARB
< glGetHandleARB
< glDetachObjectARB
< glCreateShaderObjectARB
< glShaderSourceARB
< glCompileShaderARB
< glCreateProgramObjectARB
< glAttachObjectARB
< glLinkProgramARB
< glUseProgramObjectARB
< glValidateProgramARB
< glUniform1fARB
< glUniform2fARB
< glUniform3fARB
< glUniform4fARB
< glUniform1iARB
< glUniform2iARB
< glUniform3iARB
< glUniform4iARB
< glUniform1fvARB
< glUniform2fvARB
< glUniform3fvARB
< glUniform4fvARB
< glUniform1ivARB
< glUniform2ivARB
< glUniform3ivARB
< glUniform4ivARB
< glUniformMatrix2fvARB
< glUniformMatrix3fvARB
< glUniformMatrix4fvARB
< glGetObjectParameterfvARB
< glGetObjectParameterivARB
< glGetInfoLogARB
< glGetAttachedObjectsARB
< glGetUniformLocationARB
< glGetActiveUniformARB
< glGetUniformfvARB
< glGetUniformivARB
< glGetShaderSourceARB
< glProgramUniform1f
< glProgramUniform2f
< glProgramUniform3f
< glProgramUniform4f
< glProgramUniform1i
< glProgramUniform2i
< glProgramUniform3i
< glProgramUniform4i
< glProgramUniform1fv
< glProgramUniform2fv
< glProgramUniform3fv
< glProgramUniform4fv
< glProgramUniform1iv
< glProgramUniform2iv
< glProgramUniform3iv
< glProgramUniform4iv
< glProgramUniformMatrix2fv
< glProgramUniformMatrix3fv
< glProgramUniformMatrix4fv
< glAttachShaderEXT
< glBindAttribLocationEXT
< glCompileShaderEXT
< glCreateProgramEXT
< glCreateShaderEXT
< glDeleteProgramEXT
< glDeleteShaderEXT
< glDetachShaderEXT
< glGetActiveAttribEXT
< glGetActiveUniformEXT
< glGetAttachedShadersEXT
< glGetAttribLocationEXT
< glGetProgramInfoLogEXT
< glGetProgramivEXT
< glGetShaderInfoLogEXT
< glGetShaderPrecisionFormatEXT
< glGetShaderSourceEXT
< glGetShaderivEXT
< glGetUniformLocationEXT
< glGetUniformfvEXT
< glGetUniformivEXT
< glGetVertexAttribPointervEXT
< glGetVertexAttribfvEXT
< glGetVertexAttribivEXT
< glIsProgramEXT
< glIsShaderEXT
< glReleaseShaderCompilerEXT
< glShaderBinaryEXT
< glShaderSourceEXT
< glUniform1fEXT
< glUniform1fvEXT
< glUniform1iEXT
< glUniform1ivEXT
< glUniform2fEXT
< glUniform2fvEXT
< glUniform2iEXT
< glUniform2ivEXT
< glUniform3fEXT
< glUniform3fvEXT
< glUniform3iEXT
< glUniform3ivEXT
< glUniform4fEXT
< glUniform4fvEXT
< glUniform4iEXT
< glUniform4ivEXT
< glUniformMatrix2fvEXT
< glUniformMatrix3fvEXT
< glUniformMatrix4fvEXT
< glUseProgramEXT
< glValidateProgramEXT
< glVertexAttrib1fEXT
< glVertexAttrib1fvEXT
< glVertexAttrib2fEXT
< glVertexAttrib2fvEXT
< glVertexAttrib3fEXT
< glVertexAttrib3fvEXT
< glVertexAttrib4fEXT
< glVertexAttrib4fvEXT
< glVertexAttribPointerEXT
< glProgramUniform1fEXT
< glProgramUniform2fEXT
< glProgramUniform3fEXT
< glProgramUniform4fEXT
< glProgramUniform1iEXT
< glProgramUniform2iEXT
< glProgramUniform3iEXT
< glProgramUniform4iEXT
< glProgramUniform1fvEXT
< glProgramUniform2fvEXT
< glProgramUniform3fvEXT
< glProgramUniform4fvEXT
< glProgramUniform1ivEXT
< glProgramUniform2ivEXT
< glProgramUniform3ivEXT
< glProgramUniform4ivEXT
< glProgramUniformMatrix2fvEXT
< glProgramUniformMatrix3fvEXT
< glProgramUniformMatrix4fvEXT
< glGetProgramBinaryEXT
< glProgramBinaryEXT
< glGetProgramBinaryARB
< glProgramBinaryARB
< glDrawElementsBaseVertex
< glDrawElementsBaseVertexEXT
< glDrawElementsBaseVertexARB
< glDrawRangeElementsBaseVertex
< glDrawRangeElementsBaseVertexEXT
< glDrawRangeElementsBaseVertexARB
< glMultiDrawElementsBaseVertex
< glMultiDrawElementsBaseVertexEXT
< glMultiDrawElementsBaseVertexARB
< glDrawArraysInstanced
< glDrawArraysInstancedEXT
< glDrawArraysInstancedARB
< glDrawElementsInstanced
< glDrawElementsInstancedEXT
< glDrawElementsInstancedARB
< glDrawElementsInstancedBaseVertex
< glDrawElementsInstancedBaseVertexEXT
< glDrawElementsInstancedBaseVertexARB
< glVertexAttribDivisor
< glVertexAttribDivisorEXT
< glVertexAttribDivisorARB
< glUniformMatrix2x3fv
< glUniformMatrix3x2fv
< glUniformMatrix2x4fv
< glUniformMatrix4x2fv
< glUniformMatrix3x4fv
< glUniformMatrix4x3fv
< glTexStorage1D
< glTexStorage2D
< glTexStorage3D
---
> glVertexAttrib4usv
3278,3279d450
< glClampColorEXT
< glProgramStringARB
3281,3283d451
< glDeleteProgramsARB
< glGenProgramsARB
< glProgramEnvParameter4dARB
3285d452
< glProgramEnvParameter4fARB
3287d453
< glProgramLocalParameter4dARB
3289d454
< glProgramLocalParameter4fARB
3290a456,488
> glProgramStringARB
> glVertexAttrib1fvARB
> glVertexAttrib2fvARB
> glVertexAttrib3fvARB
> glVertexAttrib4fvARB
> glBindFramebuffer
> glBindRenderbuffer
> glBlitFramebuffer
> glDeleteFramebuffers
> glDeleteRenderbuffers
> glFramebufferRenderbuffer
> glFramebufferTexture1D
> glFramebufferTexture2D
> glFramebufferTexture3D
> glFramebufferTextureLayer
> glGenerateMipmap
> glRenderbufferStorage
> glRenderbufferStorageMultisample
> glSecondaryColor3fvEXT
> glFogCoordfvEXT
> glVertexAttrib1dvNV
> glVertexAttrib1fvNV
> glVertexAttrib1svNV
> glVertexAttrib2dvNV
> glVertexAttrib2fvNV
> glDeleteQueries
> glDeleteProgramsARB
> glGenQueries
> glGetQueryObjectiv
> glGetQueryObjectuiv
> glGetQueryiv
> glIsQuery
> glGenProgramsARB
3295,3296d492
< glGetProgramivARB
< glGetProgramStringARB
3298,6405c494,537
< glProgramEnvParameters4fvEXT
< glProgramLocalParameters4fvEXT
< glGenSamplers
< glBindSampler
< glDeleteSamplers
< glIsSampler
< glSamplerParameterf
< glSamplerParameteri
< glSamplerParameterfv
< glSamplerParameteriv
< glSamplerParameterIiv
< glSamplerParameterIuiv
< glGetSamplerParameterfv
< glGetSamplerParameteriv
< glGetSamplerParameterIiv
< glGetSamplerParameterIuiv
< glGetError
< /root/gl4es/src/gl/getter.c
< warning, %s line %d function %s: gles_glGetError is NULL
< GL_ARB_texture_rectangle 
< 1.20 via gl4es
< 1.10 via gl4es
< glGetString
< warning, %s line %d function %s: gles_glGetString is NULL
< glGetIntegerv
< warning, %s line %d function %s: gles_glGetIntegerv is NULL
< glGetFloatv
< warning, %s line %d function %s: gles_glGetFloatv is NULL
< glGetClipPlanef
< gl4es_glGetError
< gl4es_glGetString
< gl4es_glGetIntegerv
< gl4es_glGetFloatv
< gl4es_glGetDoublev
< unknown gl max value type: %s
< glNormal3f
< /root/gl4es/src/gl/gl4es.c
< warning, %s line %d function %s: gles_glNormal3f is NULL
< glColor4f
< warning, %s line %d function %s: gles_glColor4f is NULL
< glBufferSubData
< warning, %s line %d function %s: gles_glBufferSubData is NULL
< glFlush
< warning, %s line %d function %s: gles_glFlush is NULL
< glFinish
< warning, %s line %d function %s: gles_glFinish is NULL
< Warning, stubbed glIndexPointer
< Warning, stubbed glEdgeFlagPointer
< glShadeModel
< glAlphaFunc
< warning, %s line %d function %s: gles_glAlphaFunc is NULL
< glLogicOp
< glColorMask
< warning, %s line %d function %s: gles_glColorMask is NULL
< glClear
< warning, %s line %d function %s: gles_glClear is NULL
< glBufferData
< warning, %s line %d function %s: gles_glBufferData is NULL
< glGenBuffers
< warning, %s line %d function %s: gles_glGenBuffers is NULL
< gl4es_glNormal3f
< gl4es_glNormal3fv
< gl4es_glColor4f
< gl4es_glColor4fv
< gl4es_glFlush
< gl4es_glFinish
< gl4es_glAlphaFunc
< gl4es_glColorMask
< gl4es_glClear
< gl4es_scratch_vertex
< gl4es_scratch_indices
< eglGetProcAddress
< /root/gl4es/src/gl/glstate.c
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glDeleteRenderbuffersOES
< glDeleteRenderbuffers
< glDeleteFramebuffersOES
< glDeleteFramebuffers
< glDeleteTextures
< warning, %s line %d function %s: gles_glDeleteTextures is NULL
< glGetIntegerv
< warning, %s line %d function %s: gles_glGetIntegerv is NULL
< glHint
< /root/gl4es/src/gl/hint.c
< warning, %s line %d function %s: gles_glHint is NULL
< gl4es_glHint
< Initialising gl4es
< Don't export Text Rectangle extension
< Export a (faked) glBlendColor
< glGetError() always return GL_NOERROR
< %s gl4es wrapper %d.%d.%d
< %d.%d gl4es wrapper %d.%d.%d
< Dont't expose fake glQueries functions
< Don't try to merge subsequent glBegin/glEnd blocks
< Try to merge subsequent glBegin/glEnd blocks, even if there is a glColor / glNormal in between
< Not trying to batch small subsequent glDrawXXXX
< Trying to batch subsequent glDrawXXXX of size between %d and %d vertices
< try to use VBO (also with glLockArrays)
< try to use VBO (special glLockArrays case for idtech3 engine)
< glXMakeCurrent FBO workaround disabled
< glXMakeCurrent FBO workaround enabled
< glX Will NOT try to recycle EGL Surface
< glX Will try to recycle EGL Surface
< .gl4es.psa
< glLightModelf
< /root/gl4es/src/gl/light.c
< warning, %s line %d function %s: gles_glLightModelf is NULL
< glLightModelfv
< warning, %s line %d function %s: gles_glLightModelfv is NULL
< glLightfv
< warning, %s line %d function %s: gles_glLightfv is NULL
< glMaterialfv
< warning, %s line %d function %s: gles_glMaterialfv is NULL
< glMaterialf
< warning, %s line %d function %s: gles_glMaterialf is NULL
< gl4es_glLightModelf
< gl4es_glLightModelfv
< gl4es_glLightfv
< gl4es_glMaterialfv
< gl4es_glMaterialf
< glDeleteBuffers
< glGenBuffers
< glBufferData
< glBufferSubData
< glDrawArrays
< /root/gl4es/src/gl/listdraw.c
< warning, %s line %d function %s: gles_glDrawArrays is NULL
< glDrawElements
< warning, %s line %d function %s: gles_glDrawElements is NULL
< glVertexPointer
< warning, %s line %d function %s: gles_glVertexPointer is NULL
< glNormalPointer
< warning, %s line %d function %s: gles_glNormalPointer is NULL
< glColorPointer
< warning, %s line %d function %s: gles_glColorPointer is NULL
< glTexCoordPointer
< warning, %s line %d function %s: gles_glTexCoordPointer is NULL
< glEnable
< warning, %s line %d function %s: gles_glEnable is NULL
< glDisable
< warning, %s line %d function %s: gles_glDisable is NULL
< glActiveTexture
< warning, %s line %d function %s: gles_glActiveTexture is NULL
< /root/gl4es/src/gl/loader.c
< warning, %s line %d function %s: gles is NULL
< warning, %s line %d function %s: egl is NULL
< glMatrixMode
< /root/gl4es/src/gl/matrix.c
< warning, %s line %d function %s: gles_glMatrixMode is NULL
< glLoadMatrixf
< warning, %s line %d function %s: gles_glLoadMatrixf is NULL
< glLoadIdentity
< warning, %s line %d function %s: gles_glLoadIdentity is NULL
< gl4es_glMatrixMode
< gl4es_glPopMatrix
< gl4es_glLoadMatrixf
< gl4es_glMultMatrixf
< gl4es_glLoadIdentity
< unknown gl max value type: %s
< glClipPlanef
< glPointParameterfv
< /root/gl4es/src/gl/pointsprite.c
< warning, %s line %d function %s: gles_glPointParameterfv is NULL
< glPointSize
< warning, %s line %d function %s: gles_glPointSize is NULL
< gl4es_glPointParameterfv
< gl4es_glPointSize
< glAttachShader
< glBindAttribLocation
< glCreateProgram
< glDeleteProgram
< glDetachShader
< glGetProgramInfoLog
< glGetProgramiv
< glGetError
< /root/gl4es/src/gl/program.c
< warning, %s line %d function %s: gles_glGetError is NULL
< glGetActiveUniform
< glGetUniformLocation
< glGetActiveAttrib
< glGetAttribLocation
< eglGetProcAddress
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glProgramBinaryOES
< warning, %s line %d function %s: gles_glProgramBinary is NULL
< glGetProgramBinaryOES
< warning, %s line %d function %s: gles_glGetProgramBinary is NULL
< glLinkProgram
< glValidateProgram
< gl4es_useProgramBinary
< gl4es_getProgramBinary
< gl4es_glGetProgramBinary
< gl4es_glLinkProgram
< gl4es_glValidateProgram
< glViewport
< /root/gl4es/src/gl/raster.c
< warning, %s line %d function %s: gles_glViewport is NULL
< glScissor
< warning, %s line %d function %s: gles_glScissor is NULL
< gl4es_glViewport
< gl4es_glScissor
< glCreateShader
< glDeleteShader
< glCompileShader
< glGetShaderiv
< glGetShaderInfoLog
< glShaderSource
< glGetShaderPrecisionFormat
< glShaderBinary
< glReleaseShaderCompiler
< ?gl_Vertex
< _gl4es_Vertex
< gl_Color
< _gl4es_Color
< gl_MultiTexCoord0
< _gl4es_MultiTexCoord0
< gl_MultiTexCoord1
< _gl4es_MultiTexCoord1
< gl_MultiTexCoord2
< _gl4es_MultiTexCoord2
< gl_MultiTexCoord3
< _gl4es_MultiTexCoord3
< gl_MultiTexCoord4
< _gl4es_MultiTexCoord4
< gl_MultiTexCoord5
< _gl4es_MultiTexCoord5
< gl_MultiTexCoord6
< _gl4es_MultiTexCoord6
< gl_MultiTexCoord7
< _gl4es_MultiTexCoord7
< gl_MultiTexCoord8
< _gl4es_MultiTexCoord8
< gl_MultiTexCoord9
< _gl4es_MultiTexCoord9
< gl_MultiTexCoord10
< _gl4es_MultiTexCoord10
< gl_MultiTexCoord11
< _gl4es_MultiTexCoord11
< gl_MultiTexCoord12
< _gl4es_MultiTexCoord12
< gl_MultiTexCoord13
< _gl4es_MultiTexCoord13
< gl_MultiTexCoord14
< _gl4es_MultiTexCoord14
< gl_MultiTexCoord15
< _gl4es_MultiTexCoord15
< gl_SecondaryColor
< _gl4es_SecondaryColor
< gl_Normal
< _gl4es_Normal
< gl_FogCoord
< _gl4es_FogCoord
< gl_ModelViewMatrixInverseTranspose
< _gl4es_ITModelViewMatrix
< gl_ModelViewMatrixInverse
< _gl4es_IModelViewMatrix
< gl_ModelViewMatrixTranspose
< _gl4es_TModelViewMatrix
< gl_ModelViewMatrix
< _gl4es_ModelViewMatrix
< gl_ProjectionMatrixInverseTranspose
< _gl4es_ITProjectionMatrix
< gl_ProjectionMatrixInverse
< _gl4es_IProjectionMatrix
< gl_ProjectionMatrixTranspose
< _gl4es_TProjectionMatrix
< gl_ProjectionMatrix
< _gl4es_ProjectionMatrix
< gl_ModelViewProjectionMatrixInverseTranspose
< _gl4es_ITModelViewProjectionMatrix
< gl_ModelViewProjectionMatrixInverse
< _gl4es_IModelViewProjectionMatrix
< gl_ModelViewProjectionMatrixTranspose
< _gl4es_TModelViewProjectionMatrix
< gl_ModelViewProjectionMatrix
< _gl4es_ModelViewProjectionMatrix
< gl_TextureMatrix_0
< _gl4es_TextureMatrix_0
< gl_TextureMatrix_1
< _gl4es_TextureMatrix_1
< gl_TextureMatrix_2
< _gl4es_TextureMatrix_2
< gl_TextureMatrix_3
< _gl4es_TextureMatrix_3
< gl_TextureMatrix_4
< _gl4es_TextureMatrix_4
< gl_TextureMatrix_5
< _gl4es_TextureMatrix_5
< gl_TextureMatrix_6
< _gl4es_TextureMatrix_6
< gl_TextureMatrix_7
< _gl4es_TextureMatrix_7
< gl_TextureMatrix_8
< _gl4es_TextureMatrix_8
< gl_TextureMatrix_9
< _gl4es_TextureMatrix_9
< gl_TextureMatrix_10
< _gl4es_TextureMatrix_10
< gl_TextureMatrix_11
< _gl4es_TextureMatrix_11
< gl_TextureMatrix_12
< _gl4es_TextureMatrix_12
< gl_TextureMatrix_13
< _gl4es_TextureMatrix_13
< gl_TextureMatrix_14
< _gl4es_TextureMatrix_14
< gl_TextureMatrix_15
< _gl4es_TextureMatrix_15
< gl_TextureMatrixInverseTranspose
< _gl4es_ITTextureMatrix
< gl_TextureMatrixInverse
< _gl4es_ITextureMatrix
< gl_TextureMatrixTranspose
< _gl4es_TTextureMatrix
< gl_TextureMatrix
< _gl4es_TextureMatrix
< gl_NormalMatrix
< _gl4es_NormalMatrix
< #define _gl4es_MaxLights 8
< #define _gl4es_MaxClipPlanes 6
< #define _gl4es_MaxTextureUnits 16
< #define _gl4es_MaxTextureCoords 16
< struct gl_LightSourceParameters
< uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];
< struct gl_LightModelParameters {
< uniform gl_LightModelParameters gl_LightModel;
< struct gl_MaterialParameters
< uniform gl_MaterialParameters gl_FrontMaterial;
< uniform gl_MaterialParameters gl_BackMaterial;
< struct gl_LightModelProducts
< uniform gl_LightModelProducts gl_FrontLightModelProduct;
< uniform gl_LightModelProducts gl_BackLightModelProduct;
< struct gl_LightProducts
< uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];
< uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];
< struct gl_PointParameters
< uniform gl_PointParameters gl_Point;
< struct gl_FogParameters {
< uniform gl_FogParameters gl_Fog;
< struct gl_FogParameters {
< uniform gl_FogParameters gl_Fog;
< uniform vec4 gl_TextureEnvColor[gl_MaxTextureUnits];
< uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];
< uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];
< uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];
< uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];
< uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];
< uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];
< uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];
< uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];
< uniform vec4  gl_ClipPlane[gl_MaxClipPlanes];
< uniform float gl_NormalScale;
< uniform int _gl4es_InstanceID;
< varying lowp vec4 _gl4es_FrontColor;
< varying lowp vec4 _gl4es_BackColor;
< varying lowp vec4 _gl4es_FrontSecondaryColor;
< varying lowp vec4 _gl4es_BackSecondaryColor;
< varying mediump vec4 _gl4es_TexCoord[%d];
< varying mediump vec4 _gl4es_TexCoord_%d;
< varying mediump float _gl4es_FogFragCoord;
<  return gl_ModelViewProjectionMatrix * gl_Vertex;
< vec4 gl4es_ClipVertex;
< gl4es_ClipVertex
< if(any(lessThanEqual(gl4es_ClipVertex.xyz, vec3(-gl4es_ClipVertex.w))) || any(greaterThanEqual(gl4es_ClipVertex.xyz, vec3(gl4es_ClipVertex.w)))) discard;
< gl_TexCoord[
< gl_TextureMatrixInverseTranspose[
< gl_TextureMatrixInverse[
< gl_TextureMatrixTranspose[
< gl_TextureMatrix[
< mat2 gl4es_transpose(mat2 m) {
< mat3 gl4es_transpose(mat3 m) {
< mat4 gl4es_transpose(mat4 m) {
< vec4 _gl4es_texture2DLod(sampler2D sampler, vec2 coord, float lod) {
< vec4 _gl4es_texture2DProjLod(sampler2D sampler, vec3 coord, float lod) {
< vec4 _gl4es_texture2DProjLod(sampler2D sampler, vec4 coord, float lod) {
< vec4 _gl4es_textureCubeLod(samplerCube sampler, vec3 coord, float lod) {
< vec4 _gl4es_texture2DGrad(sampler2D sampler, vec2 coord, vec2 dPdx, vec2 dPdy) {
< vec4 _gl4es_texture2DProjGrad(sampler2D sampler, vec3 coord, vec2 dPdx, vec2 dPdy) {
< vec4 _gl4es_texture2DProjGrad(sampler2D sampler, vec4 coord, vec2 dPdx, vec2 dPdy) {
< vec4 _gl4es_textureCubeGrad(samplerCube sampler, vec3 coord, vec2 dPdx, vec2 dPdy) {
< gl_ProgramEnv
< gl_ProgramLocal
< gl_Sampler1D_
< gl_Sampler2D_
< gl_Sampler3D_
< gl_SamplerCube_
< _gl4es_Sampler1D_
< _gl4es_Sampler2D_
< _gl4es_Sampler3D_
< _gl4es_SamplerCube_
< uniform sampler2D _gl4es_Sampler1D_
< uniform sampler2D _gl4es_Sampler2D_
< uniform sampler2D _gl4es_Sampler3D_
< uniform samplerCube _gl4es_SamplerCube_
< gl_VertexAttrib_
< _gl4es_VertexAttrib_
< gl_FragDepth
< gl_FragData[
< _gl4es_texture2DLod
< _gl4es_texture2DProjLod
< _gl4es_textureCubeLod
< _gl4es_texture2DGrad
< _gl4es_texture2DProjGrad
< _gl4es_textureCubeGrad
< gl_FragDepthEXT
< gl_FrontColor
< (gl_FrontFacing?gl_FrontColor:gl_BackColor)
< _gl4es_FrontColor
< gl_BackColor
< _gl4es_BackColor
< gl_FrontSecondaryColor
< (gl_FrontFacing?gl_FrontSecondaryColor:gl_BackSecondaryColor)
< _gl4es_FrontSecondaryColor
< gl_BackSecondaryColor
< _gl4es_BackSecondaryColor
< gl_FogFragCoord
< _gl4es_FogFragCoord
< gl_TexCoord
< gl_TexCoord[%d]
< _gl4es_TexCoord_%d
< _gl4es_TexCoord
< gl4es_transpose
< gl_TextureMatrix[%d]
< gl_TextureMatrix_%d
< gl_LightSourceParameters
< gl_LightSource
< _gl4es_LightSourceParameters
< gl_LightModelParameters
< gl_LightModel
< _gl4es_LightModelParameters
< gl_LightModelProducts
< gl_FrontLightModelProduct
< gl_BackLightModelProduct
< _gl4es_LightModelProducts
< gl_LightProducts
< gl_FrontLightProduct
< gl_BackLightProduct
< _gl4es_LightProducts
< gl_MaterialParameters 
< gl_FrontMaterial
< gl_BackMaterial
< _gl4es_MaterialParameters
< gl_MaterialParameters
< _gl4es_LightSource
< _gl4es_LightModel
< _gl4es_FrontLightModelProduct
< _gl4es_BackLightModelProduct
< _gl4es_FrontLightProduct
< _gl4es_BackLightProduct
< _gl4es_FrontMaterial
< _gl4es_BackMaterial
< gl_MaxLights
< _gl4es_MaxLights
< gl_NormalScale
< _gl4es_NormalScale
< gl_InstanceID
< gl_InstanceIDARB
< _gl4es_InstanceID
< gl_ClipPlane
< _gl4es_ClipPlane
< gl_MaxClipPlanes
< _gl4es_MaxClipPlanes
< gl_PointParameters
< gl_Point
< _gl4es_PointParameters
< _gl4es_Point
< gl_FogParameters
< gl_Fog
< _gl4es_FogParameters
< _gl4es_Fog
< gl_TextureEnvColor
< _gl4es_TextureEnvColor
< gl_EyePlaneS
< _gl4es_EyePlaneS
< gl_EyePlaneT
< _gl4es_EyePlaneT
< gl_EyePlaneR
< _gl4es_EyePlaneR
< gl_EyePlaneQ
< _gl4es_EyePlaneQ
< gl_ObjectPlaneS
< _gl4es_ObjectPlaneS
< gl_ObjectPlaneT
< _gl4es_ObjectPlaneT
< gl_ObjectPlaneR
< _gl4es_ObjectPlaneR
< gl_ObjectPlaneQ
< _gl4es_ObjectPlaneQ
< gl_MaxTextureUnits
< _gl4es_MaxTextureUnits
< gl_MaxTextureCoords
< _gl4es_MaxTextureCoords
< gl_ClipVertex
< _gl4es_%s_ProgramEnv_%d
< _gl4es_%s_ProgramEnv
< _gl4es_%s_ProgramLocal_%d
< _gl4es_%s_ProgramLocal
< gl_FragColor . rgba += glowHit ;
< gl_FragColor . rgba += glowHit ;
< gl_FragColor . a *= pow ( clamp ( ( depth + 1 ) , 0.0  , 1.0  ) , 70 ) ;
< gl_FragColor . a *= pow ( clamp ( ( depth + 1.0 ) , 0.0  , 1.0  ) , 70.0 ) ;
<        gl_FragColor = texColor;
<        gl_FragColor = texColor;
< gl_FragColor = (sample*(1-grayScaleFactor)) + (gray*grayScaleFactor);
< gl_FragColor = (sample*(1.0-grayScaleFactor)) + (gray*grayScaleFactor);
< 	gl_Position = sg3d_position0;
< 	gl_Position = sg3d_position0;
< #define var_out gl_FragColor
< #define var_out gl_FragColor
< #define var_out gl_FragColor
< vec4 ps_t3 = gl_TexCoord[3];
< vec4 ps_t2 = gl_TexCoord[2];
< vec4 ps_t1 = gl_TexCoord[1];
< vec4 ps_t0 = gl_TexCoord[0];
< 	ps_t3 = gl_TexCoord[3];
< 	ps_t2 = gl_TexCoord[2];
< 	ps_t1 = gl_TexCoord[1];
< 	ps_t0 = gl_TexCoord[0];
< glStencilMask
< /root/gl4es/src/gl/stencil.c
< warning, %s line %d function %s: gles_glStencilMask is NULL
< eglGetProcAddress
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glStencilMaskSeparateOES
< glStencilMaskSeparate
< glStencilFunc
< warning, %s line %d function %s: gles_glStencilFunc is NULL
< glStencilFuncSeparateOES
< glStencilFuncSeparate
< glStencilOp
< warning, %s line %d function %s: gles_glStencilOp is NULL
< glStencilOpSeparateOES
< glStencilOpSeparate
< glClearStencil
< warning, %s line %d function %s: gles_glClearStencil is NULL
< gl4es_glStencilMask
< gl4es_glStencilMaskSeparate
< gl4es_glStencilFunc
< gl4es_glStencilFuncSeparate
< gl4es_glStencilOp
< gl4es_glStencilOpSeparate
< gl4es_glClearStencil
< glTexEnvf
< glTexEnvfv
< eglGetProcAddress
< /root/gl4es/src/gl/texgen.c
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glTexGeniOES
< warning, %s line %d function %s: gles_glTexGeni is NULL
< glTexGenfvOES
< warning, %s line %d function %s: gles_glTexGenfv is NULL
< glEnable
< warning, %s line %d function %s: gles_glEnable is NULL
< glLoadMatrixf
< warning, %s line %d function %s: gles_glLoadMatrixf is NULL
< glDisable
< warning, %s line %d function %s: gles_glDisable is NULL
< glLoadIdentity
< warning, %s line %d function %s: gles_glLoadIdentity is NULL
< unknown gl max value type: %s
< glTexImage2D
< /root/gl4es/src/gl/texture.c
< warning, %s line %d function %s: gles_glTexImage2D is NULL
< glTexSubImage2D
< warning, %s line %d function %s: gles_glTexSubImage2D is NULL
< glTexParameteri
< warning, %s line %d function %s: gles_glTexParameteri is NULL
< LIBGL: Error on pixel_convert when TEXCOPY in glTexImage2D
< LIBGL: Error in pixel_convert while glTexSubImage2D
< LIBGL: Error on pixel_convert while TEXCOPY in glTexSubImage2D
< gl4es_glTexImage2D
< gl4es_glTexSubImage2D
< unknown gl max value type: %s
< glCompressedTexImage2D
< /root/gl4es/src/gl/texture_compressed.c
< warning, %s line %d function %s: gles_glCompressedTexImage2D is NULL
< glCompressedTexSubImage2D
< warning, %s line %d function %s: gles_glCompressedTexSubImage2D is NULL
< gl4es_glCompressedTexImage2D
< gl4es_glCompressedTexSubImage2D
< unknown gl max value type: %s
< glTexCoordPointer
< /root/gl4es/src/gl/texture_params.c
< warning, %s line %d function %s: gles_glTexCoordPointer is NULL
< glGenTextures
< warning, %s line %d function %s: gles_glGenTextures is NULL
< glBindTexture
< warning, %s line %d function %s: gles_glBindTexture is NULL
< glTexParameterfv
< warning, %s line %d function %s: gles_glTexParameterfv is NULL
< glDeleteTextures
< warning, %s line %d function %s: gles_glDeleteTextures is NULL
< Stubbed glGetTexLevelParameteriv(%s, %i, %s, %p)
< glClientActiveTexture
< warning, %s line %d function %s: gles_glClientActiveTexture is NULL
< glPixelStorei
< warning, %s line %d function %s: gles_glPixelStorei is NULL
< glActiveTexture
< warning, %s line %d function %s: gles_glActiveTexture is NULL
< glTexParameteri
< warning, %s line %d function %s: gles_glTexParameteri is NULL
< glEnable
< warning, %s line %d function %s: gles_glEnable is NULL
< glDisable
< warning, %s line %d function %s: gles_glDisable is NULL
< eglGetProcAddress
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glGenerateMipmapOES
< glGenerateMipmap
< gl4es_getTexture
< gl4es_glBindTexture
< gl4es_glTexParameterfv
< gl4es_glDeleteTextures
< gl4es_glGenTextures
< gl4es_glClientActiveTexture
< gl4es_glPixelStorei
< unknown gl max value type: %s
< glGetIntegerv
< /root/gl4es/src/gl/texture_read.c
< warning, %s line %d function %s: gles_glGetIntegerv is NULL
< glCopyTexImage2D
< warning, %s line %d function %s: gles_glCopyTexImage2D is NULL
< glCopyTexSubImage2D
< warning, %s line %d function %s: gles_glCopyTexSubImage2D is NULL
< eglGetProcAddress
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glGenerateMipmapOES
< glGenerateMipmap
< glReadPixels
< warning, %s line %d function %s: gles_glReadPixels is NULL
< LIBGL: Error on pixel_convert while glGetTexImage
< gl4es_glCopyTexImage2D
< gl4es_glCopyTexSubImage2D
< gl4es_glReadPixels
< unknown gl max value type: %s
< glUniform1fv
< glUniform2fv
< glUniform3fv
< glUniform4fv
< glUniform1iv
< glUniform2iv
< glUniform3iv
< glUniform4iv
< glUseProgram
< glUniformMatrix2fv
< glUniformMatrix3fv
< glUniformMatrix4fv
< unknown gl max value type: %s
< glSampleCoverage
< /root/gl4es/src/gl/wrap/gl4eswraps.c
< warning, %s line %d function %s: gles_glSampleCoverage is NULL
< gl4es_glSampleCoverage
< glAlphaFuncx
< /root/gl4es/src/gl/wrap/gles.c
< warning, %s line %d function %s: gles_glAlphaFuncx is NULL
< glClearColor
< warning, %s line %d function %s: gles_glClearColor is NULL
< glClearColorx
< warning, %s line %d function %s: gles_glClearColorx is NULL
< glClearDepthx
< warning, %s line %d function %s: gles_glClearDepthx is NULL
< glClipPlanex
< warning, %s line %d function %s: gles_glClipPlanex is NULL
< glColor4x
< warning, %s line %d function %s: gles_glColor4x is NULL
< glDepthRangex
< warning, %s line %d function %s: gles_glDepthRangex is NULL
< eglGetProcAddress
< warning, %s line %d function %s: egl_eglGetProcAddress is NULL
< glDrawTexfOES
< warning, %s line %d function %s: gles_glDrawTexf is NULL
< glDrawTexiOES
< warning, %s line %d function %s: gles_glDrawTexi is NULL
< glFogx
< warning, %s line %d function %s: gles_glFogx is NULL
< glFogxv
< warning, %s line %d function %s: gles_glFogxv is NULL
< glFrustumx
< warning, %s line %d function %s: gles_glFrustumx is NULL
< glGetBooleanv
< warning, %s line %d function %s: gles_glGetBooleanv is NULL
< glGetClipPlanex
< warning, %s line %d function %s: gles_glGetClipPlanex is NULL
< glGetFixedv
< warning, %s line %d function %s: gles_glGetFixedv is NULL
< glGetLightxv
< warning, %s line %d function %s: gles_glGetLightxv is NULL
< glGetMaterialxv
< warning, %s line %d function %s: gles_glGetMaterialxv is NULL
< glGetTexEnvxv
< warning, %s line %d function %s: gles_glGetTexEnvxv is NULL
< glGetTexParameterxv
< warning, %s line %d function %s: gles_glGetTexParameterxv is NULL
< glLightModelx
< warning, %s line %d function %s: gles_glLightModelx is NULL
< glLightModelxv
< warning, %s line %d function %s: gles_glLightModelxv is NULL
< glLightx
< warning, %s line %d function %s: gles_glLightx is NULL
< glLightxv
< warning, %s line %d function %s: gles_glLightxv is NULL
< glLineWidth
< warning, %s line %d function %s: gles_glLineWidth is NULL
< glLineWidthx
< warning, %s line %d function %s: gles_glLineWidthx is NULL
< glLoadMatrixx
< warning, %s line %d function %s: gles_glLoadMatrixx is NULL
< glMaterialx
< warning, %s line %d function %s: gles_glMaterialx is NULL
< glMaterialxv
< warning, %s line %d function %s: gles_glMaterialxv is NULL
< glMultMatrixx
< warning, %s line %d function %s: gles_glMultMatrixx is NULL
< glMultiTexCoord4x
< warning, %s line %d function %s: gles_glMultiTexCoord4x is NULL
< glNormal3x
< warning, %s line %d function %s: gles_glNormal3x is NULL
< glOrthox
< warning, %s line %d function %s: gles_glOrthox is NULL
< glPointParameterx
< warning, %s line %d function %s: gles_glPointParameterx is NULL
< glPointParameterxv
< warning, %s line %d function %s: gles_glPointParameterxv is NULL
< glPointSizePointerOES
< warning, %s line %d function %s: gles_glPointSizePointerOES is NULL
< glPointSizex
< warning, %s line %d function %s: gles_glPointSizex is NULL
< glPolygonOffset
< warning, %s line %d function %s: gles_glPolygonOffset is NULL
< glPolygonOffsetx
< warning, %s line %d function %s: gles_glPolygonOffsetx is NULL
< glRotatex
< warning, %s line %d function %s: gles_glRotatex is NULL
< glSampleCoveragex
< warning, %s line %d function %s: gles_glSampleCoveragex is NULL
< glScalex
< warning, %s line %d function %s: gles_glScalex is NULL
< glTexEnvx
< warning, %s line %d function %s: gles_glTexEnvx is NULL
< glTexEnvxv
< warning, %s line %d function %s: gles_glTexEnvxv is NULL
< glTexParameterx
< warning, %s line %d function %s: gles_glTexParameterx is NULL
< glTexParameterxv
< warning, %s line %d function %s: gles_glTexParameterxv is NULL
< glTranslatex
< warning, %s line %d function %s: gles_glTranslatex is NULL
< gl4es_glAlphaFuncx
< gl4es_glClearColor
< gl4es_glClearColorx
< gl4es_glClearDepthx
< gl4es_glClipPlanex
< gl4es_glColor4x
< gl4es_glDepthRangex
< gl4es_glDrawTexf
< gl4es_glDrawTexi
< gl4es_glFogx
< gl4es_glFogxv
< gl4es_glFrustumx
< gl4es_glGetBooleanv
< gl4es_glGetClipPlanex
< gl4es_glGetFixedv
< gl4es_glGetLightxv
< gl4es_glGetMaterialxv
< gl4es_glGetTexEnvxv
< gl4es_glGetTexParameterxv
< gl4es_glLightModelx
< gl4es_glLightModelxv
< gl4es_glLightx
< gl4es_glLightxv
< gl4es_glLineWidth
< gl4es_glLineWidthx
< gl4es_glLoadMatrixx
< gl4es_glMaterialx
< gl4es_glMaterialxv
< gl4es_glMultMatrixx
< gl4es_glMultiTexCoord4x
< gl4es_glNormal3x
< gl4es_glOrthox
< gl4es_glPointParameterx
< gl4es_glPointParameterxv
< gl4es_glPointSizePointerOES
< gl4es_glPointSizex
< gl4es_glPolygonOffset
< gl4es_glPolygonOffsetx
< gl4es_glRotatex
< gl4es_glSampleCoveragex
< gl4es_glScalex
< gl4es_glTexEnvx
< gl4es_glTexEnvxv
< gl4es_glTexParameterx
< gl4es_glTexParameterxv
< gl4es_glTranslatex
< glClearAccum
< glCopyPixels
< glDrawBuffer
< glEdgeFlag
< glIndexf
< glPolygonStipple
< glReadBuffer
< glColorTable
< glAccum
< glPrioritizeTextures
< glPassThrough
< glIndexMask
< glClearIndex
< glGetPolygonStipple
< glFeedbackBuffer
< glEdgeFlagv
<  gl_FragColor = textureCubeLod(samCube, coordCube, 0.0);
< glCreateShader
< glShaderSource
< glCompileShader
< glGetShaderiv
< glDeleteShader
<  gl_Position = matMVP * vecPos;
< eglBindAPI
< /root/gl4es/src/glx/hardext.c
< warning, %s line %d function %s: egl_eglBindAPI is NULL
< eglInitialize
< warning, %s line %d function %s: egl_eglInitialize is NULL
< eglGetDisplay
< warning, %s line %d function %s: egl_eglGetDisplay is NULL
< eglCreatePbufferSurface
< warning, %s line %d function %s: egl_eglCreatePbufferSurface is NULL
< eglDestroySurface
< warning, %s line %d function %s: egl_eglDestroySurface is NULL
< eglDestroyContext
< warning, %s line %d function %s: egl_eglDestroyContext is NULL
< eglMakeCurrent
< warning, %s line %d function %s: egl_eglMakeCurrent is NULL
< eglChooseConfig
< warning, %s line %d function %s: egl_eglChooseConfig is NULL
< eglCreateContext
< warning, %s line %d function %s: egl_eglCreateContext is NULL
< eglQueryString
< warning, %s line %d function %s: egl_eglQueryString is NULL
< eglTerminate
< warning, %s line %d function %s: egl_eglTerminate is NULL
< Error while gathering supported extension (eglInitialize: %s), default to none
< Error while gathering supported extension (eglChooseConfig: %s), default to none
< Error while gathering supported extension (eglCreateContext: %s), default to none
< Error while gathering supported extension (eglCreatePBufferSurface: %s), default to none
< glGetString
< warning, %s line %d function %s: gles_glGetString is NULL
< glGetIntegerv
< warning, %s line %d function %s: gles_glGetIntegerv is NULL
< glGetError
< warning, %s line %d function %s: gles_glGetError is NULL
< glGetShaderPrecisionFormat
< EGL_KHR_gl_colorspace
< EGL_KHR_gl_texture_2D_image
< EGL_KHR_gl_renderbuffer_image
< eglQuerySurface
< /root/gl4es/src/glx/glx.c
< warning, %s line %d function %s: egl_eglQuerySurface is NULL
< eglGetDisplay
< warning, %s line %d function %s: egl_eglGetDisplay is NULL
< eglBindAPI
< warning, %s line %d function %s: egl_eglBindAPI is NULL
< eglInitialize
< warning, %s line %d function %s: egl_eglInitialize is NULL
< eglMakeCurrent
< warning, %s line %d function %s: egl_eglMakeCurrent is NULL
< eglDestroyContext
< warning, %s line %d function %s: egl_eglDestroyContext is NULL
< eglDestroySurface
< warning, %s line %d function %s: egl_eglDestroySurface is NULL
< eglCreateContext
< warning, %s line %d function %s: egl_eglCreateContext is NULL
< eglChooseConfig
< warning, %s line %d function %s: egl_eglChooseConfig is NULL
< eglQueryString
< warning, %s line %d function %s: egl_eglQueryString is NULL
< eglGetConfigAttrib
< warning, %s line %d function %s: egl_eglGetConfigAttrib is NULL
< Warning, gl4es_glXChooseVisual: XGetVisualInfo gives 0 VisualInfo for %d depth and TrueColor class
< eglCreateWindowSurface
< warning, %s line %d function %s: egl_eglCreateWindowSurface is NULL
< eglSwapBuffers
< warning, %s line %d function %s: egl_eglSwapBuffers is NULL
< glFinish
< warning, %s line %d function %s: gles_glFinish is NULL
< Warning, gl4es_glXGetVisualFromFBConfig: XGetVisualInfo gives 0 VisualInfo for %d depth and TrueColor class
< eglSwapInterval
< warning, %s line %d function %s: egl_eglSwapInterval is NULL
< error, no font set before call to glXUseFont
< eglCreatePbufferSurface
< warning, %s line %d function %s: egl_eglCreatePbufferSurface is NULL
< eglCreatePixmapSurface
< warning, %s line %d function %s: egl_eglCreatePixmapSurface is NULL
< eglCopyBuffers
< warning, %s line %d function %s: egl_eglCopyBuffers is NULL
< Cannot use eglCopyBuffers, disabling it's use: 
< glx_getMainFBSize
< gl4es_glXCreateContext
< gl4es_glXCreateContextAttribsARB
< gl4es_glXDestroyContext
< gl4es_glXMakeCurrent
< gl4es_glXSwapBuffers
< gl4es_glXChooseFBConfig
< gl4es_glXGetFBConfigs
< gl4es_glXSwapInterval
< gl4es_glXQueryDrawable
< gl4es_glXDestroyPbuffer
< gl4es_glXCreatePbuffer
< gl4es_glXCreateGLXPixmap
< gl4es_glXDestroyGLXPixmap
< glXChooseVisual
< glXCopyContext
< glXCreateContext
< glXCreateNewContext
< glXCreateContextAttribsARB
< glXDestroyContext
< glXGetConfig
< glXGetCurrentDisplay
< glXGetCurrentDrawable
< glXIsDirect
< glXMakeCurrent
< glXMakeContextCurrent
< glXQueryExtensionsString
< glXQueryServerString
< glXSwapBuffers
< glXSwapIntervalEXT
< glXSwapIntervalMESA
< glXSwapIntervalSGI
< glXUseXFont
< glXWaitGL
< glXWaitX
< glXGetCurrentContext
< glXQueryExtension
< glXQueryDrawable
< glXQueryVersion
< glXGetClientString
< glXGetFBConfigs
< glXChooseFBConfig
< glXChooseFBConfigSGIX
< glXGetFBConfigAttrib
< glXQueryContext
< glXGetVisualFromFBConfig
< glXCreateWindow
< glXDestroyWindow
< glXCreatePbuffer
< glXDestroyPbuffer
< glXCreatePixmap
< glXDestroyPixmap
< glXCreateGLXPixmap
< glXDestroyGLXPixmap
< glXGetCurrentReadDrawable
< glXGetSelectedEvent
< glXSelectEvent
< glXCreateContextAttribs
< glXGetProcAddress
< glXGetProcAddressARB
< __do_global_dtors_aux
< __do_global_dtors_aux_fini_array_entry
< gl_sizeof
< gl_max_value
< gles_glClientActiveTexture.57
< egl_eglGetProcAddress.54
< gles_glDrawTexf.52
< gles_glTexParameteriv.50
< gles_glVertexPointer.48
< gles_glTexCoordPointer.46
< gles_glDrawArrays.44
< gles_glDrawArrays.42
< gles_glCreateShader.39
< gles_glShaderSource.37
< gles_glCompileShader.35
< gles_glGetShaderiv.33
< gles_glBindAttribLocation.31
< gles_glAttachShader.29
< gles_glCreateProgram.27
< gles_glLinkProgram.25
< gles_glGetProgramiv.23
< gles_glGetUniformLocation.21
< gles_glUniform1i.19
< gles_glUseProgram.17
< gles_glGetShaderInfoLog.15
< gles_glGetShaderInfoLog.13
< gles_glGetShaderInfoLog.11
< gles_glGetShaderInfoLog.9
< gles_glBindTexture.7
< gles_glActiveTexture.4
< gles_glEnable.2
< gles_glDisable.0
< egl_eglGetProcAddress.1
< gles_glBlendColor.4
< egl_eglGetProcAddress.7
< gles_glBlendFuncSeparate.10
< egl_eglGetProcAddress.12
< gles_glBlendEquationSeparate.15
< gles_glBlendFunc.17
< egl_eglGetProcAddress.20
< gles_glBlendFuncSeparate.22
< egl_eglGetProcAddress.24
< gles_glBlendEquation.27
< gles_glDeleteBuffers.1
< gles_glGenBuffers.4
< gles_glBufferData.6
< gles_glBindBuffer.8
< gles_glDeleteBuffers.10
< gles_glGenBuffers.13
< gles_glBufferData.15
< gles_glBindBuffer.17
< gles_glBufferSubData.19
< gles_glBindBuffer.22
< gles_glBufferSubData.24
< gles_glBindBuffer.27
< gles_glDeleteBuffers.29
< gles_glBufferSubData.32
< gles_glBindBuffer.35
< gles_glBufferSubData.37
< gles_glBufferSubData.39
< gles_glBindBuffer.42
< gles_glBufferSubData.44
< gles_glBindBuffer.46
< gles_glBufferSubData.48
< gles_glBufferSubData.51
< gles_glBindBuffer.54
< gles_glBindBuffer.57
< gles_glBindBuffer.60
< egl_eglGetError.5
< gles_glGetError.1
< gles_glDepthFunc.1
< gles_glDepthMask.4
< gles_glDepthRangef.7
< gles_glClearDepthf.10
< glDrawElementsCommon
< gles_glDrawElements.1
< gles_glDrawArrays.4
< gles_glNormalPointer.6
< gles_glVertexPointer.8
< gles_glColorPointer.10
< gles_glTexCoordPointer.12
< gles_glEnable.14
< gles_glDisable.16
< gles_glMultiTexCoord4f.18
< gl_changetex
< proxy_glEnable
< gles_glEnable.1
< gles_glDisable.4
< gles_glIsEnabled.7
< gles_glCullFace.1
< gles_glFrontFace.4
< gles_glFogfv.1
< gles_glGetShaderInfoLog.59
< gles_glGetProgramInfoLog.57
< gles_glGetShaderInfoLog.55
< gles_glGetProgramInfoLog.53
< gles_glBindAttribLocation.51
< gles_glBindAttribLocation.49
< gles_glEnableClientState.47
< gles_glDisableClientState.44
< gles_glDrawElements.39
< gles_glDrawArrays.36
< gles_glVertexAttrib4fv.33
< gles_glDrawElements.31
< gles_glVertexAttrib4fv.28
< gles_glEnableVertexAttribArray.26
< gles_glDisableVertexAttribArray.24
< gles_glVertexAttribPointer.22
< gles_glVertexAttrib4fv.20
< gles_glUseProgram.18
< egl_eglGetProcAddress.16
< gles_glBindFramebuffer.13
< egl_eglGetProcAddress.11
< gles_glFramebufferTexture2D.9
< gles_glUseProgram.6
< gles_glEnableVertexAttribArray.4
< gles_glDisableVertexAttribArray.2
< gles_glVertexAttribPointer.0
< gles_glBindFramebuffer.4
< egl_eglGetProcAddress.6
< gles_glBindFramebuffer.9
< gles_glGenFramebuffers.14
< gles_glDeleteFramebuffers.19
< egl_eglGetProcAddress.21
< gles_glIsFramebuffer.24
< egl_eglGetProcAddress.26
< gles_glCheckFramebufferStatus.29
< egl_eglGetProcAddress.31
< gles_glBindFramebuffer.34
< gles_glGetError.36
< egl_eglGetProcAddress.38
< gles_glBindFramebuffer.41
< egl_eglGetProcAddress.43
< gles_glBindFramebuffer.46
< egl_eglGetProcAddress.48
< gles_glFramebufferTexture2D.51
< gles_glTexImage2D.53
< gles_glBindTexture.55
< gles_glActiveTexture.57
< gles_glTexParameteri.59
< egl_eglGetProcAddress.64
< gles_glGenRenderbuffers.67
< egl_eglGetProcAddress.69
< gles_glFramebufferRenderbuffer.72
< egl_eglGetProcAddress.74
< gles_glGetFramebufferAttachmentParameteriv.76
< gles_glGetError.78
< egl_eglGetProcAddress.80
< gles_glDeleteRenderbuffers.83
< egl_eglGetProcAddress.85
< gles_glRenderbufferStorage.88
< egl_eglGetProcAddress.90
< gles_glGenRenderbuffers.92
< egl_eglGetProcAddress.94
< gles_glBindRenderbuffer.96
< egl_eglGetProcAddress.98
< gles_glDeleteRenderbuffers.100
< gles_glActiveTexture.102
< gles_glBindTexture.104
< gles_glTexImage2D.106
< egl_eglGetProcAddress.108
< gles_glBindRenderbuffer.111
< egl_eglGetProcAddress.113
< gles_glGenerateMipmap.116
< egl_eglGetProcAddress.118
< gles_glGetFramebufferAttachmentParameteriv.121
< egl_eglGetProcAddress.123
< gles_glGetRenderbufferParameteriv.126
< egl_eglGetProcAddress.128
< gles_glGenFramebuffers.131
< egl_eglGetProcAddress.133
< gles_glBindFramebuffer.135
< egl_eglGetProcAddress.137
< gles_glFramebufferTexture2D.139
< egl_eglGetProcAddress.141
< gles_glCheckFramebufferStatus.143
< egl_eglGetProcAddress.145
< gles_glFramebufferRenderbuffer.147
< egl_eglGetProcAddress.149
< gles_glRenderbufferStorage.151
< egl_eglGetProcAddress.153
< gles_glGenRenderbuffers.155
< egl_eglGetProcAddress.157
< gles_glBindRenderbuffer.159
< gles_glTexImage2D.161
< gles_glGenTextures.163
< gles_glBindTexture.165
< gles_glActiveTexture.167
< gles_glTexParameteri.169
< gles_glClientActiveTexture.171
< gles_glClear.173
< egl_eglGetProcAddress.175
< gles_glBindFramebuffer.178
< egl_eglGetProcAddress.180
< gles_glCheckFramebufferStatus.182
< egl_eglGetProcAddress.184
< gles_glBindFramebuffer.187
< egl_eglGetProcAddress.189
< gles_glDeleteFramebuffers.192
< egl_eglGetProcAddress.194
< gles_glDeleteRenderbuffers.196
< gles_glDeleteTextures.198
< egl_eglGetProcAddress.200
< gles_glBindFramebuffer.203
< egl_eglGetProcAddress.205
< gles_glDrawBuffers.208
< egl_eglGetProcAddress.210
< gles_glDrawBuffers.213
< egl_eglGetProcAddress.215
< gles_glDrawBuffers.218
< egl_eglGetProcAddress.220
< gles_glDrawBuffers.223
< egl_eglGetProcAddress.225
< gles_glDrawBuffers.228
< egl_eglGetProcAddress.230
< gles_glBindFramebuffer.233
< egl_eglGetProcAddress.235
< gles_glBindFramebuffer.238
< gl_lookup.c
< gles_glGetString.4
< gles_glGetIntegerv.7
< gles_glGetFloatv.10
< gles_glGetFloatv.13
< gles_glGetClipPlanef.16
< gl4es.c
< gles_glNormal3f.1
< gles_glNormal3f.4
< gles_glColor4f.7
< gles_glColor4f.10
< gles_glBufferSubData.13
< gl4es_glGetList
< gles_glFlush.16
< gles_glFinish.19
< gles_glShadeModel.24
< gles_glAlphaFunc.26
< gles_glLogicOp.29
< gles_glColorMask.31
< gles_glClear.34
< gles_glBufferData.37
< gles_glGenBuffers.40
< gles_glBufferData.42
< gles_glGenBuffers.45
< glstate.c
< egl_eglGetProcAddress.22
< gles_glDeleteRenderbuffers.19
< egl_eglGetProcAddress.17
< gles_glDeleteFramebuffers.14
< gles_glDeleteTextures.12
< gles_glGetIntegerv.9
< gles_glDeleteFramebuffers.3
< gles_glGetIntegerv.1
< gles_glHint.1
< gles_glLightModelf.1
< gles_glLightModelfv.4
< gles_glLightfv.7
< gles_glMaterialfv.10
< gles_glMaterialf.13
< gles_glDeleteBuffers.0
< gles_glGenBuffers.29
< gles_glBufferData.27
< gles_glBufferSubData.25
< gles_glDrawArrays.23
< gles_glDrawElements.20
< gles_glVertexPointer.18
< gles_glNormalPointer.16
< gles_glColorPointer.14
< gles_glEnable.10
< gles_glDisable.8
< gles_glActiveTexture.6
< gles_glBufferData.2
< gles_glActiveTexture.0
< gles2_lib
< gles_lib
< egl_lib
< gles_glMatrixMode.1
< gles_glLoadMatrixf.4
< gles_glLoadMatrixf.7
< gles_glLoadMatrixf.9
< gles_glLoadMatrixf.11
< gles_glLoadMatrixf.13
< gles_glLoadIdentity.16
< gles_glLoadMatrixf.18
< gles_glLoadIdentity.21
< gles_glLoadIdentity.23
< gles_glClipPlanef.1
< gles_glPointParameterfv.1
< gles_glPointSize.4
< gles_glAttachShader.1
< gles_glBindAttribLocation.3
< gles_glCreateProgram.5
< gles_glDeleteProgram.8
< gles_glDetachShader.10
< gles_glGetProgramInfoLog.12
< gles_glGetProgramiv.14
< gles_glGetError.16
< gles_glGetProgramiv.19
< gles_glGetActiveUniform.21
< gles_glGetUniformLocation.23
< gles_glGetActiveAttrib.25
< gles_glGetAttribLocation.27
< egl_eglGetProcAddress.29
< gles_glProgramBinary.32
< gles_glGetProgramiv.34
< egl_eglGetProcAddress.36
< gles_glGetProgramBinary.39
< gles_glGetProgramiv.41
< gles_glGetProgramBinary.46
< gles_glLinkProgram.48
< gles_glGetError.50
< gles_glGetProgramiv.53
< gles_glValidateProgram.55
< gles_glGetError.57
< gles_glGetProgramiv.60
< gles_glViewport.1
< gles_glScissor.4
< gles_glViewport.7
< gles_glViewport.10
< gles_glCreateShader.1
< gles_glDeleteShader.4
< gles_glCompileShader.6
< gles_glGetShaderiv.8
< gles_glGetShaderInfoLog.10
< gles_glShaderSource.12
< gles_glShaderSource.14
< gles_glGetShaderInfoLog.16
< gles_glGetShaderiv.18
< gles_glGetShaderPrecisionFormat.20
< gles_glShaderBinary.22
< gles_glReleaseShaderCompiler.24
< gl4es_MaxLightsSource
< gl4es_MaxClipPlanesSource
< gl4es_MaxTextureUnitsSource
< gl4es_MaxTextureCoordsSource
< gl4es_LightSourceParametersSource
< gl4es_LightModelParametersSource
< gl4es_MaterialParametersSource
< gl4es_LightModelProductsSource
< gl4es_LightProductsSource
< gl4es_PointSpriteSource
< gl4es_FogParametersSource
< gl4es_FogParametersSourceHighp
< gl4es_texenvcolorSource
< gl4es_texgeneyeSource
< gl4es_texgenobjSource
< gl4es_clipplanesSource
< gl4es_normalscaleSource
< gl4es_instanceID
< gl4es_frontColorSource
< gl4es_backColorSource
< gl4es_frontSecondaryColorSource
< gl4es_backSecondaryColorSource
< gl4es_texcoordSource
< gl4es_texcoordSourceAlt
< gl4es_fogcoordSource
< gl4es_ftransformSource
< gl4es_ClipVertex
< gl4es_ClipVertexSource
< gl4es_ClipVertex_clip
< gl_TexCoordSource
< gl_TexMatrixSources
< gl4es_transpose
< gl_ProgramEnv
< gl_ProgramLocal
< gl_Samplers1D
< gl_Samplers2D
< gl_Samplers3D
< gl_SamplersCube
< gl4es_Samplers1D
< gl4es_Samplers2D
< gl4es_Samplers3D
< gl4es_SamplersCube
< gl4es_Samplers1D_uniform
< gl4es_Samplers2D_uniform
< gl4es_Samplers3D_uniform
< gl4es_SamplersCube_uniform
< gl_VertexAttrib
< gl4es_VertexAttrib
< gl4es_hacks
< gl4es_sign_1
< gl4es_hacks_1
< gl4es_sign_2
< gl4es_sign_2_main
< gl4es_hacks_2_1
< gl4es_hacks_2_2
< gles_glStencilMask.1
< egl_eglGetProcAddress.4
< gles_glStencilMaskSeparate.7
< gles_glStencilFunc.9
< gles_glStencilFuncSeparate.15
< gles_glStencilOp.17
< gles_glStencilOpSeparate.23
< gles_glClearStencil.25
< gles_glTexEnvf.1
< gles_glTexEnvfv.3
< gles_glTexGeni.4
< gles_glTexGenfv.8
< gles_glLoadMatrixf.12
< egl_eglGetProcAddress.14
< gles_glTexGeni.16
< egl_eglGetProcAddress.18
< gles_glTexGenfv.20
< gles_glEnable.22
< gles_glLoadMatrixf.24
< gles_glDisable.26
< gles_glLoadIdentity.29
< gles_glTexImage2D.1
< gles_glTexSubImage2D.4
< gles_glTexParameteri.6
< gles_glTexSubImage2D.8
< gles_glTexParameteri.11
< gles_glCompressedTexImage2D.1
< gles_glCompressedTexSubImage2D.4
< gles_glTexCoordPointer.1
< gles_glGenTextures.4
< gles_glTexParameterfv.10
< gles_glDeleteTextures.13
< gles_glGenTextures.16
< gles_glClientActiveTexture.19
< gles_glPixelStorei.22
< gles_glBindTexture.25
< gles_glActiveTexture.28
< gles_glActiveTexture.31
< gles_glTexParameteri.34
< gles_glBindTexture.36
< gles_glEnable.38
< gles_glDisable.41
< gles_glBindTexture.43
< gles_glActiveTexture.45
< gles_glTexParameteri.47
< egl_eglGetProcAddress.49
< gles_glGenerateMipmap.51
< gles_glCopyTexImage2D.4
< gles_glCopyTexSubImage2D.6
< gles_glGenerateMipmap.13
< gles_glReadPixels.15
< gles_glUniform1fv.1
< gles_glUniform2fv.3
< gles_glUniform3fv.5
< gles_glUniform4fv.7
< gles_glUniform1iv.9
< gles_glUniform2iv.11
< gles_glUniform3iv.13
< gles_glUniform4iv.15
< gles_glUseProgram.19
< gles_glUseProgram.21
< gles_glUseProgram.23
< gles_glUseProgram.25
< gles_glUseProgram.27
< gles_glUseProgram.29
< gles_glUseProgram.31
< gles_glUseProgram.33
< gles_glUseProgram.35
< gles_glUseProgram.37
< gles_glUseProgram.39
< gles_glUseProgram.41
< gles_glUseProgram.43
< gles_glUseProgram.45
< gles_glUseProgram.47
< gles_glUseProgram.49
< gles_glUseProgram.51
< gles_glUseProgram.53
< gles_glUseProgram.55
< gles_glUseProgram.57
< gles_glUseProgram.59
< gles_glUseProgram.61
< gles_glUseProgram.63
< gles_glUseProgram.65
< gles_glUseProgram.67
< gles_glUseProgram.69
< gles_glUseProgram.71
< gles_glUseProgram.73
< gles_glUseProgram.75
< gles_glUseProgram.77
< gles_glUseProgram.79
< gles_glUseProgram.81
< gles_glUseProgram.83
< gles_glUniformMatrix2fv.85
< gles_glUseProgram.87
< gles_glUseProgram.89
< gles_glUniformMatrix3fv.91
< gles_glUseProgram.93
< gles_glUseProgram.95
< gles_glUniformMatrix4fv.97
< gl4eswraps.c
< gles_glSampleCoverage.1
< gles.c
< gles_glAlphaFuncx.1
< gles_glClearColor.4
< gles_glClearColorx.7
< gles_glClearDepthx.10
< gles_glClipPlanex.13
< gles_glColor4x.16
< gles_glDepthRangex.19
< gles_glDrawTexf.25
< egl_eglGetProcAddress.27
< gles_glDrawTexi.30
< gles_glFogx.32
< gles_glFogxv.35
< gles_glFrustumx.38
< gles_glGetBooleanv.41
< gles_glGetClipPlanex.44
< gles_glGetFixedv.47
< gles_glGetLightxv.50
< gles_glGetMaterialxv.53
< gles_glGetTexEnvxv.56
< gles_glGetTexParameterxv.59
< gles_glLightModelx.62
< gles_glLightModelxv.65
< gles_glLightx.68
< gles_glLightxv.71
< gles_glLineWidth.74
< gles_glLineWidthx.77
< gles_glLoadMatrixx.80
< gles_glMaterialx.83
< gles_glMaterialxv.86
< gles_glMultMatrixx.89
< gles_glMultiTexCoord4x.92
< gles_glNormal3x.95
< gles_glOrthox.98
< gles_glPointParameterx.101
< gles_glPointParameterxv.104
< gles_glPointSizePointerOES.107
< gles_glPointSizex.110
< gles_glPolygonOffset.113
< gles_glPolygonOffsetx.116
< gles_glRotatex.119
< gles_glSampleCoveragex.122
< gles_glScalex.125
< gles_glTexEnvx.128
< gles_glTexEnvxv.131
< gles_glTexParameterx.134
< gles_glTexParameterxv.137
< gles_glTranslatex.140
< glstub.c
< gles_glCreateShader.50
< gles_glShaderSource.48
< gles_glCompileShader.46
< gles_glGetShaderiv.44
< gles_glDeleteShader.42
< gles_glCreateShader.40
< gles_glShaderSource.38
< gles_glCompileShader.36
< gles_glGetShaderiv.34
< gles_glDeleteShader.32
< egl_eglBindAPI.30
< egl_eglInitialize.27
< egl_eglGetDisplay.25
< egl_eglCreatePbufferSurface.23
< egl_eglDestroySurface.21
< egl_eglDestroyContext.19
< egl_eglMakeCurrent.17
< egl_eglChooseConfig.15
< egl_eglCreateContext.13
< egl_eglQueryString.11
< egl_eglTerminate.9
< gles_glGetString.6
< gles_glGetIntegerv.4
< gles_glGetError.2
< gles_glGetShaderPrecisionFormat.0
< glx.c
< eglInitialized
< eglDisplay
< eglSurface
< eglConfigs
< eglContext
< glx_default_depth
< glxContext
< egl_eglQuerySurface.1
< egl_context_attrib_es2
< egl_context_attrib
< kh_init_eglsurfacelist_t
< kh_get_eglsurfacelist_t
< kh_resize_eglsurfacelist_t
< kh_put_eglsurfacelist_t
< kh_del_eglsurfacelist_t
< eglsurfaces
< egl_eglGetDisplay.4
< egl_eglBindAPI.7
< egl_eglInitialize.10
< default_glxfbconfig.11
< egl_eglMakeCurrent.13
< egl_eglDestroyContext.16
< egl_eglDestroySurface.18
< egl_eglCreateContext.20
< egl_eglChooseConfig.22
< egl_eglQueryString.24
< egl_eglChooseConfig.26
< egl_eglCreateContext.29
< egl_eglGetConfigAttrib.31
< egl_eglMakeCurrent.34
< egl_eglDestroyContext.37
< egl_eglDestroySurface.39
< egl_eglCreateContext.41
< egl_eglChooseConfig.43
< egl_eglQueryString.45
< egl_eglGetConfigAttrib.47
< egl_eglMakeCurrent.49
< egl_eglDestroyContext.52
< egl_eglDestroySurface.54
< egl_eglMakeCurrent.56
< egl_eglDestroySurface.59
< egl_eglCreateWindowSurface.61
< egl_eglQuerySurface.63
< egl_eglDestroyContext.65
< egl_eglSwapBuffers.67
< gles_glFinish.70
< egl_eglGetConfigAttrib.80
< egl_eglChooseConfig.83
< egl_eglChooseConfig.86
< egl_eglGetConfigAttrib.89
< egl_eglSwapInterval.91
< egl_eglQuerySurface.94
< egl_eglDestroyContext.97
< egl_eglDestroySurface.100
< egl_eglChooseConfig.103
< egl_eglCreatePbufferSurface.106
< egl_eglCreateContext.108
< egl_eglQuerySurface.110
< egl_eglDestroyContext.113
< egl_eglChooseConfig.116
< egl_eglCreatePixmapSurface.119
< egl_eglCreateContext.121
< egl_eglQuerySurface.124
< egl_eglDestroySurface.127
< egl_eglDestroySurface.130
< egl_eglMakeCurrent.133
< egl_eglCreatePbufferSurface.135
< egl_eglCopyBuffers.138
< egl_eglQuerySurface.140
< gl4es_glMultiTexCoord2iv
< copy_gl_pointer_raw_noalloc
< gl4es_glTexEnvxv
< fpe_glVertexPointer
< gl4es_glSecondaryColor3dv
< gl4es_glPointParameterx
< gl4es_glTexCoord2s
< gl4es_glGetBooleanv
< gl4es_glRasterPos2us
< gl4es_glIndexi
< gl4es_glUniform2fv
< gl4es_glGetClipPlanex
< gl4es_glVertexAttribDivisor
< gl4es_glStencilFuncSeparate
< gl4es_glProgramLocalParameter4dARB
< gl4es_glMultiTexCoord1d
< gl4es_glGenVertexArrays
< gl4es_glCompressedTexSubImage1D
< gl4es_glGetVertexAttribiv
< gl4es_glBufferData
< gl4es_scratch_vertex
< gl4es_glGetClipPlane
< gl4es_glDrawElementsInstancedBaseVertex
< kh_destroy_gllisthead
< gl4es_glVertex4fv
< gl4es_glPopAttrib
< gl4es_glGetProgramInfoLog
< gl4es_glTexCoord4b
< gl4es_glDepthRange
< gl4es_glNormal3d
< gl4es_glVertexAttrib4Nbv
< gl4es_glMultiTexCoord4b
< kh_del_gllisthead
< copy_gl_array
< gl4es_glGetSamplerParameterfv
< gl4es_glWindowPos3us
< gl4es_glMultiTexGenfv
< copy_gl_array_convert
< gl4es_glTexCoord4f
< gl4es_glVertex3sv
< gl4es_glGetTexParameteriv
< gl4es_glBlendEquation
< gl4es_glClearDepth
< gl4es_glVertex2d
< gl4es_glRasterPos2usv
< gl4es_glLightf
< gl4es_glMultiTexCoord1iv
< gl4es_glGenTextures
< gl4es_glRasterPos3i
< gl4es_glDeleteSamplers
< gl4es_glGetMultiTexGendv
< gl4es_glGetMaterialxv
< gl4es_glDeleteFramebuffers
< gl4es_glRasterPos2i
< gl4es_glLockArrays
< gl4es_glUniform4fv
< gl4es_glColor4d
< gl4es_glGetCompressedMultiTexImage
< gl4es_glDrawBuffer
< gl4es_glVertexAttrib1f
< gl4es_glUniform4i
< gl4es_glColor3uiv
< fpe_glPointParameterfv
< gl4es_glGetTextureLevelParameteriv
< gl4es_glCopyMultiTexImage2D
< gl4es_glVertex3fv
< gl4es_glEnable
< gl4es_glPointParameterfv
< gl4es_glRenderbufferStorageMultisample
< gl4es_glTexCoord3f
< gl4es_glPushName
< gl4es_glGetHandle
< gl4es_glVertex4usv
< gl4es_glMultiTexImage2D
< gl4es_glTexImage1D
< gl4es_glSecondaryColor3usv
< gl4es_glMultiTexCoord4f
< gl4es_glPointParameteri
< gl4es_glWindowPos2fv
< gl4es_glWindowPos2sv
< gl4es_glRecti
< gl4es_glClearBufferfi
< gl4es_glTexEnvfv
< gl4es_glFrustumx
< gl4es_glTexCoord1ui
< gl4es_glProgramEnvParameters4fvEXT
< gl4es_glGetSamplerParameteriv
< copy_gl_pointer_raw
< gl4es_use_scratch_indices
< gl4es_glMapGrid2d
< gl4es_glFrustum
< gl4es_glMultiTexCoord2ubv
< gl4es_glLinkProgram
< gl4es_glFramebufferTextureLayer
< gl4es_glTexCoord1d
< gl4es_glCopyMultiTexSubImage3D
< gl4es_glIndexui
< gl4es_glVertex3us
< gl4es_glVertex2ubv
< gl4es_glCopyBufferSubData
< gl4es_glGetVertexAttribfv
< gl4es_glGetSamplerParameterIiv
< gl4es_glRectfv
< gl4es_glWindowPos3fv
< gl4es_glEvalCoord2f
< gl4es_glTexCoord2dv
< fpe_glDisable
< fpe_glTexCoordPointerTMU
< gl4es_glMatrixLoadTransposef
< gl4es_glMultiTexCoord1ui
< gl4es_glCreateShader
< gl4es_glGetMultiTexGeniv
< gl4es_glTexCoord3dv
< gl4es_glFogiv
< gl4es_glLightModeli
< glOrthofOES
< gl4es_glGetMultiTexEnviv
< gl4es_glScalex
< gl4es_glTextureParameteri
< gl4es_glGetMultiTexParameterfv
< gl4es_glRasterPos3us
< gl4es_glGetObjectParameterfv
< gl4es_glPopMatrix
< gl4es_glTextureImage3D
< kh_del_glvao
< gl4es_code
< gl4es_glVertex2ub
< gl4es_glProgramUniform4i
< gl4es_glBlendFuncSeparatei
< gl4es_glRasterPos4uiv
< gl4es_glGetTextureImage
< gl4es_glMap1f
< gl4es_VA
< gl4es_glTexCoord4ui
< gl4es_glColor3ub
< gl4es_glGetTexParameterxv
< gl4es_glBeginQuery
< gl4es_glMultiTexCoord4uiv
< gl4es_glGetAttachedObjects
< gl4es_glTexCoord1dv
< gl4es_glVertexAttrib1sv
< gl4es_glGetMaterialfv
< gl4es_glCompileShader
< gl4es_glMapBuffer
< gl4es_glStencilMask
< gl4es_glVertexAttrib1dv
< gl4es_glMapBufferRange
< gl4es_glVertex4ub
< gl4es_glTexCoord4i
< gl4es_glMatrixMultf
< fpe_glNormal3f
< gl4es_glColorMaterial
< gl4es_glGetVertexAttribPointerv
< gl4es_glClearNamedFramebufferfi
< gl4es_glDeleteTextures
< gl4es_glMultiTexSubImage3D
< glFrustumfOES
< gl4es_glFogxv
< gl4es_glVertex4s
< gl4es_glCopyTexSubImage3D
< gl4es_glMatrixPop
< gl4es_glXGetClientString
< gl4es_glEvalCoord1d
< gl4es_glMultiTexCoord1ubv
< gl4es_glVertexAttrib4Nuiv
< gl4es_glGetLightfv
< gl4es_glTexEnvi
< gl4es_glMapGrid1f
< gl4es_glVertexAttrib3d
< gl4es_glColor4ubv
< gl4es_glMultTransposeMatrixd
< gl4es_glUniform2f
< gl4es_glWindowPos2us
< gl4es_glDisableVertexAttribArray
< gl4es_glVertex2dv
< gl4es_glMultiTexCoord1fv
< gl4es_glMatrixMultTransposed
< gl4es_glRasterPos2ub
< gl4es_glVertexAttrib3dv
< gl4es_glProgramUniformMatrix2fv
< gl4es_glMultiTexGend
< gl4es_glFinish
< gl4es_glIsShader
< gl4es_glNormal3ub
< gl4es_glSampleCoveragex
< gl4es_glVertex3d
< gl4es_glTexParameteriv
< gl4es_glAlphaFuncx
< gl4es_glRasterPos4us
< gl4es_glRectiv
< gl4es_glProgramUniform2f
< gl4es_glColor4i
< gl4es_glTexCoord2ui
< gl4es_glXDestroyPbuffer
< gl4es_glTranslatex
< gl4es_glIndexubv
< gl4es_glDisableClientStatei
< gl4es_getCurrentTexture
< gl4es_glRectd
< gl4es_blitTexture
< gl4es_glWindowPos3s
< gl4es_glSecondaryColorPointer
< gl4es_glClipPlanex
< gl4es_glFogCoordfv
< gl4es_glVertexAttrib2dv
< gl4es_glTexCoord1s
< gl4es_glTexCoord4iv
< fpe_glPointSize
< gl4es_glDeleteShader
< gl4es_glGetPixelMapuiv
< gl4es_glWindowPos2i
< gl4es_glVertexAttrib4Niv
< gl4es_glVertexAttribPointer
< gl4es_glRasterPos4usv
< gl4es_glDeleteLists
< gl4es_glColor4us
< gl4es_glFogfv
< gl4es_glPixelMapusv
< gl4es_glProgramEnvParameter4dvARB
< gl4es_glNewList
< gl4es_glGetMaterialiv
< gl4es_glDeleteObject
< gl4es_glWindowPos2dv
< gl4es_glFogCoordPointer
< gl4es_glProgramStringARB
< gl4es_glVertex2usv
< gl4es_glMultiTexCoord2sv
< gl4es_glMultiTexCoord3s
< gl4es_glPixelMapuiv
< gl4es_glIsEnabledIndexed
< gl4es_glRasterPos4iv
< gl4es_glMultiTexCoord2d
< gl4es_glMatrixScalef
< gl4es_glTexCoord2bv
< gl4es_glGetQueryObjectiv
< gl4es_glGetTexGendv
< gl4es_glGetTexEnviv
< gl4es_glCompressedTextureImage2D
< gl4es_glRasterPos4ubv
< gl4es_glVertex4us
< gl4es_glVertexAttrib3sv
< gl4es_glWindowPos3dv
< gl4es_glGetQueryObjectuiv
< gl4es_glTexGend
< gl4es_glVertex4iv
< gl4es_glTexParameterfv
< gl4es_glGenFramebuffers
< gl4es_glProgramUniform3i
< gl4es_glEdgeFlagv
< gl4es_glColor4iv
< gl4es_glNormalPointer
< gl4es_glSecondaryColor3d
< gl4es_glVertex2i
< gl4es_glDrawArrays
< gl4es_glNormal3s
< gl4es_glTexCoord3b
< gl4es_glFrontFace
< gl4es_glNormal3ui
< gl4es_glTexParameteri
< gl4es_glVertexAttrib4s
< gl4es_glRotated
< gl4es_glMultiTexCoord3usv
< gl4es_glGetPointerIndexedv
< gl4es_glGetBufferParameteriv
< gl4es_glTexCoord4usv
< gl4es_glClearBufferuiv
< gl4es_glGetShaderiv
< gl4es_glXMakeContextCurrent
< gl4es_glNormal3dv
< gl4es_glTexCoord3bv
< gl4es_glEnableClientStatei
< fpe_glEnableClientState
< gl4es_glTexSubImage2D
< gl4es_glActiveTexture
< gl4es_glPushClientAttrib
< gl4es_glTextureSubImage1D
< gl4es_glMap2d
< gl4es_glIsProgram
< gl4es_glColor3d
< gl4es_glDeleteProgramsARB
< gl4es_glXGetCurrentContext
< gl4es_glTexParameterxv
< gl4es_glCopyMultiTexImage1D
< gl4es_glDrawArraysInstanced
< gl4es_glVertexAttrib2sv
< gl4es_glInterleavedArrays
< gl4es_glTexCoord2f
< gl4es_glWindowPos3ub
< gl4es_glXUseXFont
< gl4es_glProgramEnvParameter4dARB
< gl4es_glDepthFunc
< gl4es_glTexCoord4sv
< gl4es_glGenerateMipmap
< gl4es_glRasterPos3d
< gl4es_glNamedFramebufferDrawBuffers
< gl4es_glClientAttribDefault
< gl4es_glMultiTexCoord3ui
< gl4es_glScissor
< gl4es_glLoadMatrixf
< fpe_glNormalPointer
< gl4es_glXDestroyPixmap
< gl4es_glRenderMode
< gl4es_glLightiv
< gl4es_glTexCoord3ubv
< gl4es_glClear
< gl4es_glVertex3uiv
< gl4es_glReleaseShaderCompiler
< gl4es_glCullFace
< gl4es_glFogCoordd
< kh_clear_gllisthead
< gl4es_glMultiTexCoord3ubv
< gl4es_glCompressedMultiTexImage2D
< gl4es_glLoadTransposeMatrixf
< gl4es_glGetAttribLocation
< gl4es_glTexCoord2usv
< gl4es_glQueryCounter
< gl4es_glGetDoublev
< gl4es_glUniform3i
< gl4es_glCallList
< gl4es_glVertexAttrib4sv
< frg_progloc_arr
< gl4es_glWindowPos3usv
< gl4es_glCopyMultiTexSubImage2D
< gl4es_glVertexAttrib1s
< gl4es_glDisableVertexArray
< gl4es_glColorPointer
< gl4es_glOrthox
< gl4es_glUniformMatrix2fv
< gl4es_glVertex2bv
< gl4es_glClearColorx
< copy_gl_pointer_color_bgra_noalloc
< gl4es_glWindowPos3b
< gl4es_glTexGenfv
< gl4es_glTexCoord3us
< gl4es_glWindowPos3f
< gl4es_scratch
< gl4es_glBlitFramebuffer
< gl4es_glUniform4iv
< gl4es_glPushMatrix
< gl4es_glFramebufferTexture2D
< select_glDrawArrays
< gl4es_glCompressedTexImage1D
< gl4es_glMatrixLoadd
< gl4es_glUniformMatrix3fv
< gl4es_glXSwapInterval
< gl4es_glVertex2us
< gl4es_glMaterialiv
< gl4es_glGetIntegerv
< gl4es_glTexImage2D
< gl4es_Stub
< gl4es_glUniform4f
< gl4es_glXCreateContextAttribsARB
< gl4es_glGetTexGeniv
< gl4es_glIsBuffer
< gl4es_glPixelTransferf
< gl4es_glXCreateWindow
< gl4es_glIsProgramARB
< gl4es_glVertexAttrib4bv
< gl4es_glXGetCurrentDisplay
< gl4es_glRasterPos2d
< gl4es_blitTexture_gles2
< gl4es_glMultiTexCoord1i
< gl4es_glMultiTexCoord4ubv
< gl4es_glVertexPointer
< gl4es_glGetMultiTexLevelParameterfv
< gl4es_glBindVertexArray
< gl4es_glVertex4bv
< gl4es_glMultMatrixf
< glx_init
< gl4es_glLoadIdentity
< gl4es_glMultiTexCoord2fv
< gl4es_glMultiTexCoord4us
< gl4es_glTexCoord3i
< gl4es_glXCreatePixmap
< glx_getMainFBSize
< gl4es_glWindowPos2ubv
< glClearDepthfOES
< gl4es_glWindowPos3iv
< gl4es_setCurrentFBO
< gl4es_glColor3us
< fpe_glClientActiveTexture
< gl4es_glWindowPos2bv
< gl4es_glGetFloatv
< gl4es_glCompressedTextureSubImage1D
< gl4es_glIndexiv
< gl4es_glSamplerParameterIiv
< gl4es_glIsVertexArray
< gl4es_glVertex3bv
< gl4es_glTexCoord2uiv
< gl4es_glIndexsv
< gl4es_glEnableClientState
< gl4es_glUniformMatrix4fv
< gl4es_glMultiTexCoord3fv
< gl4es_glVertexAttrib2f
< gl4es_glDeleteVertexArrays
< gl4es_glRotatex
< gl4es_glGetLightiv
< gl4es_glBindRenderbuffer
< gl4es_glWindowPos3bv
< gl4es_glSecondaryColor3fv
< gl4es_glScalef
< gl4es_glClearDepthx
< gl4es_glPolygonOffset
< gl4es_glProgramUniform2iv
< gl4es_glUniform1iv
< gl4es_glCopyTexImage2D
< gl4es_glPushAttrib
< gl4es_glProgramUniform1f
< gl4es_glEvalCoord2fv
< gl4es_glVertex4d
< gl4es_glNamedBufferSubData
< gl4es_glPushClientAttribDefault
< gl4es_glXGetFBConfigs
< gl4es_glGetProgramStringARB
< vtx_progloc_noa
< gl4es_glMaterialf
< gl4es_glOrthof
< gl4es_glColor3i
< gl4es_convertARB
< gl4es_glMultiTexCoord2us
< gl4es_glGetProgramLocalParameterfvARB
< gl4es_glCopyTextureImage1D
< gl4es_glTexGeniv
< gl4es_glGetPointerv
< gl4es_glLightModelxv
< gl4es_glFramebufferTexture3D
< gl4es_glXCreateNewContext
< gl4es_glMatrixLoadIdentity
< gl4es_glWindowPos3uiv
< gl4es_glUniform1fv
< gl4es_glXSwapIntervalEXT
< gl4es_glProgramUniform2fv
< gl4es_glColor3ui
< gl4es_glInitNames
< gl4es_glTexCoord4uiv
< fpe_glSecondaryColorPointer
< gl4es_glProgramUniformMatrix4fv
< gl4es_glLineStipple
< gl4es_glTranslatef
< gl4es_glEnableVertexArray
< gl4es_glProgramUniformMatrix3fv
< gl4es_glTexCoord2iv
< gl4es_glGetProgramLocalParameterdvARB
< glPackedCall
< gl4es_glGenRenderbuffers
< gl4es_glCompressedTexSubImage3D
< gl4es_glTexCoord2fv
< gl4es_glMultiTexCoord4s
< gl4es_glColor3usv
< gl4es_glMultiTexCoord2uiv
< gl4es_glRasterPos2ui
< gl4es_glDepthRangef
< gl4es_glIndexf
< gl4es_glMultiTexCoord1ub
< gl4es_glProgramUniform4iv
< gl4es_glGetProgramEnvParameterfvARB
< kh_clear_glvao
< gl4es_glBlendFunc
< gl4es_saveCurrentFBO
< gl4es_glColor4uiv
< gl4es_glDeleteRenderbuffers
< gl4es_glXGetConfig
< gl4es_glProgramUniform1fv
< gl4es_glGetUniformiv
< gl4es_glIndexb
< gl4es_glScaled
< gl4es_glGetPixelMapfv
< gl4es_glColorMask
< gl4es_glVertexAttrib4Nub
< gl4es_glMultiTexCoord3d
< gl4es_glProgramUniform2i
< gl4es_glTexEnvf
< gl4es_glBlendEquationSeparatei
< gl4es_glTexCoord2b
< gl4es_glXCopyContext
< gl4es_glTexStorage2D
< gl4es_glXQueryServerString
< gl4es_glRasterPos4bv
< gles_getProcAddress
< copy_gl_pointer
< gl4es_glBindMultiTexture
< gl_close
< gl4es_glVertex4dv
< fpe_glAlphaFunc
< gl4es_glTexCoord3fv
< gl4es_glRasterPos4b
< copy_gl_pointer_tex_noalloc
< gl4es_glTextureParameterfv
< gl4es_glTextureImage2D
< gl4es_glMatrixRotated
< fpe_glTexCoordPointer
< gl4es_glSecondaryColor3sv
< gl4es_glVertex3dv
< gl4es_restoreCurrentFBO
< gl4es_glXChooseVisual
< gl4es_glColor4f
< gl4es_glRasterPos4s
< gl4es_glSamplerParameteriv
< gl4es_glMultiTexEnvfv
< gl4es_glRasterPos3bv
< gl4es_glGetShaderPrecisionFormat
< gl4es_glBindAttribLocation
< gl4es_glTexCoord2ub
< copy_gl_array_bgra
< gl4es_glBitmap
< gl4es_glVertexAttrib4d
< gl4es_glMultiTexParameterf
< gl4es_glTexCoord4ub
< gl4es_glVertex3i
< gl4es_glMultiTexCoord2i
< gl4es_glDeleteProgram
< gl4es_glNormal3usv
< gl4es_glTexCoord1iv
< gl4es_glTexCoord4fv
< gl4es_glVertexAttrib4iv
< gl4es_glGetSamplerParameterIuiv
< gl4es_glRasterPos4f
< gl4es_glColor4ub
< gl4es_glIndexus
< gl4es_glVertexAttrib1fv
< gl4es_glGetIntegerIndexedv
< gl4es_glPassThrough
< default_glstate
< gl4es_glDeleteBuffers
< gl4es_glGetVertexAttribdv
< gl4es_glMultiTexGeni
< gl4es_glGenQueries
< vtx_progloc_arr
< gl4es_glDeleteQueries
< gl4es_glRasterPos4ub
< gl4es_glEdgeFlag
< gl4es_glMultiTexGeniv
< gl4es_glEnableVertexArrayAttrib
< gl4es_glPixelStoref
< gl4es_glMatrixTranslated
< gl4es_glLightModelx
< gl4es_glBegin
< gl4es_glTextureImage1D
< gl4es_glCallLists
< gl4es_glRectdv
< gl4es_glXQueryContext
< gl4es_glGetCompressedTexImage
< gl4es_glMaterialfv
< gl4es_glXMakeCurrent
< gl4es_glCopyMultiTexSubImage1D
< gl4es_glRects
< gl4es_glSecondaryColor3ui
< gl4es_glTexCoord3sv
< gl4es_glColor4bv
< gl4es_glTexCoord1b
< gl4es_glGetPolygonStipple
< gl4es_glMultiTexCoord3uiv
< gl4es_glIndexs
< renderlist_trianglefan_triangles
< gl4es_glFlush
< gl4es_glColor4usv
< gl4es_glSecondaryColor3i
< gl4es_glGetFramebufferAttachmentParameteriv
< gl4es_glBufferSubData
< gl4es_glListBase
< gl4es_glCopyPixels
< gl4es_glWindowPos2d
< gl4es_glTexEnvx
< gl4es_glIndexdv
< gl4es_glNormal3fv
< gl4es_glMultiDrawElements
< gl4es_glBindFramebuffer
< gl4es_glCreateShaderObject
< gl4es_glEnableIndexed
< gl4es_glSamplerParameterf
< gl4es_glDisableClientState
< gl4es_glLightxv
< gl4es_glTexCoord1fv
< gl4es_glTexImage3D
< gl4es_glWindowPos3i
< gl4es_glVertex3ub
< gl4es_glUniform3f
< gl4es_glAlphaFunc
< gl4es_glGetBufferSubData
< gl4es_glPixelTransferi
< gl4es_glFogi
< gl4es_glVertex3ubv
< gl4es_glVertex2fv
< gl4es_glWindowPos2uiv
< gl4es_glTexCoord1sv
< fpe_glMultiTexCoord4f
< gl4es_glMultiTexCoord1b
< gl4es_glTexEnviv
< gl4es_glPointSizePointerOES
< gl4es_glTexCoord2i
< gl4es_glStencilMaskSeparate
< gl4es_glHint
< gl4es_glRasterPos3s
< gl4es_glMultiTexImage1D
< gl4es_glEndQuery
< close_gl4es
< gl4es_glPrioritizeTextures
< gl4es_glCompressedTextureImage3D
< gl4es_glNormal3b
< gl4es_glNormal3f
< gl4es_glVertexAttrib1d
< gl4es_glTexCoord3iv
< gl4es_glMultiTexSubImage1D
< gl4es_glTexCoord4d
< gl4es_glMultiTexCoord1us
< gl4es_glGetError
< gl4es_glVertexAttrib4usv
< gl4es_glIsEnabled
< gl4es_glCompressedTextureImage1D
< gl4es_glCreateProgram
< gl4es_glTexStorage3D
< kh_get_gllisthead
< gl4es_glDetachShader
< gl4es_glEvalCoord1fv
< gl4es_glMaterialx
< gl4es_glProgramEnvParameter4fARB
< gl4es_glVertex2f
< gl4es_glGetBufferPointerv
< gl4es_glCopyTexImage1D
< glGetClipPlanefOES
< gl4es_glTextureParameteriv
< gl4es_glGenSamplers
< gl4es_glMultiTexCoord4fv
< gl4es_glMatrixOrtho
< gl4es_glFogCoorddv
< renderlist_trianglestrip_triangles
< gl4es_glClampColor
< gl4es_glXQueryExtensionsString
< gl4es_glMap1d
< gl4es_glRasterPos4fv
< gl4es_glSecondaryColor3us
< gl4es_glVertex2b
< gl4es_glTexCoord2ubv
< gl4es_glClearAccum
< gl4es_glGetMultiTexParameteriv
< gl4es_glDisable
< gl4es_glGetMinmaxParameteriv
< gl4es_glNormal3iv
< gl4es_glTexCoord3ub
< gl4es_glCopyTexSubImage1D
< gl4es_glPointSize
< gl4es_glMatrixLoadTransposed
< gl4es_glMultiTexCoord3ub
< gl4es_glPixelStorei
< gl4es_glDetachObject
< gl4es_glGetProgramEnvParameterdvARB
< gl4es_glColor4sv
< gl4es_glRasterPos3fv
< gl4es_glXIsDirect
< gl4es_glGetActiveAttrib
< gl4es_glMultiTexCoord2bv
< gl4es_glDrawTexf
< gl4es_glProgramUniform4fv
< gl4es_glColor4b
< gl4es_glWindowPos3ui
< gl4es_alphaRefSource
< gl4es_glLightx
< gl4es_glTexCoordPointer
< select_glDrawElements
< gl4es_commonGet
< gl4es_glOrtho
< gl4es_glValidateProgram
< globales2
< gl4es_glPointSizex
< gl4es_glTexParameterf
< glXStub
< gl4es_glBlendColor
< gl4es_glVertexAttrib4fv
< kh_destroy_glvao
< gl4es_glMultiTexParameteriv
< gl4es_glShaderSource
< gl4es_glMultiTexCoord3bv
< gl4es_glRasterPos3usv
< gl4es_glEvalCoord2d
< gl4es_glMapNamedBuffer
< gl4es_glDisableVertexArrayAttrib
< gl4es_glGetTextureParameterfv
< gl4es_glMatrixMultTransposef
< gl4es_glTexCoord3usv
< gl4es_glXDestroyContext
< gl4es_glCopyTextureSubImage1D
< gl4es_glColor3fv
< gl4es_glRasterPos2bv
< gl4es_glMultiTexCoord4d
< gl4es_glProgramUniform3fv
< gl4es_glLineWidthx
< gl4es_glMapGrid2f
< gl4es_glXWaitGL
< gl4es_glTexCoord1f
< gl4es_glTexStorage1D
< gl4es_glGetShaderInfoLog
< gl4es_glIsTexture
< gl4es_glGetTextureParameteriv
< gl4es_glSecondaryColor3uiv
< fpe_glColorPointer
< gl4es_blitTexture_gles1
< gl4es_glIsList
< gl4es_glGetStringi
< gl4es_glProgramUniform1i
< gl4es_glMultiTexCoord1f
< gl4es_glGetTexLevelParameterfv
< gl4es_glEvalMesh1
< gl4es_glIsSampler
< gl4es_glVertexAttrib2s
< gl4es_glCompressedTextureSubImage3D
< gl4es_glTexCoord3uiv
< gl4es_glFlushMappedBufferRange
< gl4es_glXCreateContext
< gl4es_glIsQuery
< gl4es_glVertex3iv
< gl4es_glMultiTexCoord1dv
< gl4es_glNormal3uiv
< gl4es_glMultiTexCoord4x
< gl4es_glTexCoord4s
< gl4es_glIsFramebuffer
< gl4es_glAccum
< gl4es_glCompressedMultiTexSubImage3D
< gl4es_glCompressedTexImage2D
< gl4es_glSecondaryColor3bv
< gl4es_glRasterPos3ui
< gl4es_glRasterPos3iv
< gl4es_glMultiDrawElementsBaseVertex
< gl4es_glMultiTexCoord3sv
< gl4es_glMultTransposeMatrixf
< initialize_gl4es
< gl4es_glSelectBuffer
< gl4es_glClientActiveTexture
< gl4es_glDrawElementsInstanced
< gl4es_glGetMapfv
< gl4es_glMapGrid1d
< gl4es_glProgramLocalParameter4dvARB
< gl4es_glIndexbv
< gl4es_glColor3ubv
< gl4es_glClipPlanef
< gl4es_useProgramBinary
< gl4es_glFramebufferRenderbuffer
< gl4es_glUniform1i
< gl4es_glGetRenderbufferParameteriv
< gl4es_glVertexAttrib4ubv
< gl4es_glVertex4i
< gl4es_glMateriali
< gl4es_glMultiTexCoord1sv
< gl4es_glGetClipPlanef
< gl4es_glGetProgramBinary
< gl4es_glVertex3ui
< gl4es_glGetProgramivARB
< gl4es_glUnlockArrays
< fpe_glMaterialf
< gl4es_glBindSampler
< gl4es_glColor4s
< gl4es_glCompressedTextureSubImage2D
< gl4es_glMultiTexEnviv
< gl4es_glVertex4sv
< gl4es_glMatrixMultd
< gl4es_glGetTexEnvxv
< gl4es_glVertexAttrib3f
< gl4es_glIndexfv
< gl4es_glGetMultiTexLevelParameteriv
< gl4es_glUseProgram
< gl4es_glGetQueryObjecti64v
< gl_init
< gl4es_glStencilOp
< gl4es_glXReleaseBuffersMESA
< gl4es_glFrustumf
< gl4es_glVertex3b
< copy_gl_array_texcoord
< gl4es_glCopyTextureSubImage2D
< gl4es_glStencilFunc
< gl4es_glDrawPixels
< gl4es_glXDestroyWindow
< gl4es_glWindowPos2ui
< gl4es_glVertex3f
< gl4es_glGetMultiTexImage
< gl4es_glRasterPos2sv
< gl4es_glCompressedMultiTexSubImage2D
< gl4es_glXQueryExtension
< fpe_glDrawArrays
< gl4es_glBindTexture
< gl4es_glRasterPos4i
< gl4es_glXCreateContextAttribs
< copy_gl_array_quickconvert
< gl4es_glViewport
< gl4es_glMultiTexParameterfv
< gl4es_glBlendFuncSeparate
< gl4es_glEvalCoord1f
< gl4es_glEvalCoord1dv
< gl4es_glDeleteList
< gl4es_glCopyTextureImage2D
< gl4es_glCompressedTexImage3D
< gl4es_glRasterPos3sv
< gl4es_glVertex3usv
< gl_VA
< gl4es_glTexCoord4us
< gl4es_glMultiTexCoord4ub
< fpe_glFogfv
< gl4es_glMultiTexGenf
< gl4es_glCompressedMultiTexImage3D
< gl4es_glGetFloatIndexedv
< gl4es_glGetString
< gl4es_glWindowPos3sv
< gl4es_glSecondaryColor3ubv
< realize_glenv
< gl4es_glRasterPos4ui
< select_triangle_in_viewscreen
< gl4es_glMultiTexParameteri
< kh_put_glvao
< gl4es_glEvalPoint1
< renderlist_quads2triangles
< gl4es_glMultiTexCoord2f
< gl4es_glNormal3us
< gl4es_glGetMapiv
< gl4es_glXGetCurrentDrawable
< gl4es_glUnmapNamedBuffer
< gl4es_glVertex2s
< gl4es_glColor4ui
< gl4es_glGetInfoLog
< gl4es_glGenBuffers
< gl4es_glTexGenf
< gl4es_glMatrixScaled
< gl4es_glDrawRangeElements
< gl4es_glXWaitX
< gl4es_glMultiTexCoord3us
< gl4es_glXQueryVersion
< gl4es_glMultiTexCoord2b
< gl4es_glVertexAttrib4dv
< gl4es_glSecondaryColor3f
< fpe_glDrawElements
< gl4es_glMatrixFrustum
< gl4es_glCompressedTexSubImage2D
< gl4es_glEndList
< gl4es_glIsRenderbuffer
< gl4es_glEnd
< gl4es_glTexCoord1ubv
< gl4es_glMultiTexCoord1uiv
< gl4es_glSecondaryColor3b
< gl4es_glTexCoord3d
< gl4es_glVertex4ui
< gl4es_glMultiTexCoord3i
< gl4es_glVertex2sv
< gl4es_glEnableVertexAttribArray
< gl4es_glMultiTexEnvi
< gl4es_flush
< gl4es_glMultiTexCoord2ub
< gl4es_glRotatef
< gl4es_glRectsv
< gl4es_glFogx
< fpe_glLightModelfv
< gl4es_glXQueryDrawable
< gl4es_glGetTexEnvfv
< gl4es_glProgramLocalParameters4fvEXT
< gl4es_glEvalCoord2dv
< gl4es_glRasterPos3b
< gl4es_glColor3bv
< fpe_glDisableClientState
< gl4es_scratch_indices
< gl4es_glCopyTexSubImage2D
< gl4es_glProgramEnvParameter4fvARB
< gl_pointer_index
< gl4es_glRasterPos2uiv
< gl4es_glGetDoubleIndexedv
< gl4es_glColor3b
< gl4es_glGetQueryObjectui64v
< gl4es_glNormal3bv
< gl4es_glIndexuiv
< gl4es_glGenProgramsARB
< kh_get_glvao
< gl4es_glFogf
< gl4es_glColor3f
< gl4es_glCopyColorTable
< gl4es_glXDestroyGLXPixmap
< gl4es_glColor4fv
< gl4es_glProgramLocalParameter4fARB
< gl4es_glGetAttachedShaders
< gl4es_glSamplerParameteri
< gl4es_glMultiTexCoord1usv
< gl4es_glGetNamedBufferParameteriv
< gl4es_glVertexAttrib4Nsv
< gl4es_glLightModelfv
< gl4es_glRasterPos3uiv
< gl4es_glRasterPos3f
< gl4es_glEnableClientStateIndexed
< gl4es_glGetObjectParameteriv
< gl4es_glStencilOpSeparate
< gl4es_glMaterialxv
< gl4es_glNormal3i
< gl4es_glLoadMatrixd
< gl4es_glWindowPos2s
< gl4es_glFogCoordf
< globals4es
< gl4es_glRasterPos2ubv
< gl4es_glClearNamedFramebufferiv
< gl4es_use_scratch_vertex
< gl4es_glLoadTransposeMatrixd
< gl4es_glTexCoord1bv
< gl4es_glWindowPos2usv
< gl4es_glLoadMatrixx
< kh_resize_gllisthead
< gl4es_glShadeModel
< gl4es_glVertexAttrib3fv
< gl4es_glUniform3iv
< gl4es_glProgramUniform4f
< gl4es_glClipPlane
< gl4es_glRasterPos4sv
< gl4es_getTexture
< gl4es_glBindBuffer
< gl4es_glMultiTexCoordPointer
< gl4es_glSamplerParameterIuiv
< gl4es_glProgramLocalParameter4fvARB
< gl4es_glGetProgramiv
< gl4es_glDisableIndexed
< gl4es_glGetBooleanIndexedv
< gl4es_glVertex4ubv
< gl4es_glTexCoord4dv
< gl4es_glMultiTexCoord1s
< copy_gl_pointer_color
< copy_gl_pointer_bytecolor
< gl4es_glPointParameteriv
< gl4es_glClearIndex
< gl4es_glXGetVisualFromFBConfig
< gl4es_glGetShaderSource
< gl4es_glPixelMapfv
< gl4es_glGetNamedBufferSubData
< gl4es_glMap2f
< gl4es_glSecondaryColor3ub
< gl4es_glRasterPos2s
< kh_init_glvao
< gl4es_glVertexAttrib4Nubv
< gl4es_glDepthRangex
< gl4es_glMatrixLoadf
< gl4es_glWindowPos3d
< gl4es_glCopyTextureSubImage3D
< gl4es_getProgramBinary
< gl4es_glMultiTexCoord3iv
< gl4es_glTexCoord3s
< gl4es_glTexCoord3ui
< gl4es_glVertexAttrib2fv
< gl4es_glMatrixMode
< gl4es_glPixelZoom
< gl4es_glRasterPos2b
< gl4es_glGetMapdv
< gl4es_glNormal3sv
< gl4es_glXCreateGLXPixmap
< gl4es_glClearBufferiv
< gl4es_glTexCoord1ub
< gl4es_glFeedbackBuffer
< gl4es_glTexCoord2sv
< fpe_glEnable
< gl4es_glPointParameterxv
< gl4es_glIndexub
< gl4es_glDrawTexi
< gl4es_glMultMatrixd
< gl4es_glCreateProgramObject
< gl4es_glIndexusv
< glClipPlanefOES
< gl4es_glSecondaryColor3iv
< gl4es_glGetUniformfv
< gl4es_glMultiTexCoord4i
< gl4es_glMultMatrixx
< gl4es_glGetPixelMapusv
< gl4es_glClearBufferfv
< gl4es_glUniform1f
< gl4es_glXGetFBConfigAttrib
< gl4es_glColor3iv
< gl4es_glDrawElements
< gl4es_glVertexAttrib2d
< gl4es_glTexCoord1us
< gl4es_glVertex2uiv
< gl4es_glDrawElementsBaseVertex
< gl4es_glColor3s
< gl4es_glMultiTexSubImage2D
< gl4es_glClearNamedFramebufferuiv
< gl4es_glGetQueryiv
< gl4es_glRectf
< gl4es_glEvalMesh2
< gl4es_glLightModelf
< gl4es_getCurrentFBO
< gl4es_glPolygonMode
< gl4es_glVertex4b
< kh_put_gllisthead
< gl4es_glTexCoord1i
< gl4es_glGetTexImage
< gl4es_glSampleCoverage
< gl4es_glCheckFramebufferStatus
< gl4es_glMultiTexCoord4iv
< gl4es_glPointParameterf
< gl4es_glXChooseFBConfig
< gl4es_glMultiTexCoord4bv
< gl4es_glArrayElement
< gl4es_glVertex4f
< gl4es_glXCreatePbuffer
< gl4es_glLighti
< gl4es_glSecondaryColor3s
< gl4es_glRasterPos2f
< gl4es_glTexSubImage3D
< gl4es_glRasterPos3ub
< gl4es_glGetTexGenfv
< gl4es_glColor3dv
< gl4es_glProgramBinary
< gl4es_glClearStencil
< gl4es_glTextureSubImage3D
< gl4es_glGetActiveUniform
< gl4es_glMultiTexCoord1bv
< gl4es_glGetFixedv
< fpe_glDrawElementsInstanced
< gl4es_glVertex2ui
< gl4es_glTextureParameterf
< gl4es_glPolygonOffsetx
< fpe_glLightfv
< frg_progloc_noa
< gl4es_glVertex2iv
< fpe_glLightModelf
< gl4es_glGetMultiTexGenfv
< gl4es_glVertexAttrib3s
< gl4es_glTexCoord1uiv
< gl4es_glIndexMask
< gl4es_glGetTextureLevelParameterfv
< gl4es_glClearDepthf
< gl4es_glWindowPos2iv
< gl4es_glNamedBufferData
< gl4es_glMultiTexCoord4ui
< gl4es_glTranslated
< gl4es_glMultiTexCoord3f
< fpe_glMaterialfv
< gl4es_glPopClientAttrib
< gl4es_glMultiTexImage3D
< gl4es_glWindowPos3ubv
< gl4es_glMultiTexCoord3b
< gl4es_glMatrixPush
< gl4es_glUniform2iv
< gl4es_glIndexd
< gl4es_glProgramUniform3iv
< gl4es_glMatrixRotatef
< gl4es_glMultiTexCoord4dv
< gl4es_glXSwapBuffers
< gl4es_glMultiTexCoord4usv
< gl4es_glWindowPos2ub
< gl4es_glShaderBinary
< gl4es_glIndexPointer
< gl4es_glMultiTexCoord2ui
< gl4es_glTexCoord2d
< gl4es_glMultiTexGendv
< gl4es_glTexCoord2us
< gl4es_glGetLightxv
< gl4es_glVertex4uiv
< renderlist_quads_triangles
< gl4es_glEdgeFlagPointer
< gl4es_glTexCoord4bv
< gl4es_glLightfv
< gl4es_getMainFBSize
< gl4es_glProgramUniform1iv
< gl4es_glTexGendv
< gl4es_glGetUniformLocation
< gl4es_glGetTexLevelParameteriv
< gl4es_SwapBuffers_currentContext
< gl4es_glGetCompressedTextureImage
< copy_gl_pointer_tex
< gl4es_glMultiDrawArrays
< gl4es_glClearNamedFramebufferfv
< gl4es_glRasterPos4dv
< gl4es_glLoadName
< gl4es_glPopName
< gl4es_glSamplerParameterfv
< gl4es_glRasterPos3ubv
< gl4es_glLightModeliv
< kh_resize_glvao
< gl4es_glVertexAttrib4uiv
< fpe_glMatrixMode
< gl4es_glTextureSubImage2D
< gl4es_glColor4x
< gl4es_glColor3sv
< gl4es_glNormal3x
< gl4es_glMultiTexCoord2usv
< gl4es_glRasterPos4d
< gl4es_glDrawRangeElementsBaseVertex
< gl4es_glUnmapBuffer
< gl4es_glRasterPos3dv
< gl4es_glDepthMask
< gl4es_glTexCoord4ubv
< gl4es_glTexParameterx
< gl4es_glUniform2i
< gl4es_glColor4dv
< gl4es_glVertex3s
< gl4es_glColorTable
< gl4es_glRasterPos2fv
< gl4es_glMatrixTranslatef
< gl4es_glMultiTexCoord2dv
< kh_init_gllisthead
< fpe_glFogCoordPointer
< gl4es_glVertexAttrib4Nusv
< gl4es_glEvalPoint2
< fpe_glColor4f
< gl4es_glReadBuffer
< gl4es_glRasterPos2dv
< gl4es_glAttachShader
< gl4es_glMultiTexCoord4sv
< gl4es_glRenderbufferStorage
< glDepthRangefOES
< gl4es_glDisableClientStateIndexed
< copy_gl_pointer_color_noalloc
< gl4es_glLogicOp
< gl4es_glTexGeni
< gl4es_glVertexAttrib4f
< gl4es_glGetMultiTexEnvfv
< gl4es_glReadPixels
< gl4es_glLineWidth
< gl4es_glAreTexturesResident
< gl4es_glMultiTexCoord3dv
< gl4es_glAttachObject
< gl4es_glProgramUniform3f
< gl4es_glGenLists
< gl4es_glTexCoord1usv
< gl4es_glMultiTexEnvf
< copy_gl_pointer_noalloc
< gl4es_glBindProgramARB
< gl4es_glCompressedMultiTexImage1D
< gl4es_glUseProgramObject
< gl4es_glNormal3ubv
< gl4es_glUniform3fv
< gl4es_glGetTexParameterfv
< copy_gl_pointer_color_bgra
< gl4es_glGetNamedBufferPointerv
< gl4es_glDrawBuffers
< gl4es_glCompressedMultiTexSubImage1D
< gl4es_glColorMaskIndexed
< glPushCall
< fpe_glDrawArraysInstanced
< gl4es_glWindowPos2b
< gl4es_glRasterPos2iv
< gl4es_glClearColor
< gl4es_glFramebufferTexture1D
< gl4es_glTexSubImage1D
< gl4es_glPolygonStipple
< copy_gl_pointer_bytecolor_noalloc
< gl4es_glWindowPos2f
< gl4es_glMultiTexCoord2s
< gl4es_glBlendEquationSeparate
< glCheckFramebufferStatusEXT
< glVertexAttrib3fvARB
< glCompressedMultiTexImage1DEXT
< glGetBufferPointervARB
< glDrawRangeElementsBaseVertexARB
< glGetTextureParameterfvEXT
< glSampleCoverageARB
< glVertexAttrib1svARB
< glBindAttribLocationARB
< glMultiTexCoord4usvARB
< glVertexAttrib2fvARB
< glGetMultiTexLevelParameterivEXT
< glXSwapIntervalSGI
< glVertexAttrib4ubvARB
< glProgramUniform3iEXT
< glCompressedTexImage1DEXT
< glGetObjectParameterivARB
< glQueryCounterARB
< glCompressedMultiTexSubImage3DEXT
< glDrawBuffersARB
< glProgramUniform3fEXT
< glMultiTexSubImage1DEXT
< glGenFramebuffersEXT
< glIsEnabledIndexedEXT
< glTextureImage1DEXT
< glMultiTexParameterfEXT
< glGetTextureLevelParameterfvEXT
< glCopyTextureSubImage1DEXT
< glMultiTexCoord2ubARB
< glGetVertexAttribivARB
< glDeleteRenderbuffersEXT
< glGetCompressedTexImageEXT
< glMultiTexCoord2bvARB
< glMultiTexEnvfEXT
< glLinkProgramARB
< glGetUniformfvARB
< glGetTextureParameterivEXT
< glDeleteBuffersARB
< glGetAttribLocationARB
< glMultiTexCoord4ubARB
< glVertexAttrib4svARB
< glUniform1iARB
< glCompressedTexSubImage3DARB
< glMultiTexImage1DEXT
< glProgramUniform2fvEXT
< glUnlockArraysEXT
< glCompressedTextureImage2DEXT
< glProgramUniformMatrix2fvEXT
< glCompressedTexSubImage2DARB
< glCompressedTexSubImage3DEXT
< glCompileShaderARB
< glXGetProcAddressARB
< glFramebufferRenderbufferEXT
< glMultiTexCoord2dvARB
< glBufferDataARB
< glCompressedTextureImage1DEXT
< glGetRenderbufferParameterivEXT
< glCompressedMultiTexImage2DEXT
< glProgramUniform1fEXT
< glGetPointerIndexedvEXT
< glVertexAttrib4dARB
< glRenderbufferStorageEXT
< glUniform2iARB
< glMultiTexCoordPointerEXT
< glGetTextureLevelParameterivEXT
< glGetIntegerIndexedvEXT
< glGetMultiTexParameterfvEXT
< glMultiTexCoord1fvARB
< glMapNamedBufferEXT
< glDisableVertexAttribArrayARB
< glGetTextureImageEXT
< glVertexAttrib4NivARB
< glMultiTexCoord3dvARB
< glMatrixLoadfEXT
< glVertexAttrib4NbvARB
< glUniform2fARB
< glPushClientAttribDefaultEXT
< glMultiTexCoord2uivARB
< glVertexAttrib4usvARB
< glTexSubImage3DEXT
< glMultiTexCoord3bARB
< glSecondaryColor3fEXT
< glMultiTexCoord2dARB
< glCopyMultiTexImage1DEXT
< glNamedBufferDataEXT
< glMatrixFrustumEXT
< glMultiTexCoord1sARB
< glMultiTexCoord1usvARB
< glCreateShaderObjectARB
< glGetCompressedTexImageARB
< glBlendColorARB
< glMatrixLoadTransposedEXT
< glMultiTexCoord1fARB
< glCompressedTexImage2DEXT
< glMatrixTranslatedEXT
< glPointParameterfARB
< glMultiTexCoord2fvARB
< glMatrixOrthoEXT
< glProgramUniform4fEXT
< gl4es_glXGetProcAddress
< glCopyTextureSubImage2DEXT
< glFramebufferTextureLayerEXT
< glVertexAttrib1sARB
< glCopyTexSubImage3DEXT
< glGenBuffersARB
< glGetFramebufferAttachmentParameterivEXT
< glUniform4ivARB
< glCopyTextureImage1DEXT
< glBlitFramebufferEXT
< glGetBufferSubDataARB
< glUniform3ivARB
< glGetNamedBufferPointervEXT
< glCopyMultiTexSubImage2DEXT
< glGenRenderbuffersEXT
< glMatrixPopEXT
< glCompressedTexImage2DARB
< glGetObjectParameterfvARB
< glCompressedTexImage1DARB
< glCopyTextureImage2DEXT
< glMatrixLoaddEXT
< glProgramUniform4iEXT
< glMultiTexCoord3usARB
< glXSwapIntervalMESA
< glVertexAttribPointerARB
< glMultiTexCoord3ivARB
< glUseProgramObjectARB
< glVertexAttrib1fARB
< glVertexAttrib3fARB
< glBindBufferARB
< glBlendFuncSeparateEXT
< glGetVertexAttribPointervARB
< glMatrixMultTransposefEXT
< glGetAttachedObjectsARB
< glMultiTexCoord3dARB
< glActiveTextureARB
< glGetActiveUniformARB
< glGetDoubleIndexedvEXT
< glClientActiveTextureARB
< glMultiTexImage2DEXT
< glProgramUniform2ivEXT
< glGetNamedBufferSubDataEXT
< glCompressedTextureImage3DEXT
< glProgramUniform2fEXT
< glGetMultiTexGenivEXT
< glGenQueriesARB
< glMultiTexCoord1usARB
< glMatrixMultTransposedEXT
< glMultiTexCoord4uiARB
< glGetQueryObjectuivARB
< glMultiTexParameteriEXT
< glDisableVertexArrayAttribEXT
< glMultiTexCoord1iARB
< XFillRectangle
< glMultiTexCoord3usvARB
< glMultiTexCoord2uiARB
< glUniformMatrix3fvARB
< glVertexAttrib2sARB
< glCopyTextureSubImage3DEXT
< glCompressedTexImage3DARB
< glNamedFramebufferDrawBuffersEXT
< glTextureImage2DEXT
< glGetBufferParameterivARB
< glProgramUniform3fvEXT
< glVertexAttribDivisorARB
< glEnableIndexedEXT
< glMultiTexCoord3uivARB
< glVertexAttrib2svARB
< glEnableClientStateIndexedEXT
< glMultiTexCoord3uiARB
< glClampColorARB
< glTextureParameterivEXT
< glGetNamedBufferParameterivEXT
< glVertexAttrib4fARB
< glFogfEXT
< glEnableVertexArrayEXT
< glVertexAttrib4bvARB
< glPointParameterfEXT
< glFogCoorddvEXT
< glProgramUniform4fvEXT
< glGetMultiTexGendvEXT
< glMatrixScaledEXT
< glUniform1fvARB
< glMultiTexCoord4usARB
< glMultiTexCoord1uiARB
< glMatrixLoadTransposefEXT
< glVertexAttrib3dvARB
< glClearNamedFramebufferfiEXT
< glProgramUniform1ivEXT
< glCopyMultiTexSubImage3DEXT
< glClearNamedFramebufferuivEXT
< glDrawElementsInstancedARB
< glDetachObjectARB
< glVertexAttrib4NusvARB
< glDrawElementsBaseVertexARB
< glUniformMatrix4fvARB
< glBlendEquationEXT
< glFramebufferTexture2DEXT
< glCompressedTexImage3DEXT
< glMatrixTranslatefEXT
< glAttachObjectARB
< glGetVertexAttribdvARB
< glTextureImage3DEXT
< glMultiTexCoord3sARB
< glTextureSubImage3DEXT
< glGetVertexAttribfvARB
< glMultiTexCoord4bARB
< glMultiTexCoord2iARB
< glProgramUniformMatrix3fvEXT
< glFogfvEXT
< glIsQueryARB
< glNamedBufferSubDataEXT
< glMultiTexCoord1uivARB
< glMultiTexCoord1bvARB
< glFogCoordfEXT
< glGetMultiTexImageEXT
< glGetFloatIndexedvEXT
< glVertexAttrib3sARB
< glVertexAttrib4uivARB
< glMultiTexParameterfvEXT
< glVertexAttrib2dvARB
< glMultiTexCoord3fARB
< glProgramUniform1iEXT
< glMultiTexCoord4ivARB
< glUnmapBufferARB
< glFogCoordPointerEXT
< glVertexAttrib1fvARB
< glIsRenderbufferEXT
< glMultiTexCoord4uivARB
< glMultiTexCoord4dvARB
< glCompressedMultiTexSubImage2DEXT
< glGetHandleARB
< glUniform3fARB
< glVertexAttrib4NsvARB
< glMultiTexCoord1ubvARB
< glMultiTexCoord4iARB
< glMultiTexCoord4sARB
< glMultiTexEnvivEXT
< glClearNamedFramebufferivEXT
< glVertexAttrib4NuivARB
< glShaderSourceARB
< glIsFramebufferEXT
< glMultiTexGendvEXT
< glFramebufferTexture1DEXT
< glMultiTexImage3DEXT
< glBufferSubDataARB
< glCompressedTexSubImage1DEXT
< glMultiTexCoord3ubvARB
< glDeleteFramebuffersEXT
< glMultiTexCoord3iARB
< glMultiTexEnviEXT
< glMultiTexGendEXT
< glBlendColorEXT
< glUniform3iARB
< glVertexAttrib4NubvARB
< glDrawArraysInstancedARB
< glMultiTexCoord4bvARB
< glProgramUniform4ivEXT
< glTexSubImage3DARB
< glEnableVertexArrayAttribEXT
< glXChooseFBConfigSGIX
< glVertexAttrib3svARB
< glMultiTexSubImage3DEXT
< glVertexAttrib4ivARB
< glMultiTexParameterivEXT
< glMultiTexCoord4fARB
< glGetUniformivARB
< glSecondaryColorPointerEXT
< gl4es_GetProcAddress
< glMultiTexGeniEXT
< glUniform4fARB
< glMatrixLoadIdentityEXT
< glMultiTexCoord1bARB
< glEnableVertexAttribArrayARB
< glFramebufferTexture3DEXT
< glCopyMultiTexSubImage1DEXT
< glMatrixScalefEXT
< glMultiTexCoord2usvARB
< glCompressedTextureSubImage3DEXT
< glMatrixRotatedEXT
< glVertexAttrib4sARB
< glFogCoordfvEXT
< glTextureSubImage2DEXT
< glDeleteQueriesARB
< glDisableClientStateIndexedEXT
< glGetMultiTexGenfvEXT
< glValidateProgramARB
< glCompressedTexSubImage1DARB
< glVertexAttrib4dvARB
< glUniform3fvARB
< glSecondaryColor3fvEXT
< glCreateProgramObjectARB
< glGetUniformLocationARB
< glClearNamedFramebufferfvEXT
< glDrawArraysEXT
< glProgramUniform3ivEXT
< glMatrixRotatefEXT
< glMultiTexGenfvEXT
< glMultiTexSubImage2DEXT
< glGetInfoLogARB
< glBeginQueryARB
< glGenerateMipmapEXT
< glMultiTexCoord2fARB
< glVertexAttrib4NubARB
< glMultiTexCoord3bvARB
< glMultiTexCoord1dARB
< glUniform4fvARB
< glVertexAttrib2fARB
< glUniformMatrix2fvARB
< glMultiTexCoord1svARB
< glGetMultiTexEnvivEXT
< glMultiTexCoord2svARB
< glTextureParameterfvEXT
< glBindFramebufferEXT
< glDisableVertexArrayEXT
< glCopyTexSubImage3DARB
< glMultiTexCoord4dARB
< glMatrixMultdEXT
< glVertexAttrib2dARB
< glUnmapNamedBufferEXT
< glTexImage3DEXT
< glCompressedMultiTexSubImage1DEXT
< glMultiTexCoord3svARB
< glDisableIndexedEXT
< glProgramUniform1fvEXT
< glVertexAttrib1dvARB
< glVertexAttrib3dARB
< glMultiDrawElementsBaseVertexARB
< glMultiTexCoord2usARB
< glMultiTexCoord2ivARB
< glMultiTexCoord2bARB
< glGetCompressedTextureImageEXT
< glGetMultiTexLevelParameterfvEXT
< glUniform2fvARB
< glCompressedTexSubImage2DEXT
< glFogCoorddEXT
< glMultiTexCoord1ivARB
< glLockArraysEXT
< glMultiTexGenivEXT
< glDrawElementsInstancedBaseVertexARB
< glMultiTexEnvfvEXT
< glGetCompressedMultiTexImageEXT
< glProgramUniformMatrix4fvEXT
< glBlendEquationSeparateEXT
< glGetMultiTexEnvfvEXT
< glUniform4iARB
< glCompressedTextureSubImage1DEXT
< glPointParameterfvARB
< glMultiTexCoord2ubvARB
< glTextureSubImage1DEXT
< glGetMultiTexParameterivEXT
< glDeleteObjectARB
< glUniform1ivARB
< glDisableClientStateiEXT
< glBindRenderbufferEXT
< glVertexAttrib1dARB
< glMultiTexCoord1dvARB
< glProgramUniform2iEXT
< glMultiTexCoord4svARB
< glCopyMultiTexImage2DEXT
< glPointParameterfvEXT
< glGetQueryObjectivARB
< glGetBooleanIndexedvEXT
< glMatrixMultfEXT
< glMultiTexCoord2sARB
< glEndQueryARB
< glMultiTexGenfEXT
< glMultiTexCoord1ubARB
< glCompressedMultiTexImage3DEXT
< glArrayElementEXT
< glUniform2ivARB
< glMatrixPushEXT
< glIsBufferARB
< glBindMultiTextureEXT
< glUniform1fARB
< glMultiTexCoord3ubARB
< glDrawRangeElementsEXT
< glGetQueryivARB
< glMapBufferARB
< glTextureParameterfEXT
< glMultiTexCoord4fvARB
< glClientAttribDefaultEXT
< glMultiTexCoord3fvARB
< glTextureParameteriEXT
< glCompressedTextureSubImage2DEXT
< glVertexAttrib4fvARB
< glGetActiveAttribARB
< glEnableClientStateiEXT
< glGetShaderSourceARB
< glMultiTexCoord4ubvARB
---
> glCheckFramebufferStatus
> glGenFramebuffers
> glGenRenderbuffers
> glGetFramebufferAttachmentParameteriv
> glGetRenderbufferParameteriv
> glIsFramebuffer
> glIsRenderbuffer
> glVertexAttrib2svNV
> glVertexAttrib3dvNV
> glVertexAttrib3fvNV
> glVertexAttrib3svNV
> glVertexAttrib4dvNV
> glVertexAttrib4fvNV
> glVertexAttrib4svNV
> glVertexAttrib4ubvNV
> glVertexAttribs1dvNV
> glVertexAttribs1fvNV
> glVertexAttribs1svNV
> glVertexAttribs2dvNV
> glVertexAttribs2fvNV
> glVertexAttribs2svNV
> glVertexAttribs3dvNV
> glVertexAttribs3fvNV
> glVertexAttribs3svNV
> glVertexAttribs4dvNV
> glVertexAttribs4fvNV
> glVertexAttribs4svNV
> glVertexAttribs4ubvNV
> glActiveStencilFaceEXT
> ../../../../unix/xserver/glx/vndservermapping.c
>         angle=  %s;
> creating single-threaded server %s
> gnutls_global_init failed
> !global_keys[t].created
> !global_keys[type].created
> -deferglyphs [none|all|16] defer loading of [no|all|16-bit] glyphs
> +iglx                  Allow creating indirect GLX contexts
> -iglx                  Prohibit creating indirect GLX contexts (default)
> -deferglyphs
> +iglx
> -iglx
> ../../../../unix/xserver/glx/glxcmds.c
> %s    angle=  %s;
> .gnu_debuglink

This function is not really supported in gl4es. But one that respond always “error” can be writen.

In src/gl/blend.c for example, at the end of the file, add

void APIENTRY_GL4ES gl4es_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) {
  errorShim(GL_INVALID_ENUM);
}
AliasExport(void,glGetMinmaxParameteriv,,(GLenum target, GLenum pname, GLint *params));

Should do the trick.