box64: Tibia crashing (RK3588S)

Hello, now I can log in and start the game normally. However, a few seconds after starting the server, the game crashes.

Environment for testing is Orange Pi 5, Armbian (Ubuntu 22.04). I compiled Box86 and Box64.

I assume that at this point we have no problem with “BattlEye Protected”.

cantalupo@orangepi5:~/Tibia$ BOX64_SHOWSEGV=1 BOX64_SHOWBT=1 BOX64_LOG=1 BOX64_DLSYM_ERROR=1 box64 Tibia 
Debug level is 1
Show Segfault signal even if a signal handler is present
Show a Backtrace when a Segfault signal is caught
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8
Params database has 17 entries
Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01
Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/
Using default BOX64_PATH: ./:bin/
Counted 50 Env var
Looking for Tibia
Rename process to "Tibia"
Using emulated /home/cantalupo/Tibia/lib/libQt5Widgets.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Network.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Concurrent.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Gui.so.5
Using native(wrapped) libpthread.so.0
Using emulated /home/cantalupo/Tibia/lib/libQt5OpenGL.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Core.so.5
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libGL.so.1
Using emulated /home/cantalupo/Tibia/lib/libicui18n.so.50
Using emulated /home/cantalupo/Tibia/lib/libicuuc.so.50
Using emulated /home/cantalupo/Tibia/lib/libicudata.so.50
Using native(wrapped) libdl.so.2
Using emulated /home/cantalupo/Tibia/lib/libssl.so.1.1
Using emulated /home/cantalupo/Tibia/lib/libcrypto.so.1.1
Call to dlopen("/home/cantalupo/Tibia/plugins/platforms/libqxcb.so"/0x4b8ff498, 1001)
Using emulated /home/cantalupo/Tibia/plugins/platforms/libqxcb.so
Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5XcbQpa.so.5
Using native(wrapped) libfontconfig.so.1
Using native(wrapped) libfreetype.so.6
Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5DBus.so.5
Using native(wrapped) libX11-xcb.so.1
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXrender.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libSM.so.6
Using native(wrapped) libICE.so.6
Using native(wrapped) libxkbcommon-x11.so.0
Using native(wrapped) libxkbcommon.so.0
dlopen: New handle 0x4 (/home/cantalupo/Tibia/plugins/platforms/libqxcb.so), dlopened=1
Call to dlsym(0x4, "qt_plugin_instance")0x7f87735580
Call to dlopen("libXcursor.so.1"/0x4b9b2598, 1)
Using native(wrapped) libXcursor.so.1
dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1
Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x220000
Call to dlsym(0x5, "XcursorGetTheme")0x220020
Call to dlsym(0x5, "XcursorSetTheme")0x220040
Call to dlsym(0x5, "XcursorGetDefaultSize")0x220060
Call to dlopen("/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x4ba22238, 1001)
Using emulated /home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so
Using native(wrapped) libxcb-glx.so.0
dlopen: New handle 0x6 (/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1
Call to dlsym(0x6, "qt_plugin_instance")0x7f87728fc0
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x270000
Calling glXGetProcAddress("glUniform1iv") => 0x270020
Calling glXGetProcAddress("glUniform2f") => 0x270040
Calling glXGetProcAddress("glUniform2fv") => 0x270060
Calling glXGetProcAddress("glUniform2i") => 0x270080
Calling glXGetProcAddress("glUniform2iv") => 0x2700a0
Calling glXGetProcAddress("glUniform3f") => 0x2700c0
Calling glXGetProcAddress("glUniform3fv") => 0x2700e0
Calling glXGetProcAddress("glUniform3i") => 0x270100
Calling glXGetProcAddress("glUniform3iv") => 0x270120
Calling glXGetProcAddress("glUniform4f") => 0x270140
Calling glXGetProcAddress("glUniform4fv") => 0x270160
Calling glXGetProcAddress("glUniform4i") => 0x270180
Calling glXGetProcAddress("glUniform4iv") => 0x2701a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2701c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2701e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x270200
Calling glXGetProcAddress("glUseProgram") => 0x270220
Calling glXGetProcAddress("glValidateProgram") => 0x270240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x270260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x270280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2702a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2702c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2702e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x270300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x270320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x270340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x270360
Calling glXGetProcAddress("glClearDepth") => 0x270380
Calling glXGetProcAddress("glDepthRange") => 0x2703a0
Calling glXGetProcAddress("glReadBuffer") => 0x2703c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2703e0
Calling glXGetProcAddress("glTexImage3D") => 0x270400
Calling glXGetProcAddress("glTexSubImage3D") => 0x270420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x270440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x270460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x270480
Calling glXGetProcAddress("glGenQueries") => 0x2704a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2704c0
Calling glXGetProcAddress("glIsQuery") => 0x2704e0
Calling glXGetProcAddress("glBeginQuery") => 0x270500
Calling glXGetProcAddress("glEndQuery") => 0x270520
Calling glXGetProcAddress("glGetQueryiv") => 0x270540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x270560
Calling glXGetProcAddress("glUnmapBuffer") => 0x270580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2705a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2705c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2705e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x270600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x270620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x270640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x270660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x270680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2706a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2706c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2706e0
Calling glXGetProcAddress("glMapBufferRange") => 0x270700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x270720
Calling glXGetProcAddress("glBindVertexArray") => 0x270740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x270760
Calling glXGetProcAddress("glGenVertexArrays") => 0x270780
Calling glXGetProcAddress("glIsVertexArray") => 0x2707a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2707c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2707e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x270800
Calling glXGetProcAddress("glBindBufferRange") => 0x270820
Calling glXGetProcAddress("glBindBufferBase") => 0x270840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x270860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x270880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2708a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2708c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2708e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x270900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x270920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x270940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x270960
Calling glXGetProcAddress("glGetUniformuiv") => 0x270980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2709a0
Calling glXGetProcAddress("glUniform1ui") => 0x2709c0
Calling glXGetProcAddress("glUniform2ui") => 0x2709e0
Calling glXGetProcAddress("glUniform3ui") => 0x270a00
Calling glXGetProcAddress("glUniform4ui") => 0x270a20
Calling glXGetProcAddress("glUniform1uiv") => 0x270a40
Calling glXGetProcAddress("glUniform2uiv") => 0x270a60
Calling glXGetProcAddress("glUniform3uiv") => 0x270a80
Calling glXGetProcAddress("glUniform4uiv") => 0x270aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x270ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x270ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x270b00
Calling glXGetProcAddress("glClearBufferfi") => 0x270b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x270b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x270b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x270b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x270ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x270bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x270be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x270c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x270c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x270c40
Calling glXGetProcAddress("glFenceSync") => 0x270c60
Calling glXGetProcAddress("glIsSync") => 0x270c80
Calling glXGetProcAddress("glDeleteSync") => 0x270ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x270cc0
Calling glXGetProcAddress("glWaitSync") => 0x270ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x270d00
Calling glXGetProcAddress("glGetSynciv") => 0x270d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x270d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x270d60
Calling glXGetProcAddress("glGenSamplers") => 0x270d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x270da0
Calling glXGetProcAddress("glIsSampler") => 0x270dc0
Calling glXGetProcAddress("glBindSampler") => 0x270de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x270e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x270e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x270e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x270e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x270e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x270ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x270ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x270ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x270f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x270f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x270f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x270f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x270f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x270fa0
Calling glXGetProcAddress("glProgramBinary") => 0x270fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x270fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x280000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x280020
Calling glXGetProcAddress("glTexStorage2D") => 0x280040
Calling glXGetProcAddress("glTexStorage3D") => 0x280060
Calling glXGetProcAddress("glGetInternalformativ") => 0x280080
Calling glXGetProcAddress("glDispatchCompute") => 0x2800a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x2800c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x2800e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x280100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x280120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x280140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x280160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x280180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x2801a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x2801c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x2801e0
Calling glXGetProcAddress("glUseProgramStages") => 0x280200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x280220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x280240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x280260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x280280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x2802a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x2802c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x2802e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x280300
Calling glXGetProcAddress("glProgramUniform2i") => 0x280320
Calling glXGetProcAddress("glProgramUniform3i") => 0x280340
Calling glXGetProcAddress("glProgramUniform4i") => 0x280360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x280380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x2803a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x2803c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x2803e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x280400
Calling glXGetProcAddress("glProgramUniform2f") => 0x280420
Calling glXGetProcAddress("glProgramUniform3f") => 0x280440
Calling glXGetProcAddress("glProgramUniform4f") => 0x280460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x280480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x2804a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x2804c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x2804e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x280500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x280520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x280540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x280560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x280580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x2805a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x2805c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x2805e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x280600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x280620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x280640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x280660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x280680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x2806a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x2806c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x2806e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x280700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x280720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x280740
Calling glXGetProcAddress("glBindImageTexture") => 0x280760
Calling glXGetProcAddress("glGetBooleani_v") => 0x280780
Calling glXGetProcAddress("glMemoryBarrier") => 0x2807a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x2807c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x2807e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x280800
Calling glXGetProcAddress("glSampleMaski") => 0x280820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x280840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x280860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x280880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x2808a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x2808c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x2808e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x280900
Calling glXGetProcAddress("glBlendBarrier") => 0x280920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x280940
Calling glXGetProcAddress("glBlendEquationi") => 0x280960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x280980
Calling glXGetProcAddress("glBlendFunci") => 0x2809a0
Calling glXGetProcAddress("glColorMaski") => 0x2809c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x2809e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x280a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x280a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x280a40
Calling glXGetProcAddress("glDisablei") => 0x280a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x280a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x280aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x280ac0
Calling glXGetProcAddress("glEnablei") => 0x280ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x280b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x280b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x280b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x280b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x280b80
Calling glXGetProcAddress("glGetPointerv") => 0x280ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x280bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x280be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x280c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x280c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x280c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x280c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x280c80
Calling glXGetProcAddress("glIsEnabledi") => 0x280ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x280cc0
Calling glXGetProcAddress("glObjectLabel") => 0x280ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x280d00
Calling glXGetProcAddress("glPatchParameteri") => 0x280d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x280d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x280d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x280d80
Calling glXGetProcAddress("glReadnPixels") => 0x280da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x280dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x280de0
Calling glXGetProcAddress("glTexBuffer") => 0x280e00
Calling glXGetProcAddress("glTexBufferRange") => 0x280e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x280e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x280e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x280e80
Calling glXGetProcAddress("glMapBuffer") => 0x280ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x280ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x280ee0
Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqgif.so"/0x4ba61118, 1001)
Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqgif.so
dlopen: New handle 0x7 (/home/cantalupo/Tibia/plugins/imageformats/libqgif.so), dlopened=1
Call to dlsym(0x7, "qt_plugin_instance")0x7f874cc4b0
Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so"/0x4ba44078, 1001)
Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so
dlopen: New handle 0x8 (/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so), dlopened=1
Call to dlsym(0x8, "qt_plugin_instance")0x7f702b9a20
Call to dlclose(0x7)
Call to dlclose(0x8)
Call to dlclose(0x6)
Debug level is 1
Show Segfault signal even if a signal handler is present
Show a Backtrace when a Segfault signal is caught
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8
Params database has 17 entries
Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01
Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/
Using default BOX64_PATH: ./:bin/
Counted 51 Env var
Looking for /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client
Rename process to "client"
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Widgets.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Gui.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Quick.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Qml.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Network.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Concurrent.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5OpenGL.so.5
Using native(wrapped) libpthread.so.0
Using native(wrapped) libz.so.1
Using native(wrapped) libopenal.so.1
Using native(wrapped) librt.so.1
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Core.so.5
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libGL.so.1
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicui18n.so.50
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicuuc.so.50
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicudata.so.50
Using native(wrapped) libdl.so.2
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libssl.so.1.1
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libcrypto.so.1.1
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so"/0x69119978, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5XcbQpa.so.5
Using native(wrapped) libfontconfig.so.1
Using native(wrapped) libfreetype.so.6
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5DBus.so.5
Using native(wrapped) libX11-xcb.so.1
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXrender.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libSM.so.6
Using native(wrapped) libICE.so.6
Using native(wrapped) libxkbcommon-x11.so.0
Using native(wrapped) libxkbcommon.so.0
dlopen: New handle 0x4 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so), dlopened=1
Call to dlsym(0x4, "qt_plugin_instance")0x7fabe0d580
Call to dlopen("libXcursor.so.1"/0x691e4208, 1)
Using native(wrapped) libXcursor.so.1
dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1
Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x260000
Call to dlsym(0x5, "XcursorGetTheme")0x260020
Call to dlsym(0x5, "XcursorSetTheme")0x260040
Call to dlsym(0x5, "XcursorGetDefaultSize")0x260060
Call to dlsym((nil), "qmlmemprofile_stats")(nil)
Call to dlsym((nil), "qmlmemprofile_clear")(nil)
Call to dlsym((nil), "qmlmemprofile_enable")(nil)
Call to dlsym((nil), "qmlmemprofile_disable")(nil)
Call to dlsym((nil), "qmlmemprofile_push_location")(nil)
Call to dlsym((nil), "qmlmemprofile_pop_location")(nil)
Call to dlsym((nil), "qmlmemprofile_save")(nil)
Call to dlsym((nil), "qmlmemprofile_is_enabled")(nil)
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so"/0x7f9001c938, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so
dlopen: New handle 0x6 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so), dlopened=1
Call to dlsym(0x6, "qt_plugin_instance")0x7fabe09550
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so"/0x7f90066be8, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so
dlopen: New handle 0x7 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so), dlopened=1
Call to dlsym(0x7, "qt_plugin_instance")0x7fabd6d540
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so"/0x7f9006e538, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so
dlopen: New handle 0x8 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so), dlopened=1
Call to dlsym(0x8, "qt_plugin_instance")0x7fa9f825c0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so"/0x7f900c0478, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so
dlopen: New handle 0x9 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so), dlopened=1
Call to dlsym(0x9, "qt_plugin_instance")0x7fa9e55630
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x692be958, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so
Using native(wrapped) libxcb-glx.so.0
dlopen: New handle 0xa (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1
Call to dlsym(0xa, "qt_plugin_instance")0x7fa43bdfc0
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40
Calling glXGetProcAddress("glFenceSync") => 0x2f0c60
Calling glXGetProcAddress("glIsSync") => 0x2f0c80
Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0
Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00
Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60
Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0
Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0
Calling glXGetProcAddress("glBindSampler") => 0x2f0de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0
Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020
Calling glXGetProcAddress("glTexStorage2D") => 0x300040
Calling glXGetProcAddress("glTexStorage3D") => 0x300060
Calling glXGetProcAddress("glGetInternalformativ") => 0x300080
Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0
Calling glXGetProcAddress("glUseProgramStages") => 0x300200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x300300
Calling glXGetProcAddress("glProgramUniform2i") => 0x300320
Calling glXGetProcAddress("glProgramUniform3i") => 0x300340
Calling glXGetProcAddress("glProgramUniform4i") => 0x300360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x300400
Calling glXGetProcAddress("glProgramUniform2f") => 0x300420
Calling glXGetProcAddress("glProgramUniform3f") => 0x300440
Calling glXGetProcAddress("glProgramUniform4f") => 0x300460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740
Calling glXGetProcAddress("glBindImageTexture") => 0x300760
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800
Calling glXGetProcAddress("glSampleMaski") => 0x300820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900
Calling glXGetProcAddress("glBlendBarrier") => 0x300920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940
Calling glXGetProcAddress("glBlendEquationi") => 0x300960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980
Calling glXGetProcAddress("glBlendFunci") => 0x3009a0
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0
Calling glXGetProcAddress("glObjectLabel") => 0x300ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00
Calling glXGetProcAddress("glPatchParameteri") => 0x300d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80
Calling glXGetProcAddress("glReadnPixels") => 0x300da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0
Calling glXGetProcAddress("glTexBuffer") => 0x300e00
Calling glXGetProcAddress("glTexBufferRange") => 0x300e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40
Calling glXGetProcAddress("glFenceSync") => 0x2f0c60
Calling glXGetProcAddress("glIsSync") => 0x2f0c80
Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0
Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00
Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60
Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0
Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0
Calling glXGetProcAddress("glBindSampler") => 0x2f0de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0
Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020
Calling glXGetProcAddress("glTexStorage2D") => 0x300040
Calling glXGetProcAddress("glTexStorage3D") => 0x300060
Calling glXGetProcAddress("glGetInternalformativ") => 0x300080
Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0
Calling glXGetProcAddress("glUseProgramStages") => 0x300200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x300300
Calling glXGetProcAddress("glProgramUniform2i") => 0x300320
Calling glXGetProcAddress("glProgramUniform3i") => 0x300340
Calling glXGetProcAddress("glProgramUniform4i") => 0x300360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x300400
Calling glXGetProcAddress("glProgramUniform2f") => 0x300420
Calling glXGetProcAddress("glProgramUniform3f") => 0x300440
Calling glXGetProcAddress("glProgramUniform4f") => 0x300460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740
Calling glXGetProcAddress("glBindImageTexture") => 0x300760
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800
Calling glXGetProcAddress("glSampleMaski") => 0x300820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900
Calling glXGetProcAddress("glBlendBarrier") => 0x300920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940
Calling glXGetProcAddress("glBlendEquationi") => 0x300960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980
Calling glXGetProcAddress("glBlendFunci") => 0x3009a0
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0
Calling glXGetProcAddress("glObjectLabel") => 0x300ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00
Calling glXGetProcAddress("glPatchParameteri") => 0x300d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80
Calling glXGetProcAddress("glReadnPixels") => 0x300da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0
Calling glXGetProcAddress("glTexBuffer") => 0x300e00
Calling glXGetProcAddress("glTexBufferRange") => 0x300e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so"/0x695fc5f8, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so
dlopen: New handle 0xb (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so), dlopened=1
Call to dlsym(0xb, "qt_plugin_instance")0x7fa9cec4b0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so"/0x696da218, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so
dlopen: New handle 0xc (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so), dlopened=1
Call to dlsym(0xc, "qt_plugin_instance")0x7f862f5a20
[ 2023-02-27 18:39:14,398 ] Using spritesheet cache size of 910
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glXSwapIntervalEXT") => 0x300f00
Calling glXGetProcAddress("glXSwapIntervalMESA") => 0x300f20
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40
Calling glXGetProcAddress("glFenceSync") => 0x2f0c60
Calling glXGetProcAddress("glIsSync") => 0x2f0c80
Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0
Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00
Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60
Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0
Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0
Calling glXGetProcAddress("glBindSampler") => 0x2f0de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0
Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020
Calling glXGetProcAddress("glTexStorage2D") => 0x300040
Calling glXGetProcAddress("glTexStorage3D") => 0x300060
Calling glXGetProcAddress("glGetInternalformativ") => 0x300080
Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0
Calling glXGetProcAddress("glUseProgramStages") => 0x300200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x300300
Calling glXGetProcAddress("glProgramUniform2i") => 0x300320
Calling glXGetProcAddress("glProgramUniform3i") => 0x300340
Calling glXGetProcAddress("glProgramUniform4i") => 0x300360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x300400
Calling glXGetProcAddress("glProgramUniform2f") => 0x300420
Calling glXGetProcAddress("glProgramUniform3f") => 0x300440
Calling glXGetProcAddress("glProgramUniform4f") => 0x300460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740
Calling glXGetProcAddress("glBindImageTexture") => 0x300760
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800
Calling glXGetProcAddress("glSampleMaski") => 0x300820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900
Calling glXGetProcAddress("glBlendBarrier") => 0x300920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940
Calling glXGetProcAddress("glBlendEquationi") => 0x300960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980
Calling glXGetProcAddress("glBlendFunci") => 0x3009a0
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0
Calling glXGetProcAddress("glObjectLabel") => 0x300ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00
Calling glXGetProcAddress("glPatchParameteri") => 0x300d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80
Calling glXGetProcAddress("glReadnPixels") => 0x300da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0
Calling glXGetProcAddress("glTexBuffer") => 0x300e00
Calling glXGetProcAddress("glTexBufferRange") => 0x300e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexImage") => 0x300f40
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetDoublev") => 0x300f60
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPixelStoref") => 0x300f80
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glLogicOp") => 0x300fa0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glDrawBuffer") => 0x300fc0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexImage1D") => 0x300fe0
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glPolygonMode") => 0x340000
Calling glXGetProcAddress("glPointSize") => 0x340020
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glTranslatef") => 0x340040
Calling glXGetProcAddress("glTranslated") => 0x340060
Calling glXGetProcAddress("glScalef") => 0x340080
Calling glXGetProcAddress("glScaled") => 0x3400a0
Calling glXGetProcAddress("glRotatef") => 0x3400c0
Calling glXGetProcAddress("glRotated") => 0x3400e0
Calling glXGetProcAddress("glPushMatrix") => 0x340100
Calling glXGetProcAddress("glPopMatrix") => 0x340120
Calling glXGetProcAddress("glOrtho") => 0x340140
Calling glXGetProcAddress("glMultMatrixd") => 0x340160
Calling glXGetProcAddress("glMultMatrixf") => 0x340180
Calling glXGetProcAddress("glMatrixMode") => 0x3401a0
Calling glXGetProcAddress("glLoadMatrixd") => 0x3401c0
Calling glXGetProcAddress("glLoadMatrixf") => 0x3401e0
Calling glXGetProcAddress("glLoadIdentity") => 0x340200
Calling glXGetProcAddress("glFrustum") => 0x340220
Calling glXGetProcAddress("glIsList") => 0x340240
Calling glXGetProcAddress("glGetTexGeniv") => 0x340260
Calling glXGetProcAddress("glGetTexGenfv") => 0x340280
Calling glXGetProcAddress("glGetTexGendv") => 0x3402a0
Calling glXGetProcAddress("glGetTexEnviv") => 0x3402c0
Calling glXGetProcAddress("glGetTexEnvfv") => 0x3402e0
Calling glXGetProcAddress("glGetPolygonStipple") => 0x340300
Calling glXGetProcAddress("glGetPixelMapusv") => 0x340320
Calling glXGetProcAddress("glGetPixelMapuiv") => 0x340340
Calling glXGetProcAddress("glGetPixelMapfv") => 0x340360
Calling glXGetProcAddress("glGetMaterialiv") => 0x340380
Calling glXGetProcAddress("glGetMaterialfv") => 0x3403a0
Calling glXGetProcAddress("glGetMapiv") => 0x3403c0
Calling glXGetProcAddress("glGetMapfv") => 0x3403e0
Calling glXGetProcAddress("glGetMapdv") => 0x340400
Calling glXGetProcAddress("glGetLightiv") => 0x340420
Calling glXGetProcAddress("glGetLightfv") => 0x340440
Calling glXGetProcAddress("glGetClipPlane") => 0x340460
Calling glXGetProcAddress("glDrawPixels") => 0x340480
Calling glXGetProcAddress("glCopyPixels") => 0x3404a0
Calling glXGetProcAddress("glPixelMapusv") => 0x3404c0
Calling glXGetProcAddress("glPixelMapuiv") => 0x3404e0
Calling glXGetProcAddress("glPixelMapfv") => 0x340500
Calling glXGetProcAddress("glPixelTransferi") => 0x340520
Calling glXGetProcAddress("glPixelTransferf") => 0x340540
Calling glXGetProcAddress("glPixelZoom") => 0x340560
Calling glXGetProcAddress("glAlphaFunc") => 0x340580
Calling glXGetProcAddress("glEvalPoint2") => 0x3405a0
Calling glXGetProcAddress("glEvalMesh2") => 0x3405c0
Calling glXGetProcAddress("glEvalPoint1") => 0x3405e0
Calling glXGetProcAddress("glEvalMesh1") => 0x340600
Calling glXGetProcAddress("glEvalCoord2fv") => 0x340620
Calling glXGetProcAddress("glEvalCoord2f") => 0x340640
Calling glXGetProcAddress("glEvalCoord2dv") => 0x340660
Calling glXGetProcAddress("glEvalCoord2d") => 0x340680
Calling glXGetProcAddress("glEvalCoord1fv") => 0x3406a0
Calling glXGetProcAddress("glEvalCoord1f") => 0x3406c0
Calling glXGetProcAddress("glEvalCoord1dv") => 0x3406e0
Calling glXGetProcAddress("glEvalCoord1d") => 0x340700
Calling glXGetProcAddress("glMapGrid2f") => 0x340720
Calling glXGetProcAddress("glMapGrid2d") => 0x340740
Calling glXGetProcAddress("glMapGrid1f") => 0x340760
Calling glXGetProcAddress("glMapGrid1d") => 0x340780
Calling glXGetProcAddress("glMap2f") => 0x3407a0
Calling glXGetProcAddress("glMap2d") => 0x3407c0
Calling glXGetProcAddress("glMap1f") => 0x3407e0
Calling glXGetProcAddress("glMap1d") => 0x340800
Calling glXGetProcAddress("glPushAttrib") => 0x340820
Calling glXGetProcAddress("glPopAttrib") => 0x340840
Calling glXGetProcAddress("glAccum") => 0x340860
Calling glXGetProcAddress("glIndexMask") => 0x340880
Calling glXGetProcAddress("glClearIndex") => 0x3408a0
Calling glXGetProcAddress("glClearAccum") => 0x3408c0
Calling glXGetProcAddress("glPushName") => 0x3408e0
Calling glXGetProcAddress("glPopName") => 0x340900
Calling glXGetProcAddress("glPassThrough") => 0x340920
Calling glXGetProcAddress("glLoadName") => 0x340940
Calling glXGetProcAddress("glInitNames") => 0x340960
Calling glXGetProcAddress("glRenderMode") => 0x340980
Calling glXGetProcAddress("glSelectBuffer") => 0x3409a0
Calling glXGetProcAddress("glFeedbackBuffer") => 0x3409c0
Calling glXGetProcAddress("glTexGeniv") => 0x3409e0
Calling glXGetProcAddress("glTexGeni") => 0x340a00
Calling glXGetProcAddress("glTexGenfv") => 0x340a20
Calling glXGetProcAddress("glTexGenf") => 0x340a40
Calling glXGetProcAddress("glTexGendv") => 0x340a60
Calling glXGetProcAddress("glTexGend") => 0x340a80
Calling glXGetProcAddress("glTexEnviv") => 0x340aa0
Calling glXGetProcAddress("glTexEnvi") => 0x340ac0
Calling glXGetProcAddress("glTexEnvfv") => 0x340ae0
Calling glXGetProcAddress("glTexEnvf") => 0x340b00
Calling glXGetProcAddress("glShadeModel") => 0x340b20
Calling glXGetProcAddress("glPolygonStipple") => 0x340b40
Calling glXGetProcAddress("glMaterialiv") => 0x340b60
Calling glXGetProcAddress("glMateriali") => 0x340b80
Calling glXGetProcAddress("glMaterialfv") => 0x340ba0
Calling glXGetProcAddress("glMaterialf") => 0x340bc0
Calling glXGetProcAddress("glLineStipple") => 0x340be0
Calling glXGetProcAddress("glLightModeliv") => 0x340c00
Calling glXGetProcAddress("glLightModeli") => 0x340c20
Calling glXGetProcAddress("glLightModelfv") => 0x340c40
Calling glXGetProcAddress("glLightModelf") => 0x340c60
Calling glXGetProcAddress("glLightiv") => 0x340c80
Calling glXGetProcAddress("glLighti") => 0x340ca0
Calling glXGetProcAddress("glLightfv") => 0x340cc0
Calling glXGetProcAddress("glLightf") => 0x340ce0
Calling glXGetProcAddress("glFogiv") => 0x340d00
Calling glXGetProcAddress("glFogi") => 0x340d20
Calling glXGetProcAddress("glFogfv") => 0x340d40
Calling glXGetProcAddress("glFogf") => 0x340d60
Calling glXGetProcAddress("glColorMaterial") => 0x340d80
Calling glXGetProcAddress("glClipPlane") => 0x340da0
Calling glXGetProcAddress("glVertex4sv") => 0x340dc0
Calling glXGetProcAddress("glVertex4s") => 0x340de0
Calling glXGetProcAddress("glVertex4iv") => 0x340e00
Calling glXGetProcAddress("glVertex4i") => 0x340e20
Calling glXGetProcAddress("glVertex4fv") => 0x340e40
Calling glXGetProcAddress("glVertex4f") => 0x340e60
Calling glXGetProcAddress("glVertex4dv") => 0x340e80
Calling glXGetProcAddress("glVertex4d") => 0x340ea0
Calling glXGetProcAddress("glVertex3sv") => 0x340ec0
Calling glXGetProcAddress("glVertex3s") => 0x340ee0
Calling glXGetProcAddress("glVertex3iv") => 0x340f00
Calling glXGetProcAddress("glVertex3i") => 0x340f20
Calling glXGetProcAddress("glVertex3fv") => 0x340f40
Calling glXGetProcAddress("glVertex3f") => 0x340f60
Calling glXGetProcAddress("glVertex3dv") => 0x340f80
Calling glXGetProcAddress("glVertex3d") => 0x340fa0
Calling glXGetProcAddress("glVertex2sv") => 0x340fc0
Calling glXGetProcAddress("glVertex2s") => 0x340fe0
Calling glXGetProcAddress("glVertex2iv") => 0x350000
Calling glXGetProcAddress("glVertex2i") => 0x350020
Calling glXGetProcAddress("glVertex2fv") => 0x350040
Calling glXGetProcAddress("glVertex2f") => 0x350060
Calling glXGetProcAddress("glVertex2dv") => 0x350080
Calling glXGetProcAddress("glVertex2d") => 0x3500a0
Calling glXGetProcAddress("glTexCoord4sv") => 0x3500c0
Calling glXGetProcAddress("glTexCoord4s") => 0x3500e0
Calling glXGetProcAddress("glTexCoord4iv") => 0x350100
Calling glXGetProcAddress("glTexCoord4i") => 0x350120
Calling glXGetProcAddress("glTexCoord4fv") => 0x350140
Calling glXGetProcAddress("glTexCoord4f") => 0x350160
Calling glXGetProcAddress("glTexCoord4dv") => 0x350180
Calling glXGetProcAddress("glTexCoord4d") => 0x3501a0
Calling glXGetProcAddress("glTexCoord3sv") => 0x3501c0
Calling glXGetProcAddress("glTexCoord3s") => 0x3501e0
Calling glXGetProcAddress("glTexCoord3iv") => 0x350200
Calling glXGetProcAddress("glTexCoord3i") => 0x350220
Calling glXGetProcAddress("glTexCoord3fv") => 0x350240
Calling glXGetProcAddress("glTexCoord3f") => 0x350260
Calling glXGetProcAddress("glTexCoord3dv") => 0x350280
Calling glXGetProcAddress("glTexCoord3d") => 0x3502a0
Calling glXGetProcAddress("glTexCoord2sv") => 0x3502c0
Calling glXGetProcAddress("glTexCoord2s") => 0x3502e0
Calling glXGetProcAddress("glTexCoord2iv") => 0x350300
Calling glXGetProcAddress("glTexCoord2i") => 0x350320
Calling glXGetProcAddress("glTexCoord2fv") => 0x350340
Calling glXGetProcAddress("glTexCoord2f") => 0x350360
Calling glXGetProcAddress("glTexCoord2dv") => 0x350380
Calling glXGetProcAddress("glTexCoord2d") => 0x3503a0
Calling glXGetProcAddress("glTexCoord1sv") => 0x3503c0
Calling glXGetProcAddress("glTexCoord1s") => 0x3503e0
Calling glXGetProcAddress("glTexCoord1iv") => 0x350400
Calling glXGetProcAddress("glTexCoord1i") => 0x350420
Calling glXGetProcAddress("glTexCoord1fv") => 0x350440
Calling glXGetProcAddress("glTexCoord1f") => 0x350460
Calling glXGetProcAddress("glTexCoord1dv") => 0x350480
Calling glXGetProcAddress("glTexCoord1d") => 0x3504a0
Calling glXGetProcAddress("glRectsv") => 0x3504c0
Calling glXGetProcAddress("glRects") => 0x3504e0
Calling glXGetProcAddress("glRectiv") => 0x350500
Calling glXGetProcAddress("glRecti") => 0x350520
Calling glXGetProcAddress("glRectfv") => 0x350540
Calling glXGetProcAddress("glRectf") => 0x350560
Calling glXGetProcAddress("glRectdv") => 0x350580
Calling glXGetProcAddress("glRectd") => 0x3505a0
Calling glXGetProcAddress("glRasterPos4sv") => 0x3505c0
Calling glXGetProcAddress("glRasterPos4s") => 0x3505e0
Calling glXGetProcAddress("glRasterPos4iv") => 0x350600
Calling glXGetProcAddress("glRasterPos4i") => 0x350620
Calling glXGetProcAddress("glRasterPos4fv") => 0x350640
Calling glXGetProcAddress("glRasterPos4f") => 0x350660
Calling glXGetProcAddress("glRasterPos4dv") => 0x350680
Calling glXGetProcAddress("glRasterPos4d") => 0x3506a0
Calling glXGetProcAddress("glRasterPos3sv") => 0x3506c0
Calling glXGetProcAddress("glRasterPos3s") => 0x3506e0
Calling glXGetProcAddress("glRasterPos3iv") => 0x350700
Calling glXGetProcAddress("glRasterPos3i") => 0x350720
Calling glXGetProcAddress("glRasterPos3fv") => 0x350740
Calling glXGetProcAddress("glRasterPos3f") => 0x350760
Calling glXGetProcAddress("glRasterPos3dv") => 0x350780
Calling glXGetProcAddress("glRasterPos3d") => 0x3507a0
Calling glXGetProcAddress("glRasterPos2sv") => 0x3507c0
Calling glXGetProcAddress("glRasterPos2s") => 0x3507e0
Calling glXGetProcAddress("glRasterPos2iv") => 0x350800
Calling glXGetProcAddress("glRasterPos2i") => 0x350820
Calling glXGetProcAddress("glRasterPos2fv") => 0x350840
Calling glXGetProcAddress("glRasterPos2f") => 0x350860
Calling glXGetProcAddress("glRasterPos2dv") => 0x350880
Calling glXGetProcAddress("glRasterPos2d") => 0x3508a0
Calling glXGetProcAddress("glNormal3sv") => 0x3508c0
Calling glXGetProcAddress("glNormal3s") => 0x3508e0
Calling glXGetProcAddress("glNormal3iv") => 0x350900
Calling glXGetProcAddress("glNormal3i") => 0x350920
Calling glXGetProcAddress("glNormal3fv") => 0x350940
Calling glXGetProcAddress("glNormal3f") => 0x350960
Calling glXGetProcAddress("glNormal3dv") => 0x350980
Calling glXGetProcAddress("glNormal3d") => 0x3509a0
Calling glXGetProcAddress("glNormal3bv") => 0x3509c0
Calling glXGetProcAddress("glNormal3b") => 0x3509e0
Calling glXGetProcAddress("glIndexsv") => 0x350a00
Calling glXGetProcAddress("glIndexs") => 0x350a20
Calling glXGetProcAddress("glIndexiv") => 0x350a40
Calling glXGetProcAddress("glIndexi") => 0x350a60
Calling glXGetProcAddress("glIndexfv") => 0x350a80
Calling glXGetProcAddress("glIndexf") => 0x350aa0
Calling glXGetProcAddress("glIndexdv") => 0x350ac0
Calling glXGetProcAddress("glIndexd") => 0x350ae0
Calling glXGetProcAddress("glEnd") => 0x350b00
Calling glXGetProcAddress("glEdgeFlagv") => 0x350b20
Calling glXGetProcAddress("glEdgeFlag") => 0x350b40
Calling glXGetProcAddress("glColor4usv") => 0x350b60
Calling glXGetProcAddress("glColor4us") => 0x350b80
Calling glXGetProcAddress("glColor4uiv") => 0x350ba0
Calling glXGetProcAddress("glColor4ui") => 0x350bc0
Calling glXGetProcAddress("glColor4ubv") => 0x350be0
Calling glXGetProcAddress("glColor4ub") => 0x350c00
Calling glXGetProcAddress("glColor4sv") => 0x350c20
Calling glXGetProcAddress("glColor4s") => 0x350c40
Calling glXGetProcAddress("glColor4iv") => 0x350c60
Calling glXGetProcAddress("glColor4i") => 0x350c80
Calling glXGetProcAddress("glColor4fv") => 0x350ca0
Calling glXGetProcAddress("glColor4f") => 0x350cc0
Calling glXGetProcAddress("glColor4dv") => 0x350ce0
Calling glXGetProcAddress("glColor4d") => 0x350d00
Calling glXGetProcAddress("glColor4bv") => 0x350d20
Calling glXGetProcAddress("glColor4b") => 0x350d40
Calling glXGetProcAddress("glColor3usv") => 0x350d60
Calling glXGetProcAddress("glColor3us") => 0x350d80
Calling glXGetProcAddress("glColor3uiv") => 0x350da0
Calling glXGetProcAddress("glColor3ui") => 0x350dc0
Calling glXGetProcAddress("glColor3ubv") => 0x350de0
Calling glXGetProcAddress("glColor3ub") => 0x350e00
Calling glXGetProcAddress("glColor3sv") => 0x350e20
Calling glXGetProcAddress("glColor3s") => 0x350e40
Calling glXGetProcAddress("glColor3iv") => 0x350e60
Calling glXGetProcAddress("glColor3i") => 0x350e80
Calling glXGetProcAddress("glColor3fv") => 0x350ea0
Calling glXGetProcAddress("glColor3f") => 0x350ec0
Calling glXGetProcAddress("glColor3dv") => 0x350ee0
Calling glXGetProcAddress("glColor3d") => 0x350f00
Calling glXGetProcAddress("glColor3bv") => 0x350f20
Calling glXGetProcAddress("glColor3b") => 0x350f40
Calling glXGetProcAddress("glBitmap") => 0x350f60
Calling glXGetProcAddress("glBegin") => 0x350f80
Calling glXGetProcAddress("glListBase") => 0x350fa0
Calling glXGetProcAddress("glGenLists") => 0x350fc0
Calling glXGetProcAddress("glDeleteLists") => 0x350fe0
Calling glXGetProcAddress("glCallLists") => 0x360000
Calling glXGetProcAddress("glCallList") => 0x360020
Calling glXGetProcAddress("glEndList") => 0x360040
Calling glXGetProcAddress("glNewList") => 0x360060
Calling glXGetProcAddress("glIndexubv") => 0x360080
Calling glXGetProcAddress("glIndexub") => 0x3600a0
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glTexSubImage1D") => 0x3600c0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCopyTexSubImage1D") => 0x3600e0
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexImage1D") => 0x360100
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glGetCompressedTexImage") => 0x360120
Calling glXGetProcAddress("glCompressedTexSubImage1D") => 0x360140
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glCompressedTexImage1D") => 0x360160
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glPointParameteriv") => 0x360180
Calling glXGetProcAddress("glPointParameteri") => 0x3601a0
Calling glXGetProcAddress("glPointParameterfv") => 0x3601c0
Calling glXGetProcAddress("glPointParameterf") => 0x3601e0
Calling glXGetProcAddress("glMultiDrawElements") => 0x360200
Calling glXGetProcAddress("glMultiDrawArrays") => 0x360220
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glGetQueryObjectiv") => 0x360240
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribdv") => 0x360260
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glVertexAttrib4usv") => 0x360280
Calling glXGetProcAddress("glVertexAttrib4uiv") => 0x3602a0
Calling glXGetProcAddress("glVertexAttrib4ubv") => 0x3602c0
Calling glXGetProcAddress("glVertexAttrib4sv") => 0x3602e0
Calling glXGetProcAddress("glVertexAttrib4s") => 0x360300
Calling glXGetProcAddress("glVertexAttrib4iv") => 0x360320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4dv") => 0x360340
Calling glXGetProcAddress("glVertexAttrib4d") => 0x360360
Calling glXGetProcAddress("glVertexAttrib4bv") => 0x360380
Calling glXGetProcAddress("glVertexAttrib4Nusv") => 0x3603a0
Calling glXGetProcAddress("glVertexAttrib4Nuiv") => 0x3603c0
Calling glXGetProcAddress("glVertexAttrib4Nubv") => 0x3603e0
Calling glXGetProcAddress("glVertexAttrib4Nub") => 0x360400
Calling glXGetProcAddress("glVertexAttrib4Nsv") => 0x360420
Calling glXGetProcAddress("glVertexAttrib4Niv") => 0x360440
Calling glXGetProcAddress("glVertexAttrib4Nbv") => 0x360460
Calling glXGetProcAddress("glVertexAttrib3sv") => 0x360480
Calling glXGetProcAddress("glVertexAttrib3s") => 0x3604a0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3dv") => 0x3604c0
Calling glXGetProcAddress("glVertexAttrib3d") => 0x3604e0
Calling glXGetProcAddress("glVertexAttrib2sv") => 0x360500
Calling glXGetProcAddress("glVertexAttrib2s") => 0x360520
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2dv") => 0x360540
Calling glXGetProcAddress("glVertexAttrib2d") => 0x360560
Calling glXGetProcAddress("glVertexAttrib1sv") => 0x360580
Calling glXGetProcAddress("glVertexAttrib1s") => 0x3605a0
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1dv") => 0x3605c0
Calling glXGetProcAddress("glVertexAttrib1d") => 0x3605e0
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture3D") => 0x360600
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glFramebufferTexture1D") => 0x360620
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glBindFragDataLocation") => 0x360640
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glEndConditionalRender") => 0x360660
Calling glXGetProcAddress("glBeginConditionalRender") => 0x360680
Calling glXGetProcAddress("glClampColor") => 0x3606a0
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glVertexAttribI4usv") => 0x3606c0
Calling glXGetProcAddress("glVertexAttribI4ubv") => 0x3606e0
Calling glXGetProcAddress("glVertexAttribI4sv") => 0x360700
Calling glXGetProcAddress("glVertexAttribI4bv") => 0x360720
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glVertexAttribI3uiv") => 0x360740
Calling glXGetProcAddress("glVertexAttribI2uiv") => 0x360760
Calling glXGetProcAddress("glVertexAttribI1uiv") => 0x360780
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI3iv") => 0x3607a0
Calling glXGetProcAddress("glVertexAttribI2iv") => 0x3607c0
Calling glXGetProcAddress("glVertexAttribI1iv") => 0x3607e0
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI3ui") => 0x360800
Calling glXGetProcAddress("glVertexAttribI2ui") => 0x360820
Calling glXGetProcAddress("glVertexAttribI1ui") => 0x360840
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI3i") => 0x360860
Calling glXGetProcAddress("glVertexAttribI2i") => 0x360880
Calling glXGetProcAddress("glVertexAttribI1i") => 0x3608a0
Calling glXGetProcAddress("glPushClientAttrib") => 0x3608c0
Calling glXGetProcAddress("glPopClientAttrib") => 0x3608e0
Calling glXGetProcAddress("glPrioritizeTextures") => 0x360900
Calling glXGetProcAddress("glAreTexturesResident") => 0x360920
Calling glXGetProcAddress("glVertexPointer") => 0x360940
Calling glXGetProcAddress("glTexCoordPointer") => 0x360960
Calling glXGetProcAddress("glNormalPointer") => 0x360980
Calling glXGetProcAddress("glInterleavedArrays") => 0x3609a0
Calling glXGetProcAddress("glIndexPointer") => 0x3609c0
Calling glXGetProcAddress("glEnableClientState") => 0x3609e0
Calling glXGetProcAddress("glEdgeFlagPointer") => 0x360a00
Calling glXGetProcAddress("glDisableClientState") => 0x360a20
Calling glXGetProcAddress("glColorPointer") => 0x360a40
Calling glXGetProcAddress("glArrayElement") => 0x360a60
Calling glXGetProcAddress("glIndexubv") => 0x360080
Calling glXGetProcAddress("glIndexub") => 0x3600a0
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glColorTableParameterfv") => 0x360a80
Calling glXGetProcAddress("glColorTableParameteriv") => 0x360aa0
Calling glXGetProcAddress("glCopyColorTable") => 0x360ac0
Calling glXGetProcAddress("glGetColorTable") => 0x360ae0
Calling glXGetProcAddress("glGetColorTableParameterfv") => 0x360b00
Calling glXGetProcAddress("glGetColorTableParameteriv") => 0x360b20
Calling glXGetProcAddress("glColorSubTable") => 0x360b40
Calling glXGetProcAddress("glCopyColorSubTable") => 0x360b60
Calling glXGetProcAddress("glConvolutionFilter1D") => 0x360b80
Calling glXGetProcAddress("glConvolutionFilter2D") => 0x360ba0
Calling glXGetProcAddress("glConvolutionParameterf") => 0x360bc0
Calling glXGetProcAddress("glConvolutionParameterfv") => 0x360be0
Calling glXGetProcAddress("glConvolutionParameteri") => 0x360c00
Calling glXGetProcAddress("glConvolutionParameteriv") => 0x360c20
Calling glXGetProcAddress("glCopyConvolutionFilter1D") => 0x360c40
Calling glXGetProcAddress("glCopyConvolutionFilter2D") => 0x360c60
Calling glXGetProcAddress("glGetConvolutionFilter") => 0x360c80
Calling glXGetProcAddress("glGetConvolutionParameterfv") => 0x360ca0
Calling glXGetProcAddress("glGetConvolutionParameteriv") => 0x360cc0
Calling glXGetProcAddress("glGetSeparableFilter") => 0x360ce0
Calling glXGetProcAddress("glSeparableFilter2D") => 0x360d00
Calling glXGetProcAddress("glGetHistogram") => 0x360d20
Calling glXGetProcAddress("glGetHistogramParameterfv") => 0x360d40
Calling glXGetProcAddress("glGetHistogramParameteriv") => 0x360d60
Calling glXGetProcAddress("glGetMinmax") => 0x360d80
Calling glXGetProcAddress("glGetMinmaxParameterfv") => 0x360da0
Calling glXGetProcAddress("glGetMinmaxParameteriv") => 0x360dc0
Calling glXGetProcAddress("glHistogram") => 0x360de0
Calling glXGetProcAddress("glMinmax") => 0x360e00
Calling glXGetProcAddress("glResetHistogram") => 0x360e20
Calling glXGetProcAddress("glResetMinmax") => 0x360e40
Calling glXGetProcAddress("glColorTable") => 0x360e60
Calling glXGetProcAddress("glMultTransposeMatrixd") => 0x360e80
Calling glXGetProcAddress("glMultTransposeMatrixf") => 0x360ea0
Calling glXGetProcAddress("glLoadTransposeMatrixd") => 0x360ec0
Calling glXGetProcAddress("glLoadTransposeMatrixf") => 0x360ee0
Calling glXGetProcAddress("glMultiTexCoord4sv") => 0x360f00
Calling glXGetProcAddress("glMultiTexCoord4s") => 0x360f20
Calling glXGetProcAddress("glMultiTexCoord4iv") => 0x360f40
Calling glXGetProcAddress("glMultiTexCoord4i") => 0x360f60
Calling glXGetProcAddress("glMultiTexCoord4fv") => 0x360f80
Calling glXGetProcAddress("glMultiTexCoord4f") => 0x360fa0
Calling glXGetProcAddress("glMultiTexCoord4dv") => 0x360fc0
Calling glXGetProcAddress("glMultiTexCoord4d") => 0x360fe0
Calling glXGetProcAddress("glMultiTexCoord3sv") => 0x370000
Calling glXGetProcAddress("glMultiTexCoord3s") => 0x370020
Calling glXGetProcAddress("glMultiTexCoord3iv") => 0x370040
Calling glXGetProcAddress("glMultiTexCoord3i") => 0x370060
Calling glXGetProcAddress("glMultiTexCoord3fv") => 0x370080
Calling glXGetProcAddress("glMultiTexCoord3f") => 0x3700a0
Calling glXGetProcAddress("glMultiTexCoord3dv") => 0x3700c0
Calling glXGetProcAddress("glMultiTexCoord3d") => 0x3700e0
Calling glXGetProcAddress("glMultiTexCoord2sv") => 0x370100
Calling glXGetProcAddress("glMultiTexCoord2s") => 0x370120
Calling glXGetProcAddress("glMultiTexCoord2iv") => 0x370140
Calling glXGetProcAddress("glMultiTexCoord2i") => 0x370160
Calling glXGetProcAddress("glMultiTexCoord2fv") => 0x370180
Calling glXGetProcAddress("glMultiTexCoord2f") => 0x3701a0
Calling glXGetProcAddress("glMultiTexCoord2dv") => 0x3701c0
Calling glXGetProcAddress("glMultiTexCoord2d") => 0x3701e0
Calling glXGetProcAddress("glMultiTexCoord1sv") => 0x370200
Calling glXGetProcAddress("glMultiTexCoord1s") => 0x370220
Calling glXGetProcAddress("glMultiTexCoord1iv") => 0x370240
Calling glXGetProcAddress("glMultiTexCoord1i") => 0x370260
Calling glXGetProcAddress("glMultiTexCoord1fv") => 0x370280
Calling glXGetProcAddress("glMultiTexCoord1f") => 0x3702a0
Calling glXGetProcAddress("glMultiTexCoord1dv") => 0x3702c0
Calling glXGetProcAddress("glMultiTexCoord1d") => 0x3702e0
Calling glXGetProcAddress("glClientActiveTexture") => 0x370300
Calling glXGetProcAddress("glWindowPos3sv") => 0x370320
Calling glXGetProcAddress("glWindowPos3s") => 0x370340
Calling glXGetProcAddress("glWindowPos3iv") => 0x370360
Calling glXGetProcAddress("glWindowPos3i") => 0x370380
Calling glXGetProcAddress("glWindowPos3fv") => 0x3703a0
Calling glXGetProcAddress("glWindowPos3f") => 0x3703c0
Calling glXGetProcAddress("glWindowPos3dv") => 0x3703e0
Calling glXGetProcAddress("glWindowPos3d") => 0x370400
Calling glXGetProcAddress("glWindowPos2sv") => 0x370420
Calling glXGetProcAddress("glWindowPos2s") => 0x370440
Calling glXGetProcAddress("glWindowPos2iv") => 0x370460
Calling glXGetProcAddress("glWindowPos2i") => 0x370480
Calling glXGetProcAddress("glWindowPos2fv") => 0x3704a0
Calling glXGetProcAddress("glWindowPos2f") => 0x3704c0
Calling glXGetProcAddress("glWindowPos2dv") => 0x3704e0
Calling glXGetProcAddress("glWindowPos2d") => 0x370500
Calling glXGetProcAddress("glSecondaryColorPointer") => 0x370520
Calling glXGetProcAddress("glSecondaryColor3usv") => 0x370540
Calling glXGetProcAddress("glSecondaryColor3us") => 0x370560
Calling glXGetProcAddress("glSecondaryColor3uiv") => 0x370580
Calling glXGetProcAddress("glSecondaryColor3ui") => 0x3705a0
Calling glXGetProcAddress("glSecondaryColor3ubv") => 0x3705c0
Calling glXGetProcAddress("glSecondaryColor3ub") => 0x3705e0
Calling glXGetProcAddress("glSecondaryColor3sv") => 0x370600
Calling glXGetProcAddress("glSecondaryColor3s") => 0x370620
Calling glXGetProcAddress("glSecondaryColor3iv") => 0x370640
Calling glXGetProcAddress("glSecondaryColor3i") => 0x370660
Calling glXGetProcAddress("glSecondaryColor3fv") => 0x370680
Calling glXGetProcAddress("glSecondaryColor3f") => 0x3706a0
Calling glXGetProcAddress("glSecondaryColor3dv") => 0x3706c0
Calling glXGetProcAddress("glSecondaryColor3d") => 0x3706e0
Calling glXGetProcAddress("glSecondaryColor3bv") => 0x370700
Calling glXGetProcAddress("glSecondaryColor3b") => 0x370720
Calling glXGetProcAddress("glFogCoordPointer") => 0x370740
Calling glXGetProcAddress("glFogCoorddv") => 0x370760
Calling glXGetProcAddress("glFogCoordd") => 0x370780
Calling glXGetProcAddress("glFogCoordfv") => 0x3707a0
Calling glXGetProcAddress("glFogCoordf") => 0x3707c0
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glGetStringi") => 0x301a0
[ 2023-02-27 18:39:22,101 ] Asset loading complete
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so"/0x7f9011f118, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so
dlopen: New handle 0xd (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so), dlopened=1
Call to dlsym(0xd, "qt_plugin_instance")0x7f8410a860
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so"/0x7f90309738, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so
dlopen: New handle 0xe (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so), dlopened=1
Call to dlsym(0xe, "qt_plugin_instance")0x7f840b0010
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1)
Warning: Cannot dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1)
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so"/0x81716628, 1)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so
Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa810 (0xc25297)
Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa948 (0xa28dd1)
dlopen: New handle 0xf (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so), dlopened=1
Call to dlsym(0xf, "Init")0x7f4b0936c0
[ 2023-02-27 18:41:24,419 ] BattlEye: "Initialized (v1.247)"
[ 2023-02-27 18:41:24,761 ] Request connection to gameserver  "tcp://prod-cf-sa.tibia.com:7171"  (unprotected:  "tcp://prod-lb-sa.tibia.com:7171" )  requested (Charakter "Eowtrina Arke" )
[ 2023-02-27 18:41:24,764 ] Request connection to gameserver  "tcp://prod-cf-sa.tibia.com:7171" "Yonabra"
[ 2023-02-27 18:41:24,989 ] Connected to gameserver  "tcp://prod-cf-sa.tibia.com:7171" "Yonabra"
[ 2023-02-27 18:41:25,613 ] Request connection to gameserver  "tcp://prod-lb-sa.tibia.com:7171" "Yonabra"
[ 2023-02-27 18:41:25,722 ] Backup connection to gameserver  "tcp://prod-lb-sa.tibia.com:7171" "Yonabra" established
FillBlock at (nil) triggered a segfault, cancelling
FillBlock at (nil) triggered a segfault, cancelling
2274|Ask to run at NULL, quit silently
Call to dlclose(0xb)
Call to dlclose(0xc)
Call to dlclose(0xa)
Call to dlclose(0x4)
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]
NativeBT: [0x7f9ce984b4]
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=(nil))
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=0x40c)
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client(my_backtrace_ip+0x1c4) [0x34aea7a4]
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349ca014]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]
NativeBT: [0x7f9ce984b4]
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
2274|Double SIGSEGV (code=2, pc=0x34aea7a4, addr=0x40c)!
AL lib: (EE) alc_cleanup: 1 device not closed

About this issue

  • Original URL
  • State: closed
  • Created a year ago
  • Comments: 50 (18 by maintainers)

Most upvoted comments

I did this (as per ptitseb’s guidance), and managed to get Steam working:

sudo apt install libsdl2-2.0-0:armhf libsdl2-image-2.0-0:armhf libopenal1:armhf libgtk2.0-0:armhf

sudo apt install libgl1:armhf

However, I wouldn’t say that Steam is “stable” (it crashes a lot). And it seems more unreliable when using one of my monitors (compared with another). I’ve only managed to play “World of Goo” so far.

Well, FEX, Qemu, Box, are all doing the same things. That’s a problem for the binfmt integration, because it can only be 1 interpretor for x86 and only 1 for x86_64

I suspect you have qemu installed, and it’s running instead of box64 and box86. There are clearly never called in your screenshot.

Did you find it easy to get Steam running on OP5? I haven’t been able to manage it yet.

Box86

sudo dpkg --add-architecture armhf && sudo apt-get update
sudo apt install git cmake gcc-arm-linux-gnueabihf libc6-dev-armhf-cross indicator-application xdg-utils libnm0 libtcmalloc-minimal4 libxss1 libsdl2-2.0-0 libgl1-mesa-glx mesa-vulkan-drivers mesa-utils libappindicator1:armhf libvulkan1:armhf libc6:armhf
cd ~ && git clone https://github.com/ptitSeb/box86.git && cd box86
mkdir build; cd build; cmake .. -DRK3588=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
sudo make install && sudo systemctl restart systemd-binfmt

Box64

cd ~ && git clone https://github.com/ptitSeb/box64.git && cd box64
mkdir build; cd build; cmake .. -DRK3588=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
sudo make install && sudo systemctl restart systemd-binfmt

Steam

~/box86/./install_steam.sh
steam