box64: Running Blue Revolver on VF2 leads to OOM

Reproduce:

  1. Download [experimental] bluerevolver_v051_demo_linux.tar.gz from https://woofycakes.itch.io/blue-revolver-v05
  2. Uncompress it and run box64 bin/love64 bin/game.love (with gl4es and emulated SDL)

The game seems running fine, but memory usage will grow at a rate of 1GB/s until it gets killed. I already tried BOX64_DYNAREC=0, no help.

@xctan has run it on a native machine, and the memory usage is normal.

About this issue

  • Original URL
  • State: closed
  • Created a year ago
  • Comments: 17 (10 by maintainers)

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Most upvoted comments

No, it should be closed. The performance issue is something completly different. It something that you can also see, more or less, with other JIT based engined, like Mono/Unity3D (with Terraria or Broforce for example). The solution is not clear yet, nor is the root cause of the slowdown…