box64: Running Blue Revolver on VF2 leads to OOM
Reproduce:
- Download
[experimental] bluerevolver_v051_demo_linux.tar.gzfrom https://woofycakes.itch.io/blue-revolver-v05 - Uncompress it and run
box64 bin/love64 bin/game.love(with gl4es and emulated SDL)
The game seems running fine, but memory usage will grow at a rate of 1GB/s until it gets killed. I already tried BOX64_DYNAREC=0, no help.
@xctan has run it on a native machine, and the memory usage is normal.
About this issue
- Original URL
- State: closed
- Created a year ago
- Comments: 17 (10 by maintainers)
Commits related to this issue
- Improved handling of x86_64 47bits memory (should help #763) — committed to ptitSeb/box64 by ptitSeb a year ago
No, it should be closed. The performance issue is something completly different. It something that you can also see, more or less, with other JIT based engined, like Mono/Unity3D (with Terraria or Broforce for example). The solution is not clear yet, nor is the root cause of the slowdown…