box64: ark survival evolved dedicated server crash on launch
Ark survival evolved dedicated server crashing on launch. Install has been validated vi steamcmd.
ubuntu@Foundry:~/Steam/steamapps/common/ark_server/ShooterGame/Binaries/Linux$ ./server_start.sh Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Box64 with Dynarec v0.1.9 098317e built on May 2 2022 17:21:44 Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ Using default BOX64_PATH: ./:bin/ Counted 27 Env var Looking for ./ShooterGameServer argv[1]="TheIsland?listen?SessionName=avatarark?ServerPassword=xxx?ServerAdminPassword=xxx" argv[2]="-server" argv[3]="-log" Using native(wrapped) libpthread.so.0 Using native(wrapped) libdl.so.2 Using native(wrapped) librt.so.1 Using emulated /home/ubuntu/Steam/steamapps/common/ark_server/ShooterGame/Binaries/Linux/../../../Engine/Binaries/Linux/libsteam_api.so Using emulated libEOSSDK-Linux-Shipping.so Using native(wrapped) libm.so.6 Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 Using native(wrapped) libc.so.6 Using native(wrapped) ld-linux-x86-64.so.2 Using native(wrapped) libresolv.so.2 Warning: Global Symbol _ZTH15GCrashErrorType not found, cannot apply R_X86_64_GLOB_DAT @0xffffab8a8f10 ((nil)) in libEOSSDK-Linux-Shipping.so Warning: Global Symbol _ZTH18GCrashErrorMessage not found, cannot apply R_X86_64_GLOB_DAT @0xffffab8a8f08 ((nil)) in libEOSSDK-Linux-Shipping.so Shutdown handler: initalize. Using binned. 4.5.1-0+UE4 7038 3077 404 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Using emulated steamclient.so Error loading needed lib crashhandler.so Warning: Cannot dlopen("crashhandler.so"/0xffff9606b8a8, 2) Error loading needed lib /home/ubuntu/Steam/steamapps/common/ark_server/ShooterGame/Binaries/Linux/steamservice.so Warning: Cannot dlopen("/home/ubuntu/Steam/steamapps/common/ark_server/ShooterGame/Binaries/Linux/steamservice.so"/0xffff852370b0, 2) Error loading needed lib steamservice.so Warning: Cannot dlopen("steamservice.so"/0xffff852370b0, 2) Setting breakpad minidump AppID = 346110 Error loading needed lib /home/ubuntu/.steam/sdk64/libsteam.so Warning: Cannot dlopen("/home/ubuntu/.steam/sdk64/libsteam.so"/0xffffac2c3560, 2) Error loading needed lib libsteam.so Warning: Cannot dlopen("libsteam.so"/0xffffacb4754d, 2) 112250|0x1b180eb: Unimplemented Opcode (FF) 64 66 0F 2E 04 C5 D0 F7 FF FF 89 C3 77 02 89 /home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier1/../tier1/fileio.cpp (4008) : Assertion Failed: CFileWriterThread: pending file writer content_log.txt /home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier0/threadtools.cpp (1416) : Assertion Failed: Thread synchronization object is unuseable Shutdown handler: cleanup.
About this issue
- Original URL
- State: open
- Created 2 years ago
- Comments: 24 (4 by maintainers)
Commits related to this issue
- Added 64 66 0F 2E/2F ocodes ([DYNAREC] too) (for #298) — committed to ptitSeb/box64 by ptitSeb 2 years ago
- [DYNAREC] Disable 64 66 0F 2E opcode, something is wrong and it SIGILL (for #298) — committed to ptitSeb/box64 by ptitSeb 2 years ago
- Fixed 64 F2 0F 10 and 64 66 0F 2E opcodes (for #298) — committed to ptitSeb/box64 by ptitSeb 2 years ago
Yes, I did that too, as per the dedicated server setup guide. I’ve launched the server again with updates applied, and if it segfaults, will remove that limit and retry.
Thanks for the update! I got it working as well, and played for about half an hour with no issues. Very impressed with the performance and stability so far. In a few days I’ll get some friends on the server and we’ll put some more load on it.