REFramework: Crash on startup of MHR SB

  • REFramework version: REFramework-26-1-2-2-1656811492
  • Platform: Steam Deck running on Proton
  • Proton version: Experimental (July 3 2022)
  • Proton Version: 7.0-3
  • Game: Monster Hunger Rise: Sunbreak
  • steamapps/common/MonsterHunterRise/reframework folder exists but is empty

Game crashes with dinput8.dll in the MHRSB directory. It compiles shaders, shows teh logos, and crashes at the small dialog

Loading… Do not quit the game

There is no Reframework crash report, but the MHR crash reports are attached. CrashReport.zip

Let me know what other information you need.

About this issue

  • Original URL
  • State: closed
  • Created 2 years ago
  • Comments: 33 (3 by maintainers)

Most upvoted comments

@the-science-guy I’m very happy that there is a workaround and it’s good enough. Eventually I’ll unstill most of the mods so I can play in gaming mode, but I’m working toward regaining the progress I had on my Nintendo Switch, so not yet.

Thanks for all the help, from everyone.

Glad I could help 😊 Just a small note, to implement links you need to swap the brackets with the paraentheses, thus [ word ] ( url ) not the other way around. Also github recognizes the issue links directly, so just pasting the url alone is enough to point towards the issue and comment #229 (comment)

I always get those confused for some reason, but usually I check if I’m not sure. I think this is the case of confidently incorrect. Lol.

Tried again with the nightly from an hour ago, and also gave a try to (these instructions)[https://github.com/praydog/REFramework/issues/229#issuecomment-1179620995] and it looks like the DLL override in the Steam launch options has done the trick.

mangohud gamemoderun WINEDLLOVERRIDES="dinput8.dll=n,b" %command%

IT FINALLY WORKS!!!