REFramework: Crash on startup of MHR SB
- REFramework version: REFramework-26-1-2-2-1656811492
- Platform: Steam Deck running on Proton
- Proton version: Experimental (July 3 2022)
- Proton Version: 7.0-3
- Game: Monster Hunger Rise: Sunbreak
steamapps/common/MonsterHunterRise/reframework
folder exists but is empty
Game crashes with dinput8.dll
in the MHRSB directory. It compiles shaders, shows teh logos, and crashes at the small dialog
Loading… Do not quit the game
There is no Reframework crash report, but the MHR crash reports are attached. CrashReport.zip
Let me know what other information you need.
About this issue
- Original URL
- State: closed
- Created 2 years ago
- Comments: 33 (3 by maintainers)
@the-science-guy I’m very happy that there is a workaround and it’s good enough. Eventually I’ll unstill most of the mods so I can play in gaming mode, but I’m working toward regaining the progress I had on my Nintendo Switch, so not yet.
Thanks for all the help, from everyone.
I always get those confused for some reason, but usually I check if I’m not sure. I think this is the case of confidently incorrect. Lol.
Tried again with the nightly from an hour ago, and also gave a try to (these instructions)[https://github.com/praydog/REFramework/issues/229#issuecomment-1179620995] and it looks like the DLL override in the Steam launch options has done the trick.
IT FINALLY WORKS!!!