PokemonGo-Bot: [DEV] Slow walking speed

Expected Behavior

Bot walks like a normal human

Actual Behavior

[05:23:52] Moving towards fort 41fa8df35089444994e59fcadcd3d080.16, 0.04km left
[05:24:42] Moving towards fort 41fa8df35089444994e59fcadcd3d080.16, 0.04km left
[05:25:32] Moving towards fort 41fa8df35089444994e59fcadcd3d080.16, 0.03km left
[05:26:22] Moving towards fort 41fa8df35089444994e59fcadcd3d080.16, 0.03km left
[05:27:13] Moving towards fort 41fa8df35089444994e59fcadcd3d080.16, 0.02km left
[05:28:02] Moving towards fort 41fa8df35089444994e59fcadcd3d080.16, 0.02km left

Which I assume is crawling (0,468km/h)…

Steps to Reproduce

From the config:

"walk": 4.46,
"distance_unit": "km",

Other Information

OS: Ubuntu 14.02 Git Commit: a1433f235c0afc00a15d79ff99711c0cd520dc7f

About this issue

  • Original URL
  • State: closed
  • Created 8 years ago
  • Comments: 37 (13 by maintainers)

Commits related to this issue

Most upvoted comments

Setting “evolve_all” from “all” to “none” does the trick for me -> bot is walking like normal again. Maybe its not a good idea to try to evolve every pokemon on every step…

I found the bug, but need someone to verify this and push this to dev:

https://github.com/PokemonGoF/PokemonGo-Bot/blob/dev/pokemongo_bot/cell_workers/evolve_all_worker.py#L61

# Evolve all is used - Don't run after the first tick or if the config flag is false
        if self.bot.tick_count is not 0 or not self.config.use_lucky_egg:
            return True

must be set to False (else the worker keeps updating)

Proof:

[07:16:22] Moving towards fort 7e1820d17e164fd0933156fcf6451196.16, 0.09km left
[07:16:27] Moving towards fort 7e1820d17e164fd0933156fcf6451196.16, 0.07km left
[07:16:32] Moving towards fort 7e1820d17e164fd0933156fcf6451196.16, 0.06km left
[07:16:36] Moving towards fort 7e1820d17e164fd0933156fcf6451196.16, 0.05km left
[07:16:41] Moving towards fort 7e1820d17e164fd0933156fcf6451196.16, 0.04km left

seem like there is no control on the merges. Things are all over the place past few days. We should start pushing stable releases.

I noticed that one, I just wanted to be sure that it was related to evolve and not some random factor…