phaser: matter.add.gameObject(this) causes a collision event
If I do this.scene.matter.add.gameObject(this); in the constructor of a class that inherits from Matter.Image (probably happens with any Matter. type), I get a collision event of the image itself collisioning with the body that is being added.
Is that an expected behaviour?
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 16 (7 by maintainers)
I don’t really get what you’re trying to do. Show some code please.