three.js: WebGLRenderer.autoClear = false doesn't work.
Not sure when this got broken, but it doesn’t seem to work either on the master
nor dev
branches…
About this issue
- Original URL
- State: closed
- Created 13 years ago
- Comments: 23 (19 by maintainers)
Commits related to this issue
- WebGLRenderer .autoClear* Implemented .autoClearColor .autoClearDepth .autoClearStencil as per @alteredq's suggestion at #587. — committed to mrdoob/three.js by mrdoob 13 years ago
- (threejs src) WebGLRenderer .autoClear* Implemented .autoClearColor .autoClearDepth .autoClearStencil as per @alteredq's suggestion at #587. — committed to wvl/three.js by mrdoob 13 years ago
Oh! So for doing such trail effects you need to do
I see I see! I guess something changed from some months ago.