three.js: WebGLRenderer.autoClear = false doesn't work.

Not sure when this got broken, but it doesn’t seem to work either on the master nor dev branches…

About this issue

  • Original URL
  • State: closed
  • Created 13 years ago
  • Comments: 23 (19 by maintainers)

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Oh! So for doing such trail effects you need to do

renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );

I see I see! I guess something changed from some months ago.