three.js: WebGLBakground.setClearColor: Do not set alpha to 1 by default
I had a problem with making a transparent render target correctly. Called setClearAlpha(0) and setClearColor(0x000000) on the active rendertarget, but alpha was then returned to 1 because of the method below (in WebGLBackground). Could it be a better idea to use the value that setClearAlpha saved instead of 1? It might break code where users used a wrong setClearAlpha and the overwrote it with setClearColor by mistake (but with the wanted visual result), making some render targets transparent again when updating three.js.
setClearColor: function ( color, alpha ) {
clearColor.set( color );
clearAlpha = alpha !== undefined ? alpha : 1;
setClear( clearColor, clearAlpha );
}
https://github.com/mrdoob/three.js/blob/dev/src/renderers/webgl/WebGLBackground.js#L210
Three.js version
- [x ] Dev
- r120
- …
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
About this issue
- Original URL
- State: closed
- Created 4 years ago
- Comments: 18 (9 by maintainers)
Commits related to this issue
- Examples: Clean up. — committed to mrdoob/three.js by Mugen87 4 years ago
Sure! Can put some thoughts into a PR, at least as a discussion starter.
You mean doing this, right?