lvgl: Physical display resolution doesn't work
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- Check the related part of the Documentation
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Describe the bug
I tried to port demo/widgets to a development board that has a 320*240 LCD. It appears that the resolution is too small for the widgets:
According to the porting document,
physical_hor_res horizontal resolution of the full / physical display in pixels. Only set this when not using the full screen (defaults to -1 / same as hor_res). physical_ver_res vertical resolution of the full / physical display in pixels. Only set this when not using the full screen (defaults to -1 / same as ver_res).
I should be able to use the LCD to display part of a physical display, for example, the left corner of the demo, i.e.
by applying a bigger physical resolution:
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
/*Set up the functions to access to your display*/
/*Set the resolution of the display*/
disp_drv.hor_res = GLCD_WIDTH;
disp_drv.ver_res = GLCD_HEIGHT;
//#if LV_USE_DEMO_WIDGETS
disp_drv.physical_hor_res = 480;
disp_drv.physical_ver_res = 320;
//#endif
/*Used to copy the buffer's content to the display*/
disp_drv.flush_cb = disp_flush;
/*Set a display buffer*/
disp_drv.draw_buf = &draw_buf_dsc_1;
/*Required for Example 3)*/
//disp_drv.full_refresh = 1
/* Fill a memory array with a color if you have GPU.
* Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
* But if you have a different GPU you can use with this callback.*/
//disp_drv.gpu_fill_cb = gpu_fill;
/*Finally register the driver*/
lv_disp_drv_register(&disp_drv);
}
But this doesn’t work. Do I miss anything? or is this a defect?
To Reproduce
Expected behavior
Actually got
About this issue
- Original URL
- State: closed
- Created 2 years ago
- Comments: 16 (16 by maintainers)
All great then 🙂
BTW, I thought you will see a compiler error if
lv_extra.c
is missing.Anyway, feel free to close this issue if you see no more problems.
in lv_cmsis_pack.c, there is a weak function which helps people to customize LVGL and decouple LVGL from the content inside extras.
Thank you for your support!!!