glTF-Blender-IO: Diffuse BSDF and use_nodes=False are not supported.
Describe the bug
Materials colors are not exported
Taking this file
Exporting with the old exporter I get this
With the current export (cloned from the repo) I get this
To Reproduce Steps to reproduce the behavior:
- Download the attached file, unzip, double click the .blend file
- File->Export->glTF 2.0
- Export
- Load in a viewer
Expected behavior
There are material colors
Checking the gltf data the old exporter has this
"materials" : [
{
"name" : "Black",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
0.02327823673603291,
0.02327823673603291,
0.02327823673603291,
1.0
],
"metallicFactor" : 0.0
}
},
{
"name" : "Pink",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
0.640000066757203,
0.1408390542989828,
0.1733517791830268,
1.0
],
"metallicFactor" : 0.0
}
},
{
"name" : "White",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
0.6400000190734865,
0.6400000190734865,
0.6400000190734865,
1.0
],
"metallicFactor" : 0.0
}
}
],
the new exporter only this
"materials" : [
{
"name" : "White",
"pbrMetallicRoughness" : {}
},
{
"name" : "Black",
"pbrMetallicRoughness" : {}
},
{
"name" : "Pink",
"pbrMetallicRoughness" : {}
}
],
yes, export materials was checked
Version
- OS: macOS
- Blender Version 2.79
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 15 (6 by maintainers)
@samanthajo2 @kocsis1david In blender, use_node is most of the time enable by default. You provided only .blend file, so I don’t know what file format you imported, and I can’t check what happpen at import level.
The aim of an exporter is not to export exactly what was imported, but to export what is inside Blender. If use_node is not checked, and render in blender, you will not see the same render than if use_node is checked. Exporter should take this into account to export was use can see when he renders. ( of course modulo specification of the file format, that can’t handle everything done in blender)
The title talks about Diffuse BSDFs, but the Cow.blend file only uses use_nodes=False. I filed #1148 to fix use_nodes=False.
If Diffuse BSDF needs to be exported, I think a separate issue should be filed with an example .blend.
Let’s keep this open to track that Diffuse BSDF and use_nodes=False are not supported.
This exporter was rewritten — involving a very, very large number of changes — for Blender 2.80, and support for Blender 2.80-standard settings is currently higher priority. But supporting Diffuse BSDF and use_nodes=False again would be nice, if it’s not a major change from the current material export.
For more detail on what we support, and recommended settings, see https://docs.blender.org/manual/en/2.80/addons/io_scene_gltf2.html.