dxvk-nvapi: Enabling NVAPI breaks Monster Hunter World
MHW (which is a DLSS 1.1.13 title) crashes shortly after launch with DXVK-NVAPI enabled. Setting WINEDLLOVERRIDES='nvngx='
allows it to run again.
Proton log file (created with env DXVK_NVAPI_LOG_LEVEL=info PROTON_LOG=1 PROTON_ENABLE_NVAPI=1 prime-run %command%
): steam-582010.log
One line of interest is probably this:
011c:err:d3d12_device_vkd3d_ext_CreateCubinComputeShaderWithName: Failed to create cubin function module, vr -3.
Tested on GTX 1660 Ti Mobile (driver version 470.62.02), using Arch Linux, current Proton Experimental (but with Soldier runtime disabled) and DXVK-NVAPI from ca1d79c4692a13e9669e6a42dc136dd92c1197d3 because I wasn’t sure if the issue is related.
About this issue
- Original URL
- State: closed
- Created 3 years ago
- Comments: 15 (10 by maintainers)
Thanks, adjusted and learned something new 😃, I really thought
d
was the shortcut for “disabled”.NVNGX logs claim that the snippet expects driver version at least 418.81, so I tried setting
DXVK_NVAPI_DRIVER_VERSION=41880
and yeah, it launches, but it also causes the game to display an annoying popup:I can try claiming to have some older GPU architecture later.
Sorry, I was on vacation and back today. @Saancreed please provide the log mentioned by Liam.