UdonVoiceUtils: Current Prefabs Don't Work?

It seems modern UdonSharp/VRCSDK has an issue “upgrading” the Prefabs that come in this release. This resets all settings and generally seems to break the script when entering Play Mode.

Rebuilding from the prefab in your scene from scratch appears to work fine.

[UdonSharp] Encountered exception while upgrading scene behaviour BetterPlayerAudioController (Guribo.UdonBetterAudio.Runtime.BetterPlayerAudio), exception: System.InvalidCastException: Specified cast is not valid.

About this issue

  • Original URL
  • State: closed
  • Created 10 months ago
  • Comments: 15 (7 by maintainers)

Most upvoted comments

I am aware and it was also the reason why i recently recommended against attempting to use this outdated version. The new version will be released in a bit and will be compatible with the creator companion. I am still figuring out how to set that up atm.

I should be able to test this more next week.

As far as the note about update rate, I was more so reporting the difference. The old prefab defaults to 40. IIRC. I was aware of the tooltip and what the feature is for.

Side note: I implemented v0.8 in The Great Pug today after a successful test in The Vantage last weekend.