agones: Slow game servers deletion
If you create a fleet using the tutorial command :
kubectl apply -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/release-0.7.0/examples/simple-udp/fleet.yaml
Then over provision (say 40 replica) the fleet using kubectl edit
a lot of pods will get stuck in scheduling.
However if you delete the fleet, it disappears instantly, pods will be delete within seconds but gameservers can stay for up to 10min hanging before ultimately disappearing.
We should investigate what is the root cause of this.
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 15 (9 by maintainers)
@tenevdev can you create a new issue, with reproducible steps that are run against the latest Agones?
I think this is hard to track exactly what your issue is otherwise, as this ticket wandered a little from its original intent.