oboe: Help to resolve crash `(iolib::SimpleMultiPlayer::onAudioReady(oboe::AudioStream*, void*, int))`
Hello guys. I have an app, Mega Drum, a drum simulator that uses the oboe.
To be more specific, I’m basically using the Drumthumper sample as a base to play the sounds.
So far I haven’t made any modifications to Drumthumper’s C++ code, as I don’t have enough knowledge in C++/NDK. Also, the C++ implemented for Drumthumper is enough to make the sounds played in Mega Drum functional and allows me to focus on the rest of the App development.
The problem is that it’s been a while since I’ve been suffering from a crash reported on Google Play, and due to lack of knowledge in C++ I can’t find a solution.
Could you help me to resolve?
Crash details from Google Play Console:
iolib::SimpleMultiPlayer::onAudioReady(oboe::AudioStream*, void*, int)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.oliveiralabs.megadrum <<<
backtrace:
#00 pc 0x000000000006529e /data/app/~~tzT0ITOnAw-4mQ6Mss5AQQ==/com.oliveiralabs.megadrum-r_a-sFzxpRTkQ3FFl4UpQQ==/split_config.arm64_v8a.apk!libinstrument.so
#01 pc 0x000000000008269c /data/app/~~tzT0ITOnAw-4mQ6Mss5AQQ==/com.oliveiralabs.megadrum-r_a-sFzxpRTkQ3FFl4UpQQ==/split_config.arm64_v8a.apk!libinstrument.so (iolib::SimpleMultiPlayer::onAudioReady(oboe::AudioStream*, void*, int)+40)
#02 pc 0x0000000000085ad4 /data/app/~~tzT0ITOnAw-4mQ6Mss5AQQ==/com.oliveiralabs.megadrum-r_a-sFzxpRTkQ3FFl4UpQQ==/split_config.arm64_v8a.apk!libinstrument.so (oboe::AudioStream::fireDataCallback(void*, int)+104)
#03 pc 0x00000000000886e0 /data/app/~~tzT0ITOnAw-4mQ6Mss5AQQ==/com.oliveiralabs.megadrum-r_a-sFzxpRTkQ3FFl4UpQQ==/split_config.arm64_v8a.apk!libinstrument.so (oboe::AudioStreamAAudio::callOnAudioReady(AAudioStreamStruct*, void*, int)+40)
#04 pc 0x0000000000022364 /system/lib64/libaaudio_internal.so (aaudio::AudioStream::maybeCallDataCallback(void*, int)+192)
#05 pc 0x000000000002432c /system/lib64/libaaudio_internal.so (aaudio::AudioStreamLegacy::callDataCallbackFrames(unsigned char*, int)+300)
#06 pc 0x0000000000024980 /system/lib64/libaaudio_internal.so (aaudio::AudioStreamLegacy::processCallbackCommon(int, void*)+952)
#07 pc 0x0000000000086200 /system/lib64/libaudioclient.so (android::AudioTrack::processAudioBuffer()+2408)
#08 pc 0x00000000000855a8 /system/lib64/libaudioclient.so (android::AudioTrack::AudioTrackThread::threadLoop()+272)
#09 pc 0x0000000000015594 /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+460)
#10 pc 0x00000000000a4490 /system/lib64/libandroid_runtime.so (android::AndroidRuntime::javaThreadShell(void*)+144)
#11 pc 0x0000000000014d90 /system/lib64/libutils.so (thread_data_t::trampoline(thread_data_t const*)+412)
#12 pc 0x00000000000da278 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
#13 pc 0x000000000007a448 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
About this issue
- Original URL
- State: closed
- Created 2 years ago
- Comments: 25 (13 by maintainers)
OboeTester now has a new test called “Routing Stress” that will toggle the SpeakerPhone on/off. This will trigger routing changes similar to plugging in or unplugging a headset. One some devices it will crash right away. #1760
Seems like DrumThumper is still using setCallback() instead of setDataCallback() and setErrorCallback(). @android-usb can you make the appropriate changes to DrumThumper? See #1661