GodotSteam: setItemTitle not sending title when creating workshop item
Hi again. Apologies for another quick issue, but another issue I’ve been having is setItemTitle method not writting a title. The workshop item gets created and I can see it in Steam, but the title (and when I try to add description and preview image also) they’re missing. Is there any property I can access before calling submitItemUpdate to debug that these have been set… does my code below look OK? Or is this an issue with the plugin?
func _on_Steam_item_created(result: int, file_id: int, needs_to_accept_tos: bool):
print("..result: ", result)
print("..file_id: ", file_id)
print("..needs_to_accept_tos: ", needs_to_accept_tos)
# TODO file_id needs to be written to info.json perhaps so we can do an update in future
var handler_id = Steam.startItemUpdate(_app_id, file_id)
var item_id = _current_item_id
var item_path = "user://mods/%s" % item_id
print("handler_id: ", handler_id)
print("item_id: ", item_id)
var item_title = _current_item_name
# Setting UGC item title - it will appear in the workshop
# @see https://partner.steamgames.com/doc/api/ISteamUGC#SetItemTitle
print("item_title: ", item_title) # ok
Steam.setItemTitle(handler_id, item_title)
# Setting the path to directory containing the item files
# @see https://partner.steamgames.com/doc/api/ISteamUGC#SetItemContent
Steam.setItemContent(handler_id, item_path)
# Making item visible in the workshop
# @see https://partner.steamgames.com/doc/api/ISteamUGC#SetItemVisibility
Steam.setItemVisibility(handler_id, 0)
# Submit item update - Steam will now upload the data
# @see https://partner.steamgames.com/doc/api/ISteamUGC#SubmitItemUpdate
Steam.submitItemUpdate(handler_id, "CHANGE NOTE")
Here’s what the created items look like in Steam:
Here’s what they ought to look like (roll over the preview image and see the title/description)
https://steamcommunity.com/workshop/browse/?appid=1620540&browsesort=trend§ion=readytouseitems
About this issue
- Original URL
- State: closed
- Created 5 months ago
- Comments: 19 (9 by maintainers)
Actually, the docs does say:
I’m passing the Godot path (e.g. user://mods/1234567890) so I tried this:
…and it looks like that worked! The item update callback is being passed a Success result. OK maybe I have it working now. I can also see on Steam item webpage that the File size is 1.451 MB whereas with the previous ones (that don’t have content set) it is 0.00MB
Maybe we can close the ticket, if I have any issues related I’ll report back. Thank you so much for your help and time!
Uploading to the Workshop works in my game.
Take a look at my source code. Maybe it can help you figure it out.
https://github.com/gamebox-project/gamebox/blob/main/menu.gd
Aha! I’ve got title etc working, and it seems to be this part that is breaking the update (when I comment it out, the update item works)
OK, I’m off to bed for now, but I’ll look more into this tomorrow. Btw the item_path is a path that points to a folder that contains a bunch of JSON files with the workshop item data that I want to include in the workshop item. Maybe I have this wrong(?)
user://mods/1234567890
Anyway, least I’m getting the workshop item created on Steam now with title, description, tags etc … just not contents, yet. Progress!
Hi. Here’s the response I got from Steam Support…
I haven’t looked more into these, but I’ll play around a little when I next have the chance and report back. Good to know everything is setup correctly though at the Steam end too. Strange it’s failing.