GodotSteam: Game crashes when Steam overlay is enabled
I had this issue on two games (Ex-Zodiac and satryn deluxe): Before the game finishes initializing, it crashes. But only if Steam Overlay is enabled. I can get the game to start with the wrapper suggested in “Known Issues”:
#!/bin/bash
export LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so;~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
./satryn\ deluxe.x86_64_real
This prevents the crash but the overlay still doesn’t work. This is on openSUSE Tumbleweed. I’m attaching an strace and the Steam system info. If there’s anything more I can help try, I’d be happy to.
About this issue
- Original URL
- State: closed
- Created 3 years ago
- Comments: 56 (30 by maintainers)
No more crashes and the overlay works fine with Mesa 21.2.6! 🥳
Well, except Godot 3.4 just dropped and I am making new pre-compiles for it.
@psy-q beta branch is live which was exported using the templates @Gramps so kindly provided. let me know how it goes. 😃
hi, satryn deluxe is using a custom build of godot 3.2.3 + the godotsteam module. 64-bit only