godot: [WebGL2] Freezing in Chromium-derived browsers, caused by 2D particles

Godot version: 3.0 (official)

OS/device including version: Tested on Windows 10 with Opera, Chrome, Firefox and Edge

Issue description:

  • Opera and Chrome: The moving platforms or the main character start shaking for few seconds when pressing space (i.e. shooting action). See below: https://youtu.be/OwxhPNTx2gY

  • Firefox: No issue.

  • Microsoft Edge: The game does not start at all.

Steps to reproduce:

  1. Export the platformer 2D demo to HTML5
  2. make a local server with python -m SimpleHTTPServer 8000
  3. go to localhost:8000 with your brower
  4. wait the game to start
  5. press space

Minimal reproduction project: You can find the platformer 2d demo in the template projects in Godot 3.0’s Project List screen.

About this issue

  • Original URL
  • State: closed
  • Created 6 years ago
  • Reactions: 3
  • Comments: 22 (6 by maintainers)

Commits related to this issue

Most upvoted comments

Tested an export from 3.1 beta 6 on Chrome Version 72.0.3626.109 (Official Build) (64-bit) - also still not working.

Did you try on Chrome Version 72.0.3626.119 ???

No I haven’t. I decided to drop the html5 release of my game as there were other issues like delayed audio. There are too many problems with web builds for it to be production ready.

Same with Godot Engine v3.0.6 on Chrome 69.0.3497.23 Linux