godot: Warning on project initialization: Property not found: mono/editor/editor_path_optional

Godot version: 3.2.1-stable_mono_win64

OS/device including version: Win10 1909

Issue description: Godot is trying to find a property, but it is failing to do so

Steps to reproduce: Just edit a project

editor/editor_settings.cpp:151 - EditorSettings::_get - Property not found: mono/editor/editor_path_optional

Minimal reproduction project: Sorry, I didn’t get this field’s gist

About this issue

  • Original URL
  • State: closed
  • Created 4 years ago
  • Reactions: 1
  • Comments: 18 (9 by maintainers)

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Most upvoted comments

Reproduced. I hope to have a fix shortly.

Oh, nothing appeared in 3.2. Regarding what our friend Ricardo said, seems not to be the case, in 3.2.1 I had already chosen vscode as the default editor for c#, and now back in 3.2 this wasn’t necessary.