godot: Warning on project initialization: Property not found: mono/editor/editor_path_optional
Godot version: 3.2.1-stable_mono_win64
OS/device including version: Win10 1909
Issue description: Godot is trying to find a property, but it is failing to do so
Steps to reproduce: Just edit a project
editor/editor_settings.cpp:151 - EditorSettings::_get - Property not found: mono/editor/editor_path_optional
Minimal reproduction project: Sorry, I didn’t get this field’s gist
About this issue
- Original URL
- State: closed
- Created 4 years ago
- Reactions: 1
- Comments: 18 (9 by maintainers)
Commits related to this issue
- Fix warning: Property not found: mono/editor/editor_path_optional (#36995) — committed to van800/godot by van800 4 years ago
- Fix warning: Property not found: mono/editor/editor_path_optional (#36995) (cherry picked from commit 05946be2f19c75c18972a19cf440a6b020206b2f) — committed to akien-mga/godot by van800 4 years ago
Reproduced. I hope to have a fix shortly.
Oh, nothing appeared in 3.2. Regarding what our friend Ricardo said, seems not to be the case, in 3.2.1 I had already chosen vscode as the default editor for c#, and now back in 3.2 this wasn’t necessary.