godot: Vulkan: Baking VoxelGI causes Editor Hang if no meshes have global illumination set to either Baked or Dynamic

Godot version

4.0.dev ab063ade7

System information

Windows 10, Nvidia GeForce GTX 1050, 27.21.14.5771

Issue description

Baking VoxelGI causes Editor Hang, I’m trying to bake VoxelGI and clicking Bake GI Probe causes Editor hang and I can’t find any workarounds for this.

Steps to reproduce

  1. Add VoxelGI
  2. Set Extents
  3. Click Bake GI Probe.
  4. Observe the Editor hang.

Minimal reproduction project

No response

About this issue

  • Original URL
  • State: closed
  • Created 3 years ago
  • Comments: 21 (6 by maintainers)

Most upvoted comments

@Calinou Alright, it works in v4.0.dev.custom_build [2681d93b8]. ~But when I changed the gi_mode property of some MeshInstance Nodes and after clicking bake in VoxelGI, the editor suffered lags. The FPS fell below 5.~ Edit: Can’t reproduce the error anymore 😅

OS: Windows 10 Graphics Card: NVIDIA GeForce GT 1030

image