godot: Using `get_polygon()` and attempting to access elements of the array causes crash. `extends Polygon2D`
Godot version
4.0.stable.official.92bee43ad
System information
Mac
Issue description
@tool
extends Polygon2D
func _draw():
var poly = get_polygon()
if not len(poly):
return
for i in range(1, poly.size() - 1):
draw_line(poly[i-1], poly[i], outline, width)
Will result in a crash
Steps to reproduce
Please see above
Minimal reproduction project
Please see above
About this issue
- Original URL
- State: closed
- Created a year ago
- Comments: 17 (17 by maintainers)
@tavurth Please upload a minimal reproduction project to make this easier to troubleshoot.